Aikouka
Lifer
- Nov 27, 2001
- 30,383
- 912
- 126
I think you're holding it up as like a narrow first-degree intent here.
Why wouldn't you look at the game at face value? My problem is that it sounds like you're making assumptions of the intent of the developers without having any idea of their actual intent. I think Anita and a few others are quite guilty of that as well. Ultimately, I find that she has a really bad habit of painting something to fit her narrative. I've only watch a bit of her videos, but I always see her show off scenes and attempt to push it as being harmful to the player's view of women. My question to that is... how do you know it has any effect? I have never once seen her quote any sort of scientific study to show how tones and such from games affect the player.
I don't think she's wrong about those being tropes, but the thing is... what's wrong with that? I see the same thing when people discuss clichés in movies. In my opinion, a cliché in a movie isn't inherently bad; it depends on how well it is used that makes it work.
I agree that this is way overblown. But really it is the gamergate people who are the problem. They're acting like prima donnas who have had their civil rights infringed because someone criticized games.
The problem exists on both sides. The real problem is that people keep butting into the whole "argument" for different reasons. At least from what I've seen, this whole thing started over allegations that Zoe Quinn had a clandestine relationship with a member of the gaming press and that presented a conflict of interest that wasn't disclosed. However, as per is usual on the Internet (note: that does not mean it's okay), people started treating her rather terribly. From what I can tell, that's when the whole misogyny thing really started gaining traction, and it took off like crazy with Anita reporting all of her threats. Keep in mind that Anita has absolutely nothing to do with the original topic, but that doesn't really matter to some.
It's a huge fustercluck!