Could someone with a powerful computer, a fast internet connection and photoshop give me a hand?

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imported_goku

Diamond Member
Mar 28, 2004
7,613
3
0
Originally posted by: Koing
Originally posted by: Injury
Originally posted by: goku
Well I've got the files downloaded and I'm working on them, this "project" doesn't seem nearly as memory intensive or CPU intensive as you guys think, most of the work seems to be on the HDD's I/O operations.

Why I say it's not memory intensive is cause it's only using about 1.1GB of memory (600MB Physical memory, 580 Page file), implying it doesn't really need lots of ram but requires lots of I/O operations... (Biggest bottleneck is the Hard Drive), looks like if you wanted this done quickly, you'd need RAID with Raptors and the very least 1 raptor.

I've seen Battlefield 2 use more memory than this...

I'm wondering if you HAVE to use photomerge... I'm guessing no. Why can't you keep it simple and just expand the canvas and manually place?

Probably because when you move the image it will more then likely crash the hell otu of your system!

Any updates on anyone being able to do this?

Koing

I managed to get an "out of memory" error, tried it again and i managed to bypass it, merging two of the three images, I'm doing it agian, allowing photoshop to use 100% of memory available instead of 50% as it was paging to the drive too much. But at least after merging the images I don't get "out of memory" message which is an important step. The real question is instead of having the OP with little DPI and large canvas, why didn't the OP have high DPI with a small canvas? When I was working with those 4GB files I had 9600DPI and it worked much quicker and better so...
 

morkus64

Diamond Member
Nov 7, 2004
3,302
1
81
Originally posted by: RatDog
Originally posted by: morkus64
Originally posted by: Tick
Originally posted by: DeviousTrap
Originally posted by: morkus64
Well OdiN just tried and got a not enough RAM message... anyone with more than 2gb willing to try?

Why don't you resize the pictures a bit? Do they really need to be huge?

I think he needs to print it and wind up with something that's like 20 feet across, so yeah.


Yup... though actually the final image will be 75'3" x 17'2"


How are you printing this stuff?


After it gets merged, i'm doing some fine tuning to the image, making sure it is all straight, then putting a layer on top of it with the flat (wall) sizes, chopping up the image, and it goes to the printer. Each wall section is between 2.5-7 feet wide. Unfortunately because of how the picture needs to flow (and be straigtened) i can't just chop it up as is.
 

morkus64

Diamond Member
Nov 7, 2004
3,302
1
81
Originally posted by: rootaxs
OP, i have a question for you. If you're printing this on an inkjet, i'm assuming it's a large format printer, correct? I'm thinking what your trying to achieve is a booth or panel-type output.

If so, at this size you probably won't need to print at greater than 300dpi. Anything above 100dpi will work. Although i could never get the download finished, i'm guessing your files are set at a pretty high resolution.

Memory is not an issue with Photoshop regardless of file size, that's what the scratch disk is for. Once memory is depleted, things do get slower and it will feel like PS has crashed, but it's working. I work on much larger files than this on a daily basis.

If you can upload files to an FTP site for me to take a stab at, i'll be more than happy to help. Just PM if you're interested.

Thanks.


It'll actually need more pixels at the end, though it will be lower dpi. Right now the image isn't too huge in terms of inches, but at the end it will be.

eventually it'll end up 75'3" x 17'2" at 72dpi. I believe it works out to just slightly more pixels.
 

morkus64

Diamond Member
Nov 7, 2004
3,302
1
81
Originally posted by: goku


I managed to get an "out of memory" error, tried it again and i managed to bypass it, merging two of the three images, I'm doing it agian, allowing photoshop to use 100% of memory available instead of 50% as it was paging to the drive too much. But at least after merging the images I don't get "out of memory" message which is an important step. The real question is instead of having the OP with little DPI and large canvas, why didn't the OP have high DPI with a small canvas? When I was working with those 4GB files I had 9600DPI and it worked much quicker and better so...

Is photoshop showing a huge canvas for you? I see each image as 9x17 at 1600dpi
 

Bull Dog

Golden Member
Aug 29, 2005
1,985
1
81
Originally posted by: morkus64

It'll actually need more pixels at the end, though it will be lower dpi. Right now the image isn't too huge in terms of inches, but at the end it will be.

eventually it'll end up 75'3" x 17'2" at 72dpi. I believe it works out to just slightly more pixels.

74 inches x 18 inches x72dpi comes out to less than 6,000 pixels wide. I'm uploading a patched together version (its not perfect) thats roughtly 16,000 pixels wide.

you can DL it here once its done.

The file size is 24,920,616 bytes. (23.7MB)
 

morkus64

Diamond Member
Nov 7, 2004
3,302
1
81
Originally posted by: Bull Dog
Originally posted by: morkus64

It'll actually need more pixels at the end, though it will be lower dpi. Right now the image isn't too huge in terms of inches, but at the end it will be.

eventually it'll end up 75'3" x 17'2" at 72dpi. I believe it works out to just slightly more pixels.

74 inches x 18 inches x72dpi comes out to less than 6,000 pixels wide. I'm uploading a patched together version (its not perfect) thats roughtly 16,000 pixels wide.

you can DL it here once its done.

The file size is 24,920,616 bytes. (23.7MB)

it'll wind up 75 feet, 3" by 17 feet 2 inches at 72dpi
 

imported_goku

Diamond Member
Mar 28, 2004
7,613
3
0
Originally posted by: morkus64
Originally posted by: goku


I managed to get an "out of memory" error, tried it again and i managed to bypass it, merging two of the three images, I'm doing it agian, allowing photoshop to use 100% of memory available instead of 50% as it was paging to the drive too much. But at least after merging the images I don't get "out of memory" message which is an important step. The real question is instead of having the OP with little DPI and large canvas, why didn't the OP have high DPI with a small canvas? When I was working with those 4GB files I had 9600DPI and it worked much quicker and better so...

Is photoshop showing a huge canvas for you? I see each image as 9x17 at 1600dpi

No the canvas isn't too large for me to view but the thing I've noticed is that photoshop likes photos with High DPI over high canvas size.
 

morkus64

Diamond Member
Nov 7, 2004
3,302
1
81
ohhh... i gotcha. Maybe bump down the size and up the resolution, and then i can just change it all for the final product? (i'll need to anyway)
 

Bull Dog

Golden Member
Aug 29, 2005
1,985
1
81
Originally posted by: morkus64
Originally posted by: Bull Dog
Originally posted by: morkus64

It'll actually need more pixels at the end, though it will be lower dpi. Right now the image isn't too huge in terms of inches, but at the end it will be.

eventually it'll end up 75'3" x 17'2" at 72dpi. I believe it works out to just slightly more pixels.

74 inches x 18 inches x72dpi comes out to less than 6,000 pixels wide. I'm uploading a patched together version (its not perfect) thats roughtly 16,000 pixels wide.

you can DL it here once its done.

The file size is 24,920,616 bytes. (23.7MB)

it'll wind up 75 feet, 3" by 17 feet 2 inches at 72dpi

wacks forehead. Well thats what I get for reading something when I'm dead tired.......


Eeeesh....70,000 pixels wide is a tall..err.wide order. Photoshop 7 doesn't like anything wider than 30,000 pixels. So unfortunately, I cannot help you.
 

imported_goku

Diamond Member
Mar 28, 2004
7,613
3
0
Originally posted by: vshah
my friend will do it, he has a dual opteron

Lol, processing power really isn't the issue here, I wouldn't be surprised if a PIII 600 with a 4 drive Raid 0 array beat that system, the bottleneck here is the memory and HDD I/O system not the processing power, I never saw the CPU utilization go past 30% on my rig.
 

morkus64

Diamond Member
Nov 7, 2004
3,302
1
81
out of curiosity, what will happen in I exceed my bandwidth with godaddy? Will you just not be able to access it, or will godaddy start charging?

not that i think i will... eep!
 

HannibalX

Diamond Member
May 12, 2000
9,361
2
0
Well I am sure my Quad Xeon/4GB/Raid 5 Dell clunker could do it, but the downloads always fail half way through, so I am giving up.
 

imported_goku

Diamond Member
Mar 28, 2004
7,613
3
0
Ok this is what you guys have to do on the downloads, if you have firefox, let it download till it stops, pause the download, wait 5 minutes, resume download. HAXORNUBCAKE, yes I think you should try and see how it goes, with those fast drives it may counterract the fact you don't have much ram. My slow 120GB drive (relatively) paired with 1GB ram I don't think is as good as yours for this case, dunno we'll see...

One thing I'm noticing ATM is that the drive is writing to photoshop at about 5-10MB/s which isn't very high and reads are even lower, this brings me to the conclusion that it's seek times that truely matter, where RAID and Raptors would come into good use, also I'm only using right now about 65MB of physical ram and 900MB of VM, don't know why...
 

Dubb

Platinum Member
Mar 25, 2003
2,495
0
0
no one got this yet?

prize money if I can do it? (hint: photoshop may be the wrong adobe application to do this in)
 

Dubb

Platinum Member
Mar 25, 2003
2,495
0
0
Originally posted by: Injury
Is there any program that can stitch while in a low-res preview, possibly that can write directly to a file as opposed to just in memory?

this is the train of thought you all should be on.
 

sharkeeper

Lifer
Jan 13, 2001
10,886
2
0
Quad dual cores with 48GB RAM would handle it but...

My connection, while OUTSTANDING considering where I am, is no match for even home broadband.

The server is on land with a FAST line (shared OC-192 ) but that doesn't do ME much good eh?

Sounds like PS cannot handle that because I've run into similar conditions with a 16GB workstation and PS was not even using close to physical RAM allocated. Of course that was PS 7.0. Have CS2 but have not tried.

Cheers!
 

rootaxs

Platinum Member
Oct 22, 2000
2,487
0
71
Alrighty. I'm done. This was simpler than i thought. I'm uploading it to a site, if anything that's what will take long. I'll PM you when it's completed.

The final stitched file is 36.663" x 9.056" at 1600dpi (67.89' x 16.77' at 72dpi). It's smaller than what you posted above, did you account for the overlaps in that calculation? The file is a 602mb TIFF (Can't save to JPEG at this size/resolution).

My upload cap is pretty low, still have 3 hours to go

 

Dubb

Platinum Member
Mar 25, 2003
2,495
0
0
I have it as well, and yeah, it doesn't fit right in a 903x206 frame. knowing what to crop out would help to get the size just right.

I won't bother uploading unless it's needed.
 

HannibalX

Diamond Member
May 12, 2000
9,361
2
0
Originally posted by: sharkeeper
Quad dual cores with 48GB RAM would handle it but...

My connection, while OUTSTANDING considering where I am, is no match for even home broadband.

The server is on land with a FAST line (shared OC-192 ) but that doesn't do ME much good eh?

Sounds like PS cannot handle that because I've run into similar conditions with a 16GB workstation and PS was not even using close to physical RAM allocated. Of course that was PS 7.0. Have CS2 but have not tried.

Cheers!

Nice setup. I am looking to build something similar in a month or so. What CPUS?
 
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