I honestly really like the changes they made to the guns in GO, although it did feel dreadful at first
They basically heavily reduced hitbox sizes compared to CS:S, and generally increased recoil spread a good amount and made it more random
The end result is you just can't spray as much anymore, and you need to take more careful shots. It also seems there's a much bigger penalty for shooting while moving
You can say what you want about it, but IMO this is only going to INCREASE the skill cap relative to CS:S
They also brought back wallbanging a little allowing you to shoot throw some walls (although some are completely borked right now)
The torso hitbox is way smaller which really emphasizes the need for HS
It seems like there is a lot of content that is planning on being added (lots of maps, silencers, etc)
Buy menu stuff didn't bother me because I never stopped spamming by menu numbers from old CS anyway
There are some guns that are broken right now IMO, like duallies can one shot HS through a helmet but I bet they will revise that
So many CS vets are complaining the guns feel "wrong" or "broken" and hit reg is off but it really is because the hitboxes are smaller and recoil is more intense- which aren't necessarily bad things at all to me. In fact I'm happy that it seems to be more skill-dependent now
I guess I'm really hopeful because I'm trusting valve will make the game good over time... they want CS:GO to be a competitive platform and looking at how much CS:S improved from it's Beta release I am sure they will be doing lots of updates for GO, I hope which makes the game better and very balanced
I think CS:S spoiled a lot of people, being able to run into rooms and pop off tons of headshots while moving etc, where in CS:GO you have to be a little more careful
Reading through Valve's blog they basically wanted to strike a balance between 1.6 and CS:S gameplay, not trying to EMULATE the gameplay of either game but come up with an end result that is in between. Meaning the aspects of the game (guns, maps, etc) may be different but the overall experience is an in between. I.E. headshots are harder than source but easier than 1.6, etc