Counter-Strike GO August 21 Release, $15 dollars

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z1ggy

Lifer
May 17, 2008
10,004
63
91
Vet player here (played since I was about 12 years old.. now im 24) and now after playing for a few days I can form some opinion of it. I like the game, but for $15, the most I can say is, meh. The things that have changed, didn't improve the game IMO. Yes the maps are more detailed and "pretty" but it's almost like Valve gave us an Xmas gift, stole it from our closet, re-wrapped it and gave it to us and expected us to think it was a new gift.

I still love CS and always will, but this thing doesn't really make me super excited. I feel like how I do with every COD that comes out. Same exact game, just a few tweaks here and there.
 

yottabit

Golden Member
Jun 5, 2008
1,380
248
116
I honestly really like the changes they made to the guns in GO, although it did feel dreadful at first

They basically heavily reduced hitbox sizes compared to CS:S, and generally increased recoil spread a good amount and made it more random

The end result is you just can't spray as much anymore, and you need to take more careful shots. It also seems there's a much bigger penalty for shooting while moving

You can say what you want about it, but IMO this is only going to INCREASE the skill cap relative to CS:S

They also brought back wallbanging a little allowing you to shoot throw some walls (although some are completely borked right now)

The torso hitbox is way smaller which really emphasizes the need for HS

It seems like there is a lot of content that is planning on being added (lots of maps, silencers, etc)

Buy menu stuff didn't bother me because I never stopped spamming by menu numbers from old CS anyway

There are some guns that are broken right now IMO, like duallies can one shot HS through a helmet but I bet they will revise that

So many CS vets are complaining the guns feel "wrong" or "broken" and hit reg is off but it really is because the hitboxes are smaller and recoil is more intense- which aren't necessarily bad things at all to me. In fact I'm happy that it seems to be more skill-dependent now

I guess I'm really hopeful because I'm trusting valve will make the game good over time... they want CS:GO to be a competitive platform and looking at how much CS:S improved from it's Beta release I am sure they will be doing lots of updates for GO, I hope which makes the game better and very balanced

I think CS:S spoiled a lot of people, being able to run into rooms and pop off tons of headshots while moving etc, where in CS:GO you have to be a little more careful

Reading through Valve's blog they basically wanted to strike a balance between 1.6 and CS:S gameplay, not trying to EMULATE the gameplay of either game but come up with an end result that is in between. Meaning the aspects of the game (guns, maps, etc) may be different but the overall experience is an in between. I.E. headshots are harder than source but easier than 1.6, etc
 
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razor2025

Diamond Member
May 24, 2002
3,010
0
71
So many CS vets are complaining the guns feel "wrong" or "broken" and hit reg is off but it really is because the hitboxes are smaller and recoil is more intense- which aren't necessarily bad things at all to me. In fact I'm happy that it seems to be more skill-dependent now

That's where you're wrong. It is broken. The gun-play feels much like BF3 and CoD. If I wanted that, I'd just fire up my copy of BF3 and play Metro grindfest. Sure, the hit boxes are slightly better, but they've entirely ruined the unique characteristics of CS guns. You can make recoil more intense, but at least gurantee that my first shot lands where I aimed. The changes they've made actually rewards LESS SKILL. Players who can be precise in their aims are screwed because you're no longer confident that the first round will hit precisely where you aimed. That's not "skill-dependent". This is blatant catering to consoles, since it's much harder to achieve precision with analog sticks.

I guess I'm really hopeful because I'm trusting valve will make the game good over time... they want CS:GO to be a competitive platform and looking at how much CS:S improved from it's Beta release I am sure they will be doing lots of updates for GO, I hope which makes the game better and very balanced

We'll see about that. BF3 did a dramatic revamp of their gun mechanic 6 months after release, so who knows.

I think CS:S spoiled a lot of people, being able to run into rooms and pop off tons of headshots while moving etc, where in CS:GO you have to be a little more careful

When you've been playing de_dust and aztec for hundreds of hours over the years, it basically becomes muscle memory. Of course, you're going to die from HS when you peak out the corner in the tunnel in de_dust.

Reading through Valve's blog they basically wanted to strike a balance between 1.6 and CS:S gameplay, not trying to EMULATE the gameplay of either game but come up with an end result that is in between. Meaning the aspects of the game (guns, maps, etc) may be different but the overall experience is an in between. I.E. headshots are harder than source but easier than 1.6, etc

Bullshit. They've basically saw success with console-tards in Halo and CoD, and decided to go after that market. Every little design detail in CS:GO is catered to the console players and nerfing PC advantages on what was already working in CS:S. Why mess with a buy-menu that works (probably because you can't bind 4 more buttons for the buy-shortcuts)? Why layer on all the unneccesary UI on the screen (Probably because you can't bind more keys for quick status checks)? The whole "balance between CS:S and 1.6" spiel is nothing more than smokescreen for their ultimate aim, "get the console mass to play CS". No thanks, consolers can have their kindergarden FPS.
 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
Honestly, it's probably better to set up buy scripts for everything. You could set up a script to buy an entire loadout. Crosshair options only increased in cs:s after hidden path started updating the game again when the cs:s beta projected started. Could be added to this game later. Right now everything can be customized in your config file. They even added two new parameters for the crosshair in the latest cs:go patch.

I'm not sure what you mean about being inaccurate because personally I think the first couple of bullets is really accurate. The hitboxes were bigger in source than in 1.6 and the spray patterns were different. 1.6 players complained that it was too much spray and pray and that's partially true. You could be more liberal with your spraying while moving in source and hitboxes were bigger which meant easier hs up close. But you could spray in 1.6 also. HeatoN has a whole series of videos on spraying.
http://www.youtube.com/watch?v=wTxTb1wl9As

That to me is the biggest difference between the games. The guns are only accurate for the first 2 or 3 bullets then then the recoil gets pretty crazy. Recoil pattern is a little too random so you can't spray effectively. Pair that up with the smaller hitboxes and it makes it even tougher. If you're not getting dome shots you're probably going to be dying first.

I'm not liking the new awp. You can't really stutter step with it like you could in the previous games.
 

yottabit

Golden Member
Jun 5, 2008
1,380
248
116
Honestly, it's probably better to set up buy scripts for everything. You could set up a script to buy an entire loadout. Crosshair options only increased in cs:s after hidden path started updating the game again when the cs:s beta projected started. Could be added to this game later. Right now everything can be customized in your config file. They even added two new parameters for the crosshair in the latest cs:go patch.

I'm not sure what you mean about being inaccurate because personally I think the first couple of bullets is really accurate. The hitboxes were bigger in source than in 1.6 and the spray patterns were different. 1.6 players complained that it was too much spray and pray and that's partially true. You could be more liberal with your spraying while moving in source and hitboxes were bigger which meant easier hs up close. But you could spray in 1.6 also. HeatoN has a whole series of videos on spraying.
http://www.youtube.com/watch?v=wTxTb1wl9As

That to me is the biggest difference between the games. The guns are only accurate for the first 2 or 3 bullets then then the recoil gets pretty crazy. Recoil pattern is a little too random so you can't spray effectively. Pair that up with the smaller hitboxes and it makes it even tougher. If you're not getting dome shots you're probably going to be dying first.

I'm not liking the new awp. You can't really stutter step with it like you could in the previous games.

I pretty much exactly agree with you. People complaining about the accuracy of the first shot must not have had great aim to begin with. My first thoughts playing go were "Wow, Deagle headshots still work great" but I admit the AK/M4 took a lot of adjusting, most notably the M4 imo. Much harder to control the spray.

The game really punishes you now for doing anything other than like a 2 round burst

I read about things being messed up with quickscoping, I found the awp to work pretty well but there is like a slight delay to get the scope to come up now, annoying

EDIT: I do feel that single shot accuracy while moving has decreased, at least with rifles. However I don't think that's a terrible thing- it just changes the game
 
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Karstein

Senior member
Mar 31, 2011
392
0
71
Accuracy feels fine for me, but then my playstyle revolves around shoot-move-shoot, so I'm generally not moving while firing.
 

hdeck

Lifer
Sep 26, 2002
14,530
1
0
That's where you're wrong. It is broken. The gun-play feels much like BF3 and CoD. If I wanted that, I'd just fire up my copy of BF3 and play Metro grindfest. Sure, the hit boxes are slightly better, but they've entirely ruined the unique characteristics of CS guns. You can make recoil more intense, but at least gurantee that my first shot lands where I aimed. The changes they've made actually rewards LESS SKILL. Players who can be precise in their aims are screwed because you're no longer confident that the first round will hit precisely where you aimed. That's not "skill-dependent". This is blatant catering to consoles, since it's much harder to achieve precision with analog sticks.


this game does not feel like BF3 and CoD. if you know how to aim your first shot always hits where you aim as long as you aren't moving. clearly your aim sucks if your first shot isn't hitting

and why is anyone complaining about the buy menu? do people actually buy weapons using their mouse instead of using the number keys? buy menu complaints are irrelevant if you buy your weapons like most people.
 

mafia

Golden Member
Jul 10, 2008
1,671
3
76
I can't believe they canceled the cross-platform play. I was looking forward to that since all my friends play on consoles and I'm like the only PC Gamer
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
this game does not feel like BF3 and CoD. if you know how to aim your first shot always hits where you aim as long as you aren't moving. clearly your aim sucks if your first shot isn't hitting

and why is anyone complaining about the buy menu? do people actually buy weapons using their mouse instead of using the number keys? buy menu complaints are irrelevant if you buy your weapons like most people.

When I tried to use the mouse it doesnt really work, so I just use numbers now, just like the old days.
 

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
126
I've put some time into it and it's bringing back fond memories of the good ol' days of CS, but it still feels off. The lighting in particular seems really off. Somebody will be down in a cave but they're still fully illuminated like they were above ground. Or somebody will use a flashlight which will turn all the guns pure white, no glare... just white. Another is there doesn't seem to be much advantage to shooting in bursts with rifles like there used to be. It's much more movement based now. If you're not still and crouched you might as well be firing wildly as it not much else seems to matter.
 
Feb 6, 2007
16,432
1
81
and why is anyone complaining about the buy menu? do people actually buy weapons using their mouse instead of using the number keys? buy menu complaints are irrelevant if you buy your weapons like most people.

I used to be able to buy a loadout in less than second without any buyscripts. b62b66b63b63b64b65b46b14 bought a vest+helm, a deagle, an AWP, a nade, smoke and 2 flashbangs. Doing that now buys I don't know what, because it's completely different from what I'm used to. I'm not saying I can't get used to it, but it's a definite change, and for people who have been getting used to the buy menu since 1999, that's significant. Every single key combination we've memorized has changed. It's like Street Fighter changing the hadouken from a quarter circle forward and punch to a quarter circle backwards and punch. Yeah, it's a minor change, but it absolutely messes with the way people who have been playing from the get-go do things, and it's going to draw some flack.
 

z1ggy

Lifer
May 17, 2008
10,004
63
91
I found a pretty cool server, you guys should check it out. I don't remeber the exact name, but just search, "reverse gun game". It's pretty fun and I actually managed to win one round.

I can def. see how the aiming and hit box stuff has changed now that I have put in a bunch of hours. If you are running and shooting...Forget it. Unless you are about 5 feet away from them, you won't hit. It seems like the best strategy is to just crouch and try for a kill.

Edit: Also...I haven't noticed anywhere in the screen when you buy or have a weapon, what the caliber sizes are. I know they have the p2000 and the p250, which in real life can take 9mm, .40, and .45acp, too I think. It would be nice to know which caliber size the gun really has in the game as that makes a difference.
 
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DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
Is it just me or does it seem like CS:GO has WAY more headshots than 1.6 or CSS? Sure, when spraying close quarters you're bound to get headshots, but I have NEVER seen that many headshots on maps like scoutzknivez. You have at least a 50% headshot rate when youre shooting someone who is air strafing. So either the head hitbox got HUGE or I and every other player on the internet suddenly got REALLY good at scouting heads.

It's even worse with a game like gun game. I'd say over 50% of the kills are headshots in that game, even when randomly spraying from afar. Thoughts?
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Is it just me or does it seem like CS:GO has WAY more headshots than 1.6 or CSS? Sure, when spraying close quarters you're bound to get headshots, but I have NEVER seen that many headshots on maps like scoutzknivez. You have at least a 50% headshot rate when youre shooting someone who is air strafing. So either the head hitbox got HUGE or I and every other player on the internet suddenly got REALLY good at scouting heads.

It's even worse with a game like gun game. I'd say over 50% of the kills are headshots in that game, even when randomly spraying from afar. Thoughts?

Maybe after years of CoD's random chance aiming garbage, having more precise aiming is showing up more often? Maybe the console auto aim is turned on in the PC version.
 

AznAnarchy99

Lifer
Dec 6, 2004
14,705
117
106
Is it just me or does it seem like CS:GO has WAY more headshots than 1.6 or CSS? Sure, when spraying close quarters you're bound to get headshots, but I have NEVER seen that many headshots on maps like scoutzknivez. You have at least a 50% headshot rate when youre shooting someone who is air strafing. So either the head hitbox got HUGE or I and every other player on the internet suddenly got REALLY good at scouting heads.

It's even worse with a game like gun game. I'd say over 50% of the kills are headshots in that game, even when randomly spraying from afar. Thoughts?

I wouldnt say more. If you played in many of the competitive servers in 1.6 or Source, almost all the kills were headshots. If you have good aim, that first shot is gonna be a HS.

They didnt make a whole video series on "BOOM HEADSHOT" for no reason
 
Feb 6, 2007
16,432
1
81
You clearly got used to the equipment menu change in Source. I'm sure you'll be fine


I'm still buying scouts accidentally as well as distraction grenades instead of armor so I'm not exactly a fan either :/
Yeah, I'm sure I'll figure it out, it's just one of those changes that seems small, but it's annoying when you're first starting out because it increases the time it takes to buy what you actually want which slows down leaving the spawn which means you won't make it to your points on time, or you buy inaccurately because of muscle memory and you end up with a decoy grenade instead of a vesthelm... It only takes a few weeks to get past that, but it's a few weeks of minor annoyance, and I still admin on a popular CS:Source server, so when I switch back to source, I'm going to be leaving spawn without armor on occasion. From a logic standpoint, I can see why they grouped them like they did, what with adding a bunch of nades that would no longer have fit in the equipment menu, but it's still annoying.

Speaking of confusing changes, what was the logic in getting rid of the USP, or the silencers on the USP/TMP/M4? Are there any silencers in the game now? We don't get silencers, but a "decoy" grenade is a thing? How is that more realistic?
 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
Yeah, I'm sure I'll figure it out, it's just one of those changes that seems small, but it's annoying when you're first starting out because it increases the time it takes to buy what you actually want which slows down leaving the spawn which means you won't make it to your points on time, or you buy inaccurately because of muscle memory and you end up with a decoy grenade instead of a vesthelm... It only takes a few weeks to get past that, but it's a few weeks of minor annoyance, and I still admin on a popular CS:Source server, so when I switch back to source, I'm going to be leaving spawn without armor on occasion. From a logic standpoint, I can see why they grouped them like they did, what with adding a bunch of nades that would no longer have fit in the equipment menu, but it's still annoying.

Speaking of confusing changes, what was the logic in getting rid of the USP, or the silencers on the USP/TMP/M4? Are there any silencers in the game now? We don't get silencers, but a "decoy" grenade is a thing? How is that more realistic?

I seriously need to set up a buy script. I'm always late on non freeze time servers. There needs to be a button for buy equipment. I've read they are supposed to add silencers in a patch later but I don't know if that's true or not.
 

DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
I wouldnt say more. If you played in many of the competitive servers in 1.6 or Source, almost all the kills were headshots. If you have good aim, that first shot is gonna be a HS.

They didnt make a whole video series on "BOOM HEADSHOT" for no reason

That's just the thing though. I would expect that on a competitive server where guys are aiming for the head and controlling a spray.

I DON'T expect that on a noob pub server where we're playing scoutzknivez and every 2nd shot is a random HS.
 
Feb 6, 2007
16,432
1
81
That's just the thing though. I would expect that on a competitive server where guys are aiming for the head and controlling a spray.

I DON'T expect that on a noob pub server where we're playing scoutzknivez and every 2nd shot is a random HS.
To be fair, you find that on a lot of unprotected Source servers as well because there is a large amount of hacking. The game is new, many mods and scripts that worked for source won't function properly including admin mods, but hacks certainly could. You end up with servers which don't have the admin tools to combat hacking and cheaters running wild. I will say in my brief time playing CS: GO, I haven't noticed an inordinate amount of headshots relative to Source, so I'd suggest trying a different server; maybe some are more secure than others.

Then again, it also could just be a relatively high skill level playing population, given that many people who picked up GO have been playing Source for years, and often CS before that. The accuracy on many of the guns feels different, but the scout still feels very familiar; I could see someone who has been playing scoutzknivez for a decade being able to clean up pretty easily in GO.
 
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