I'm just curious to see what opinions people have concerning the possibility of this. I've never really thought much about it unless the box for the game itself listed my processor equivalent as below the recommended option.
Assuming you have a high-end (recommended or higher) processor. Let's say you've got the game in question on high graphics. The limitation is typically seen in either the video card itself, or available physical memory. At least in my experience, that seems to be the case. The less the game has to hit the hard drive to play it, the better. You don't want to be playing off of a swap file. Virtual memory BAD.
Anyway, I just thought I'd throw this question out there. Along with a curious question of what people might think is the best processor out right now, and what's the best one that's coming soon, if any... ???
I'm thinking of picking up a new gaming rig for myself and I'm tired of building my own. I just want something prebuilt and modify pieces. Like add a different video card or put in some more memory. Upgrade the CPU if it's a viable option and the socket/board/bios supports it. That sort of thing.
Lots of questions in this one, but all linked to CPU. That's a serious component for any rig. I've typically gone with AMD, and right now I'm using an X2 4400+. I've heard really good things about Intel's dual core though.
I welcome and even encourage people in this discussion to drop any ideas for a great deal on a gaming system. Doesn't have to be the best video card or highest amount of memory. As long as it's PCI-E and the board supports up to 4 gigs of RAM. I still wonder how Windows handles the addressing for over 4 gigs of RAM. I haven't given it any thought for desktop rigs. I'm used to working with servers.
Lots of ideas being thrown around here, but the central component being CPU. Perhaps even the main answer coming will be that it isn't a factor in most gaming systems. That it would be bottlenecked by the video card or memory. I've even heard people suggest that it has something to do with the access time to the hard drive. But if it's running in physical memory, how is that an issue?
I hope I get a good response and this thread turns into something interesting. I'll keep checking up on it and hopefully I'll find a lot of people with opinions to offer up.
Assuming you have a high-end (recommended or higher) processor. Let's say you've got the game in question on high graphics. The limitation is typically seen in either the video card itself, or available physical memory. At least in my experience, that seems to be the case. The less the game has to hit the hard drive to play it, the better. You don't want to be playing off of a swap file. Virtual memory BAD.
Anyway, I just thought I'd throw this question out there. Along with a curious question of what people might think is the best processor out right now, and what's the best one that's coming soon, if any... ???
I'm thinking of picking up a new gaming rig for myself and I'm tired of building my own. I just want something prebuilt and modify pieces. Like add a different video card or put in some more memory. Upgrade the CPU if it's a viable option and the socket/board/bios supports it. That sort of thing.
Lots of questions in this one, but all linked to CPU. That's a serious component for any rig. I've typically gone with AMD, and right now I'm using an X2 4400+. I've heard really good things about Intel's dual core though.
I welcome and even encourage people in this discussion to drop any ideas for a great deal on a gaming system. Doesn't have to be the best video card or highest amount of memory. As long as it's PCI-E and the board supports up to 4 gigs of RAM. I still wonder how Windows handles the addressing for over 4 gigs of RAM. I haven't given it any thought for desktop rigs. I'm used to working with servers.
Lots of ideas being thrown around here, but the central component being CPU. Perhaps even the main answer coming will be that it isn't a factor in most gaming systems. That it would be bottlenecked by the video card or memory. I've even heard people suggest that it has something to do with the access time to the hard drive. But if it's running in physical memory, how is that an issue?
I hope I get a good response and this thread turns into something interesting. I'll keep checking up on it and hopefully I'll find a lot of people with opinions to offer up.