gorcorps
aka Brandon
- Jul 18, 2004
- 30,740
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Originally posted by: Aikouka
Originally posted by: miniMUNCH
This will be a win for PC, imo as most multi-platform games leave a bit to be desired on PC due to porting headaches associated with code optimization.
I think what the other person may be worried about and what I'd see as a negative is that I do not believe that CryEngine will stop developers from making poor PC ports. I don't think that a poor PC port just includes poor graphics (which could be from a bad PC graphics engine that was hastily coded), but also the presentation. Devs tend to forget that PC users have a different style of input and some are too lazy to change the menus entirely.
I think it was Rainbow Six Vegas for the PC that included XBOX 360 controller buttons on their menus for the PC release... although, you could actually use the 360 controller with the game if I remember correctly, but it's not like I had one plugged in.
I was playing the Mini Ninjas demo for the PC the other day and the menus were too simplistic and annoying for me... they felt like they were designed for a console and simply adapted with specific keys. Which is where I mention again that the inputs between the two platforms are not the same, we need people to actually play the ports and say, "wow, this is annoying to have to do this on a PC..."
This was a problem with Oblivion too. The PC interface was just like the console interface, and it didn't seem right on the PC. Mods fixed that though.
Some games are adapted properly though... mass effect comes to mind. The interface for the consoles was pretty awful, but it was properly fixed for the PC version.