CryEngine3 released to devs

TechBoyJK

Lifer
Oct 17, 2002
16,701
60
91
http://mycryengine.com/

Discuss.

I personally think this just created even more distance between Crytek and all other engines. This can do everything the Sandbox2/CryEngine2 did, but better, faster, and more efficiently. There's already nothing really in CryEngine2's league (short of maybe Unreal Engine, but that's still not much of a contest).

 

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
126
Just a Q for you guys... have you used anything from this engine? The reason I ask is that you've already made up your mind that it can do what the last did, but faster... but you might not have anything to go on but speculation and what the Crytek guys say (which is bound to be a bit biased, ya?) I'm not saying it WON'T live up to potential, I'm just saying promises have fallen short before.
 

masteryoda34

Golden Member
Dec 17, 2007
1,399
3
81
Originally posted by: gorcorps
Just a Q for you guys... have you used anything from this engine? The reason I ask is that you've already made up your mind that it can do what the last did, but faster... but you might not have anything to go on but speculation and what the Crytek guys say (which is bound to be a bit biased, ya?) I'm not saying it WON'T live up to potential, I'm just saying promises have fallen short before.

I think that's implied. Neither of us claimed to have tested it. Forums are a place for discussion and speculation too, not just of verified claims.

On the contrary and equally valid point I could ask why you think we are wrong, have you played it personally?
 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0
Originally posted by: masteryoda34
The CryTek guys never cease to impress. (FarCry 1, Crysis, CryEngine 3, ...)


Would I be strange for feeling like the only impressive thing they've ever done was Warhead?

The others have been very pretty tech demos with generic gameplay and botched pacing.

I guess the last couple chunks of Crysis when you're escaping the freeze bubble and bugging out of the island were pretty good too.
 

WaitingForNehalem

Platinum Member
Aug 24, 2008
2,497
0
71
The whole point of CryEngine 3 is for it to be multi-platform (which is a con on my list), so I'm not impressed.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
Originally posted by: ja1484
Originally posted by: masteryoda34
The CryTek guys never cease to impress. (FarCry 1, Crysis, CryEngine 3, ...)


Would I be strange for feeling like the only impressive thing they've ever done was Warhead?

The others have been very pretty tech demos with generic gameplay and botched pacing.

I guess the last couple chunks of Crysis when you're escaping the freeze bubble and bugging out of the island were pretty good too.

Yea I agree here, Farcry 1 was a good game, Crysis is a generic shooter with an awesome engine.

Crytek makes great/amazing graphics engines, and since Farcry1, mediocre games.
 

Ika

Lifer
Mar 22, 2006
14,267
3
81
Wow, the demo video looks freakin GORGEOUS. Gotta hand it to CryTek for their visual impression abilities...
 

Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
Yeah Crytek are clearly in another league in tems of their graphical engines- Farcry 1 and Crysis lead the way. Their games are mediocre but that doesn't take away from the enormous effort they put in to make the games look amazing. I'd be happy if CryEngine 3 turns out to be CryEngine 2 yet with way better performance, we will have to wait and see.
 

CottonRabbit

Golden Member
Apr 28, 2005
1,026
0
0
Notice the parts of the video that say "Next Gen Ready" in the corner. I'm guessing those are recorded on a PC, and they actually do look like an improvement over Cryengine 2. The other parts of the video with the 360 and PS3 really pale in comparison. I'm pretty pleased that Cryengine 3 looks like more than just a performance optimization.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
Originally posted by: Sylvanas
Yeah Crytek are clearly in another league in tems of their graphical engines- Farcry 1 and Crysis lead the way. Their games are mediocre but that doesn't take away from the enormous effort they put in to make the games look amazing. I'd be happy if CryEngine 3 turns out to be CryEngine 2 yet with way better performance, we will have to wait and see.

Oh no I agree they make amazing graphics engines and I'm happy that they do as it helps make more games with high quality graphics. I just hate that Crysis gets paraded around as the best fps, when it is pretty much known just for it's graphics (which are awesome, in no way trying to downplay the graphics).

One of the great things about CryEngine is its scalability and how it just uses every thing the hardware can give it. I also prefer CryEngine games over Unreal Engine games because the Unreal Engine makes everything look like molded plastic.
 

aka1nas

Diamond Member
Aug 30, 2001
4,335
1
0
Originally posted by: WaitingForNehalem
The whole point of CryEngine 3 is for it to be multi-platform (which is a con on my list), so I'm not impressed.

Multi-platform means that you will actually get a PC port. The alternative is more often console-only, not PC-only.

As developers get their hands on better tools and environments like this, the cost for porting to other platforms will go down significantly. The toolset will do much of the work for making the game support all of the options on each platform(including PCs!).

Developers make shitty PC ports because the labor currently needed to do it properly isn't justified by the size of the PC market. Dropping that cost and doing most of the work for the developer will help with that.
 

WaitingForNehalem

Platinum Member
Aug 24, 2008
2,497
0
71
Originally posted by: aka1nas
Originally posted by: WaitingForNehalem
The whole point of CryEngine 3 is for it to be multi-platform (which is a con on my list), so I'm not impressed.

Multi-platform means that you will actually get a PC port. The alternative is more often console-only, not PC-only.

As developers get their hands on better tools and environments like this, the cost for porting to other platforms will go down significantly. The toolset will do much of the work for making the game support all of the options on each platform(including PCs!).

Developers make shitty PC ports because the labor currently needed to do it properly isn't justified by the size of the PC market. Dropping that cost and doing most of the work for the developer will help with that.

If I wanted to buy console games then I'd buy a console. I want PC exclusives.
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
Originally posted by: WaitingForNehalem

If I wanted to buy console games then I'd buy a console. I want PC exclusives.

Good luck with that. Crytek went with a PC exclusive in 2007, and in 2009 their focus is on cross platform. Epic did the same move a few years ago with Unreal3...

Look at the list of titles that used the Unreal 3 engine: http://en.wikipedia.org/wiki/L..._games#Unreal_Engine_3

Now, look at games on CryEngine2: http://en.wikipedia.org/wiki/C...s_using_the_CryEngine2

Crytek would have to be stupid to keep ignoring the consoles.

 

miniMUNCH

Diamond Member
Nov 16, 2000
4,159
0
0
Originally posted by: WaitingForNehalem
Originally posted by: aka1nas
Originally posted by: WaitingForNehalem
The whole point of CryEngine 3 is for it to be multi-platform (which is a con on my list), so I'm not impressed.

Multi-platform means that you will actually get a PC port. The alternative is more often console-only, not PC-only.

As developers get their hands on better tools and environments like this, the cost for porting to other platforms will go down significantly. The toolset will do much of the work for making the game support all of the options on each platform(including PCs!).

Developers make shitty PC ports because the labor currently needed to do it properly isn't justified by the size of the PC market. Dropping that cost and doing most of the work for the developer will help with that.

If I wanted to buy console games then I'd buy a console. I want PC exclusives.

PC exclusives are going the way of the dinosaur, my friend. What is key however is the engine and associated toolbox/workflow integration for content. What I don't want to see is a dev focus on making a game for the Xbox and/or PS3 and then have a 'port' that has poor gameplay or ultrahigh requirements because the PC code sucks.

From what i understand, Crytek is really trying to perfect a 'design once' deploy everywhere system where art and scripting can be done once and easily deployed for each platform with very high code performance efficiency.

This will be a win for PC, imo as most multi-platform games leave a bit to be desired on PC due to porting headaches associated with code optimization.
 

WaitingForNehalem

Platinum Member
Aug 24, 2008
2,497
0
71
Originally posted by: miniMUNCH
Originally posted by: WaitingForNehalem
Originally posted by: aka1nas
Originally posted by: WaitingForNehalem
The whole point of CryEngine 3 is for it to be multi-platform (which is a con on my list), so I'm not impressed.

Multi-platform means that you will actually get a PC port. The alternative is more often console-only, not PC-only.

As developers get their hands on better tools and environments like this, the cost for porting to other platforms will go down significantly. The toolset will do much of the work for making the game support all of the options on each platform(including PCs!).

Developers make shitty PC ports because the labor currently needed to do it properly isn't justified by the size of the PC market. Dropping that cost and doing most of the work for the developer will help with that.

If I wanted to buy console games then I'd buy a console. I want PC exclusives.

PC exclusives are going the way of the dinosaur, my friend. What is key however is the engine and associated toolbox/workflow integration for content. What I don't want to see is a dev focus on making a game for the Xbox and/or PS3 and then have a 'port' that has poor gameplay or ultrahigh requirements because the PC code sucks.

From what i understand, Crytek is really trying to perfect a 'design once' deploy everywhere system where art and scripting can be done once and easily deployed for each platform with very high code performance efficiency.

This will be a win for PC, imo as most multi-platform games leave a bit to be desired on PC due to porting headaches associated with code optimization.

Well then, I guess this will be my last gaming graphics card. I buy hardware to play games, not buy games to play with my hardware.
 

aka1nas

Diamond Member
Aug 30, 2001
4,335
1
0
The distinction between a console and PC game is increasingly irrelevant once the developers are using the right toolchains.

I've actually been pretty happy with most of the UE3-based console ports. They are usually fairly well multi-threaded as both of the heavier consoles are multi-core. They often even have additional features or value-adds over the console version.
 

OVerLoRDI

Diamond Member
Jan 22, 2006
5,494
4
81
Originally posted by: aka1nas
The distinction between a console and PC game is increasingly irrelevant once the developers are using the right toolchains.

I've actually been pretty happy with most of the UE3-based console ports. They are usually fairly well multi-threaded as both of the heavier consoles are multi-core. They often even have additional features or value-adds over the console version.

Unreal 3 Engine is a great engine, it scales amazingly well across all hardware. Games like UT3 run great on mediocre machines (including consoles, yes they are mediocre compared to modern PC hardware) and scale up looking great on modern PCs. That is where CryEngine 2 failed, it didn't scale well at all. Crysis was a monster that destroyed computers and continues to destroy all but the best of the best hardware. Hopefully CryEngine 3 will scale like Unreal 3 Engine, if it does we will start seeing a lot of newer games using CryEngine 3 especially if it is easy to develop for multiple platforms.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Maybe that trying to make engines very scalable is part of the problem and not "just" the consoles having limitations. To be honest it surprises me that developers today are still trying to make hardware from three or four years ago, or even more, to be able to run the game "well", whatever in-game settings the player uses. The thing is... who actually DOES use lesser in-game settings?

And if so, is the player doing it until the desired performance is reached whatever the price to pay in terms of graphics quality and details is? In other words, for Crysis for instance, how many players actually "accepted" to play it on "low" settings, or even medium? When a gamer looks at all the videos and screen-shots, they want their games (generally) to look like that, but they never expect the performance hit to come with it, unless they do have the very best hardware there is (and even then, it might be pushing it for a game like Crysis, as we know).

I think there's a bit of naivety as well from the developers doing scalable engines, they honestly "think" that the gamers will take the responsibility by themselves and say something along the lines of: « Well, this game has the latest in graphics technology, my hardware can display that, but my performance is barely acceptable, I think I'm going to have to play this on low settings until I get new hardware. » ...I just don't think that's the case, at least not in majority, I never heard of a single gamer paying Crysis on low and him or her being content with that and say « yeah that game is amazing! », even if that's a possibility on paper, I just can't picture that.
 

CottonRabbit

Golden Member
Apr 28, 2005
1,026
0
0
Originally posted by: Zenoth
I think there's a bit of naivety as well from the developers doing scalable engines, they honestly "think" that the gamers will take the responsibility by themselves and say something along the lines of: « Well, this game has the latest in graphics technology, my hardware can display that, but my performance is barely acceptable, I think I'm going to have to play this on low settings until I get new hardware. » ...I just don't think that's the case, at least not in majority, I never heard of a single gamer paying Crysis on low and him or her being content with that and say « yeah that game is amazing! », even if that's a possibility on paper, I just can't picture that.

That's why games auto-detect settings. If you can't handle the responsibility of changing your game settings, then the game will automatically change them for you. It seems perfectly logical to assume that PC gamers will realize that there are sacrifices to be made in performance vs quality. When I get behind on upgrading my video card, I have no problem playing on medium or low. If you look on Crysis forums, there are plenty of people asking for optimized game configs with low settings.
 

WaitingForNehalem

Platinum Member
Aug 24, 2008
2,497
0
71
Originally posted by: Zenoth
Maybe that trying to make engines very scalable is part of the problem and not "just" the consoles having limitations. To be honest it surprises me that developers today are still trying to make hardware from three or four years ago, or even more, to be able to run the game "well", whatever in-game settings the player uses. The thing is... who actually DOES use lesser in-game settings?

And if so, is the player doing it until the desired performance is reached whatever the price to pay in terms of graphics quality and details is? In other words, for Crysis for instance, how many players actually "accepted" to play it on "low" settings, or even medium? When a gamer looks at all the videos and screen-shots, they want their games (generally) to look like that, but they never expect the performance hit to come with it, unless they do have the very best hardware there is (and even then, it might be pushing it for a game like Crysis, as we know).

I think there's a bit of naivety as well from the developers doing scalable engines, they honestly "think" that the gamers will take the responsibility by themselves and say something along the lines of: « Well, this game has the latest in graphics technology, my hardware can display that, but my performance is barely acceptable, I think I'm going to have to play this on low settings until I get new hardware. » ...I just don't think that's the case, at least not in majority, I never heard of a single gamer paying Crysis on low and him or her being content with that and say « yeah that game is amazing! », even if that's a possibility on paper, I just can't picture that.

What people don't understand is that "optimizations" usually means blurry textures, texture pop-up, motion blurring, bitmap images, 2D clouds, and many other things that don't make the game look as good as if it didn't use those techniques. Crysis went all out and didn't sacrifice visual quality. It's goal was to be the best looking game and it achieved that. Unfortunately, gamers kept on whining that they couldn't max it out and then complained it was poorly coded. Whether or not that is true I am not sure but who really cares about maxing out games? Non-gamers. They just like "benchmarking" their hardware and seeing eye candy instead of really playing Crysis and seeing how great of a game it was. Now, I like graphics a lot but as long as my hardware can run a game on at least medium settings I'm happy. Crysis and Crysis:Warhead are fantastic games that get beat on for pushing hardware, something we ask for.
 

aka1nas

Diamond Member
Aug 30, 2001
4,335
1
0
Originally posted by: Zenoth
Maybe that trying to make engines very scalable is part of the problem and not "just" the consoles having limitations. To be honest it surprises me that developers today are still trying to make hardware from three or four years ago, or even more, to be able to run the game "well", whatever in-game settings the player uses. The thing is... who actually DOES use lesser in-game settings?

About half of my friends who game have NEVER used AA unless the game sets it for them. These are guys who can build their own PCs and have CS degrees, not even your "average" gamer.

Those of us who actually know enough to mess around with settings (and understand what those settings actually do) are a tiny fraction of an already small minority.
 

I4AT

Platinum Member
Oct 28, 2006
2,630
3
81
Originally posted by: WaitingForNehalem
The whole point of CryEngine 3 is for it to be multi-platform (which is a con on my list), so I'm not impressed.

It's an engine... not a game. How is that a con? You do know what engines are for right?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: miniMUNCH
This will be a win for PC, imo as most multi-platform games leave a bit to be desired on PC due to porting headaches associated with code optimization.

I think what the other person may be worried about and what I'd see as a negative is that I do not believe that CryEngine will stop developers from making poor PC ports. I don't think that a poor PC port just includes poor graphics (which could be from a bad PC graphics engine that was hastily coded), but also the presentation. Devs tend to forget that PC users have a different style of input and some are too lazy to change the menus entirely.

I think it was Rainbow Six Vegas for the PC that included XBOX 360 controller buttons on their menus for the PC release... although, you could actually use the 360 controller with the game if I remember correctly, but it's not like I had one plugged in.

I was playing the Mini Ninjas demo for the PC the other day and the menus were too simplistic and annoying for me... they felt like they were designed for a console and simply adapted with specific keys. Which is where I mention again that the inputs between the two platforms are not the same, we need people to actually play the ports and say, "wow, this is annoying to have to do this on a PC..."
 

Raduque

Lifer
Aug 22, 2004
13,141
138
106
Originally posted by: WaitingForNehalem
Originally posted by: miniMUNCH
Originally posted by: WaitingForNehalem
Originally posted by: aka1nas
Originally posted by: WaitingForNehalem
The whole point of CryEngine 3 is for it to be multi-platform (which is a con on my list), so I'm not impressed.

Multi-platform means that you will actually get a PC port. The alternative is more often console-only, not PC-only.

As developers get their hands on better tools and environments like this, the cost for porting to other platforms will go down significantly. The toolset will do much of the work for making the game support all of the options on each platform(including PCs!).

Developers make shitty PC ports because the labor currently needed to do it properly isn't justified by the size of the PC market. Dropping that cost and doing most of the work for the developer will help with that.

If I wanted to buy console games then I'd buy a console. I want PC exclusives.

PC exclusives are going the way of the dinosaur, my friend. What is key however is the engine and associated toolbox/workflow integration for content. What I don't want to see is a dev focus on making a game for the Xbox and/or PS3 and then have a 'port' that has poor gameplay or ultrahigh requirements because the PC code sucks.

From what i understand, Crytek is really trying to perfect a 'design once' deploy everywhere system where art and scripting can be done once and easily deployed for each platform with very high code performance efficiency.

This will be a win for PC, imo as most multi-platform games leave a bit to be desired on PC due to porting headaches associated with code optimization.

Well then, I guess this will be my last gaming graphics card. I buy hardware to play games, not buy games to play with my hardware.

Goodbye. We won't miss you.
 
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