It's too bad it's getting such good reviews (so far) some people will read a couple and think it's a great game and rush out to buy it. I don't see how it got over a 65% average, boring? check. Graphics worse than the original? check. Feels like a console port? check.
I played it at a friends for about 10 minutes, I guess I'll buy it when it's on an uber Steam sale in a year for $4.50.
I'm sure it's been done to death, but here it is anyway.
*Not every review is paid off. The game, by all accounts, seem to be decent, as butthurt as we PC gamers might feel.*
*You're not going to get a feel for a game by playing some random 10-minute segment.*
I haven't started the game yet - working on AC: Brotherhood first - but maybe you guys should stop quoting reviews. They're either bad and therefore valid or good and therefore paid off. It's ridiculous.
Played the game for a couple of hours last night. All the bitchfest about graphics and consolized aside, the game is pretty fun. The unfolding story gets pretty damn cool as you get deeper into the game. The action set-pieces are pretty entertaining to play through also and I have not had this much fun playing a shooter in a long time (in ways it reminds me of HL2). I have not come across a lot of the scenes I've seen in the trailers, but from what I've played through so far, this game is WAYYY more entertaining than Crysis/Warhead's campaign.
Just remember to play through on the hardest difficulty if you start a new game, you'll be in a pretty satisfying challenge. Definitely a worthy candidate for game of the year, or at least action game of the year.
It's too bad it's getting such good reviews (so far) some people will read a couple and think it's a great game and rush out to buy it. I don't see how it got over a 65% average, boring? check. Graphics worse than the original? check. Feels like a console port? check.
I played it at a friends for about 10 minutes, I guess I'll buy it when it's on an uber Steam sale in a year for $4.50.
I just hope they re-enable the console commands to disable this god awful motion blur and forced anti aliasing. Because they are entirely responsible for the game looking so awful. It's hilarious if you move your mouse even the slightest bit and look at your gun you can see streamers coming off of it. Maybe the nanosuit 2 is just a delivery system for some crazy good acid, and they are trying to illustrate this point through the visuals.
So not only do motion blur and their AA implementation make the game look bad they also kill performance.
Crytek will not be getting my moneys this time!
EA doesn't own Crytek. There just the publisher.Don't blame Crytek, this is obviously another attempt by EA to make a quick buck off other peoples' work.
I can't wait to try that mod to disable motion blur. Very much needed in this game...
Just goes to show where the reviewer's loyalties lie. If you check with PC hardware websites instead of the corporate hacks who push console games they all agree with me. One PC reviewer wrote that he gave the game to his 10 year old son who seems to love it, but he really wishes he could get his $60.oo back. Hopefully someone other then EA will use the engine for something more worthwhile, but I'm not holding my breath.
I'm curious how the game would run on a E8400 @ 3.9Ghz with a single 4890. Anyone played it on a similar system?
Based on what I've seen skimming thru this thread, sounds like performance would be OK.
I've said this numerous times before, but the biggest problem Crysis faced (outside of hardware requirements) was simply that its non-linearity ultimately ended with tons of gamers calling it crap, dull and a "tech demo", often because they were conditioned to play linear games in a linear fashion. Play Crysis in a dull manner, it will end up being dull to play, that's just the nature of the game, it's not going to force you from one spectacular set piece after another. Those are supposed to happen organically from your own playstyle. It doesn't have as much forced structure and pacing as most other FPS's.
How linear is Crysis 2? Ive now read some posts that it lacks the open gameplay feel of Crysis and Crysis Warhead, which to me was one of the better aspects of the game. Far Cry 2 was amazing in that respect. Can anyone who has played Crysis 2 elaborate?
How linear is Crysis 2? Ive now read some posts that it lacks the open gameplay feel of Crysis and Crysis Warhead, which to me was one of the better aspects of the game. Far Cry 2 was amazing in that respect. Can anyone who has played Crysis 2 elaborate?
It's similar, but different.
Cervat Yerli (crytek ceo) said Crysis 2 is more like beads on a string. You have open play areas (the beads) and when you are finished, you take a linear path (the string) to the next bead.
The play areas aren't as big as Crysis 1, but for every 1 HUGE play area in Crysis 1 (the entire level might be one area), you have 3 BIG play areas in Crysis 2 that are strung together for one level.
Also, since you are in the city, taking different routes means going around different buildings and streets, and being on roads/sidewalks certainly feels more linear than being on soft open ground.
However, in most areas, there are MANY ways through the buildings. So there are still many ways you can attack an area.