Well, that's with gathering data from different users. Have a better benchmark?
http://gamegpu.ru/Action-/-FPS-/-TPS/Crysis-2-v-rezhime-DirectX-11-test-GPU.html
Here's another TWIMTBP game tested on one CPU:
Now there's proof enough that it's not about "optimization", "bad AMD drivers", etc. It's about crippling on purpose the competitors' cards by tessellating even hidden surfaces.
Stay classy, Nvidia.
Mosox, you're every post is laden with nothing but inflammatory rhetoric. May I suggest that you cease this behavior immediately. Thanks.
I explained what the TWIMTBP actually means and posted some benchmarks showing Nvidia budget cards being better then AMD top end cards. I said that this doesn't happen in games not coded with the Nvidia team help.
Everything else I said is mild compared to what Demerjian and others people much more important than me wrote on their sites.
AMD has officially exactly the same stance as me on these matters, they're less virulent since they're a big company and I'm just a random guy. Their position about the HAWX 2 tessellation is the same and they issued a press release accusing Nvidia basically of sabotaging their products.
All I said boils down to this:
"Water is another issue. At present, there are multiple game areas where water is only visible in one small area or isn't visible at all. Despite this, the game is still rendering (and tessellating) an invisible ocean underneath the player's feet.
Not all of the DX11 optimizations in Crysis 2 are wasted, but this isn't the first time we've seen DX11 games or benchmarks create false performance dichotomies by ratcheting up tessellation levels in surfaces where insane polygon counts don't actually create a visible quality increase. Both HAWX 2 and Unigine's tessellation benchmark engage in this type of behavior.
Scott notes: "Unnecessary geometric detail slows down all GPUs, of course, but it just so happens to have a much larger effect on DX11-capable AMD Radeons than it does on DX11-capable Nvidia GeForces... The guys at Hardware.fr found that enabling tessellation dropped the frame rates on recent Radeons by 31-38%. The competing GeForces only suffered slowdowns of 17-21%."
There's no reason why Crysis 2 should suffer from some of these issues, particularly since DX11 implementation was delayed to give the team time to get it right. Unigine's 'Extreme' tessellation settings could be written off as a synthetic benchmark's attempt to push one particular aspect of DX11. HAWX 2's use of tessellation was more noteworthy, but was just a single title. Now, with Crysis 2, we again see evidence of DX11 mis-usage that happens to favor Team Green.
http://hothardware.com/News/Indepth...Shows-Highly-Questionable-Tessellation-Usage/
Nvidia was officially involved in the Crysis 2 DX11 patch (containing the above tessellation gimmicks) and issued press statements about this patch.
I explained what the TWIMTBP actually means .
I will like to hear your opinion about DE:HR on Nvidia being suck at release, but now work as par with AMD lineup. Then explain why AMD suck at crysis 2 from the start, and still suck now. Will you believe Nvidia's ninja sabotages skills far exceed AMD's over the idea that Nvidia engineers fix the root cause of performance issues via diver and communication will dev but AMD didn't?I explained what the TWIMTBP actually means and posted some benchmarks showing Nvidia budget cards being better then AMD top end cards. I said that this doesn't happen in games not coded with the Nvidia team help.
Everything else I said is mild compared to what Demerjian and others people much more important than me wrote on their sites.
AMD has officially exactly the same stance as me on these matters, they're less virulent since they're a big company and I'm just a random guy. Their position about the HAWX 2 tessellation is the same and they issued a press release accusing Nvidia basically of sabotaging their products.
All I said boils down to this:
"Water is another issue. At present, there are multiple game areas where water is only visible in one small area or isn't visible at all. Despite this, the game is still rendering (and tessellating) an invisible ocean underneath the player's feet.
Not all of the DX11 optimizations in Crysis 2 are wasted, but this isn't the first time we've seen DX11 games or benchmarks create false performance dichotomies by ratcheting up tessellation levels in surfaces where insane polygon counts don't actually create a visible quality increase. Both HAWX 2 and Unigine's tessellation benchmark engage in this type of behavior.
Scott notes: "Unnecessary geometric detail slows down all GPUs, of course, but it just so happens to have a much larger effect on DX11-capable AMD Radeons than it does on DX11-capable Nvidia GeForces... The guys at Hardware.fr found that enabling tessellation dropped the frame rates on recent Radeons by 31-38%. The competing GeForces only suffered slowdowns of 17-21%."
There's no reason why Crysis 2 should suffer from some of these issues, particularly since DX11 implementation was delayed to give the team time to get it right. Unigine's 'Extreme' tessellation settings could be written off as a synthetic benchmark's attempt to push one particular aspect of DX11. HAWX 2's use of tessellation was more noteworthy, but was just a single title. Now, with Crysis 2, we again see evidence of DX11 mis-usage that happens to favor Team Green.
http://hothardware.com/News/Indepth...Shows-Highly-Questionable-Tessellation-Usage/
Nvidia was officially involved in the Crysis 2 DX11 patch (containing the above tessellation gimmicks) and issued press statements about this patch.
Yes! Now they are citing Fudzilla, this gets better and better.
I cant play the tessellation with my 460. It appears the 6950 does much better than my 460. I could actually find a 6950 to buy, maybe one that could unlock. That would really be possible.... Is that part of nvidias plan too? I cant see this being logical.
But-
if i where to buy into this thinking then you have to really think it all the way through!
It appears it takes a more powerful card to get the ultra DX11 to play well. There are only 3 gpus that play these settings well, and one of them is from AMD. So if your saying its a ploy to make nvidia look better but only their more expensive cards?????. By this logic its a measured statistic that amd benefits 33% from this as well. So nvidia payed tens of millions of dollars for something that amd gets 33% of the benefits???? Looks like a win win ....but actually i think AMD comes out on top. They payed nothing and still get 33% of the benefits nvidia payed for. This is if you chose to buy into this backwards thinking. So whats the problem.
Do you just not get it? Or, are you just refusing to acknowledge every time the logic is pointed out to you?
This game runs the way it does to have a title that nVidia cards have a huge advantage in. It doesn't matter if they can actually run the game at playable frame rates, as long as they are a lot faster than AMD cards. That way, when reviewers average in the results it gives the nVidia cards a boost over the AMD cards. Add a couple of other titles in to the mix that are designed to run the same way and you have cards that are slower overall looking like they are faster. 560 ti's appearing faster than 6970's, for instance.
This is like an Abbot and Costello routine. "Third base" and were back to classic unfounded conspiracy theory. Vagabond, your post here screams it.
You are 100% whole heartedly convinced that Nvidia sabotaged AMD's performance in this game, without a shred of proof, but just a "feeling", even when Nvidia cards also take a pretty good hit. I have a bridge I'd like to sell you. :sneaky:
I thought it was common knowledge by now that the TWIMTBP program consists exactly in this: Nvidia "sends" (they can work from a distance) her own programmers to help develop the game. Coding a game is the biggest cost for a game developer so the developers actually make money from it (they spend less) and Nvidia gets to "tweak" the game in order to suit their agenda.
Nvidia's coders (Nvidia employees, paid by Nvidia) are especially used in the graphical effects and multi-GPU support, game settings, etc.
http://www.fudzilla.com/graphics/item/11030-twimtbp-pays-game-developers-with-free-development
All the extra tessellation in this game is done by Nvidia. One doesn't have to be Einstein to connect the dots.
It's quite clear from your posts where you stand vis a vis Nvidia and AMD. I think you were trying to spell debauchery so if you're going to patronise me at least do it well. I've used cards from both manufacturers and been a tech journalist and I abhor this sort of behaviour from either manufacturer. Some people choose to represent and defend the rights of consumers, some do not. If AMD did this I'd complain just as loud and wouldn't dream of saying if you don't like it buy AMD. Fortunately they haven't behaved in such a reprehensible manner so I haven't needed to.
Mosox, you're every post is laden with nothing but inflammatory rhetoric. May I suggest that you cease this behavior immediately. Thanks.
This is like an Abbot and Costello routine. "Third base" and were back to classic unfounded conspiracy theory. Vagabond, your post here screams it.
You are 100% whole heartedly convinced that Nvidia sabotaged AMD's performance in this game, without a shred of proof, but just a "feeling", even when Nvidia cards also take a pretty good hit. I have a bridge I'd like to sell you. :sneaky:
You cited X-bit. No difference in my book.
Oh dear. Not a shred of proof, huh? You are paid in goods to advertise products. I'm not surprised you skip over all the evidence posted. How someone can be a moderator and post like you do is pretty laughable.
Its possible that Crytek used this level of tessellation on hidden surfaces as a precursor to further improvements in time. If they had a maximum tessellation 'budget' and spent it on the ocean and concrete barriers now they could later patch with much more tessellation elsewhere and simple untessellated barriers would mean zero performance hit. There you go giving em the benefit of the doubt. And I do doubt it.
I will like to hear your opinion about DE:HR on Nvidia being suck at release, but now work as par with AMD lineup. Then explain why AMD suck at crysis 2 from the start, and still suck now. Will you believe Nvidia's ninja sabotages skills far exceed AMD's over the idea that Nvidia engineers fix the root cause of performance issues via diver and communication will dev but AMD didn't?
Again, why so condescending to people? Does it make you feel like you got one over on someone? What makes you believe your opinion matters when you get free stuff from the accused? It's not like you could in any way be considered unbiased.
Oh dear. Not a shred of proof, huh? You are paid in goods to advertise products. I'm not surprised you skip over all the evidence posted. How someone can be a moderator and post like you do is pretty laughable.
I'm the boss do as I say!
It isn't. Saying that someone is condescending for showing how ridiculous an argument is, doesn't automatically make it so.
Again, lets not make this personal. Don't worry about how I feel, etc. etc. Don't worry about what makes me believe my opinion matters.
Whether I am biased or not, and I've made it plainly know forever and a month of Sundays now, that I much prefer Nvidia products. And not by just a little. Dude, you should know by now, that during an argument, one person suddenly goes after the other personally (my feelings, My opinion doesn't count, you're condescing, etc. etc.) you've lost. It means you have nothing left and it's a last resort. Can't best the argument, then let me go after his credibility. Well, fine. I'll accept that. It's a natural course of action when backed into a corner. But don't think it goes without a price.
Be well.
Keys