WRONG the 6 series is every bit as good at tesselation as Nvidia's cards. Nvidia paid more money so it runs better on their cards. Notice the way its ment to be played and the whispered nvidia logo when you start Crysis 2? There you go, case closed its over Nvidia bought that performance themselves. It has no bearing on the hardware whatsoever between Nvidia and AMD.
Anybody who says otherwise is biased and shouldn't be listened to.
Sorry, your assertion is simply
not true. NV has a more robust Tessellation hardware and has allocated more transistors to this feature as well. To claim otherwise is ignorant. There isn't a single benchmark/game which supports your opinion that HD6xxx series is just as good as the GTX4xx/5xx series once you start adding a lot of Tessellation into the mix.
NV is taking advantage of the fact that its cards run faster with Tessellation in this generation by working (paying) with developers to throw massive amounts of Tessellation. It's a great way to try to increase sales of your cards and market some differentiating feature, which runs more favourably on its hardware (it's a fair game from their point of view).
AMD had Tessellation since Radeon 8500 series but hardly talked about it and certainly stopped marketing it after Truform flopped. Why is that? NV knows that Fermi is far ahead in Tessellation this entire generation. It's also one of the reasons AMD introduced the Tessellation scale in their drivers because their 2 Tessellation engines are not sufficient at much higher Tessellation levels. Of course you can argue that a medium level of Tessellation is generally better for a visual/performance hit sweet spot - and most would agree with that. Wait, as soon as HD7000 series improves Tessellation, you'll be sure to hear about it from AMD.....
This isn't anything to cry about. AMD had faster DX9 cards with 9700/9800 series and we didn't deny that. GeForce 6 handled soft shadows better than X800 series. We didn't deny that. AMD's OpenGL drivers were inferior to NV's up to HD5000 series. X1900 series had better AA performance in DX9 shader intensive games over 7900 series. We didn't deny that. HD2900 series had horrible AA performance. We didn't deny that. Every generation, each camp is better at one thing or another. Compromise is the name of the game.
But what we are upset about is that Tessellation should be used efficiently and effectively to improve visuals, not as an afterthought, in an unoptimized way that brings down performance 50% for little to no visual gains.