Crysis 3 beta needs at least three 680's to max out with > 60fps

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7970

Junior Member
Dec 22, 2011
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I'm running 680 sli lightning and on airport i got like 55-65 fps with txaa*4 or msaa*8 with all very high settings of course, without external tweaks

The beta needs at least tri-680 to get a constant 60fps, scaling is very good, my friend with 3*680 gtx @1080p and all very high settings + all max AA:

8x MSAA: ~94 FPS

Max (4x?) TSAA: ~87 FPS

SMAA MGPU: ~137 FPS


I can't imagine the scaling with quad 680 or 2*690 gtx if someone can run some benchs with all very high settings + txaa*4 and msaa*8 at same spot (airport)
And it's without any tweaks from http://www.mycrysis.com/forums/viewtopic.php?f=64&t=56955&hilit=680 or mods so i can't imagine the config needed to max out with all these tweaks

ps: my friend got 680's 4gb versions and you can notice 2200 of vram with 8*msaa @1080p :awe:
 

7970

Junior Member
Dec 22, 2011
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first one is 8x MSAA: ~94 FPS
second is Max (4x?) TSAA: ~87 FPS
third is SMAA MGPU: ~137 FPS
 

SPBHM

Diamond Member
Sep 12, 2012
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I wonder how good the game looks if you lower details enough to reach 60FPS with a single card.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
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I mean those screenshots look like crap...

Is it the TXAA? All I see is blurry garbage.

I have no idea how the OP thinks TXAA 4x looks the best. From his own screenshots TXAA looks the worst -- blurs the entire picture and can't resolve aliasing issues well. I highlighted the areas where TXAA completely fails at resolving aliasing areas that SMAA resolves without problems:



SMAA looks the best to me in all of those areas, doesn't have the blur filter over your eyes and ironically performs the fastest.

Regarding the game, the graphics are good but not next generation in the slightest. The vegetation looks somewhat bland and the color palette is not to my liking. At least from the posted screenshots, the textures also looked washed out. I hope this is just because of excessive motion blur in the settings. Even with MSAA, the game has a 'blurry' look to it.
 
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AdamK47

Lifer
Oct 9, 1999
15,503
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Would multi-GPU SMAA be possible to implement on a driver level? If so, I would love to see Nvidia put it in their drivers.
 

lehtv

Elite Member
Dec 8, 2010
11,897
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Those screens look just like Crysis 2 tbh, only a bit more lush.
 

Plimogz

Senior member
Oct 3, 2009
678
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I can't wait for the good 'ole Red Vs Green back and forth to get going around this new Crysis.

(not the petty fanboism part of it, of course, but rather the sane comparison between competing cards.)

Should make for some interesting benchmarks.
 

SolMiester

Diamond Member
Dec 19, 2004
5,330
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They all look pretty good to me.....How anyone has the time to go looking for jaggies while playing is beyond me?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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They all look pretty good to me.....How anyone has the time to go looking for jaggies while playing is beyond me?

Sometimes, it's just too obvious and distracting. Sometimes it's not. It really depends on the game for me.
 

notty22

Diamond Member
Jan 1, 2010
3,375
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I think the OP's pics suffer from compression of the hosting kind. IMO, C3 is definitely graphically superior to C2. There was at least one odd lower quality texture in every area, for the most part. That is not distracting me in CIII.
I don't understand, why everyone has not tried the beta first hand, while they can. You can't base judgement on others screenshots, even 'official' ones.
 

Remobz

Platinum Member
Jun 9, 2005
2,564
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I think the OP's pics suffer from compression of the hosting kind. IMO, C3 is definitely graphically superior to C2. There was at least one odd lower quality texture in every area, for the most part. That is not distracting me in CIII.
I don't understand, why everyone has not tried the beta first hand, while they can. You can't base judgement on others screenshots, even 'official' ones.

Umm...because maybe many of us cannot afford a system that can handle it
 

notty22

Diamond Member
Jan 1, 2010
3,375
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Umm...because maybe many of us cannot afford a system that can handle it
Ok, I don't see you judging it either. With a single gtx 460 on medium, no AA, I saw very playable fps in low count mp servers. I started playing at 3:30am, right after it came online. Even on medium, it looks pretty good. After I got SLI going I went to high, no AA. For the same fps.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
They all look pretty good to me.....How anyone has the time to go looking for jaggies while playing is beyond me?

In this case the SMAA resolves jaggies better, without the inherent blur of TXAA, and performance from OP's graphs is 57% faster. That's a win-win for SMAA over TXAA.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
Funny, it looks much better in motion. Even when people run it on low it looks better than the screenshots in the first post.

http://www.youtube.com/watch?v=xAa1Rr6I1Ag

The game moves so fast you probably wont be able to tell its on low. The one time he stopped was when the round was over, and then you could tell.
 

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
Honestly those have probably been doctored in photoshop.
Honestly I don't think so.
Most screen grab programs can capture in various formats.
I tried importing them here, and they lost quality. Maybe it's with the small, click for large size algorithm here, but I flipped back and forth from the imported to the linked .png and they had lost sharpness.

edit: It might be the way I have my browser set up also, I just realized that.
Where in the forum view, I have the zoom up slightly and the actual .png full screen, I don't.

 
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Insomniator

Diamond Member
Oct 23, 2002
6,294
171
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If any game takes 3 680SLI's to max out, it better look a lot better than this one. Also, I'm sick of AA and high resolution being part of 'maxing a game out'.

I want more detailed textures, longer draw distances, more interaction with objects, waving grass, rippling water, realistic movement. Who cares about TXSXMS16XAA?
 
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