Crysis 3 Single Player is here...visuals are epic

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kami

Lifer
Oct 9, 1999
17,627
5
81
You play at the same resolution as myself. How is the game running on your single GTX 680? Smooth or choppy, and what settings are you using?

I'm wondering whether my GTX 580 SLI will allow me to run the game at very high quality settings..

30fps or so in outdoor areas... quite a bit higher indoors. This is with everything maxed. If i bump it down to "high" settings its not much better, so I just go balls out with Very High.

I gained many frames by turning vsync off and I only rarely see small amounts of tearing.
 

-Slacker-

Golden Member
Feb 24, 2010
1,563
0
76
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Timmah!

Golden Member
Jul 24, 2010
1,463
729
136
Does anyone know how would this run on gtx590 on the highest settings possible at 1920x1200 resolution? Seeing the screenshots i am starting to think about giving it a try, purely because of the graphics...
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71


Piledriver holding it's own, FX6300 is probably the pick of the bunch. 3770K performance at half the price. Gaming evolved have anything to do with this I wonder.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136


Piledriver holding it's own, FX6300 is probably the pick of the bunch. 3770K performance at half the price. Gaming evolved have anything to do with this I wonder.

Look at those AMDs go! Thats really something right there. Maybe it has to do with the extra cores being used by the game. The i7 six cores are doing great. Makes me feel OK about having one. Maybe it will actually help with a game for once. A 3930K at 4.3 should smack the tar out of this game as far as CPU power goes.
 

battletoad

Member
Mar 21, 2012
29
0
0
I have SLI 680 2GB, i5-2500k at 4.2ghz, and 8GB of vram. I play at 1440p and have very bad framerates in Crysis 3.

I originally tried running settings of MAX, with AA OFF. This resulted in low 20s for fps in the first rainy open area where you fight some humans immediately after getting crossbow. If I exploded a barrel in this area, fps go into the teens.

Tall swaying grass areas are around 30-35 fps if a couple of small enemies are on screen. Maybe 35-40 if no enemies. Cutscenes are usually around 25fps, but sometimes also dip into teens.

I have tried tinkering with options. Keep in mind each of these tweeks was in conjunction with also having AA OFF each time.

Lowered Post Processing down to lowest setting ( around 2fps increas in some areas, none in others)

Turned Shadows down to lowest setting (no noticeable fps increase)

Turned AF down to x8. No increase.

Can anyone provide a decent combination of settings at 1440p that has an acceptable framerate? It seems like so far around 3 hours into campaign, and 30-35 fps seems to be about as good as it gets, unless it is a narrow corridor.

Do you think the 2gb effective vram is bottlenecking at 1440p with this game, even with AA completely off? I knew spending $1000 for 2GB would bite me in the ass one day, just didnt expect it to be within 10 months....
 
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moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
I have SLI 680 2GB, i5-2500k at 4.2ghz, and 8GB of vram. I play at 1440p and have very bad framerates in Crysis 3.

I originally tried running settings of MAX, with AA OFF. This resulted in low 20s for fps in the first rainy open area where you fight some humans immediately after getting crossbow. If I exploded a barrel in this area, fps go into the teens.

Tall swaying grass areas are around 30-35 fps if a couple of small enemies are on screen. Maybe 35-40 if no enemies. Cutscenes are usually around 25fps, but sometimes also dip into teens.

I have tried tinkering with options. Keep in mind each of these tweeks was in conjunction with also having AA OFF each time.

Lowered Post Processing down to lowest setting ( around 2fps increas in some areas, none in others)

Turned Shadows down to lowest setting (no noticeable fps increase)

Turned AF down to x8. No increase.

Can anyone provide a decent combination of settings at 1440p that has an acceptable framerate? It seems like so far around 3 hours into campaign, and 30-35 fps seems to be about as good as it gets, unless it is a narrow corridor.

Do you think the 2gb effective vram is bottlenecking at 1440p with this game, even with AA completely off? I knew spending $1000 for 2GB would bite me in the ass one day, just didnt expect it to be within 10 months....

Forgive me for saying this, but are you using the drivers recently released? its a stupid question I know, but those numbers seem low if you aren't using any MSAA. Scroll back in this thread. Grooveriding has two 680s and reported his 2560 numbers.
 

battletoad

Member
Mar 21, 2012
29
0
0
yes I have the latest driver released yesterday I also forgot to mention I use Vsync On. Reading earlier post a user said he had good increase when he turned this off Ill try that now.

If this doesn't work dunno whats going on. I know this game is graphically demanding, but I got good fps on other games at 1440p that pushed GPUS fairly hard, such as Hitman Absolution, and I even had Tesselation turned on for that game.
 
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The Alias

Senior member
Aug 22, 2012
647
58
91
yes I have the latest driver released yesterday I also forgot to mention I use Vsync On. Reading earlier post a user said he had good increase when he turned this off Ill try that now.

If this doesn't work dunno whats going on. I know this game is graphically demanding, but I got good fps on other games at 1440p that pushed GPUS fairly hard, such as Hitman Absolution, and I even had Tesselation turned on for that game.

turn v sync off and see what happens
 

-Slacker-

Golden Member
Feb 24, 2010
1,563
0
76
Is turning vsync off supposed to improve minimum frame rates? (I'm not playing smartass here, I really don't know.)
 

battletoad

Member
Mar 21, 2012
29
0
0
Ok things seem better with vsync off. I didnt replay any of the biggest trouble spots from earlier, but I played through the dam level which had some large open areas in it and was getting much better performance. Didnt have to turn any settings down or anything (still AA off, but everything else very high. Only minimal screen tearing.

I'm happy thanks.
 

jsedlak

Senior member
Mar 2, 2008
278
0
71
It would be silly to say it doesn't look good, because it actually looks great. Its just that it doesn't have the impact that original crysis had, and i'm not sure what it would take to deliver such an impact again.

It seems like at this point only life-like visuals would be able to do that.

Yeah, I went there.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
30fps or so in outdoor areas... quite a bit higher indoors. This is with everything maxed. If i bump it down to "high" settings its not much better, so I just go balls out with Very High.

I gained many frames by turning vsync off and I only rarely see small amounts of tearing.

Thats actually pretty good for a single card at such settings. From what you've said, I guess I can expect anywhere from 30-40 FPS on my 580s at the same settings with V-sync off..
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
Grooveriding, how much vram usage are you seeing without AA?

Quite a bit, I'm not clear on how the game is using VRAM though. I can turn on 4xMSAA and I'm not running out of memory, but memory is pegged at 2000. It doesn't play like it's out of VRAM though, there is no hitching, just a really low framerate.

Does anyone know what SMAA MGPU (2X) is as well ? I can't find anything from Crytek explaining it. SMAA Low (1X) has no performance hit and seems to be your standard post-AA filter. Turning on SMAA MGPU (2X) costs me about 10FPS and uses up about 200-300MB more memory, so there is some actual anti-aliasing going on I believe. It looks better too and is the best looking AA of all the modes imo.

Here are some 2560x1600 and 1920x1080 shots showing memory usage with different AA settings.

2560x1600 No AA


2560x1600 SMAA MGPU (2X)


2560x1600 4xMSAA


1920x1080 No AA


1920x1080 SMAA MGPU (2X)


1920x1080 4xMSAA
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
It seems like at this point only life-like visuals would be able to do that.

Yeah, I went there.

You're not truly wrong either. We really need more high poly models and techniques to make a game seem more lifelike. Some textures come really close to looking real but it's not quite there.

The game is probably not using as much memory as it says. I remember with Skyrim it would tell me I was using 1.7GB but another program said 1.2
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
The game is really impressive. You pass through some tunnelling below a train station that is flooded. As you move through the water it creates ripples and the ripples in turn realistically reflect light on the tunnel walls. Pretty cool.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
Alright, well I pulled the trigger and the download is flying along at 2.5MB/s. Will report with numbers later.
Also, what really is crazy is that even a geforce titan will not be able to play this game maxed at 1080p with good FPS from what it seems. You need 690 levels of performance LOL. Imagine? Brand new $1,000 GPU and your new game gets 45fps.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
If you're also interested in Bioshock Infinite, why not just pick up a code off eBay? You can get Crysis 3 and Bioshock Infinite for around $50-60 (combined of course).
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Look at those AMDs go! Thats really something right there. Maybe it has to do with the extra cores being used by the game. The i7 six cores are doing great. Makes me feel OK about having one. Maybe it will actually help with a game for once. A 3930K at 4.3 should smack the tar out of this game as far as CPU power goes.

Crysis 3 is coded like a proper modern game!! Scales with at least 6 CPU cores.




Shows how much potential games have if developers take the time to code beyond 2-4 cores. Vishera isn't looking bad at all. Looks like AMD's management mistimed the advancement of multi-threaded games. FX8350 beating i7 2600K is not bad at all. ^_^
 

jimhsu

Senior member
Mar 22, 2009
705
0
76

Maragark

Member
Oct 2, 2012
124
0
0
Good for you, but PC games have consistently been more than that to start. Sure they come down with sales but I can't think of a AAA release title that didn't match the console 59.99 price point.

I'm going to wait for it to drop in price, but I'm not gonna complain and bitch about the price in a graphics thread. GL pirating it.

I've been a PC gamer for around 20 years. My first PC was an Amstrad PC1512. Games cost around £10 in those days IIRC. Full priced AAA PC games have always been £29.99 and only in the last few years have we seen a couple of games hit £39.99.
 
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