Crysis Hands on

Jun 14, 2003
10,442
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Gameplay: Crysis is simply the best-looking game we have ever seen, ever. Foliage moves as you walk through it. The lighting is spot on. Enemies can crouch behind bushes and shoot through the leaves at you. There's an absolutely outrageous depth of field effect as you focus on things close to you, such as the sight of a rifle. Clouds roll along next to you as you climb a mountain. The whole thing looks, frankly, cinematic.

The gamplay appears to be, from the two levels we saw, basically the same as Far Cry, with the same mix of outdoors and indoors scenery. With that said, the massive improvements to the environment add a whole new dimension to the experience. There are some nifty arsenal improvements, too. Your gun is completely customisable, with add-ons and bullet types all changeable. We saw a great type of bullets called Tag Rounds, which contain a sleeping chemical. The idea is that you can surreptitiously fire at a number of enemies and tag them, then use secondary fire to take them all down at once, injecting the chemical into their blood and avoiding one seeing the other getting shot. As they all collapse in a comic heap, you're free to run over and execute them, safe in the knowledge that none of their mates will be any the wiser.

Hardware: We saw the game running on an Intel Extreme Edition dual core processor, 2GB of RAM and X1900 CrossFire. The frame rate was very good, considering the fact this is still relatively early code. A Crytek spokesman said that this was "Definitely going to be a game worth upgrading for. You're going to need to get some new hardware to play this properly."

We saw it running in Direct X 9 mode, and Crytek suggested that DX10 would not bring much more to the table other than increased performance for cards that support it. Obviously, there is a lot of physics going on in the game - calculating all that foliage isn't easy - and we asked Crytek how they were handling it all. They confirmed that there are no plans to integrate Aegia PhysX support, and that all the physics routines were written by themselves.


http://www.bit-tech.net/news/2006/05/11/crysis_playtest/

wow i cant wait for this, but i think my computer can.....X1900 CF is nearly 2x the power of my 7800GT SLI. but i see Ageia havent got the PPU into this game
 

framerateuk

Senior member
Apr 16, 2002
224
0
0
Sounds awesome

Still kinda hoping i wont have to get a new CPU to run this game properly, i new graphics card will be a must though.
 

poohbear

Platinum Member
Mar 11, 2003
2,284
5
81
i hope they don't numb down the graphic's like bethesda did w/ oblivion after realizing most rigs won't run it. maybe it looks incredible now and then when it's released they drop some of the pretty eye candy so joe blow can play it too.:/
 

Alaa

Senior member
Apr 26, 2005
839
8
81
this game ROCKS! it sets a new standard for graphics..i'll upgrade for playing it
 

TanisHalfElven

Diamond Member
Jun 29, 2001
3,520
0
76
Originally posted by: poohbear
i hope they don't numb down the graphic's like bethesda did w/ oblivion after realizing most rigs won't run it. maybe it looks incredible now and then when it's released they drop some of the pretty eye candy so joe blow can play it too.:/


i hope the do. really whats with all the games bieng made for a niche market that owns the x1900xt or 7900gt level cards. i atleast hope they offer a lower end mode better than oblivion when lowend computers not only removed the eye-candy but the low draw distance meant gamep[lay became unplayable. however i like the crytek engine. I condsider FARCRAY to have far better graphics than oblivion and much better optimised. (i can play far-cray with every thing maxed at 1280x102. i can only play oblivion with everytihng max at 640x480 and still the textures far away look bad)
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: poohbear
i hope they don't numb down the graphic's like bethesda did w/ oblivion after realizing most rigs won't run it. maybe it looks incredible now and then when it's released they drop some of the pretty eye candy so joe blow can play it too.:/

don't worry about Oblivion . . . those *dumbed down* gfx will be improved in the coming expansion packs . . . and you can *fix* most of it NOW . . . IF you have the rig to run it.

Nice to see there is NO NEED for a DX 10 card - anytime soon
[3 years or so]
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Crysis already challenges Unreal Engine 3 in terms of capabilities, features and graphics features.

I still can't believe that a groundbreaking yet-to-be-released game (UT 2007, in terms of its engine mostly and its graphics) is already pretty much surpased to some extent by another game in the very same position (yet to be released). I think it's the very first time I've seen this at least in the PC gaming market. Usually it took a year until we saw something being better than the current "best". But now ... they already compete with each others even before release.

That's crazy.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Zenoth
Crysis already challenges Unreal Engine 3 in terms of capabilities, features and graphics features.

I still can't believe that a groundbreaking yet-to-be-released game (UT 2007, in terms of its engine mostly and its graphics) is already pretty much surpased to some extent by another game in the very same position (yet to be released). I think it's the very first time I've seen this at least in the PC gaming market. Usually it took a year until we saw something being better than the current "best". But now ... they already compete with each others even before release.

That's crazy.

not surprising at all . . . many devs started about 3 years ago when DX9 was finalized . . .

just think - in just over 3 years we will have full-dx10 games.



[i can wait . . . DX9 has barely been tapped]
 

the Chase

Golden Member
Sep 22, 2005
1,403
0
0
I wonder if it's coded to take advantage of dual core cpu's? Can't wait for it to arrive. Good news with DX10 for me. Can put off having to get Vista and a DX10 video card for a good while yet.

Edit- also anyone know if crysis uses shader model 3?
 

bamacre

Lifer
Jul 1, 2004
21,030
2
61
Originally posted by: poohbear
i hope they don't numb down the graphic's like bethesda did w/ oblivion after realizing most rigs won't run it. maybe it looks incredible now and then when it's released they drop some of the pretty eye candy so joe blow can play it too.:/

When Far Cry came out, you had to have some top-of-the-line hardware to run it at 1600x1200. And you had to have OC'ed a 9800 XT (fastest card at the time) to run it with some AA and AF.

They didn't do it then, and I don't think they'll do it with Crysis either.
 

bamacre

Lifer
Jul 1, 2004
21,030
2
61
Originally posted by: the Chase
I wonder if it's coded to take advantage of dual core cpu's? Can't wait for it to arrive. Good news with DX10 for me. Can put off having to get Vista and a DX10 video card for a good while yet.

Edit- also anyone know if crysis uses shader model 3?

Most of the processing is done on the processor - making use of multiple cores where they're available - and some processing is even offloaded to the GPU where it can, although to quote the Crytek rep, "We're going to be keeping the GPU pretty busy most of the time just with graphics, though."
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Originally posted by: bamacre
Originally posted by: poohbear
i hope they don't numb down the graphic's like bethesda did w/ oblivion after realizing most rigs won't run it. maybe it looks incredible now and then when it's released they drop some of the pretty eye candy so joe blow can play it too.:/

When Far Cry came out, you had to have some top-of-the-line hardware to run it at 1600x1200. And you had to have OC'ed a 9800 XT (fastest card at the time) to run it with some AA and AF.

They didn't do it then, and I don't think they'll do it with Crysis either.

I believe the GeForce 6 series, as well as ATi's X800 series were released either the same month of Far Cry's release, or just weeks after that. I'm not 100% certain, but I do remember one colleague at my job telling me he got rid of his previous Nvidia GPU for ATi's "new generation" for Far Cry just some time after he bought the game.

 

Dethfrumbelo

Golden Member
Nov 16, 2004
1,499
0
0
G80 will be out before Crysis (maybe R600 as well), so if you have the cash, performance shouldn't be a problem. I wonder how this game would/will run on the 360.

 

bamacre

Lifer
Jul 1, 2004
21,030
2
61
Originally posted by: Zenoth
Originally posted by: bamacre
Originally posted by: poohbear
i hope they don't numb down the graphic's like bethesda did w/ oblivion after realizing most rigs won't run it. maybe it looks incredible now and then when it's released they drop some of the pretty eye candy so joe blow can play it too.:/

When Far Cry came out, you had to have some top-of-the-line hardware to run it at 1600x1200. And you had to have OC'ed a 9800 XT (fastest card at the time) to run it with some AA and AF.

They didn't do it then, and I don't think they'll do it with Crysis either.

I believe the GeForce 6 series, as well as ATi's X800 series were released either the same month of Far Cry's release, or just weeks after that. I'm not 100% certain, but I do remember one colleague at my job telling me he got rid of his previous Nvidia GPU for ATi's "new generation" for Far Cry just some time after he bought the game.

Far Cry was released to retail on 03/23/04. IIRC, the 6800 and X800 series cards weren't released until many months later, maybe late (Aug/Sept )2004. Benchmarks

 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
FarCry tech demos started showing up in 2000- just figured I'd mention that before people start getting too psyched about Crysis. The game looks insane, but so did their 2K tech demos compared to anything else that was out
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
Originally posted by: BenSkywalker
FarCry tech demos started showing up in 2000- just figured I'd mention that before people start getting too psyched about Crysis. The game looks insane, but so did their 2K tech demos compared to anything else that was out

True, they were an aweful lot like the "Project Offset" type deal. They had an incredable engine very early on, but they didn't have *any* of the game completed. The difference is now they actually have the game playable already. So, I will not be surprised to see this on the shelves in March of next year.

Whatever the case, in my opinion. CryTek has some of the best programmers in the world... Hopefully the game itself will be more enjoyable than Far Cry.
 

thilanliyan

Lifer
Jun 21, 2005
11,912
2,130
126
Originally posted by: poohbear
i hope they don't numb down the graphic's like bethesda did w/ oblivion after realizing most rigs won't run it. maybe it looks incredible now and then when it's released they drop some of the pretty eye candy so joe blow can play it too.:/

Exactly what I was thinking. BUT, they surprised me with FarCry. Even with some hype they exceeded some people's expectations so I hope they can do the same this time, although there is more hype this time.
 

Thor86

Diamond Member
May 3, 2001
7,886
7
81
Saw a running demo on G4TechTV live at E3, and it ran choppy, and it was no where near the resolution of online screenshots. The demo crashed mid-way too. Dumbasses.
 

firewolfsm

Golden Member
Oct 16, 2005
1,848
29
91
What resolution was the CF set up running the demo at? I'll have to do that volt mod soon...
 
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