- Aug 9, 2007
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Dunno if this would be better suited for CPUs forum but anyhow:
Some guys from Intel and the programmer headhoncho from Crytek did a developer presentation about the multithreading capabilities of Crysis yesterday.
Data-Streaming, audio, network physics, particle system are computed in parallel.
The physics thread runs asynchronous but game logic, AI and animations depend on physics calculation. The particle thread is run synchronous to the main thread.
The benchmark ran on a Core 2 Quad with 2,93 Gigahertz and Geforce 8800 Ultra.
It showed:
1 core -> dual core up to 60%
1 core -> quad core up to 98% improvement
This graph seems to show fps with a single core and quad core with the one on the middle being the quadcore without the physics and particle threads multithreaded.
http://blogs.pcworld.com/gameo...s_multithreading_2.jpg
Some guys from Intel and the programmer headhoncho from Crytek did a developer presentation about the multithreading capabilities of Crysis yesterday.
Data-Streaming, audio, network physics, particle system are computed in parallel.
The physics thread runs asynchronous but game logic, AI and animations depend on physics calculation. The particle thread is run synchronous to the main thread.
The benchmark ran on a Core 2 Quad with 2,93 Gigahertz and Geforce 8800 Ultra.
It showed:
1 core -> dual core up to 60%
1 core -> quad core up to 98% improvement
This graph seems to show fps with a single core and quad core with the one on the middle being the quadcore without the physics and particle threads multithreaded.
http://blogs.pcworld.com/gameo...s_multithreading_2.jpg