cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
- 357
- 126
Originally posted by: frythecpuofbender
For the guys who don't want to edit every cvar from high to very high I guess this will do nicely: Just paste this into a txt file and call it autoexec.cfg and put it in the config folder. Write protected.
r_displayinfo = 0 (if you want to check fps, set it to 1)
r_GeomInstancing = 1
r_sunshafts = 1
r_UsePom = 1
e_terrain_normal_map = 1
r_UseNormals = 1
r_shownormals = 1
This activates all the nice parallax occlusion mapping for a lot more detail on the ground and the sunshafts are activated. I don't think anymore than this is really needed. The DX10 water functions look a little ridiculous with their giant waves even in shallow waters and the deeper DX10 shadow stuff I can surely live without.
With this activated and all on high I get 20-30 fps on 1440x900 on my machine. It's very playable and beautiful as paradise.
Oh and a reply to the guy who thinks HL:EPISODE 2 has a good story:
Where is it?
You wake up, run around some minutes with Alex, who then dies and you have to wade through some caves to find a herb to help with the weird reviving ceremony. Then you reunite with her and run to get some data to another rebel HQ somewhere in russia. You manage to close the portal over City17 (why didn't it close when the gigantic explosion wasted the citadel, I thought that was the whole point?)
And then as a stupid cliffhanger Alex father dies. (which makes no sense whatsoever. Why are there dozens of friendly vortegons at some remote site but not at the rebel HQ?)
It is hinted that there is a missing science freighter somewhere. where you will find a portal gun which probably falls in the wrong hands in Ep3 and another portal is opened.
Still nothing about the combine's motives, no further plot points or arc for the G-Man, no evolution of the state of the world, more scientists who all worked at Black Mesa (yeah right).
It's just a giant paper chase with physics puzzles and lots of linear corridor driving. I really think they should drop the whole "Freeman has no legs, no arms and doesn't talk-approach. It's getting silly. Half-Life to me is similar to 24. The first two seasons were great and then you realized the makers don't have the balls to tell a real story and just repeat over and over again.
If you paid any attention to the character conversations you would get the story out of it. If you missed it it's not my fault and there is various plot guides on the net for you.