Crytek In Deep Trouble

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Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Probably because people don't think.

You are assuming that there is only one license, which involves a €10/mo license fee and gives no support to the developer.

You might consider that there are other licenses available, which might cost more money, not require sale on Crytek's store, and offer technical support, maybe?
All those big games which are for sale on other services probably have "proper" licenses, not the pokey subscription license that you are quoting from.
 

AdamantC

Senior member
Apr 19, 2011
478
0
76
Crytech has 800 employees.
Great googlely mooglely! 800? Really? That seems like a hell of a lot of people for them to have considering they've never been a massively successful company. Epic and VALVe only have 160 and 330 people respectively.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
Unity for the low end, Unreal for the high end. Between those two it's hard to see other engine vendors doing well, especially with a clause like this:

"5.1. You may distribute and sell UGC but only on the UGC Marketplace designated by Crytek"

So, no Steam, GoG, Amazon, Green Man, or using your own website? No KickStarter games unless you can somehow get bulk UGC codes for your rewards?

Also, with Unity you can create games for Android, consoles, even the PS Vita.
\thread

Why is no one using our great engine that we made so impractical to use?
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
\thread

Why is no one using our great engine that we made so impractical to use?

Because people are morons.

Read the damned license.

1.10. “UGC Marketplace”: the platform(s) designated by Crytek where the distribution and sale of UGC is admissible. Crytek reserves the right to remove UGC from the UGC Marketplace at any time at its sole discretion.

UGC = user generated content.
“UGC”: (a) code created by License for the development of Games (e.g. plug-ins); and (b) audiovisual content (including tutorials) created by Licensees using the CryEngine which is not based on CryEngine Assets for the development of Games, to be distributed via the UGC Marketplace (except for tutorials)

People are ASSUMING that "UGC Marketplace" means a marketplace made and controlled by Crytek. It doesn't say anything like that at all, it says "UGC Martketplace" wehich is platforms designated by Crytek where distribution and sale is permissable.
For all you know, Steam could be a UGC Marketplace, so could GoG. There is NOTHING to say that they are not.

You are ALSO assuming, dumbly, that there is only one license available. This is ONE license, not ALL licenses. There are going to be OTHER Cryengine licenses with entirely different terms and conditions and cost and royalty structures which are designed for "real" games from "proper" developers, aka people who can pay money up front and want to, for example, release their games on consoles and have access to the source code AND support. The EULA for the subscription engine is ridiculous and no developer who is publishing a game with their own IP and spending hundreds of thousands, or millions, of dollars would EVER agree to the EULA for the indie cheap subscription version because it is obscenely restrictive and gives Crytek every right to destroy their game.

Seriously people. USE YOUR GODDAMN BRAINS.

/thread my ass. Idiots.




Simmer down a bit there please.

Anandtech Administrator
KeithTalent
 
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Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
Crytech invested heavily after FarCry came out. They started like 3 different sub studio's absorbed a studio. As far as I know the only thing to come out has come from the headquarters. They also open another 3-4 when Crysis 2 hit, probably thinking that getting on the consoles was going to make them a bunch.

They probably are desperate to weather the storm and get a few more titles out but then it will just put them on the clock again.
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
Probably because people don't think.

You are assuming that there is only one license, which involves a €10/mo license fee and gives no support to the developer.

You might consider that there are other licenses available, which might cost more money, not require sale on Crytek's store, and offer technical support, maybe?
All those big games which are for sale on other services probably have "proper" licenses, not the pokey subscription license that you are quoting from.

Obviously major developers can get better support and custom licenses agreement. That's true for any engine. The cost for full source in Cryengine is very expensive, where as UE4 you get full source in the normal price. Cryengine just seems far less user friendly and usable than many other engines.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
Lets look at it this way how could they not be in potential trouble.

They have 9 studios (including Head office) all setup or purchased since they released Far Cry in 2004 supposedly with 800 employees. They have released only 7 games since FC1. How in the world is that sustainable? Specially since only FC had real decent numbers.

By 2010 they had 6 of these studios, and still had only 2 games released after FC. But they have like 4 studio's that have yet to release a game. They have 1 studio that has only done port assistance. They have one studio that has a single mobile app out and another on the horizon. Then they have one studio that has only had F2P game that also happens to have a "publisher" list so long that I doubt that they see much revenue from it.

This year seems really important. They have several titles lined up for release and Homefront early next year. But even if they make through the year and even if they have a success. How do they intend to make it through the next lul since Crytek doesn't seem to have any idea how to measure project plans or resources and who knows when they will get another product out of any of these studios.
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
You are ALSO assuming, dumbly, that there is only one license available. This is ONE license, not ALL licenses. There are going to be OTHER Cryengine licenses with entirely different terms and conditions and cost and royalty structures which are designed for "real" games from "proper" developers, aka people who can pay money up front and want to, for example, release their games on consoles and have access to the source code AND support. The EULA for the subscription engine is ridiculous and no developer who is publishing a game with their own IP and spending hundreds of thousands, or millions, of dollars would EVER agree to the EULA for the indie cheap subscription version because it is obscenely restrictive and gives Crytek every right to destroy their game.

Seriously people. USE YOUR GODDAMN BRAINS.

/thread my ass. Idiots.



And you some how thinks that's a good thing when you compare it to other engines out there? Cryengine's EAAS was simply a half ass response to UE4 subscription plan.

Crytek is shooting themselves in the foot with what they are doing to their community.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
And you some how thinks that's a good thing when you compare it to other engines out there? Cryengine's EAAS was simply a half ass response to UE4 subscription plan.

Crytek is shooting themselves in the foot with what they are doing to their community.
It's not shooting yourself in the foot if you never had feet to begin with. Far Cry and CryEngine 1 was developed in the time Id tech. Showplace game that made people run over and adopt their engine. No mater how complicated or little support was involved. Any decent game had to bend these engines so much that they weren't even recognizable and by the time a game came out using that engine another sweet one was on the horizon because it took so long make something decent out of it.

But they launched CryEngine 1 as Source launched and Epic was revamping UE for customer usage. Now customers had usual-able support and a very modular and workable engine. So Crytech double downed. They kicked it up a notch and released CryEngine 2 but nearly the same time as UE3 started to kick it off. They were so impressed with their work they gloated that it was so good it would never work on consoles. Well guess what? Wrong Answer. Now everyone had access to a powerful, workable, modular engine that would also scale for the consoles. Once again no one came running to Crytek.

So 10 years later they finally have a workable, scalable, efficient engine. Well most Publishers have advanced and capable in house engines. So by the time they got that right there was no market. Even Epic feeling the pinch started offering options for indie developers. Now after years of not selling the engine Crytek is desperate so they tried to clone Epics attempts. But in 10 years they hadn't really actually worked with any studios. They have no idea how to support this outside their company. It's completely alien to them. So of course it's going to look horrible to us. They don't know what they are doing, because this is the only time they have actually tried.
 

TeknoBug

Platinum Member
Oct 2, 2013
2,084
31
91
Yeah Cry engine is one of the most beautifully detailed around.

Funny though when they claimed Crysis 2 wasn't a console port yet PC version kept getting the "please connect the XBox 360 controller" error message (same thing happened in CoD MW2 and Blops).
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Because people are morons.

You are ALSO assuming, dumbly, that there is only one license available. This is ONE license, not ALL licenses. There are going to be OTHER Cryengine licenses with entirely different terms and conditions and cost and royalty structures which are designed for "real" games from "proper" developers, aka people who can pay money up front and want to, for example, release their games on consoles and have access to the source code AND support. The EULA for the subscription engine is ridiculous and no developer who is publishing a game with their own IP and spending hundreds of thousands, or millions, of dollars would EVER agree to the EULA for the indie cheap subscription version because it is obscenely restrictive and gives Crytek every right to destroy their game.

Seriously people. USE YOUR GODDAMN BRAINS.

/thread my ass. Idiots.


UE4, Unity: public license terms that are simple and good enough for indies to want to use them.

Crytek: sekrit negotiated license required, or bend over and take it.

In short, no one will want to use Crytek unless they're willing to negotiate a private license on better terms. If you're a weekend coder or garage team or small indie you'll probably use UE4 or Unity.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I still think Crysis 3 has the best graphics/performance of any game out there, so it's a shame the engine hasn't been utilized much.

Plus Ryse: Son of Rome on the Xbox One looked great for a console game, especially a launch title. No the game wasn't that good, but I was hoping more developers would see the potential for the engine and start using it in new ways. It worked pretty well for an action game and if a top tier developer got hold of it and used it in their next game it could be something great. Especially by console standards. Doesn't look like it was meant to be.
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
One thing to keep in mind is that a lot of what makes these games look good is due to the artists.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
One thing to keep in mind is that a lot of what makes these games look good is due to the artists.

I get what your saying. Kind of the opposite of Doom 3 that hid a lot of the great things in dark and hidden environment.

That said its not just the art direction. Crysis does things to this day that no other engine pulls off half as well. Ryse is another great example, sure some of its in the setting, some is in the stable background. But their isn't anything that is as technically sound a looks as good as it and all at 1080 60 FPS, on the weaker console.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
One thing to keep in mind is that a lot of what makes these games look good is due to the artists.

That is true the assetts are #1. However I really like Crytek's shaders. Their object based motion blur is the best in the business. And their parralax occlusion mapping is outstanding.
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
That is true the assetts are #1. However I really like Crytek's shaders. Their object based motion blur is the best in the business. And their parralax occlusion mapping is outstanding.

I would agree that quality shaders are also criticial, I almost put something mentioned it in that post.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
68
91
www.frostyhacks.blogspot.com
They had a Unique Selling Point of providing unparalleled graphics and high end AAA game experiences, but then they sold out to a console generation which not only graphically slayed their games, stripped the interactive physics and a lot of the other really cool technology, but they also dumbed down the gameplay and game design for casuals.

So, no sympathy really. They made their bed now they can lay in it.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
You guys are hyperanalyzing everything. Plenty of games were made with Crytek's engine. To date, there has never been more games being actively developed using Crytek's engine, Star Citizen being one of them. Crytek's own titles sold well and for the most part did well critically.

People talk about Ryse but as a release title it still sold 3-4 times what it probably would have sold otherwise. It was a big commercial success in spite of it being a meh game.

On the surface, Crytek has had lots of success and there is no reason they should be on thin ice financially. Even with all those questioning their engine licensing practices, crappy license criteria doesn't account for a whole company going bankrupt.

My opinion is that it wasn't necessarily completely market conditions, but mismanagement that put this company in danger. I think this is just another example of a trend happening in recent years where developers pump very large amounts of cash into projects and then miss the bar commercially and/or critically.

As a gamer, I prefer high production value as much as the next gamer, but when you spend 66 million to make Crysis 3, triple the amount of the original, there is no way all that extra money converts directly into a game three times better than the original.
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
60
91
You guys are hyperanalyzing everything. Plenty of games were made with Crytek's engine. To date, there has never been more games being actively developed using Crytek's engine, Star Citizen being one of them. Crytek's own titles sold well and for the most part did well critically.

People talk about Ryse but as a release title it still sold 3-4 times what it probably would have sold otherwise. It was a big commercial success in spite of it being a meh game.

On the surface, Crytek has had lots of success and there is no reason they should be on thin ice financially. Even with all those questioning their engine licensing practices, crappy license criteria doesn't account for a whole company going bankrupt.

My opinion is that it wasn't necessarily completely market conditions, but mismanagement that put this company in danger. I think this is just another example of a trend happening in recent years where developers pump very large amounts of cash into projects and then miss the bar commercially and/or critically.

As a gamer, I prefer high production value as much as the next gamer, but when you spend 66 million to make Crysis 3, triple the amount of the original, there is no way all that extra money converts directly into a game three times better than the original.

Another thing to point out is the founders are gamers and engineers. The company's core isn't all business and numbers, they want to make badass tech. This is why many people felt their games were 'tech demos' because that aspect got a lot of their attention.

It'd be awesome if someone like Nintendo bought Crytek and took over some of the long term management. This would leave Crytek to focus on the technology instead of trying to constantly grow a business.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
You guys are hyperanalyzing everything. Plenty of games were made with Crytek's engine. To date, there has never been more games being actively developed using Crytek's engine, Star Citizen being one of them. Crytek's own titles sold well and for the most part did well critically.

On the surface, Crytek has had lots of success and there is no reason they should be on thin ice financially. Even with all those questioning their engine licensing practices, crappy license criteria doesn't account for a whole company going bankrupt.

No not nearly enough is being made using Crytek's engine and the ones that are are indie games like Star Citizen, they might be using a more advanced agreement then you would see with their Subscription service, but they didn't pay to buy out the engine and support. The ones like this will have all sorts of Royalty agreements. By crowdfunding Star Citizen you will end up with a large portion of its potential buyers "owning" the game. Meaning that Crytek is actually going to receive very little for these games and even if there was some big hits coming out, who knows when they will hit. Cryengine 3 and it's pickup is waaaaay to late.

Go to Crytek Wiki. Read back on the point about them having 800 employees. Look back at their "successes". They might be the size of UBI or EA but 800 employees. Yet in 10 years has released only a handful of minor successes. In the time one studio (lets used Visceral) in EA to release 3 games, you have Crytek with 9 Viscerals releasing 2. To top it off the weakest Deadspace sold more then the last 3 titles from Crytek combined. That game was considered a disappointment and the Franchise is being shelved for a bit. But for a whole company of 800 employees over the course of 6 years, that is considered a success?

Not that I think they will die. But it's not hard at all to see why they might walking a tightrope.
 
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Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
Go to Crytek Wiki. Read back on the point about them having 800 employees. Look back at their "successes". They might be the size of UBI or EA but 800 employees. Yet in 10 years has released only a handful of minor successes. In the time one studio (lets used Visceral) in EA to release 3 games, you have Crytek with 9 Viscerals releasing 2. To top it off the weakest Deadspace sold more then the last 3 titles from Crytek combined. That game was considered a disappointment and the Franchise is being shelved for a bit. But for a whole company of 800 employees over the course of 6 years, that is considered a success?

All that proves is that there were numerous mismanaged and/or badly thought out projects that contributed to the fall of Crytek. In spite of that, they would have made enough to keep the lights on had they been leaner and focused. I digress though. You are likely right about the downfall.
 
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