CS:S Stuttering

suklee

Diamond Member
Oct 9, 1999
4,575
10
81
Is frame stuttering in Counter Strike: Source the same as stuttering in HL2? I've found a few threads here about HL2 stuttering but even google does not show much for CSS stuttering.

For some reason gameplay does not feel smooth... it's "skipping frames" / "stuttering", even though FPS counter goes from 70-100.

System: XP3000+/1GB/9800 Pro
 

trek

Senior member
Dec 13, 2000
982
0
71
Originally posted by: Kai920
Is frame stuttering in Counter Strike: Source the same as stuttering in HL2? I've found a few threads here about HL2 stuttering but even google does not show much for CSS stuttering.

For some reason gameplay does not feel smooth... it's "skipping frames" / "stuttering", even though FPS counter goes from 70-100.

System: AMD3000+/1GB/9800 Pro

and i thought cascading style sheets...

my CS:S doesn't run too smooth either on p42.8Ghz/1GB/9800 pro, but it is not the same stuttering that I experienced in HL2.
 

suklee

Diamond Member
Oct 9, 1999
4,575
10
81
Sorry, I'll edit the title. But can't picture a stuttering cascading style sheet!

Do you notice "frame skips"? It's never completely smooth when you turn around you to look.
 

Thor86

Diamond Member
May 3, 2001
7,886
7
81
What kind of pings are you getting with the servers you play on? Anything over 100ms ping is going to cause lag between you and the server. You may want to try and turn down some of the graphic options to find a smoother frame rate.
 

suklee

Diamond Member
Oct 9, 1999
4,575
10
81
My pings are always below 100ms (I filter the server results) so I don't think it's that.

I'll give cl_smooth 0 a try

How do I do the filtering?
 

suklee

Diamond Member
Oct 9, 1999
4,575
10
81
Originally posted by: CorporationX
filtering is in vid options.

smooth should work.

Yes, smooth did wonders! I'll poke around video options and give it a try.
 

WobbleWobble

Diamond Member
Jun 29, 2001
4,867
1
0
Are you choking? Network choke would make it seem like it's choppy but isn't because of the video card.

I'd do a "net_graph 3" in the console and see if you have loss or choke.
 

igowerf

Diamond Member
Jun 27, 2000
7,697
1
76
Does your screen jerk around a lot, especially when the round starts? It's because you're bumping into other people. There's this weird bug that causes all that jerking when you bump into your teammates.
 

suklee

Diamond Member
Oct 9, 1999
4,575
10
81
Originally posted by: WobbleWobble
Are you choking? Network choke would make it seem like it's choppy but isn't because of the video card.

I'd do a "net_graph 3" in the console and see if you have loss or choke.

You're on to something. My choke was as high as 40 Didn't take notice of the "loss" category, but I noticed "IN" was a lot higher than "OUT" if that means anything.

So this is strictly network-related? I'm behind a router, but I doubt that needs to be configured?

What's the next step?
 

suklee

Diamond Member
Oct 9, 1999
4,575
10
81
What is choke?
Choke is a measure of how much data is being restricted on your computer. When playing games a lot of information is being sent backwards and forwards containing every detail of the game. During heavy games this information can get very high, with every bullet, movement and chat line being sent to your computer.

The game servers are on very large Internet connections capable of transfering several megabytes per second. Most computers on the other hand are restricted by how much they can receive and send. If you are on a standard 56K modem you can only receive about 5-6 kilobytes per second. This is more than is normally required.

Half-Life has the ability to limit how much information it requests, to save clogging up your connection. If it goes over this then you will get what is known as Choke. Choke is a measure of what is missing. So if the server runs out of bandwidth everybody gets choke, if your computer runs out of bandwidth, you alone will get choke.

You can help improve this by adjusting your Half-Life's "rate" setting. This will set the correct maximum limit for your connection. For a quick guide use these settings:

If you are on a 56K modem then you want to set your rate to between 3500 and 4500, experiment with your settings and see what gives you the best results.

If you are on ISDN you want between 6000 and 8000. If you are on anything faster, such as ADSL or Cable then you want to set your rate to 8000.

You can set your rate by typing "rate" followed by the number in your console.
 

ronnn

Diamond Member
May 22, 2003
3,918
0
71
On the steam forums there have been several mentions of the stuttering on css. Seems to be a problem with the sound drivers, many seem to have creative cards - may just have to wait for a fix.
 

Bojangles139

Senior member
Jan 6, 2003
337
0
0
Originally posted by: Kai920
What is choke?
Choke is a measure of how much data is being restricted on your computer. When playing games a lot of information is being sent backwards and forwards containing every detail of the game. During heavy games this information can get very high, with every bullet, movement and chat line being sent to your computer.

The game servers are on very large Internet connections capable of transfering several megabytes per second. Most computers on the other hand are restricted by how much they can receive and send. If you are on a standard 56K modem you can only receive about 5-6 kilobytes per second. This is more than is normally required.

Half-Life has the ability to limit how much information it requests, to save clogging up your connection. If it goes over this then you will get what is known as Choke. Choke is a measure of what is missing. So if the server runs out of bandwidth everybody gets choke, if your computer runs out of bandwidth, you alone will get choke.

You can help improve this by adjusting your Half-Life's "rate" setting. This will set the correct maximum limit for your connection. For a quick guide use these settings:

If you are on a 56K modem then you want to set your rate to between 3500 and 4500, experiment with your settings and see what gives you the best results.

If you are on ISDN you want between 6000 and 8000. If you are on anything faster, such as ADSL or Cable then you want to set your rate to 8000.

You can set your rate by typing "rate" followed by the number in your console.

don't forget "cl_updaterate". i find that helps cut the choke down more then "rate". i have 3meg cable (but i highly doubt its anywhere near that though) and i'll jump between 26 to 38 till i find the sweet spot.

updaterate is just how often it asks for info from the server. rate i believe is how much it ask for. as for figuring out what updaterate you should have, i don't have a clue, just play 'round with it till it smooths out.

brandon
 

Appledrop

Platinum Member
Aug 25, 2004
2,340
0
0
did you try CL_SMOOTH 0 ? that makes it OH SO MUCH BETTER AND STUTTERFREE !

check if its on 1 - if it is i bet thats your problem
 

suklee

Diamond Member
Oct 9, 1999
4,575
10
81
Yes, I did do the CL_SMOOTH 0 - just gotta remember to add it into the autoexec.cfg

The commands that helped my choke were

rate 25000
cl_updaterate 1
and something else, I forget...

With the above my choke was either 0 or 1... when I went to a 20-20 server, however, I got choke as high as 15, but still playable.

Any tips on improving network performance, please feel free to post them.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
It has been said many times and even videos shown proving it, the CS:S netcode is fubar'd. There are a lot of tweaks to minimize the damage, but it's hardcoded to suck. I'm afraid we have to wait to see if any patch will be released to fix it.
 

suklee

Diamond Member
Oct 9, 1999
4,575
10
81
Originally posted by: malak
It has been said many times and even videos shown proving it, the CS:S netcode is fubar'd. There are a lot of tweaks to minimize the damage, but it's hardcoded to suck. I'm afraid we have to wait to see if any patch will be released to fix it.

Got any links?
 
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