- Oct 9, 1999
- 9,140
- 67
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I have been noticing lately that the majority of people use very outdated titles as examples of "Current Games". Case in point, everyone is talking about how the GF3 is barely any faster in current games then the GF3 based on Quake3 benches. For those who are not aware, Quake3 came out in 1999, it is old now, not current. Evolva, OTOH, is showing the GF3 to be ~50% faster then the GeForce2 Ultra at the highest settings without FSAA. Evolva itself is now closing in on a year old, not exactly the newest title on the shelf for sure(picked it up at CompUSA for $9.99, had about ten different markdown tags on it)
This isn't just the GF3, I've seen many people basing advice with regards to performance on Quake3/UT benches as a guideline for current games.
Current games have upped the poly counts, increased texture sizes, they do use hardware T&L, they do use 64MB of RAM in some cases(Sacrifice refuses to run the highest texture quality settings without a 64MB board), they are adding Dot3. In short, they have advanced about a year and a half to two years beyond either of the standard issue benches that we see and what are used as represenative of "current" games. This month, not some far away time and place, Black&White is the number two selling game at EB and will be shipping in a few weeks. Tribes2 is shipping this month. Sacrifice and Giants have cleaned up in GOTY awards from many different sites and publications. All of them make UT and Quake3 look like what they are, rather dated games whose time, in terms of graphics, has come and gone.
I'm not saying that performance is irrelevant for people who mainly play those titles, as of late I've been playing Quake2 more then Quake3, but they are not and should not be held as a standard for current games.
As a replacement, I would suggest using something along the lines of MDK2 for OpenGL and Evolva for D3D. I'm not saying that these two are absolute(I'm open for suggestions), but they both have advanced far enough over the current standard issue benches that they are closer to what is a true current game.
"Bias" shouldn't be an issue anymore, with the exception of the Kyro(and rumors of a soon to be released Kyro2 are spreading) all of the gaming boards avaiable from active companies have hardware T&L and all of the features required to run the titles properly.
Maybe this is pointless rambling that noone will care about, but I think that it is a fair and true assesment of what is happening right now.
This isn't just the GF3, I've seen many people basing advice with regards to performance on Quake3/UT benches as a guideline for current games.
Current games have upped the poly counts, increased texture sizes, they do use hardware T&L, they do use 64MB of RAM in some cases(Sacrifice refuses to run the highest texture quality settings without a 64MB board), they are adding Dot3. In short, they have advanced about a year and a half to two years beyond either of the standard issue benches that we see and what are used as represenative of "current" games. This month, not some far away time and place, Black&White is the number two selling game at EB and will be shipping in a few weeks. Tribes2 is shipping this month. Sacrifice and Giants have cleaned up in GOTY awards from many different sites and publications. All of them make UT and Quake3 look like what they are, rather dated games whose time, in terms of graphics, has come and gone.
I'm not saying that performance is irrelevant for people who mainly play those titles, as of late I've been playing Quake2 more then Quake3, but they are not and should not be held as a standard for current games.
As a replacement, I would suggest using something along the lines of MDK2 for OpenGL and Evolva for D3D. I'm not saying that these two are absolute(I'm open for suggestions), but they both have advanced far enough over the current standard issue benches that they are closer to what is a true current game.
"Bias" shouldn't be an issue anymore, with the exception of the Kyro(and rumors of a soon to be released Kyro2 are spreading) all of the gaming boards avaiable from active companies have hardware T&L and all of the features required to run the titles properly.
Maybe this is pointless rambling that noone will care about, but I think that it is a fair and true assesment of what is happening right now.