BFG10K
Lifer
- Aug 14, 2000
- 22,709
- 2,980
- 126
BenSkywalker:
60FPS for single player is what I look for, and a Celeron 300MHZ could deliver that with my gfx card at 1024x768 32bit UHQ
But a Celeron 300 couldn't deliver anywhere near 60 FPS in Quake 3. My point exactly.
I have tried it. Going from 320x240 all the way up to 1280x960 results in a whopping 12FPS drop, about the same that UT does(actualy, UT scales quite a bit more using Rev's bench).
That's not what I'm seeing.
640 x 480 x 16....85.74 FPS
800 x 600 x 16....79.01 FFS
1024 x 768 x 16....66.47 FPS
640 x 480 x 32....75.71 FPS
800 x 600 x 32....64.32 FPS
1024 x 768 x 32....47.34 FPS
Also with my old Voodoo 3 it used to get quite jerky when going close to walls (640 x 480 x 16). A CPU upgrade had no effect on it, but when I upgraded my video card the problem disappeared. If Unreal was CPU dependant like UT is as you say, a CPU upgrade would have fixed the problem.
Also getting close to walls has a high amount of overdraw. That explains why the Voodoo couldn't handle it but the GF2 MX could. If the CPU was removing overdraw like you say it is, it wouldn't have made a difference what video card I used.
60FPS for single player is what I look for, and a Celeron 300MHZ could deliver that with my gfx card at 1024x768 32bit UHQ
But a Celeron 300 couldn't deliver anywhere near 60 FPS in Quake 3. My point exactly.
I have tried it. Going from 320x240 all the way up to 1280x960 results in a whopping 12FPS drop, about the same that UT does(actualy, UT scales quite a bit more using Rev's bench).
That's not what I'm seeing.
640 x 480 x 16....85.74 FPS
800 x 600 x 16....79.01 FFS
1024 x 768 x 16....66.47 FPS
640 x 480 x 32....75.71 FPS
800 x 600 x 32....64.32 FPS
1024 x 768 x 32....47.34 FPS
Also with my old Voodoo 3 it used to get quite jerky when going close to walls (640 x 480 x 16). A CPU upgrade had no effect on it, but when I upgraded my video card the problem disappeared. If Unreal was CPU dependant like UT is as you say, a CPU upgrade would have fixed the problem.
Also getting close to walls has a high amount of overdraw. That explains why the Voodoo couldn't handle it but the GF2 MX could. If the CPU was removing overdraw like you say it is, it wouldn't have made a difference what video card I used.