Cyberpunk 2077 finally revealed

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Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Cool, so we get adult character-creation options...I wonder if modifying those attributes factors into your "cool" points.

Joking aside, I would assume that you don't actually modify any of those naughty bits...they are just there.
I expect mods for it roughly a few hours after launch.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,578
519
126
The curious part of me wants to know if they added physics to the male bits. Breasts get jiggle physics, so it's only fair we get dangle physics.
 

zinfamous

No Lifer
Jul 12, 2006
111,131
30,082
146
The curious part of me wants to know if they added physics to the male bits. Breasts get jiggle physics, so it's only fair we get dangle physics.

How would that work in what I assume to be future-y tight leather pants, though?

....not that we'd ever know, anyway: First Person.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
How would that work in what I assume to be future-y tight leather pants, though?

....not that we'd ever know, anyway: First Person.
I demand to be able to look down in first person view and see my junk!

Make it like Trespasser and have vital information be literally tattooed onto our naughty bits!
 

ArenCordial

Senior member
Sep 18, 2012
214
15
81
I demand to be able to look down in first person view and see my junk!

Make it like Trespasser and have vital information be literally tattooed onto our naughty bits!

This is Cyberpunk, your naughty bits won’t have tattoos. They'll have serial numbers.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
This is Cyberpunk, your naughty bits won’t have tattoos. They'll have serial numbers.
Was a reference to the game Trespasser, where the protagonist had a tattoo of a heart on her breast that vaguely told you how much health you had left. So if you got hurt a lot you'd end up staring at your character's boobs quite a bit.
 

ArenCordial

Senior member
Sep 18, 2012
214
15
81
Was a reference to the game Trespasser, where the protagonist had a tattoo of a heart on her breast that vaguely told you how much health you had left. So if you got hurt a lot you'd end up staring at your character's boobs quite a bit.

Got the reference, I was just trying to make a joke.....that clearly whiffed hard.
 

EXCellR8

Diamond Member
Sep 1, 2010
3,982
839
136
lol the discussion went from how the gameplay would be to if we were going to see some realistic genitalia...

oh well, at least we know there's butts
 

SMOGZINN

Lifer
Jun 17, 2005
14,221
4,452
136
So, what's with the censor blur in character creation shown in this public demo? Is that just their way of not doing the stupid underwear thing, or is the actual game going balls-out and lets us modify dick, tits, and vag? :hmm:

I read in one interview where they said that they censored the preview because they wanted the media to focus on the gameplay and not have all the stories be about how you see the main characters junk, and if they started their preview with a naked character they were sure that is all the media would write about, but that in the final game the censorship would be removed. Sex is an integral part of Cyberpunk.
 

EXCellR8

Diamond Member
Sep 1, 2010
3,982
839
136
They were probably right in doing so. The media would have likely conjured up all sorts of ridiculous material on the subject in games; we'd all be starting a whole new discussion about morals and realistic breast physics.
 
Reactions: cmdrdredd

Stg-Flame

Diamond Member
Mar 10, 2007
3,578
519
126
lol the discussion went from how the gameplay would be to if we were going to see some realistic genitalia...

oh well, at least we know there's butts
Well if we're going to speculate, might as well cover all the topics.
 
Reactions: Igo69

PeterScott

Platinum Member
Jul 7, 2017
2,605
1,540
136
They were probably right in doing so. The media would have likely conjured up all sorts of ridiculous material on the subject in games; we'd all be starting a whole new discussion about morals and realistic breast physics.

I am not sure why they simply just put Underwear on for the character creator. I really don't want junk dangling in my face while creating my character anyway. You can have a no underwear option for the character creator, for those that really want that.
 

sze5003

Lifer
Aug 18, 2012
14,241
638
126
I am not sure why they simply just put Underwear on for the character creator. I really don't want junk dangling in my face while creating my character anyway. You can have a no underwear option for the character creator, for those that really want that.
That makes sense in case you have kids running around. But then again when I'm at the gym there's people that walk around naked anyway.
 

Borealis7

Platinum Member
Oct 19, 2006
2,901
205
106
i figured out a solution for the "accuracy-challenged" of us gamers, build a TecnoNinja (tm) character (stealth melee assassin with hacking skills), play in third person like the Witcher, and "1-2-3-death!" you way through the game.
 
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sze5003

Lifer
Aug 18, 2012
14,241
638
126
Actually I would not mind playing this game in third person as long as they get the aiming and gunplay right. One thing I didn't understand was how the curving bullets around a corner worked. They didn't explain if you had to hold something to lock the target and just spray behind cover or does it do it automatically? From that 45 minute video it shows a lot of potential being pretty open world.

Knowing how they kept you hooked in Witcher 3 with side quests and stuff I hope they did the same thing here. One reason I never finished witcher 3 was becuase I kept getting distracted.

At first I didn't like the game becuase everywhere I went I got killed so fast but then I realized doing side missions in the areas I was in would get me leveled up quickly and the thing is, the side missions were very interesting and also rewarding so it didn't feel like filler. I just hope the same mechanics were used in cyberpunk 2077.
 

Borealis7

Platinum Member
Oct 19, 2006
2,901
205
106
i wonder if CP2077 binds you to the life of a hired gun for the entire game, or it lets you rise up from nothing to become a power player in Night City, either celebrated for your heroic actions or feared for your criminal reputation. working for corpos? hell no, i am my own corporation!
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
i wonder if CP2077 binds you to the life of a hired gun for the entire game, or it lets you rise up from nothing to become a power player in Night City, either celebrated for your heroic actions or feared for your criminal reputation. working for corpos? hell no, i am my own corporation!

I feel that this question can be answered from what we can see early on in the gameplay video. At around 1 minute in. During character creation, the second 'tab' at the top is Backstory. As the narrator explains things, you can pause it there and check the little tidbits of info. On the right side 'panel' (under Backstory) we have sets of three main options for our character.

It goes:

º Childhood Hero
º Key Life Event
º Why Night City?

This is definitely coming from (inspired by) the original Mass Effect approach with how we had to choose between different profiles (Earthborn, Spacer, Colonist, etc). The two last options here, "Key Life Event" and "Why Night City?" I strongly feel will play some type of major part in the game. Maybe both combined, too (I.E. maybe the "Death of sibling" from Key Life Event choice #1 will be tied to "Unfinished Business" from option #1 of "Why Night City?", but that's just me thinking in the veins of what seems to be a very complex and multi-layered game; but maybe those choices really are just separate and play on their own without crossing paths).

Now, of course I don't know if the actual start of the game is entirely identical for everyone. I do think that it will be at least very similar. That is, unless CDPR took the time to create "Origins"-style story prologues like we had for the first Dragon Age game. If they actually did that (honestly I wouldn't be surprised at this point, they seem to be magicians in the gaming industry now) then I'd say that the very start of the game (the would-be "prologue") would help establish everything we chose for Backstory options (I.E. maybe we'll witness from another perspective which sibling was 'lost', or even better we'll actually get to play that from a flash back scene, or something along the lines; and so on and so forth for all options and their possible combinations).

However, in a more 'realistic' expectation on my part I'd say that it would go like this, instead:

1) The start of the game is identical for everyone, regardless of Backstory options chosen.
2) However, sooner rather than later in the game things (quests, events, named NPCs we meet, etc) start 'shaping up' towards the chosen options in the Backstory.
3) At some point in the game everything will sort of 'converge' toward a character style (maybe at least personality wise, if anything).

In Mass Effect, our chosen profile options led to only a few unique things, it wasn't anything major. There were one or two quests in some of the profile combinations (for example, a unique quest involving a woman with PTSD at the Citadel when choosing the Colonist and/or Ruthless options). That repeated itself in Mass Effect 2 when transferring saved files from the first game. But, with Cyberpunk I have the feeling that those options will lead to much more than just one or two quests in some forgotten corner of Night City that would only take like 10 minutes each to finish. We're talking about CDPR, so it's safe enough to assume that if they took the time to let us choose those Backstory options to start with it's because they worked on them in the actual game to be relevant, too.

Ultimately though, it's honestly not clear, however, if it will be literally possible to * do anything *. Or rather, to do anything WHEN possible, whenever given the ability to "do anything". It doesn't seem to be playable in the style of Grand Theft Auto either at least not from the relatively scripted gameplay reveal. That reveal had to be controlled to be presentable, it's obvious. Now, I DO expect 'freedom' but maybe not as much as some of us would think we "should" have. I mean let's just take that very busy street / boulevard intersection scene near the beginning of the video (after they finish with the first mission). Would it be possible to just take out your gun right there on the spot and start mass murdering GTA-style in plain day light? I highly, very highly doubt it. Even if it IS possible, then I have the feeling that something along the lines of GTA "stars" system or maybe a 'sticky' police force will spawn nearby and relentlessly chase you while being 50+ levels above yours (even beyond level cap to ensure "security" in the City).

You know, when it comes to suspension of disbelief... somehow not everyone is murdering each others on the streets and Cyberpunk is portrayed as being a very harsh and merciless world. Yet, there seems to be a relative bare minimum form of 'order' in the flow of things, and people going around without dying every five seconds. That's obviously going to be there for proper story-telling and quests progression (just like monsters couldn't just walk freely in towns in Bethesda games and just kill quest-giving NPCs and break the game for you, things like that are inevitable in story-drive games). So the reason why I bring all this up in relation to how the game plays is because I ultimately just cannot tell how CUSTOM we'll be able to play and 'create' our character. Will my "V" be able to essentially become the new big bad of Night City that everyone fears? Or will I be able to just be a lone wolf all the way through? Or will I be able to take down ALL the 'bandit' groups and just play "I AM JUSTICE!!" and report them all to police (if even that is possible to begin with, or even if there IS an actual police force that isn't too corrupted to do its job without the obvious fear of dying while trying to do it).

So the gist is that I do think that there's going to be 'paths' for our character to be like, and play like (and yes, based on Backstory choices). But I also think that CDPR had a general 'vision' for V and we might sort of have to play a certain way within the otherwise freedoms we'll have. Not sure if I'll be able to kill all NPCs Oblivion-style and get away with it, really.
 
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zinfamous

No Lifer
Jul 12, 2006
111,131
30,082
146
I find it odd that this person asked them if it would be Epic exclusive. I mean...I don't follow the industry details at all--only learned ~last week or whatever what Epic was when that Metro stuff came out--but even I know that CDPR has their own platform, which they have used since at least Witcher 2....and with such a massive franchise as Witcher and the anticipation of this game, how would this person not know that and realize what a stupid question that is?
 
Reactions: Artorias

sze5003

Lifer
Aug 18, 2012
14,241
638
126
Awesome! As interested as I am in this game, I don't think even it could convince me to add another storefront to the growing list. I use Steam, Twitch, and GOG, and have no interest in anything else.
Same. I hate having like 3-4 clients installed for like what seems 1 game each that I play a few times then they just stay and take up space. I always uninstall the ones that I only have 1 game bought on there.
 
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