Cyberpunk 2077

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sze5003

Lifer
Aug 18, 2012
14,241
638
126
There's already a hotfix patch that addresses a lot of stuff related to missions and quests, etc.

Just nothing on performance optimization yet.

 

MrSquished

Lifer
Jan 14, 2013
23,040
21,166
136
Yeah I’m thinking I’m becoming too generalized as well already .. pretty much level 6 all around. I want to be able to do all the things that the game has to offer but am going to end up underpowered. Like you I’ve died plenty but am slowly learning it and dying a bit less. The cyberpsycho side fights are good for learning combat a bit better and figuring out how to kill things without running out of ammo.

I'm kinda focusing on Reflexes and Body to do well in shootouts, then Intelligence so I can up my hacking skills. I'm at level 8 but my Reflexes are 9 and Body at 7. I mostly play FPS so that's how I like to play. I've only done a few missions post-prologue so we'll see. I haven't played an open world RPG really, unless you count the Division, which had multiplayer FPS elements to it as well.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
DLSS mostly looks really good, but there are weird issues once in awhile. You know how you'll get texture pop where it doesn't load in the high res one at first? I'll get that with DLSS where one section is noticeably lower detail and then I'll move a few pixels and it'll pop in. Its not enough to be distracting or anything, but I do see it.
 

bbhaag

Diamond Member
Jul 2, 2011
6,885
2,251
146
- The hype train hyperbeast that is CP77 was only going to let people down. After a couple patches, maybe some expansion content, CP77 will likely be a solid good or even great game.

As of right now, the first people playing it have nothing else to compare it to than what they thought it was going to be, and their imaginations were limitless while CDPR's time and money definitely weren't.
This is obviously anecdotal but my son is having a pretty good time playing since he dl'ed it. He's a pc gamer but CP77 wasn't really on his radar. Yeah sure he had heard of it who hasn't but he wasn't really following it that closely so his expectations were pretty much at 0. He told me he knew it was set in the future and there are cyber enhancements but he didn't know much beyond that. Hell this isn't even really his type of game he's more into RTSs and RPGs like Fallout.

Anyway, I guess my point is I agree with you and that a lot of the people bad mouthing it or not happy with it most likely had their expectations set way to high. Like I said this is pretty anecdotal but it 's just my take on it after seeing him play the game without a lot of knowledge about it but still having a good time.
 

kurosaki

Senior member
Feb 7, 2019
258
250
86
You said: side by side after quoting the video I linked showing side by side, so I thought you were referring to that.

Live action video is actually the MOST important presentation, because this is about game play, which is live action, and it's also where temporal artifacts like image breakup, dot crawl, shimmering, and flashing show up.

These are ALL much more distracting, irritating, and immersion breaking, than a tiny bit of blurriness that might show up in the odd corner case.

The video show a vastly superior presentation for DLSS in actual motion of gameplay. But don't look, as it runs counter to your preconceived notions.
Yes, if you discard the image quality aspect completely and play like a person that flickers the mouse movement in 10Hz, like a horny teen, then I completely buy your argument that image quality does not mean anything. If DLSS looks good does not show too many faults as long as you constantly move around like a rabid dog, then I guess. As said before, to each and his own. If you look at what it does in pictures, you clearly see Gaussian blur occurring every where, plus that the texturing is still contrast sharpened low res. That a youtuber found out that he thinks it looks better, nah. Don't buy the marketing hype and continue to spread it, it does not bode for a brighter future!
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,333
5,449
136
Let me make it real simple for you and hopefully you can comprehend this or maybe find somebody in your house to help you. When looking directly at an object say in the garage area that has aliasing with dlss on quality that aliasing is nearly eliminated when going back to native resolution. Or let's flip it the other way around when looking at an area or an edge of an object that has little to no aliasing at native resolution switching to dlss even in quality mode produces more aliasing. You don't even have to move out of the same damn spot you're in to see that just change those settings and keep looking at the same image and anyone with halfway normal vision can see the damn aliasing . So I don't give a rat's behind if all you want to do is believe in him I'm telling you exactly what I saw because I noticed it very easily when starting the game and wanted to test it out because again usually dlss cleans up the aliasing where it actually does the opposite in this game. And in that brain of yours why in the hell would I have an unsubstantiated rant about this if it wasn't something that I clearly saw? Really what would be the point of that? Geez use your goddamn brain.

And as I already said I'll post a little video when I get home or maybe show some screenshots if that works. But of course based on your other idiotic replies I assume you won't believe that since I'm not some well-known YouTuber.

Why would I believe anyone who's only evidence is insulting people who disagree with him?

Especially, when as I mentioned before, a reputable YT channel posted clear video evidence that directly contradicts you.

I don't know who you are trying to fool here, but you certainly aren't convincing me with this behavior. Others can decide for themselves whether your insults are more convincing, than actual video evidence here at 7:30, side by side video, showing Native vs DLSS Quality mode. I clearly see a mess of aliasing artifacts on the Left side (Native) while the Right side has very good Anti-Aliasing effect, that eliminates these artifacts(view video at full screen at full resolution):


A reasonable person would counter this with his own counter-evidence, not insults.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,333
5,449
136
Yes, if you discard the image quality aspect completely and play like a person that flickers the mouse movement in 10Hz, like a horny teen, then I completely buy your argument that image quality does not mean anything. If DLSS looks good does not show too many faults as long as you constantly move around like a rabid dog, then I guess. As said before, to each and his own. If you look at what it does in pictures, you clearly see Gaussian blur occurring every where, plus that the texturing is still contrast sharpened low res. That a youtuber found out that he thinks it looks better, nah. Don't buy the marketing hype and continue to spread it, it does not bode for a brighter future!

See the video linked above. Nothing to do with flicking the mouse around. It's just walking in a straight line down the street in the post above, with split screen.

Native is full of flickering Aliasing artifacts, which are immersion breaking. DLSS quality is clean and stable. It's DLSS that has the superior image quality.
 
Reactions: kurosaki

kurosaki

Senior member
Feb 7, 2019
258
250
86
See the video linked above. Nothing to do with flicking the mouse around. It's just walking in a straight line down the street in the post above, with split screen.

Native is full of flickering Aliasing artifacts, which are immersion breaking. DLSS quality is clean and stable. It's DLSS that has the superior image quality.
Haha, if you say so.

For anyone that's interested in some more truthful comments regarding the subject. There are threads around the internet, like this Swedish guy dissecting the Digital Foundry commercial regarding DLSS2.0, saviour of all: https://www.sweclockers.com/forum/post/18740032

Or if we zoom in on DF's behaviour in the video in general,
While they are commenting on the greatness of the DLSS, the haloing and artifacts hail. The only thing I can think of to compare is a meme dog sitting in a burning kitchen, telling himself its fine.

Do you know why we are a couple of few, fighting for not reaching a new bottom low? And why we care so much? Because the games really mean something to us, and we care about them looking good, rather than justifying our latest installment in our computers that costed way to much for way to little performance. We don't want to lower the image standard as we know it, while having to pay for it more as a feature. This is pure marketing strategies, and it annoys the crap out of me that so many just buys right into it. Hook, line and sinker.

"

Hardware Unboxed
19 hours ago
Nvidia have officially decided to ban us from receiving GeForce Founders Edition GPU review samples . Their reasoning is that we are focusing on rasterization instead of ray tracing. They have said they will revisit this "should your editorial direction change". More to come

"
 
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Ricky T

Member
Oct 31, 2020
48
22
41
Why would I believe anyone who's only evidence is insulting people who disagree with him?

Especially, when as I mentioned before, a reputable YT channel posted clear video evidence that directly contradicts you.

I don't know who you are trying to fool here, but you certainly aren't convincing me with this behavior. Others can decide for themselves whether your insults are more convincing, than actual video evidence here at 7:30, side by side video, showing Native vs DLSS Quality mode. I clearly see a mess of aliasing artifacts on the Left side (Native) while the Right side has very good Anti-Aliasing effect, that eliminates these artifacts(view video at full screen at full resolution):


A reasonable person would counter this with his own counter-evidence, not insults.
Please think about just how stupid what you're saying is. When I posted in this thread all I did was post my findings. Those are factual and there's absolutely no debating that with dlss there's more aliasing in this game where I was testing it. Instead you want to link to other reviewers that may not have noticed what I was seeing and then argue with me. Please explain to me just what in the hell my motive would be for saying that there was more aliasing if there actually wasn't? I only am adamant about bringing it up because this does not happen in the other games that have dlss 2.0 as they actually improve the aliasing. So apparently though you're just as dumb as you are blind but I will again gladly post a video tonight to see what kind of ridiculous reply you'll have then .

Strike-through of insult by me. I already warned you to not insult other users,
but here we are again. If a second warning doesn't get your attention, we can
look at something more memorable if it happens a 3rd time in the same thread.

AT Mod Usandthem
 
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Heartbreaker

Diamond Member
Apr 3, 2006
4,333
5,449
136
Those are factual and there's absolutely no debating that with dlss there's more aliasing in this game where I was testing it. Instead you want to link to other reviewers that may not have noticed what I was seeing and then argue with me.

Did you actually view the video at the time stamp indicated?

The video itself is ample evidence that there is obviously room for debate.

I'll be gladly to look at your evidence if/when you post some.

Right now I have evidence that DLSS drastically improves Aliasing artifacts, vs your angry hearsay that make it worse.

It should be obvious why I give more weight to the former, rather than the latter.
 

WhiteNoise

Golden Member
Jun 22, 2016
1,075
185
106
DLSS is useful I suppose but I much prefer the sharper visuals of running native. It kinda sucks that while playing without DLSS, that there are issues with things flickering and such as the game tries to decide what to display.

DLSS seems to me to be a band-aide. Some will be forced to use it though just to get an acceptable frame rate but that doesn't mean we should praise it.
 
Reactions: kurosaki

kurosaki

Senior member
Feb 7, 2019
258
250
86
Did you actually view the video at the time stamp indicated?

The video itself is ample evidence that there is obviously room for debate.

I'll be gladly to look at your evidence if/when you post some.

Right now I have evidence that DLSS drastically improves Aliasing artifacts, vs your angry hearsay that make it worse.

It should be obvious why I give more weight to the former, rather than the latter.
No, you are just blatantly ignoring other evidence while sticking to the hope what DLSS represents to you. It's sad and the opposite of factfulness.
 
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zinfamous

No Lifer
Jul 12, 2006
111,131
30,082
146
This is obviously anecdotal but my son is having a pretty good time playing since he dl'ed it. He's a pc gamer but CP77 wasn't really on his radar. Yeah sure he had heard of it who hasn't but he wasn't really following it that closely so his expectations were pretty much at 0. He told me he knew it was set in the future and there are cyber enhancements but he didn't know much beyond that. Hell this isn't even really his type of game he's more into RTSs and RPGs like Fallout.

Anyway, I guess my point is I agree with you and that a lot of the people bad mouthing it or not happy with it most likely had their expectations set way to high. Like I said this is pretty anecdotal but it 's just my take on it after seeing him play the game without a lot of knowledge about it but still having a good time.

I'd say Fallout is really in the wheelhouse of this game (or do you mean, as I misread...the original RTS versions of Fallout? heh, yes, very different). But this is sorta comparable to the modern Fallout RPGs, far less open, though.

But I'd say your story will hold true when things shake out. A lot of people hyping it up wanting it to be "the best" of a certain "thing" that they wanted it to be. Not sure there was a clear explanation of what it was supposed to be, at any time before release, really (meaning: I'm not sure anyone expected the very long, drawn out title and story sequences...which I don't consider a fault of this game. I think it's quite glorious, and I didn't expect that).

Anyway, I think Everyone anticipating this game and not anticipating this game, are getting an experience they didn't quite expect in certain ways, based on their preconceptions.

I think that's a pretty good thing.
 
Reactions: rivethead

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Out of curiosity, have anyone tried ReShare with the game yet?

I've tried it earlier today and started with some Sharpening (qUNIT_sharp.fx to be exact, because I don't like every sharp shaders out there), not too much though; just enough to make some texture details pop a bit more. I also like the Clarity effect in this game, but again not too much of it, I've set the slider at 2, and the range of the effect at 2 as well. I'll try a few more effects but so far I'd say with a little bit of sharpening makes things noticeably crisper.
 

kurosaki

Senior member
Feb 7, 2019
258
250
86
Please think about just how stupid what you're saying is. When I posted in this thread all I did was post my findings. Those are factual and there's absolutely no debating that with dlss there's more aliasing in this game where I was testing it. Instead you want to link to other reviewers that may not have noticed what I was seeing and then argue with me. Please explain to me just what in the hell my motive would be for saying that there was more aliasing if there actually wasn't? I only am adamant about bringing it up because this does not happen in the other games that have dlss 2.0 as they actually improve the aliasing. So apparently though you're just as dumb as you are blind but I will again gladly post a video tonight to see what kind of ridiculous reply you'll have then .

Strike-through of insult by me. I already warned you to not insult other users,
but here we are again. If a second warning doesn't get your attention, we can
look at something more memorable if it happens a 3rd time in the same thread.


AT Mod Usandthem
Friendly reminder. You can not speak to people openly here at AT, like as you would in real life. You'll get banned. You have to weigh your words carefully and watch out for others blowing the gaff. Just speak as they did in the midst 17th century and you'll be fine. Don't stick out with to many of the naughty words like satan or REDACTED, or REDACTED or REDACTED or sometimes even milk, or REDACTED. Those words will or may get you banned. I'm afraid. Not easy to know, coming from a modern society, so just a reminder and a heads up!


If a poster follows the forum posting guidelines, they don't have to be "afraid".

Additionally, if you have an issue with moderation, you create a thread in moderator discussions.
You don't do it here.

AT Mod Usandthem
 
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zinfamous

No Lifer
Jul 12, 2006
111,131
30,082
146
I'm kinda focusing on Reflexes and Body to do well in shootouts, then Intelligence so I can up my hacking skills. I'm at level 8 but my Reflexes are 9 and Body at 7. I mostly play FPS so that's how I like to play. I've only done a few missions post-prologue so we'll see. I haven't played an open world RPG really, unless you count the Division, which had multiplayer FPS elements to it as well.

I just realized a good description of why my current build sucks, because of how I am currently tricking out far-too-few available skills points to emulate how I want end game to be for me:

I want to get into fights with stealth, after disabling/cc the sentinels in a mob with some cyber trickery, but I currently don't have enough cyber abilities/RAM/working buttons to do that quite effectively; and I want to finish the fights up with stabby or pistols (if full stealth fails, in some situations)...but my pistol skill isn't that great to finish up, because I'm dividing points among crit/cyber/pistols/stealth....so everything ends up in a failure to cc anyway, because I have not enough skills, so triggers big pistol/AR fight, for which I am way too underskilled to do efficiently, because of trying to also build for the first part of the fight, lol.

so basically, I should probably refocus on pistols and sneak for a bit, until I'm comfortable with quick mop-up of pistols and maybe mele, and then start going into the cyber/hack whatever to vary up those fights when I start having "Free" skillpoints. I wonder what point that is in this game, when you feel that you finally have "free" skill points to start having fun, after growing some survival confidence, haha.

to that end, I haven't investigated how to/potential for resetting your skills and attributes--I assume that is a cyberskinner service, whatever they're called?
 

zinfamous

No Lifer
Jul 12, 2006
111,131
30,082
146
Out of curiosity, have anyone tried ReShare with the game yet?

I've tried it earlier today and started with some Sharpening (qUNIT_sharp.fx to be exact, because I don't like every sharp shaders out there), not too much though; just enough to make some texture details pop a bit more. I also like the Clarity effect in this game, but again not too much of it, I've set the slider at 2, and the range of the effect at 2 as well. I'll try a few more effects but so far I'd say with a little bit of sharpening makes things noticeably crisper.

NooOOoO!

film grain is life! film grain is love!

A hex on sharpening! A HEX!

This games needs grain. Srsly: best use of grain since, Jamestown, maybe?
 

cytg111

Lifer
Mar 17, 2008
23,984
13,508
136
Damn this thread took a toxic turn, is this PN? .
Anyway getting into it now. I like that its story driven. Visuals are superb, 1080ti 1080p ftw.
I get the feeling its gonna be “open world” in a mass effect kinda way, not at all like witcher.
I would have liked to see “lean” mechanics like in pubg..
 
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zinfamous

No Lifer
Jul 12, 2006
111,131
30,082
146
Damn this thread took a toxic turn, is this PN? .
Anyway getting into it now. I like that its story driven. Visuals are superb, 1080ti 1080p ftw.
I get the feeling its gonna be “open world” in a mass effect kinda way, not at all like witcher.
I would have liked to see “lean” mechanics like in pubg..

there is a lean....I'm not sure how it works, but it's kinda auto based on aim. I don't know how pubg works, and I wouldn't call this a mechanic (like, direct button actions), but your character will lean when in cover, under aim hold, if you creep properly. I haven't spent long enough time alive to figure out how it works, though, lol.

though I did figure out survival increased tremendously when I held aim, under corner cover, when facing a target, and a slight pivot off would snap into a lean with a sorta auto-aim targeting (I am on KB/M, still). plus, there is a ricochet mechanic in the game but I have yet to see it in action or understand how to get my guns to do it, when they say that they can. ...there is also blasting through cover as you get further along, so brute forcing will become a viable option, I think.

(The first sequence of Keanu Reeves, after my 7 or so hours of piddly underskilled handgunnery, were quite eye-opening for what you can eventually start doing with handguns...at some point. So, I know it will get far, far more effective.)
 
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Reactions: cytg111

CakeMonster

Golden Member
Nov 22, 2012
1,495
658
136
Each to their own I guess. I love film grain, it adds a certain mood/atmosphere, same with chromatic aberration (although it is a bit too heavy in this game, I wish there was a slider). Sharpening however, is something I can't tolerate in any amount.
 
Reactions: zinfamous

zinfamous

No Lifer
Jul 12, 2006
111,131
30,082
146
Each to their own I guess. I love film grain, it adds a certain mood/atmosphere, same with chromatic aberration (although it is a bit too heavy in this game, I wish there was a slider). Sharpening however, is something I can't tolerate in any amount.

oh yeah, a grain slider would be good. Honestly, the world of displays is so varied out there, it's really hard to say how this game "looks best," or other games like it, because it many ways what looks good on your system simply won't look the same elsewhere.

the overall visual and color style (and I mean camera and FOV as well), though more saturated here, reminds me a lot of Dishonored 2.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,333
5,449
136
oh yeah, a grain slider would be good. Honestly, the world of displays is so varied out there, it's really hard to say how this game "looks best," or other games like it, because it many ways what looks good on your system simply won't look the same elsewhere.

the overall visual and color style (and I mean camera and FOV as well), though more saturated here, reminds me a lot of Dishonored 2.

I like grain maintained on movies, not sure how I feel about it in games, as I don't have any games with it.

I even experimented with adding grain to some lower quality video with VLC, the only issue was that VLC sets the grain based on the size of the source, when it would be great if it was based on the output size. So to low res files it add big chunky grain, when what you want is a nice fine grain.
 

zinfamous

No Lifer
Jul 12, 2006
111,131
30,082
146
Oh man, the actual story with Delamain, when it starts, and its motives and purpose....that's good shit. There is much cleverness to the world here, and the ideas behind it.


EDIT:
The Jazz station (91.9, Royal Blue) has some classic Coltrane tracks. Holy crap...this thing floats from "rainy blues" (Bladerunner soundtrack, if you don't know), to heroine bop/cool (Coltrane and Monk, et al...oh look, here's some Wooten, haha. there's the technofunk).


Drive around the city on the blues station for about 5-15 minutes, night or day. ...it is chill and moody, lol.
this game is brilliant.
 
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