Cyberpunk 2077

Page 25 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Well, you should be happy at least that the game isn’t so bad they pull it from the store and issue refunds for buyers like on PlayStation.

 
Reactions: GodisanAtheist

sandorski

No Lifer
Oct 10, 1999
70,128
5,657
126
I haven't had an issue with it for a couple of days now. But when it did crop out the edges, it was quite annoying. reloading a save always worked. restarting by checkpoint always seemed to break it for me.

by the way, I haven't yet played a game that really supports UW--meaning, cutscenes menus, just all the way through, no hex editing. Only game that I've gotten it to look good and proper, was AC Odyssey, but yes, that required--and I assume still requires--Hex edit to make it work during cut scenes. I got so sick of having to re-fix the .exe file every time they patched the game. I mean...it's just barely a line of code or whatever. Why can't they put this crap in games from the beginning?

I don't mind Cutscenes being a different resolution, been playing Horizon Zero Dawn and all the Cutscenes are 1080p with a blurred Background on the sides. It's barely noticable, but missing HUD parts is too annoying to ignore. Thanks for the extra info.
 

Artorias

Platinum Member
Feb 8, 2014
2,134
1,411
136
Well, you should be happy at least that the game isn’t so bad they pull it from the store and issue refunds for buyers like on PlayStation.


Wow. Is this the first time ever that an AAA game is pulled from the store?

That's a serious financial blow and could be quite catastrophic.

To be honest this is very harsh, why wasn't Fallout 76 pulled, that had similar levels of technical issues.

Sony sure are trying to save face as well, they were all to happy to get their cut from initial sales, instead of just not certifying the game. How much you want to bet they are going to pocket their store fee.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Wow. Is this the first time ever that an AAA game is pulled from the store?

That's a serious financial blow and could be quite catastrophic.

To be honest this is very harsh, why wasn't Fallout 76 pulled, that had similar levels of technical issues.
Apparently it barely runs on base ps4, so something like 27fps and drops other than looking bad.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Wow. Is this the first time ever that an AAA game is pulled from the store?

That's a serious financial blow and could be quite catastrophic.

To be honest this is very harsh, why wasn't Fallout 76 pulled, that had similar levels of technical issues.

Sony sure are trying to save face as well, they were all to happy to get their cut from initial sales, instead of just not certifying the game. How much you want to bet they are going to pocket their store fee.

Well it’s not the bugs so much as the performance that drops down to 15fps or so and textures that don’t load at times.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
Senior leadership at CDPR.


that's funny, but I think they'll be fine.

the game obviously has issues on specific platforms which is just, well, I don't think their goal was to release them there, but if you're going to commit to it, you need to do it sort of thing, but otherwise, it's a buggy release of what is really...just a fricking awesome game.

How many CDPR games has there been a majority consensus that the combat is great? anyone? 0?
How many CDPR games has there been a majority consensus that the plotting/pacing/story development and characters are great? all of them?
How many CDPR games has there been a majority consensus that they release a buggy, "disappointing mess," that eventually/ in spite of/whatever ends up being perfectly fine and fantastic? (I think disappointing mess is debatable from game to game)
How many CDPR games have there been a majority listing of top 10 games--and not just popular AAA tomfoolery--from their years of release?


Now, the thing that would concern me is if they do an entire overhaul of the skill system or some junk like that...which has to be way past beta now. I don't see that happening without major mid-cycle update. Meaning, I don't want to spend the points to figure things out again, especially if so much changes that you aren't left with the options to test out builds without any penalty.

...In the end, this is just a solid, gorgeous game. It's also a mess. But it's glorious.

anyway, really bad, almost terrifying bug that I just learned how to fix: If you end up on a soft lock on a mission--basically you finish a primary objective, but it won't let you "pass" that objective, no matter how far along you are (these can be very long missions)--you'll notice the check box in your hud doesn't update/remains locked on previous objective, map still pings that objective, and so you can't find your way to the next objective, because it's across the map, which won't update...

Go into your main menu (the consoly crap thing with left to right scroll (I just tap I to bring it up), go to Journal on the far right, and click on it to bring up the mission log, and your active quest. Here, you can actually select the objectives that you want to focus the mission on. So, with the old finished objective refusing to update, just force select the next one from within the main menu, to update your map (if you don't yet know where to find people), and continue on with the mission.

The later objectives have completed fine, but you do need to complete the whole thing to eliminate the stubborn locked one...so you may need to do this several times within a mission...

You get completion reward in the end, so I don't think it's a biggie.
 
Reactions: repoman0

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
that's funny, but I think they'll be fine.

the game obviously has issues on specific platforms which is just, well, I don't think their goal was to release them there, but if you're going to commit to it, you need to do it sort of thing, but otherwise, it's a buggy release of what is really...just a fricking awesome game.

How many CDPR games has there been a majority consensus that the combat is great? anyone? 0?
How many CDPR games has there been a majority consensus that the plotting/pacing/story development and characters are great? all of them?
How many CDPR games has there been a majority consensus that they release a buggy, "disappointing mess," that eventually/ in spite of/whatever ends up being perfectly fine and fantastic? (I think disappointing mess is debatable from game to game)
How many CDPR games have there been a majority listing of top 10 games--and not just popular AAA tomfoolery--from their years of release?


Now, the thing that would concern me is if they do an entire overhaul of the skill system or some junk like that...which has to be way past beta now. I don't see that happening without major mid-cycle update. Meaning, I don't want to spend the points to figure things out again, especially if so much changes that you aren't left with the options to test out builds without any penalty.

...In the end, this is just a solid, gorgeous game. It's also a mess. But it's glorious.

anyway, really bad, almost terrifying bug that I just learned how to fix: If you end up on a soft lock on a mission--basically you finish a primary objective, but it won't let you "pass" that objective, no matter how far along you are (these can be very long missions)--you'll notice the check box in your hud doesn't update/remains locked on previous objective, map still pings that objective, and so you can't find your way to the next objective, because it's across the map, which won't update...

Go into your main menu (the consoly crap thing with left to right scroll (I just tap I to bring it up), go to Journal on the far right, and click on it to bring up the mission log, and your active quest. Here, you can actually select the objectives that you want to focus the mission on. So, with the old finished objective refusing to update, just force select the next one from within the main menu, to update your map (if you don't yet know where to find people), and continue on with the mission.

The later objectives have completed fine, but you do need to complete the whole thing to eliminate the stubborn locked one...so you may need to do this several times within a mission...

You get completion reward in the end, so I don't think it's a biggie.


They announced it as a PS4 and Xbox one title years ago. It was never mentioned or announced to be anything different.

I don’t see too many people calling it awesome either. I think you’re the only one I’ve actually seen call it that. I know people who refunded it for the bad AI and boring storyline. I haven’t played it, may never play it who knows so I don’t know first hand. I just know that while critics generally have it favorable reviews most of the gamer reviews and general chatter has been quite negative and doesn’t at all reflect the 90+ scores that so called journalists gave it.
 
Last edited:

Stg-Flame

Diamond Member
Mar 10, 2007
3,546
499
126
They announced it as a PS4 and Xbox one title years ago. It was never mentioned or announced to be anything different.

I don’t see too many people calling it awesome either. I think you’re the only one I’ve actually seen call it that. I know people who refunded it for the bad AI and boring storyline. I haven’t played it, may never play it who knows so I don’t know first hand.
I always thought it was intended for next gen, but I guess I was wrong. Also, I believe hype is the main reason for Cyberpunk's massive amount of refunds. They went all-out with hype and everyone just assumed since TW3 was phenomenal, that a brand new IP would be on-par. I still haven't watched any reviews, trailers, or anything about the game, so whatever it is, I'm sure I'll be happy with it. I'm sure if I would have followed the game as closely as some people, I'd be disappointed too, especially considering I still refuse to support Chucklefish for what they ended up doing to Starbound (mainly referencing the massive amount of cut content and the beta build they threw out with a 1.0 tag on it).
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I always thought it was intended for next gen, but I guess I was wrong. Also, I believe hype is the main reason for Cyberpunk's massive amount of refunds. They went all-out with hype and everyone just assumed since TW3 was phenomenal, that a brand new IP would be on-par. I still haven't watched any reviews, trailers, or anything about the game, so whatever it is, I'm sure I'll be happy with it. I'm sure if I would have followed the game as closely as some people, I'd be disappointed too, especially considering I still refuse to support Chucklefish for what they ended up doing to Starbound (mainly referencing the massive amount of cut content and the beta build they threw out with a 1.0 tag on it).

You aren’t wrong but yeah, years ago they said it was for PS4 etc as well as PC. Way before ps5 and series x and rtx3080. If I were to guess I’d say they never had a good foundation in the actual engine and kept adding more and more graphics assets until the point they had to release something.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
They announced it as a PS4 and Xbox one title years ago. It was never mentioned or announced to be anything different.

I don’t see too many people calling it awesome either. I think you’re the only one I’ve actually seen call it that. I know people who refunded it for the bad AI and boring storyline. I haven’t played it, may never play it who knows so I don’t know first hand. I just know that while critics generally have it favorable reviews most of the gamer reviews and general chatter has been quite negative and doesn’t at all reflect the 90+ scores that so called journalists gave it.

I think it's the anti-hype reaction from such people that are angry with it. The AI is definitely not great, but there is nothing wrong with the story, as far as I have gotten so far. Maybe if people also expected it to be the greatest story ever in the history of games, then I guess such people will be disappointed.

I think people, knowing how they react to games, basically all the time...just want to be angry. We don't have a history of what it's like to spend a year of development on a major game during a pandemic. We just don't. And no fans don't seem to care that this pandemic thing is actually happening outside of their own experience of it.
 
Reactions: repoman0

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
I decided to ask for a refund from GOG. Is anyone asking for refund?

lol this message i got from GOG and i am not surprised why:

Me too, just submitted mine to them this morning. Gameplay is thoroughly bland and uninteresting. Even if the story is good there's always Youtube for that.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
I don't find the gameplay bland if you take advantage of the quickhacks and technical abilities. Reminds me of dues ex. And I could never get into dues ex but I wanted to. It's not the best gameplay ever but it's pretty standard and like any other open world game. You either try and sneak or you go in blazing.

After so many years of games, everything has been done once already by now. What this game is missing is the interaction with the world around you, better AI, and the fighting could use polish too.

What it also suffers from is overhype to the point they had people expecting something out of this world. It's annoying that what they talked about in their pod cast and what they showed off didn't make it into the game.

I like the story and the side quests but it does need more content.

I still cant understand why development took like 8 years and ended up in this final state. I'm not even one of those people that was extremely hyped about it but just makes me question a lot of things.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
I don't find the gameplay bland if you take advantage of the quickhacks and technical abilities. Reminds me of dues ex. And I could never get into dues ex but I wanted to. It's not the best gameplay ever but it's pretty standard and like any other open world game. You either try and sneak or you go in blazing.

After so many years of games, everything has been done once already by now. What this game is missing is the interaction with the world around you, better AI, and the fighting could use polish too.

What it also suffers from is overhype to the point they had people expecting something out of this world. It's annoying that what they talked about in their pod cast and what they showed off didn't make it into the game.

I like the story and the side quests but it does need more content.

I still cant understand why development took like 8 years and ended up in this final state. I'm not even one of those people that was extremely hyped about it but just makes me question a lot of things.
Yeah it actually feels like a pretty standard shooter, maybe they had a Duke Nukem situation and they spent a little too much time on one project.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Thank you! See if i can find the time to play HR then!
I just finished Human Revolution about a month ago.....the second time after completing the game 8 years ago. Allow me to give you a recommendation: play it stealth. You basically can play this game all guns blazing or stealth. Stealth was much, much more challenging and enjoyable in my opinion. Either way, it's a great game.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
I don't find the gameplay bland if you take advantage of the quickhacks and technical abilities. Reminds me of dues ex. And I could never get into dues ex but I wanted to. It's not the best gameplay ever but it's pretty standard and like any other open world game. You either try and sneak or you go in blazing.

After so many years of games, everything has been done once already by now. What this game is missing is the interaction with the world around you, better AI, and the fighting could use polish too.

What it also suffers from is overhype to the point they had people expecting something out of this world. It's annoying that what they talked about in their pod cast and what they showed off didn't make it into the game.

I like the story and the side quests but it does need more content.

I still cant understand why development took like 8 years and ended up in this final state. I'm not even one of those people that was extremely hyped about it but just makes me question a lot of things.

I'm finding that the options for completing missions absolutely do open up the further you get, however, there isn't much inference as to if you are going into a mission where, while you may be able to handle mobs from a damagey, sneaky standpoint, a lot of the alternative tasks (hacking, breaking gates, breaking doors), can by way above your level. Basically: if you stick to a plan early on, stick with it and pump points into those specific attributes. ...it's also confusing that "gates" seem to require high technical ability to get past them, whereas doors are usually a body thing. This isn't just for opening up rooms with some junk, but it really cuts off your various paths (not anything new in games). At level 19, I'm finding the need for intelligence and tech, and even body to be at around 12 to access some areas, and that just isn't happening (I thought that keeping my damage up would be the way to go (I'm at about 11 and 12 for reflex and cool) and that I could still access the sneaky/hacking bits with moderate attribute points (6 and 7 for tech and intelligence, basically). I'm starting to become an actual threat to enemies, finally, lol, traiting into reflex and cool like that, but I have quickly become useless with the hacking and technical. If I could switch things now, I would basically trait out reflex and either intelligence or technical (probably intelligence). Cool is fantastic, but it's really more of a late game tree.

Once you start upgrading your cyberdeck and get better quickhacks, things really change with how you can accomplish missions.

The Deus Ex games...I tried the first one several times and just never could get into it (First attempt was maybe 2010 or 2012? I forget). I eventually finished HR (second attempt, after many years), and I liked it quite a bit...but I thought the combat was really...I dunno, empty? There was no real physics with the gunplay (Cyberpunk isn't much better in that department). I started MD earlier this year, and just quit about 15 hours into it...talk about a lifeless environment. I find both of those versions of DX to be very shiny "tidying-up simulators" ...the amount of time you spend moving boxes around the turdy apartments of what is basically cities-full of raging alcoholics is just not what I consider fun.

-----

To expand upon how I approach "issues" with a game release like this, and I apologize for the @Zenoth -type novel-in-post-form, but I promise you it is informative: consumers feeling they didn't get "What they were promised" from a final release of a product. ...I just, and not to sound flippant, I feel that such complaints are patently ridiculous. Perhaps I come from a different world where I have learned that, 1: marketing speak requires a personal translator such as to know that the words comping out of developers mouths don't mean much--they are often vague enough as to be interpreted by individual consumers as to what they assume things to be, and also, that these are aspirational claims by developers.

What do I mean by aspirational, and why is it actually fair to accept that? Well, it's because games, certainly modern games that have become massive, with expensive, long, development times, now like major film productions, pretty much exist along the same timeframe and development reality of what one wants to do, what one can do in the reality of the work that is required to get there, and what actually happens in the end (there are often multiple parties that stand between "final product" and actual "release product")

To film (bear with me here; I know I will lose most of you, but I promise it is quite analogous): from an original spec script, (let's go with the long, traditional model of submitting a spec script for sale, through many bidders, that might be bought up and passed around to a dozen studios, over a dozen years, before it becomes a project). By the time this can be greenlit, it is probably very different from the original script, and now in production, will be fiddled with and cut to a point that the eventual, final cut, will also look quite different from what was, now, the 12th draft of that script. During all this time, you've got the marketing team at work, cutting trailers from dailies and various versions of the production throughout, trade ads that are informing the industry "what this project is about" before anyone sees it. The general public probably, still, remains blithely ignorant of how these projects can go from point A to point Z at the end, where early promises are, in fact, completely non-existent in the actual product that exists, at point Z. Even the director rarely gets final cut privilege--The studio producers will get their grubby hands in and determine that the story that they financed must end in this way--this character must be thus...so oftentimes, the product that is made by the actual production team, is not the actual product. This is the sausage-making that consumers rarely complain about, because in all these decades of the industry, the products are only ever judged by what exists, in the end.

Literature, books, comics, whatever, all of this is exactly the same. editors, whom can often have far more influence over the final content than the actual author, generally determine the actual published product (famously, it is generally believed that the stories of Raymond Carver were probably 20-30% of Raymond Carver's work, and it was his editor, Gordon Lish, that is fundamentally responsible for "massaging" the generally unintelligible, grammatically repellent ramblings of the perpetually-soused Carver into publishable material).

That's an extreme case from literature, and here is an even more extreme case: Le Passion de Jean d'Arc, which is widely considered one of the greatest films ever made, and for very good reason. I'm sure that @DigDog knows where I am going with this...Here is a remarkable fact about this production, that really has nothing to with what is great about this film. The film that exists, that was originally released to the public, is not the actual film that the director, Carl Theodor Dryer directed, edited, and released for final cut. Not a single frame of it is. ....that's because the actual completed film, the only copy at the time, was destroyed in a fire that occurred in the studio where the final print was being held, shortly after it was completed. ...so, what did they do? Dreyer cobbled together another film, entirely from everything that he cut out--literally went to the cutting room floor to make an entire film--and then released that. This is the only version that anyone has ever seen, and yet it is fantastic. Imagine what the actual film was like? I wonder if, knowing this, crowds of fans (let's transfer this example to modern reality), were watching trailers in anticipation for a year, upwards of 3 years, waiting for this thing to be released. ....imagine their anger and disappointment! No, that never happens. Film, like with books, and quite honestly with Video games, really are only their final product.

This is how I grew up with video games, and I have never, in my mind, thought that "being misled by marketing!" is a thing that could possibly ever exist when a game is released. It just...isn't a thing that is possible to this day:


have you played that^ game? It's actually Pong but your paddle looks almost kind like a lightsaber...hinged like a pinball paddle, though, for some reason.



have you played Jaws for Nintendo? yikes...

Anyway, that's a small example--not perfect, of course, because I don't mean to imply that this is wholly representative. Meaning, there are also plenty of examples where NES, and even Atari Box art, actually includes the in-game visuals (Metroid, for example--a lot of the earliest releases). You also "Accept" that these depictions, especially the hand-drawn art that is used on many of them (think of the Dragon Warrior games), are, well, aspirational. Look cover art for Fantasy, Sci Fi, Pulp novels. We pretty much understood that we are going to have bring our own perceptions, experiences, imagination, into this thing to make the whole product work, as designed. We accepted it.

To all of this end, it is one reason that I pay little-to-no attention to any kind of pre-release content, especially for games with such extremely long development times. I don't care what devs say, because I know that they are using tradespeak: "Interactive, immersive, real-world environment with procedural, independent, AI that determines individual NPC daily lives!" ....that can actually mean both nothing and everything, depending on who hears that phrase, what their brain brings from their own personal experience to interpret their words, and what they actually want it to mean. My brain tends to just take that as..."OK, neat....basically like what every open world game promises: pretty cool to live in for a bit, but it ends up being as generic as every other game that does this...which, honestly, is more than fine."

Consumers need to learn to judge the actual product that exists, not what is (never actually) "promised" to them, because obviously these folks want their vision to be real, but it just doesn't always work out that way (otherwise, we end up with hilarious trainwrecks like Star Citizen--that's what happens when you take a dev for their word, that all the amazing things! will happen because of COURSE IT CAN! ...so you end up with no product ever being released, because your brain has decided that the dream of this thing is worth forking over hundreds of thousands of dollars in the hope that it can exist, while the cold hard truth of the real world is that compromises must be made if you are going to make an actual product. Seriously, let's say that if the "Wounded Cyberpunk Children" got what they wanted from this game, it would actually be in the exact same state of Star Citizen: eternally dreaming of an idea of an expansive, perfect, endlessly brilliant product that will never actually exist, because it simply can not exist. That is how I interpret this reaction right now. (that's my perspective; I'm not placing judgement on people that are honestly pissed about this, which is absolutely more than fair for anyone, and you should ask for refunds if you want to. My overall thesis here is that when you learn that what you are experiencing, now, as a disappointed consumer, is actually the result of being fished in by sales pitches that are, well, the exact same for everything that anyone is trying to sell you, then maybe you can develop a bit more realistic expectations? I dunno..)

Buy on release. Tell the devs what you think about the actual product that can exist, by purchasing what is purchasable, not what you hope it to be, years or months from now. (this is why day one purchase is actually quite a different thing from pre-purchases--the latter gives a message to the dev that, if they are going to pull in millions with a product that doesn't exist, then there is demonstrably less incentive to release something with more polish, or with all the functions that they discussed. Purchasing on marketspeak is a fault of the consumer in the end. The way to combat that, which you can do, is to simply stop pre-purchasing. Devs are going to keep pumping out the aspirational market speak if the distribution wing realizes that is driving consumer belief, and profit. It's a feedback loop, and really both parties are equally to blame. The only way to control it, however, is for the consumer to exercise their power.

....does this game have a lot of problems? Hell YES! It's why I am usually a 2nd year game purchase type of person. However, I will tend to buy a handful of games early on, fully aware that there will be "issues" from the beginning. I bought Skyrim maybe the 2nd week of release, Fallout4 day of, Witcher 3 day of. Were those horrible broken messes that pissed everyone off substantially? Yes, of course. Did consumers feel that, in all of those games, their grand promises were shattered and they felt ripped-off? Yes, absolutely. ....are those 3 games generally considered some of the best overall in modern times? Yes, they are extremely popular and generally quite loved....despite early bugs, despite "shattered promises."

For Cyberpunk, I absolutely agree that things like the living world are just kinda...meh. It initially looks vibrant and populated and complex but yeah, soon enough, you start to get the feeling that it is kind of a...I dunno "late beta" implementation where the world just generates massive blobs of NPCs walking around on the streets with no real purpose, just "to be there." There are also, however, a certain number of fixed NPCs, it seems, that are doing their own sort of activity that you might miss, because they aren't tagged as an event (like the assault, or NCPD activities) that I think reflect that initial "promise" of a "gritty, dangerous city where you could get shanked just for walking down the wrong alley." It seems to me that these parts of the fixed ambience are easily drowned out by the "blob of humanity" dumped onto the streets that makes up the bulk of the Night City living world...I think maybe if they tone down that population and actually fix the physics of those NPCs (can that be done?), it would go a long way to fix that "busy but actually lifeless streets" feeling that you get.

...driver AI. holy crap, this really is bad. drivers need to learn to generate and adjust their own routes so they don't just pile up endlessly behind any kind of vehicle on the road.
 
Last edited:
Reactions: repoman0

GodisanAtheist

Diamond Member
Nov 16, 2006
7,064
7,490
136
I think it's the anti-hype reaction from such people that are angry with it. The AI is definitely not great, but there is nothing wrong with the story, as far as I have gotten so far. Maybe if people also expected it to be the greatest story ever in the history of games, then I guess such people will be disappointed.

I think people, knowing how they react to games, basically all the time...just want to be angry. We don't have a history of what it's like to spend a year of development on a major game during a pandemic. We just don't. And no fans don't seem to care that this pandemic thing is actually happening outside of their own experience of it.

- People should go easier on Bethesda after this release. Open world games are all about *emergent gameplay experiences*, which is to say a large number of relatively simple systems interacting in novel ways to create the illusion of a complex system.

ex:
Randomly generated high speed chase between cops and robbers, random car accident ensues, random civilian with randomly generated combat mods gets aggro'd, civilian happens to he;[ wipe out whoever drew aggro (cops/robbers), random post combat dialogue between survivors and civilian "thanks for the help"/"They deserved it".

That series of simple scripts would feel like a whole self contained story happening in the background of the Cyberpunk world while the PC just walks by, and I think that's what was pitched by CDPR alongside a deep narrative experience.

The problem here is it looks like a lot of those simple systems just flat out are not working or have stand-ins (cop teleporters/braindead AI routines) and as a result the overall experience is badly depreciated because players can so obviously see the man behind the curtain. Luckily these issues shouldn't be inherently impossible to fix through extensive patching, but I'm sure CDPR staff want to A) take a vacation and B) start working on their next project and they're going to be able to do neither of those things now.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Its not like CDPR doesn't have a history of over promising on visuals and having to dial it way back. W3 had the same thing in early trailers. They just way over promised consoles. Show off stuff that will barely run on bleeding edge PC hardware and then ship the 'potato' version that will barely run at that. They really should have just released on PC this year and put it out on console in 6months or next Christmas. Heck they would be able to push ps5 and xbsx versions by then that don't suck. PC users are much more understanding of bleeding edge titles and beta software.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
I feel terrible for all the overworked employees who also crunched and it ended up not being enough.

They need to clean house at the management level. I cant imagine what the morale must be like. The developers are still great, but the piss poor management doomed them all.
This is how I feel too. I know what crunch is like and I've worked crazy hours before to put something in production because management business wants it even if there are no consumers. It sucks and I feel really bad for the developers.

Management needs to go completely from top all the way to the project managers too. They started off on the wrong foot and after all that time this is where it ended up because it was never scoped out properly with any sort of clear vision.

It's like no collaboration happened between teams and their intermediate PM's. Everyone just worked on their tasks, mashed them all together, and end result.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
7,121
5,998
136
I was interested in that title but now that you mentioned that issue, I'll probably play it on the ps5 if I ever get to it.

There is a fan made patch that makes NieR Automata work properly on PC. Amazing game BTW, one of the nine games I have ever played since I started gaming in the early 1980s that I'd rate a perfect 10/10. Should play great on PS5 too since the PS4 version targets 60 fps.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |