Cyberpunk 2077

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Feb 4, 2009
34,703
15,951
136
Yes it does. I am sure I have seen that more than 20 times on various forums for various subjects.

Much like the over-used Hitler video, it was funny this first time. Maybe tolerable for the first half dozen times, now it's just old and tedious.

This one is tired needs to be retired.
The Hitler Bunker video is still EPIC.


While this isn’t my type game, what’s with all the bad press about performance is it really that bad or are the console kids having a tantrum?
 
Feb 4, 2009
34,703
15,951
136
I liked this one. IDK why but it just made me chuckle. We all know how it's gonna end but I just laugh everytime I watch it.


First saw this as a sales experience vs internet new comer. Didn’t end well for the silicone valley guy....
I giggled too much about it and did some googling

good chance this was an unused scene from a dumb fight club type movie or something similar sort of forgot
 
Reactions: kurosaki

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
This one is tired needs to be retired.
The Hitler Bunker video is still EPIC.


While this isn’t my type game, what’s with all the bad press about performance is it really that bad or are the console kids having a tantrum?

The old generation console versions are...really really bad. I don't have any personal experience with them, just a couple of video clips and while I'm not sure which are real or just parodied, some of the obviously real ones are pretty bad. (like, in one of the linked videos, it's obvious that the GTA: Vice City map and overhead view was loaded into the clips as a joke, and was funny, but some of the images, I think, are actually real ~PS2-era city background images from Cyberpunk.)

The Ray Tracing still only "works" on nVIdia hardware (meaning, AMD GPUS in the new consoles and on PCs don't have the feature enabled in the game, yet), so it arrives on all consoles, with missing features as standard. It sounds very likely that this may remain locked-out for AMD until the end of next year, and certainly not within 6 months. Even so, it's hard to say how it will perform on AMD's first-gen take on ray tracing. At least, in a game designed for nVidia hardware.

I personally haven't experienced any game-breaking bugs (I don't think there really are that many of those, but there are a lot of obtrusive model-clipping (like, when you get stuck in some other character's model frame, for some reason), random menu opening/sticking in the middle of action (not really menu, but the scanner feature, which you can open at any time--it's hold-on only using tab, but it can stick in "on" state and go into slow-mo, frozen mode)...so, there are definitely things that have happened to cause me to re-load quick saves regularly.

I'm not defending these problems....I think I'm just very tolerant of a certain amount of garbage, haha. I also habitually save constantly--multiple quick-saves (and this games stacks up to 4 or 5 successive quick, saves, which is quite great, really, 3 autosaves, and then of course however many manual saves you make). I typically, in any game really but especially in new releases like this that you know will be problematic, I typically like to keep multiple manual saves, periodically up to date in a series of saves that aren't too far off in game time from each other, between major events. This is just habit, and, also being a classic save-scummer, I would just be saving and reloading all the time, anyway.

Now, that isn't something that I would consider tolerable if I were recommending this to someone, write it off in an honest review environment--that stuff is actually just bad from a consumer perspective. Also without having any experience with the SSDs in the new consoles, I wonder if the load times are so much vastly better that reloading doesn't bother them as much--that has been such a long-standing issue with consoles. So, when you consider this situation on the PS4XBONE, with load times in games from this last year approaching 2 minutes per save load ....yeah, you can't play this game. You'd literally spend more time on load screens than playing the actual content. So without actually having read specific issues about those versions, I assume that this is what kills it for them. It is literally unplayable for a pure quantitative sense. Imagine how frustrating that would be?

...and 2 weeks ago, you had the head of development telling the press "It plays surprisingly good [on the last gen consoles]" when asked about it. CDPR didn't ship any console versions to the limited reviewers that they released it to about a week ago.

and yeah....they allowed such a tiny review pool, about a week prior to release, and didn't even allow them to show footage of the games that were given to them for review, until after release day. At least to their credit, a lot of their video reviewers explained these conditions pretty clearly and, imo anyway, pretty convincingly made the viewers aware that what they played "was in a very bad shape," and did mention the massive day 1 patch.

But yeah, there is a lot about the release situation that's going to hurt CDPR, tremendously. apparently there is also some sort of "revolt" going on between the dev team and the head office. ...and you get the feeling that this is REALLY bad situation for these guys, because it is such a small studio. Something like this isn't going to hurt Bethesda (now MS--but even before...though, well, we did have FO76 and, not all that long after, MS purchase, lol) or Ubisoft. It seems to me there is a real likelihood within the next couple of weeks, however they handle this, that it could be the end of the studio within 2 years, probably....and in a situation like that, some very lackluster releases to fix, update, content (DLC) for CyberPunk.

I also saw in a review that this game actually hasn't been in active development since 2012. Apparently, the actual development period began in 2015, late 2015, after several years of what was basically "open discussion, theory-crafting," without really considering if it would be their next big project.


Anyway, despite all that...it's actually still a great game for this genre, lol. The combat isn't great once you sorta reach the end of its learning curve....but it's a lot better than what we've had in the Witcher Games--the guns are mostly OK but nothing really "uniquely fun." It's not an "impactful shooter" if that makes sense. swordplay is kinda meh--but I've always thought this about FP mele mechanics--I can't stand that.

The story, though, the characters and side quests are really quite excellent. The main quest branches (acts just like Witcher--you have the main story, that is alternatively told across a couple of branches at one time--think The Bloody Baron is just one branchline in the early main quest for Witcher), so far, aren't quite as compelling as in the Witcher, but the side quests--like you start unlocking when you meet major characters and just start learning about them--those are excellent. They are expansive, individually loooong, unique in task, mood, character, one to the next, and well, well, well worth most of your time. I think it changes the game A LOT because they are pretty easy to ignore and assume they are your standard fetch quest sort of thing, but they aren't. The "task" type quests--collect these items, assassinate this person, steal this thing, etc, are pretty good but also that same familiar type of "clutter content" that is expected in these games.

This game has mood. It is gorgeous in every design aesthetic that matters--visual, soundscape, soundtrack, scene-crafting. (assuming you can push it on your hardware! ....I'm quite happy with my Vega 64 @ 3440x1440, 47-50 FPS at mostly high, some medium and a few ultra, settings. The reflections are so good without RT on, that some of the early setting reviews made, and showed, a pretty good argument that the hit is so terrible for no significant visual gain that it's better to run without it for now)

So, there are some really superb things going on in this game, right now, but it just isn't consistent enough, and plenty of not-working garbage (mob dump of NPC blobs that are basically just clutter) that overshadows what this game is. The car stuff....seems pointless to me. I feel like they tossed this stuff in this year, because it's just random phone calls as your street cred levels up, that you can now "go buy this car, chief!" That's literally all it is, and they are there own quests. It's stupid.

and the phones calls. people are constantly calling your. whenever they want. You can't ignore them.
 
Reactions: Sam25

jpiniero

Lifer
Oct 1, 2010
14,835
5,452
136
Blood & Wine's release date was May 31, 2016. And other than the standalone Gwent game they haven't released much else. So you would have to think they have been 100% on Cyberpunk since then. 4+ years.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
Blood & Wine's release date was May 31, 2016. And other than the standalone Gwent game they haven't released much else. So you would have to think they have been 100% on Cyberpunk since then. 4+ years.

right, that's why they're actual development time for this game isn't nearly as long as people think it has been. They only have one team, and it was full-on finishing up the primary content for Witcher 3, before they really moved to this game.

People complain that this has been 7-8 years in the making, because of the one concept announcement that they mentioned and showed in 2012, but were really silent about it until much later.

Anyway, I think this review sums it all up, the state of it now, in the most honest way possible--by that I mean, I guess it's how I see this game right now, heh.

 
Reactions: Racan

Racan

Golden Member
Sep 22, 2012
1,124
2,019
136
Despite the bugs i'm enjoying this game a lot, it really delivers some incredible experiences. With some months of patches and a couple of DLCs on the level of Hearts of Stone and Blood and Wine this game will become one of the greatest.

The soundtrack helps to deliver those moments:
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Save files over 8MB might get permanently corrupted.

Apparently someone collected too many items in their inventory, the file size got too large and it wouldn’t load the save and CDPR had this to say.

"Unfortunately the save is damaged and can't be recovered," The statement reads. "Please use an older save file to continue playing and try to keep a lower amount of items and crafting materials. If you have used the item duplication glitch, please load a save file not affected by it. The save file size limit might be increased in one of the future patches, but the corrupted files will remain that way."

 
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Heartbreaker

Diamond Member
Apr 3, 2006
4,262
5,259
136
GN tests the hex edit SMT fix and 1.05 update. Verifies they do they same thing on low core count CPUs. They didn't test the hex edit on higher than 6 cores though, and noted that they had to run at 1080p Low settings on an RTX 3080, to see a benefit for 5600X. Any higher settings and they were GPU bound. As expected the largest benefit was on 4 core CPU (3300X).

The impact of this change was blown out of proportion.
 
Reactions: zinfamous

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Did anyone get the 1.05 patch on pc? There have been reports of fps dropping after this patch. I haven't been home to see if that's true.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
The management should be fired and fined for this debacle.


that's going to have to happen to some degree. I have no idea how they're run--I'm assuming that ever since they went public, whenever that was?--it must have been when the board was created, so not really actual CDPR creative founders in complete charge, right? So I'd hope that whatever shakedowns happen, at least (enough of) the primary creative staff remains mostly intact. If those folks get scissored-up like small devs used to in the day, you know it means the philosophical end of that studio, unless those folks band together and start making go-fund-me releases. So, yeah, that would suck.

A lot of the decisions seem very much time/market based and not product based (obviously, there has to be some attention placed on a quicker release, because they do need to bring in money. I have no idea what their costs are and as small as they are, probably still don't have as much room to extend development time as larger studios would). Hopefully it's mostly a board shakeup (the corp heads from outside of the studio--so yeah, only to be replaced with identical faceless corp heads, but that's better than the other situation) and they can at least spend a lot of effort on getting this thing ready again for consoles and restoring...maybe, some good will from customers. And maybe let the attention (and tension) die down a bit so they can just focus on fixing the game, and making sure they get the expected DLC or whatever, within 2 years, hopefully, haha.

oh wow, OK, so I actually just spent some time looking at their actual public history and what all this means right now. ....it's pretty crazy.

Current tracker, history

In a matter of 3 years, they've essentially doubled in value from ~IPO, then lost all of those gains in about 5 days. The 3 (+1) founders, with a share of 34% of CDPR combined, lost about 3 billion. and, this is really nuts:

By September 2017, it was the largest publicly traded video game company in Poland, worth about US$2.3 billion, and by May 2020, had reached a valuation of US$8.1 billion, making it the largest video game industry company in Europe ahead of Ubisoft.

I had no idea that, by May of this year, they were more valuable than Ubisoft. They are/were Bigger than Ubisoft. lol. So, it really is a valid question that everyone has been raising (sorry if I didn't get it--I did not know that fact above, lol...wonder how many people did?): what were they doing with all that money this year?

I can get if they were actually doing something honorable: shift work under pandemic, full pay for everyone at all times, even if they can't work (so, yeah, that is a good use of their money), and if it really is a pandemic issue....but I mean, I can't imagine that if 12-20 more contract workers could have meant ~4 months of straightforward debugging and content patching--like, actual AI work--see the video I posted above, which explains the street-level NPC problem: All the AI is is just "dump" routines of peds and drivers within whatever fixed area of the game map you inhabit. They sort of go about aimlessly in that space. It's...fine if you are constantly mobile, but once you spend a few moments just wandering around, it all goes haywire: drivers have no plan to move out of gridlock or obstacles. Once NPCs jam up, they just sit and wait for you to leave the zone so that they can despawn. It's insane, lol.

--man, if even half of that extra staff could have also worked on things like driving mechanics: all cars both understeer and oversteer! it's amazing. I couldn't explain clearly what was wrong about it at first, but that dude's video summed it up. the driving mechanics are just...non existent. I thought it was me just being lazy on the controls, lol.
 
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Reactions: Artorias and Igo69

Borealis7

Platinum Member
Oct 19, 2006
2,914
205
106
Valuation does not equal actual usable resources. it just means how much "faith" the stock market and investors have in the company that it can make money, and make money it did - CDPR earned back on day-1 all the money invested in the project.
CDPR earned this faith by virtue of previous releases, mainly Witcher 3, and as we can all see, past events do not predict future behavior and the investors have now lost faith in the compnay, making its' stock plummet. but that doesn't mean the company is "bad", it just means people are afraid for their money.
 

Leeea

Diamond Member
Apr 3, 2020
3,696
5,431
136
I am looking forward to this game,

3 years from now when game + DLCs are on sale for $15 and I finally have a computer that can run it. It will be spectacular once the bugs are gone and a dlc or two fills it out.
 

Achilles97

Senior member
May 10, 2000
401
14
81
I remember going to Fry's Electronics with some dorm buddies to pick up Daikatana on release day. I haven't been so disappointed in a game since then... At least this time I still have hope that it'll eventually be polished enough for me to enjoy it unlike Daikatana which became the second coming of Atari E.T.
 
Reactions: GodisanAtheist

Igo69

Senior member
Apr 26, 2015
720
103
106
I am looking forward to this game,

3 years from now when game + DLCs are on sale for $15 and I finally have a computer that can run it. It will be spectacular once the bugs are gone and a dlc or two fills it out.

With this debacle it will go on sale much sooner than 3 years.
 

Racan

Golden Member
Sep 22, 2012
1,124
2,019
136
Is it just me or does the game looks worse after patch 1.05, same settings.....
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Is it just me or does the game looks worse after patch 1.05, same settings.....
I loaded it up after 1.05 and I was just in my apartment. Looked the same to me. Check maybe make sure that your settings did not revert?
 

Racan

Golden Member
Sep 22, 2012
1,124
2,019
136
I loaded it up after 1.05 and I was just in my apartment. Looked the same to me. Check maybe make sure that your settings did not revert?

Tried resetting the settings but I'm noticing it in the badlands mostly in daytime its like the view distance and LOD, are worse than before, but I may just be imagining things.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Is it just me or does the game looks worse after patch 1.05, same settings.....

I feel like HDR isn't working as well with 1.05. I know they monkeyed with making the RTX reflections lighter or something.

I wouldn't be shocked if they were tweaking what various graphic settings represented behind the scenes in order to make people think that 'medium' or 'high' ran better on their system.
 

Racan

Golden Member
Sep 22, 2012
1,124
2,019
136
I feel like HDR isn't working as well with 1.05. I know they monkeyed with making the RTX reflections lighter or something.

I wouldn't be shocked if they were tweaking what various graphic settings represented behind the scenes in order to make people think that 'medium' or 'high' ran better on their system.

Yeah that's what I worry about, they are now desperate to "fix" the game for the baseline consoles PS4 and Xbox One and I don't think they can do that without downgrading the graphics. These changes could affect the PC version as well.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
7,062
7,487
136
Yeah that's what I worry about, they are now desperate to "fix" the game for the baseline consoles PS4 and Xbox One and I don't think they can do that without downgrading the graphics. These changes could affect the PC version as well.

- Then they get sued by PC gamers as the quality is downgraded for the sake of performance on consoles.

CDPR in a classic no-win situation here if they take this route.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
- Then they get sued by PC gamers as the quality is downgraded for the sake of performance on consoles.

CDPR in a classic no-win situation here if they take this route.
They are already getting sued by the investors. Who knows what will happen but without a downgrade on base consoles, not sure what can he done to help it run smooth.
 
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