Cyberpunk 2077

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sze5003

Lifer
Aug 18, 2012
14,241
638
126
Update is out:

There's someone with a 1070 on their forums said he's now getting up to 50fps after the patch. Lol im still getting the same 35 fps on my 1080ti. Don't think this did anything for performance but it did seem to adress lots of bugs.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
I never like film grain, and usually don't like CE, but the CE effect kind of fits the world in this game, so I've left it on. Grain and motion blur always get turned off in my games if I can.
 

Ricky T

Member
Oct 31, 2020
48
22
41
Did you actually view the video at the time stamp indicated?

The video itself is ample evidence that there is obviously room for debate.

I'll be gladly to look at your evidence if/when you post some.

Right now I have evidence that DLSS drastically improves Aliasing artifacts, vs your angry hearsay that make it worse.

It should be obvious why I give more weight to the former, rather than the latter.
Here you go and of course please go full screen when viewing. Just look at the area on the bottom of the red drawer right above where the check engine icon is on the screen. Unless you are blind you can clearly see there is more crawling at the first of the video with DLSS on even on quality and much less crawling when I change it to native. It looks worse in the actual game than it does in this blurry video. Again this is the exact opposite behavior of Death Stranding which has horrific aliasing at native res but cleans nearly all of it up with DLSS on.

 
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Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
The problem with determining performance in the game is the location the benchmark was taken from.

With the game's crazy crowd system, and its density depending on time of day and location, along with essentially how random the numbers and NPCs clothing and other gizmos on them can be when they're generated... it creates a lot of variations from one performance 'result' to another. My own "reference point" for my own benchmarks to check my performance is either staying inside my apartment, or going down at the first level of my Megabuilding facing the street intersection there just after going down the last stairs (essentially just about to leave the building, looking outside). I stand there and check my frame rate that way. When I do it inside my apartment that's where I get the highest results (albeit it's not that much higher than outside of it).

Inside the apartment, looking towards the city from the window I get around 32 to 34 FPS tops (literally 34 is the highest I've seen so far for me), it varies very little and sticks around that range of frame rate. But down at the intersection it varies a lot depending on time of day (or night / dawn, etc), and how dense the crowd is. I observed minimum frames going from 26 to 30 FPS, and maximum going from 30 to 33 FPS. My overall average though, remains just right smack on 30 FPS for most locations, at most times of day, even during intense gunfights. I set everything on High, except Local Shadows on Medium (nothing is on Ultra), Motion Blur and Film Grain disabled, but the rest is enabled, and the crowd density option is also set to High. And that's at 1440p, not 1080p (which I haven't even tried yet and I don't think I will either). I'm fine at 30 FPS I'm sort of getting used to it by now.

But I do plan to get a 3080 whenever they're actually available on a regular basis for most consumers out there. But, frankly, I'm really glad I can squeeze 1440p + High settings on a non-Ti GTX 1080.
 

zinfamous

No Lifer
Jul 12, 2006
111,131
30,082
146
I'd like to point out that CDPR went from dealing with an angry mob of nerds that were pissed that Witcher 3 pre-release footage used engine-driven visuals not available in release version of game (we were cheated!), to now dealing with an angry mob that is upset that Cyberpunk is so high fidelity with so many options, that there is no hardware available (even if you could actually buy it), that does this game justice.

They can't win.
 

sze5003

Lifer
Aug 18, 2012
14,241
638
126
The problem with determining performance in the game is the location the benchmark was taken from.

With the game's crazy crowd system, and its density depending on time of day and location, along with essentially how random the numbers and NPCs clothing and other gizmos on them can be when they're generated... it creates a lot of variations from one performance 'result' to another. My own "reference point" for my own benchmarks to check my performance is either staying inside my apartment, or going down at the first level of my Megabuilding facing the street intersection there just after going down the last stairs (essentially just about to leave the building, looking outside). I stand there and check my frame rate that way. When I do it inside my apartment that's where I get the highest results (albeit it's not that much higher than outside of it).

Inside the apartment, looking towards the city from the window I get around 32 to 34 FPS tops (literally 34 is the highest I've seen so far for me), it varies very little and sticks around that range of frame rate. But down at the intersection it varies a lot depending on time of day (or night / dawn, etc), and how dense the crowd is. I observed minimum frames going from 26 to 30 FPS, and maximum going from 30 to 33 FPS. My overall average though, remains just right smack on 30 FPS for most locations, at most times of day, even during intense gunfights. I set everything on High, except Local Shadows on Medium (nothing is on Ultra), Motion Blur and Film Grain disabled, but the rest is enabled, and the crowd density option is also set to High. And that's at 1440p, not 1080p (which I haven't even tried yet and I don't think I will either). I'm fine at 30 FPS I'm sort of getting used to it by now.

But I do plan to get a 3080 whenever they're actually available on a regular basis for most consumers out there. But, frankly, I'm really glad I can squeeze 1440p + High settings on a non-Ti GTX 1080.
There's got to be something wrong with my system or my card then. People with 1080ti's are saying they can get at least 40-50 fps in this game at least on reddit and I've seen a few on the CDPR forums too.

Some with 1070's are saying the 1.04 patch increased their performance a lot and they went form 30 fps to 40-50 as well.

All I notice is my cpu is only at about 26-30% usage and gpu is at 98-99%.

I saw 2 3080's go in stock yesterday. One at Amazon and another on newegg but I missed them both by a few minutes.

My girlfriend heard I've been wanting to play this game and heard me complaining so she's been trying along with my sister to find me a card for Christmas. I laughed when they told me that because I told them it's impossible.

I wanted to wait until January to see if they announce the 3080Ti since I would feel uncomfortable having a 3080 for a long time.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,333
5,449
136
Here you go and of course please go full screen when viewing. Just look at the area on the bottom of the red drawer right above where the check engine icon is on the screen. Unless you are blind you can clearly see there is more crawling at the first of the video with DLSS on even on quality and much less crawling when I change it to native. It looks worse in the actual game than it does in this blurry video. Again this is the exact opposite behavior of Death Stranding which has horrific aliasing at native res but cleans nearly all of it up with DLSS on.


Of course I can see it. Are you playing at 720p?
 
Reactions: kurosaki

sze5003

Lifer
Aug 18, 2012
14,241
638
126
Heres the gamer nexus benchmarks. They are staying 1440p for a 1080ti on high settings should be around 50fps.

I'd be quite content if I ever saw 50 lol


 

CakeMonster

Golden Member
Nov 22, 2012
1,495
658
136
Just did a few DLSS comparisons myself. 2560x1600, static scene in the nomad start area with lots of edges on power lines, buildings, vehicles, as well as lots of people and vegetation.

++ DLSS Quality improves slightly on the aliasing versus native resolution, the edges are a bit softer but overall I have to give it that.
-- However, there's absolutely no denying that it softens people, trees, bushes, and textures (at least the textures that are seen from such a distance that their fine details match or are higher than the screen resolution).

All of this should be no surprise since its expected upscale behavior, clean edges can in theory benefit very well, but more complex detail can not be reconstructed. I don't find it hard to turn on Quality DLSS if that's what it takes to get to an acceptable frame rate (Though at 1080 the softening might be more noticeable and annoying). I'll repeat myself from another post, IMO the other DLSS options should never have been made available since they really impact quality for the worse.
 
Reactions: kurosaki

Heartbreaker

Diamond Member
Apr 3, 2006
4,333
5,449
136
IMO the other DLSS options should never have been made available since they really impact quality for the worse.

The higher the output resolution, the worse mode you can typically get away with. So the modes are probably best aimed a minimum resolution of:

Ultra-Performance: 8K
Performance: 4K
Balanced: 1440p
Quality: 1080p

They could lock them out below those points, but then people would just complain about being locked out when they are willing to trade quality for higher performance.

It's a PC, people should be allowed to make odd choices if they want to.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,333
5,449
136
DF looks at CP on Next gen consoles:

TLDW: Even though there are no next gen versions yet, XBSX gets a performance mode (~60fps) and quality mode (30 FPS) that makes XBSX it the best console to run CP on for visuals.

PS5 only has one mode. It seems to just run at the same quality as PS4, but at higher frame rate. PS5 has better performance than XBSX in performance mode.
 
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Ricky T

Member
Oct 31, 2020
48
22
41
Of course I can see it. Are you playing at 720p?
That is at 1440p but the resolution I'm playing at would be irrelevant to the point I'm making. Again please this is not hard to comprehend. The point is whenever you enable dlss in this game it increases the aliasing instead of decreasing it like it does in the other games that use dlss 2.0. It's just like all the training they did for this game somehow couldn't resolve the crawling on the edges of objects where as in Death Stranding it looks like garbage with native resolution but turning on dlss actually cleans up nearly all of the crawling and is a vastly superior image on edges.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,333
5,449
136
That is at 1440p but the resolution I'm playing at would be irrelevant. Again please this is not hard to comprehend. The point is whenever you enable dlss in this game it increases the aliasing instead of decreasing it like it does in the other games that use dlss 2.0. It's just like all the training they did for this game somehow couldn't resolve the crawling on the edges of objects where as in Death Stranding it looks like garbage with native resolution but turning on dlss actually cleans up nearly all of the crawling and is a vastly superior image on edges.

Yes, it does in this specific scene, in other scenes, the situation is reversed.

I looked at your video, did you bother to check the video link I posted.
 

Ricky T

Member
Oct 31, 2020
48
22
41
Yes, it does in this specific scene, in other scenes, the situation is reversed.

I looked at your video, did you bother to check the video link I posted.
Nothing you can say or post changes anything about my point. I told you and others that that aliasing increases when you turn dlss on in this game on certain objects and that is a fact. People wanted to argue with me and say it wasn't true because some other video told them it didn't happen. Now I flat out showed you an example of aliasing being increased which again for like the 20th time does not happen in the other games that use dlss 2.0. they all decrease the aliasing when you enable it compared to native resolution. There's nothing else that needs to be said as simply the training did not resolve the crawling on some objects that you get. That is similar to the crawling I would get on those objects if I just flat out lowered the resolution even without dlss so really the algorithm needs to be improved. Overall dlss is certainly worth using and in fact I do use it but I just wanted to point out that weird aliasing increase on some objects and nothing more. Now that you've seen it then you know that I wasn't full of crap and that I actually had a point in what I'm saying.
 

yepp

Senior member
Jul 30, 2006
402
38
91
Well I picked up the game on a whim. Running mix settings of mostly medium and a few high, settled with Static Fidelityfx CAS at 85, so that's 2176x1224 res. Targeting that magical 60fps on the 1080Ti, even if I do cause mayhem in the city. Game still looks very sharp on my tiny 24 inch 1440p screen. If this game performance is an indicator for new gen title then I guess DLSS will be the new normal, especially in big RTX sponsored games.

Did ran the game on the ancient i7 870, the prologue ran fine, 60fps mostly with a 1070 on medium. However the game just flatlines and doesn't run once I get into the city due to no AVX instructions, probably a good thing for the i7 870. Won't be bothering to mod the exe to get it to run since I'll have to do that everytime the game updates.
 
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MrSquished

Lifer
Jan 14, 2013
23,038
21,165
136
I've been mostly continuing to follow the main storyline post prologue, because it's a pretty interesting sci fi story. If you like sci fi movies, it's like a somewhat interactive one, but a good one. I'm playing at normal difficulty and it's a bit silly, probably have to up it to hard. I got the katana on one mission and that thing just destroys. Ammo is hard to find during battles so I just run in and hack and slash and pop off a few medkits and just destroy a bunch of dudes while they shoot at me. It's a bit too button mashy.

Overall combat and movement just feel a bit janky at times. I'm coming from FPS like the Battlefield series, a little COD and some Apex Legends which just feel so much nicer overall.
 
Reactions: zinfamous

kurosaki

Senior member
Feb 7, 2019
258
250
86
Here you go and of course please go full screen when viewing. Just look at the area on the bottom of the red drawer right above where the check engine icon is on the screen. Unless you are blind you can clearly see there is more crawling at the first of the video with DLSS on even on quality and much less crawling when I change it to native. It looks worse in the actual game than it does in this blurry video. Again this is the exact opposite behavior of Death Stranding which has horrific aliasing at native res but cleans nearly all of it up with DLSS on.

General clarity is like night and day. DLSS makes everything more blurry, which is quite obvious. And with that blurring, i understand even edges get blurrier, "Antialiasing trough smudgeing"
 

kurosaki

Senior member
Feb 7, 2019
258
250
86
Yes, it does in this specific scene, in other scenes, the situation is reversed.

I looked at your video, did you bother to check the video link I posted.
Yeah. Way to go with the media relations there Nvidia. Feels like I trust users like Ricky T on AT, more than a Youtuber getting a card from Nvidia.
 

zinfamous

No Lifer
Jul 12, 2006
111,131
30,082
146
I've been mostly continuing to follow the main storyline post prologue, because it's a pretty interesting sci fi story. If you like sci fi movies, it's like a somewhat interactive one, but a good one. I'm playing at normal difficulty and it's a bit silly, probably have to up it to hard. I got the katana on one mission and that thing just destroys. Ammo is hard to find during battles so I just run in and hack and slash and pop off a few medkits and just destroy a bunch of dudes while they shoot at me. It's a bit too button mashy.

Overall combat and movement just feel a bit janky at times. I'm coming from FPS like the Battlefield series, a little COD and some Apex Legends which just feel so much nicer overall.

Yes, I'm finding the Katana has become pretty devastating, and even with what I feel are very few points into it for me: maybe 6 in reflexes, 3 total across blades right now, but more spread into stealth and cold. (my cool attribute is now at 10). I fined that the boosted armor perk when mobile has given me the confidence to dash in and hack away, as long as I can put the cover of a pillar between me and some flankers. Bullets still take me down hard, lol.

This definitely isn't like those dedicated FPS, you're right. But I also wonder if some of the jankiness eventually figures into the passives in later game? I don't know, I'm finding accuracy to be an issue, and I don't feel like my aim is that bad...I think it really is just a hit % factor in, well, actual table game rolls, right? recoil is certainly very noticeable, and as such, there are at least 3 perks that I know of, dedicated to reducing recoil.

but yeah, katana--super effective, haha.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
Just did a few DLSS comparisons myself. 2560x1600, static scene in the nomad start area with lots of edges on power lines, buildings, vehicles, as well as lots of people and vegetation.

++ DLSS Quality improves slightly on the aliasing versus native resolution, the edges are a bit softer but overall I have to give it that.
-- However, there's absolutely no denying that it softens people, trees, bushes, and textures (at least the textures that are seen from such a distance that their fine details match or are higher than the screen resolution).

All of this should be no surprise since its expected upscale behavior, clean edges can in theory benefit very well, but more complex detail can not be reconstructed. I don't find it hard to turn on Quality DLSS if that's what it takes to get to an acceptable frame rate (Though at 1080 the softening might be more noticeable and annoying). I'll repeat myself from another post, IMO the other DLSS options should never have been made available since they really impact quality for the worse.

At the current state all the DLSS modes looks like a smeared mess versus native in my eyes at least for 1440p, mirrors where you can see your own reflection being a particularly bad offender on DLSS. I rather have native w/o RT over RT ultra + DLSS for around the same fps.

Also I got to the end of Act 1, I find the main plot pretty meh for all the hype the game got pre-release.

Edit: fixed
 
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Reactions: kurosaki

zinfamous

No Lifer
Jul 12, 2006
111,131
30,082
146
At the current state all the DLSS modes looks like a smeared mess versus native in my eyes at least for 1440p, mirrors where you can see your own reflection being a particularly bad offender on DLSS. I rather have native w/o RT over RT ultra + DLSS for around the same fps.

Also I got to the end of Act 1, I still don't find the main plot pretty meh for all the hype the game got pre-release.

I feel like there is a typo in here, somewhere.
 

psolord

Platinum Member
Sep 16, 2009
2,089
1,233
136
I did a couple of quick tests myself on 8600k + 970 and 2500k + 1070.

Here are the videos if anyone cares (not clickbaiting, non monetized, just a hobbyist channel for fun)




I am amazed at how the 2500k performs! Let's not forget that it's a 10 year old cpu now. It does face problems in heavy traffic, towards the end of the videos. However it is OK during battles, which is what really matters in gameplay.

The 970 did ok at medium settings for its age I guess.

The 1070 provides a perfectly good gaming experience at medium where the game still looks beautiful.

I am waiting for the stupid prices to come to a normalcy, so I can get a decent 4K card at some point.

Will also try to test my 7950 soon, lol.
 
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