Played about 30 minutes yesterday (that's about all I could squeeze in with a newborn), so this is a first impressions kind of thing:
- There is some overall jank. Texture pop-in is abruptly noticeable at times, has some of the worst tearing I've seen in ages, the animations for some of the characters can be awkward and some of the models are some PS2 level stuff.
- There is loot! It appears to pop out of barrels and drop from enemies--you know traditional dungeon crawler fare--but, I like that when you highlight it the items the stats are immediately presented to you. It's a nice touch
- There is no jumping. One of my pet peeves. Every game should have a jumping mechanic, even if it's totally out of place. Hell, even racing games should have jumping.
- I adore Baldur's Gate: Dark Alliance and hoped this would be a nice follow up--and I think it's actually kinda fun so far--but it's not what I was hoping for.
- This game (to me) is worth closer to $10 and not $15.
Fingers crossed for Dungeon Siege 3. Between what I saw of the game at E3 and the recent Giant Bomb quick look, it still looks like our best shot.