- Nov 10, 2007
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https://www.youtube.com/watch?v=H1L4iLIU9xU
Take aways
-Ashes of the Singularity can easily max out 16 core machines.
-Break up the work to hit the specific parts of the GPU architecture. Combine work that is going to the same GPU resources. This keeps all the units busy.
-Transition uber shader to compute.
-Compute, compute, compute!
-Do any work that can be done in AMDs massive SP arrays.
-General theme. Console guys/gals are already successfully using all of these techniques. PC devs need to follow their lead to reap the same benefits.
I'm pretty positive that AMD will be in a really good performance position with Fury once these new APIs are being utilized. It's obvious to me that Fury is ahead of it's time. It's time is coming though. Their console wins are allowing them to more or less dictate what the API to GPU landscape is going to look like.
Take aways
-Ashes of the Singularity can easily max out 16 core machines.
-Break up the work to hit the specific parts of the GPU architecture. Combine work that is going to the same GPU resources. This keeps all the units busy.
-Transition uber shader to compute.
-Compute, compute, compute!
-Do any work that can be done in AMDs massive SP arrays.
-General theme. Console guys/gals are already successfully using all of these techniques. PC devs need to follow their lead to reap the same benefits.
I'm pretty positive that AMD will be in a really good performance position with Fury once these new APIs are being utilized. It's obvious to me that Fury is ahead of it's time. It's time is coming though. Their console wins are allowing them to more or less dictate what the API to GPU landscape is going to look like.
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