smackababy
Lifer
- Oct 30, 2008
- 27,024
- 79
- 86
Based on that link I feel like the Dark Souls one is much more noticeable mostly because there's a lot of easy to spot signs of what they did (very simplified geometry/objects, fog, their lighting model looks almost like a PS2 era lighting where they just blanket everything in a single color, them trying to hide the differences in that initial part of the video with the darkened background and plant texture all over which looks like Halo 1 level of texturing job), although the differences are comparable (I notice similar issues, lighting, detail on the bridge, and the texture of the bridge road). Also, sorry but your whole argument that one game you think is even worse (I don't know how you can't see that they're actually quite comparable) somehow makes this ok is just...so silly I can't even fathom why you would make it. Both are things that people should be complaining about. I guess we'll see if the PC version enables all of that, but I'm very doubtful it will.
Ugh, I'm really getting tired of modern AAA games and all the BS that's going with them. Seems like every single one is being plagued by issues like this.
What issue is that exactly? That the unfinished product running on a development machine has more effects enabled than the finished, optimized product for a console? Yeah! How day most of these companies dare show us anything that isn't the final product months before it releases!