Dark Souls - the laziest console-to-PC port? (Update: Resolution Rendering Update)

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zebrax2

Senior member
Nov 18, 2007
972
62
91
Damn that mod really makes it look really good. Now if someone would release a texture mod.....

Edit:
Just looked again at the screenshot and it seem like the textures are pretty sharp with the mod. The only problem I'm seeing now is the UI with the low res icons
 
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BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
From really did a great job on the art assets in the game, but because of the crappy res it was rendering at you would never have known.

Someone has been trying to point that out throughout this thread, sadly the guy that knows close to nothing about 3D graphics kept spewing ignorance

The game runs at 30 fps on a 2.6ghz Athlon X4 620 + GTS 450 and uses just 264MB of video ram and 400MB of system memory at 1080P.

So the game only uses 152MB more RAM then the consoles have...... clearly a CPU limit! Seriously man, I am starting to think you have to be trolling. You are capable of reading and typing, you can't be as stupid as your posts make you sound, it isn't possible. To head you off, 1080p framebuffer is under 8MB
 

mashumk

Member
May 19, 2012
40
0
0
It's amazing the developer couldn't do these basic resolution adjustments. Embarassing and they should be monetarily grateful that the modder saved their game from horrible sales. Truly don't understand their mindset and apparent laziness to find a programmer with basic PC experience for a couple days work.

Wonder when there will be a mod that gives 60fps without messing with physics and whatnot.

Version 0.4 is out and fixes depth of field.

http://www.neogaf.com/forum/showthread.php?t=488240
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Someone has been trying to point that out throughout this thread, sadly the guy that knows close to nothing about 3D graphics kept spewing ignorance

1. Actually most of the PC gaming community was surprised that the artists of Dark Souls did such a good job on the original art because the game looks so poor on the PS3 and 360. I am not the only person who thought Dark Souls may benefit from a high-resolution texture pack or a high resolution fix. Thousands of gamers seem to agree and many people donated $ to Durante for actually fixing the broken ported graphics/resolution.

2. The guy who is supposedly ignorant to 3D graphics is the one who pointed out in the first place that the game is running at 1024x720 internally and it would look miles better if the frame-buffer was not rendered internally at this gimped resolution. You on the OTOH claimed that the game looks amazing since despite 1024x720 resolution, by implying that textures and the output resolution had nothing to do with one another. I even said in Post #84 that if Dark Souls had better textures than in the PS3/360 model that:

"You need higher resolution to resolve more detail if you want those original Dark Souls textures to look good on a 1080P/1600P monitor." That was on Page 4 of this thread in case you are paying attention.

You may want to re-read this thread over and over until you actually grasp the concept that for high-resolution textures to be realized, you need the resolution to expose those details, something that I claimed from the beginning in this thread and you couldn't understand that basic point, instead going on a tangent about how I should learn about the relationship between textures and resolution. This despite after I even acknowledged that 1024x720 resolution and original textures are not necessarily inter-related but what is inter-related is the ability of those original textures to be realized, which requires the higher resolution in the first palce.

You also missed the entire point of this thread from the beginning - the poor technical aspects of the Dark Souls console port, not gameplay, not gaming difficulty, not how many PC or console games are sold that make porting worthwhile for developers -- all topics you brought up out of nowhere to support your biased view that PC gamers are graphics whores and snobs who like easy games; and that it wouldn't be worth the effort for the developer to make this game into a well-coded console port ala Alan Wake. The poor technical aspects of Dark Souls port have been shown to be true, and which is why the modding community got involved in fixing the game in the first place, apparently agreeing with my, EuroGamer's and BitGamer's initial assessments. Interestingly enough, over and over you kept attacking me for bringing up the poor technical aspects of the original Dark Souls port on Steam, while the rest of us have long acknowledged that in the shipped form it was a terrible port and has since been vastly improved via high resolution mod fix, implementation of AF, etc. We even saw a fix to the current blurry DOF with Version 0.4 fix. The most interesting part is if we had more people like you, constantly defending how awesome consoles are, and how PC gamers are graphical snobs, etc. etc., Dark Souls would still be a game rendered at 1024x720 resolution on the PC. I am glad people were critical of the original Dark Souls port and the game came out looking miles better as a result.

Thanks for contributing next to nothing in this thread though other than personal attacks on myself and other members and not understanding even once what was discussed - technical implementation of the ported game to the PC.
 
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Shortcut

Golden Member
Jul 24, 2003
1,107
0
0
It's amazing the developer couldn't do these basic resolution adjustments. Embarassing and they should be monetarily grateful that the modder saved their game from horrible sales. Truly don't understand their mindset and apparent laziness to find a programmer with basic PC experience for a couple days work.

Wonder when there will be a mod that gives 60fps without messing with physics and whatnot.

Version 0.4 is out and fixes depth of field.

http://www.neogaf.com/forum/showthread.php?t=488240

praise the sun! what a fine example of jolly cooperation in the pc master race community.
 

Pr0d1gy

Diamond Member
Jan 30, 2005
7,775
0
76
praise the sun! what a fine example of jolly cooperation in the pc master race community.

More like a perfect example of how pitiful devs are at paying talented people the money they deserve to work on their games, thus causing these kind of issues to be rampant throughout the industry.
 

Attic

Diamond Member
Jan 9, 2010
4,282
2
76
Love the game, just feels right.

But jesus this is hard. Reminds of the NES days were some games (Ghosts n Goblins) were just viciously hard, but you couldn't stop playing because of the intrigue.

Need to dig in a bit more on this one.

30fps feels to slow to me. I hope this can be worked out next to render at 60.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Love the game, just feels right.

But jesus this is hard. Reminds of the NES days were some games (Ghosts n Goblins) were just viciously hard, but you couldn't stop playing because of the intrigue.

Need to dig in a bit more on this one.

30fps feels to slow to me. I hope this can be worked out next to render at 60.

It has already been found how to remove or up the cap, the problem is when doing so the game plays super fast then. It is one of those nutty things where the higher the fps the fast it plays.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
If the framerate issue is ever resolved, I'll buy this, but as is, I can't stand under 50 fps in pc games. I can't imagine spending $40 for a 30 fps game.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
1. Actually most of the PC gaming community was surprised that the artists of Dark Souls did such a good job on the original art because the game looks so poor on the PS3 and 360.

Mainly because they are utterly ignorant about how graphics work. It was clear that resolution was the main issue.

2. The guy who is supposedly ignorant to 3D graphics is the one who pointed out in the first place that the game is running at 1024x720 internally and it would look miles better if the frame-buffer was not rendered internally at this gimped resolution.

I agreed with that point the entire thread, go ahead and check all of my posts. I was bashing the leap being made that the PS3's GPU couldn't handle better textures because it didn't have the power to render them at higher resolutions. The consoles can handle 4K textures without a problem, they don't have the GPU power to display them in an ideal fashion.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
You should probably just quit trying to troll.

It's pretty sad. Herp derp "hardcore" console gamers and their little toy hardware.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
You should probably just quit trying to troll.

Funny you should say that since the patch came out and oh wow, I was right. Imagine that. The all mighty master "PC Gamers" didn't have a clue about the technology involved. What a shocker.

Herp derp "hardcore" console gamers and their little toy hardware.

Amusing that you use the whole 'herp derp' line after we get the resolution issue solved and it turns out the helmet head in this thread certainly wasn't me.
 

The_Golden_Man

Senior member
Apr 7, 2012
816
1
0
So is it even playable with mouse and keyboard? I will never buy a gamepad controller, as I'm a PC player and hate everything that is consolish. Also, gamepads are terrible to play with.

Glad to see the resolution problem has been sorted out. Now we only need the FPS raised to 60FPS.
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
Also, not everyone wants to use a racing wheel for racing games since it takes up a lot of space.
This kinda boils down the nature of the modern console gamepad: they are jack-of-all-trades, decent for most games (provided the UI design is intelligent) but optimal for much fewer.
Really the only 4 genres where the M+K is hands down superior are FPS, strategy games, point and click games, and complex RPGs that require micro management. The whole point a controller was even invented in the first place is because it feels more natural for the majority of people for playing games. When I am playing a console game I don't miss the mouse and keyboard unless I am playing those 4 genres I listed.
KB+M doesn't have to be always superior in all those genres, though. All console FPSs I have seen are designed like PC FPSs, and would work better on KB+M, but one could surely design FPSs with mechanics where pad would be superior. More analog inputs, less focus on aiming.
 

The_Golden_Man

Senior member
Apr 7, 2012
816
1
0
Gamepads are crap! This is the PC gaming forum. How people can come here and say anything good about gamepads is beyond me. Nothing beats W, A, S, D and a mouse.

I've seen my consolified friend playing games like Oblivion and FPS games like Call Of Duty 2 on X-box 360. And I can really see he has a hard time moving around and aiming like you get with a mouse and keyboard.

Also, after looking at a lot of youtube videos of people playing Skyrim on X-box 360 I can really see their moving around and aiming are very cluncky compared to playing with a mouse and keyboard.

Consoles and gamepads are BUUUUUUHHHHHHHHH when compared to PC's with keyboard and mouse!
 

Majcric

Golden Member
May 3, 2011
1,377
40
91
I'm also curious as to how well it plays on the K/M. i just can't justify $40 for the game and then another $40-$50 for a controller. I just feel like if a game requires a controller I might as well just play it on the console. Especially considering how cheap it is now.

Also, I wonder if there will be a boxed version or if this game is gonna be DL only?
 

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
I'm also curious as to how well it plays on the K/M. i just can't justify $40 for the game and then another $40-$50 for a controller. I just feel like if a game requires a controller I might as well just play it on the console. Especially considering how cheap it is now.

Also, I wonder if there will be a boxed version or if this game is gonna be DL only?

Xbox 360 wired controller:

$30, brand new and shipped:

http://www.amazon.com/gp/offer-listi...&condition=new
 

-Slacker-

Golden Member
Feb 24, 2010
1,563
0
76
at the golden man:

Gamepads are as much of a PC input method as they are for consoles, more so if you consider that you can get a PC gamepad for like $10. There's no reason to separate KM and gamepads like that.
 

ashenburger

Junior Member
Aug 13, 2012
16
0
0
I disagree, I use controllers for a multitude of games; W40k: Space Marine, Deus Ex: HR, Dirt 3, Dark Souls, Skyrim (but didn't like the combat here so I stopped playing that pretty fast) and Dead Space to name a few.

The X360 controller is a perfectly valid way to control games on a PC and actually comes with all the bindings mapped out of the box.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
That mod makes a huge difference for me! Thanks!

However, the game is very hard... I'm getting wasted by pairs of skeletons
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
That mod makes a huge difference for me! Thanks!

However, the game is very hard... I'm getting wasted by pairs of skeletons

Don't go that way. Go back to the bonfire at Firelink Shrine. Face the direction of those skeletons/where the raven is on top of the ruins with the water, turn to the 4 o'clock position and go that way to the undead burg, that is where you should go as it really is the the place to go first. You'll go up a hill/stairs till you are on top of that giant bridge, just keep going from there.
 

The_Golden_Man

Senior member
Apr 7, 2012
816
1
0
I disagree, I use controllers for a multitude of games; W40k: Space Marine, Deus Ex: HR, Dirt 3, Dark Souls, Skyrim (but didn't like the combat here so I stopped playing that pretty fast) and Dead Space to name a few.

The X360 controller is a perfectly valid way to control games on a PC and actually comes with all the bindings mapped out of the box.

You a console boy? If so, I don't talk to console boys. Even if you have a PC and use a gamepad, you are a console boy in my opinion.

So no more talk. Enjoy your console world.
 
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