Darkest Dungeon

WiseUp216

Platinum Member
Mar 12, 2012
2,251
51
101
www.heatware.com
Anybody else playing this? It has some of the best production values I've seen from an indie title. I think it is a must-have for any turn based RPG fan.

I played ~4 hours back at the beginning of early access and didn't come back until full release day. I liked it enough that I didn't want to get tired of it before the complete experience was released.

http://store.steampowered.com/app/262060/

From what I gather, there's been a little backlash over how difficult they made the game over the course of development. Honestly, it doesn't seem that different to me. It was rock hard before and it still is.

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
Striking hand-drawn gothic crowquill art style
Innovative turn-based combat pits you against a host of diabolical monsters
Narration system to celebrate your successes...and failures
14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
Camp to heal wounds or deliver inspiring speeches.
Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay
 

Udgnim

Diamond Member
Apr 16, 2008
3,664
111
106
have 125 hours into the game over 2-3 playthroughs

game has tended to get increasingly more difficult with each update which hasn't bothered me

think people that find the game too difficult struggle with understanding how to manage the gold system to a sufficient level to adequately progress through the game
 
Feb 19, 2009
10,457
10
76
It's not hard, it's RNG dependent. I hate games where RNG is the major factor in combat as it detracts from tactical play, or skill.
 

surfsatwerk

Lifer
Mar 6, 2008
10,110
5
81
Tried my first medium length dungeon tonight and had half my guys killed by those stupid bandits with guns.

I need to git gud.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
the reviews on steam are horrible. sounds like lots of shady stuff going on from the devs too.
 

Coalfax

Senior member
Nov 22, 2002
396
72
91
The Steam reviewers are pretty much take a grain of salt for everything. This game is an unforgiving meat-grinder until you understand its methodology. Once you are able to balance stress with health and party makeup, it becomes much more bearable. Yes, the RNG can be a pain sometimes, but then there are those times where it flubs in the players favor. Odd you never hear about that on reviews...

Overall, its a game of try and die, then try and barely survive. Its a hard learning process game that takes awhile to get used to, but personally, I find it hard but fair. You screw up, it punishes you, then it spits you back out
 

SharpHawk

Member
Jan 6, 2012
111
9
81
The Steam reviewers are pretty much take a grain of salt for everything. This game is an unforgiving meat-grinder until you understand its methodology. Once you are able to balance stress with health and party makeup, it becomes much more bearable. Yes, the RNG can be a pain sometimes, but then there are those times where it flubs in the players favor. Odd you never hear about that on reviews...

Overall, its a game of try and die, then try and barely survive. Its a hard learning process game that takes awhile to get used to, but personally, I find it hard but fair. You screw up, it punishes you, then it spits you back out

It certainly has a lot of grinding.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
the reviews on steam are horrible. sounds like lots of shady stuff going on from the devs too.


No. They haven't done anything shady except continue to add things (free things) into the game that some people in the community doesn't like due to their cheese strat no longer working.

I've put in a few hours and I like it. It's a rogue like and if yo never played those in the past, you'll have an attachment to characters that simply won't work here.
 

WiseUp216

Platinum Member
Mar 12, 2012
2,251
51
101
www.heatware.com
the reviews on steam are horrible. sounds like lots of shady stuff going on from the devs too.

You have an odd definition of 'horrible'. 87% positive out of 10,000 reviews?

To me, a lot of the complaints sound like some people don't understand what early access means. The developers stated their vision at the beginning of EA and what we have at full release matches that vision.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
have 125 hours into the game over 2-3 playthroughs

game has tended to get increasingly more difficult with each update which hasn't bothered me

think people that find the game too difficult struggle with understanding how to manage the gold system to a sufficient level to adequately progress through the game

Can you give us noobs some thoughts on the gold system.

Like the OP, I played about 4 hours about a year ago, then waited until full release. Played a couple hours last night, and gold runs out quickly. Worst, if you don't use what you bought at the beginning you only get back pennies on the dollar when you finish a dungeon.

Did well until my first medium dungeon. Got surprised during camp and all of my characters died of a heart attack on the same round. lol. Sucked because I lost at least one good character.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
I was an early entry backer from Kickstarter and played the first iteration which was exceptionally difficult. Ploughed a good few hours into it but haven't been back.

Even at the time I got it on Steam, it was exceptionally well polished.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Can you give us noobs some thoughts on the gold system.

Like the OP, I played about 4 hours about a year ago, then waited until full release. Played a couple hours last night, and gold runs out quickly. Worst, if you don't use what you bought at the beginning you only get back pennies on the dollar when you finish a dungeon.

Did well until my first medium dungeon. Got surprised during camp and all of my characters died of a heart attack on the same round. lol. Sucked because I lost at least one good character.


Gold isn't something to spend a lot of. Spend very sparingly on new characters (no upgrades, little equipment) until you get a healthy amount. Low light / torch level is actually better for getting loot. Learn how many you need: 8 torches will easily keep you at full torch for a small dungeon. Don't discount the important of stress healing camping abilities. Spend as if you're willing to abandon at any moment, because that is sometimes the best option.

Most importantly: no character, regardless of amount out into them are nonexpendable. If they get a bunch of really crappy quirks locked in, just dismiss them.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Gold isn't something to spend a lot of. Spend very sparingly on new characters (no upgrades, little equipment) until you get a healthy amount. Low light / torch level is actually better for getting loot. Learn how many you need: 8 torches will easily keep you at full torch for a small dungeon. Don't discount the important of stress healing camping abilities. Spend as if you're willing to abandon at any moment, because that is sometimes the best option.

Most importantly: no character, regardless of amount out into them are nonexpendable. If they get a bunch of really crappy quirks locked in, just dismiss them.

6-8 torches is about what I bring with me along with 12 cans of food, some vials, bandages, and maybe a shovel. Problem with low light is monsters are more difficult.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I would disagree about the reviews. I know a few people who had this game and they had nothing but good things to say. In fact most of the reviews were very glowing for quite some time. Then after one of the updates, pretty much the consensus was the game sucked and they had ruined it. I haven't played it, so I don't know what changed, but that is when all the negative reviews started coming in. My friends all stopped playing it.

I don't know if they ramped up the difficulty (RNG) or what.
 

JeffNY35

Senior member
Dec 16, 2009
294
2
76
Frigging LOVE this game. seriously addicted. It fits a bit of a niche though. I loved Xcom. I mention that only because I like customizing my roster. Wish Darkest dungeon game some more customizing options but...oh well. Challenging, there is a rogue randomness to the game for sure. Like you can do everything right and still get party wiped. But, once you learn the strategy it is a long game of attrition and party/roster management. you need to take a little sadistic enjoyment in watching your heroes die. So, name them appropriately . I always name my first Occultist "Obama"

A very punishing game and takes a while to learn that you need to carefully manage 2 things really - gold and Stress. if you drain yourself too low on funds then you will be tempted to start over. like when you can't even provision your next dungeon run all is lost. HOWEVER.....the game is really meant to grind low level dungeon with your level 0 guys and you can do a full dark run for more loot.

meanwhile, need to carefully try to keep you A team alive so they can tackle the higher level dungeon.

truth be told for all my time playing I was never able to do the cove. never even killed more than tier-2 bosses. Not an easy game to progress past a certain point.

Ton of fun playing this. Love the art style, the commentary never gets old. But there are some face palm moments when your A-team gets deathblowed to one of the bosses.

2 thumbs up from me, but some people will hate the game. Some love. not many in-between.

The difficulty is harsh but kind of why I like it.

note: I don't feel guilty at all cheating and giving myself a small gold bonus to start.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I would disagree about the reviews. I know a few people who had this game and they had nothing but good things to say. In fact most of the reviews were very glowing for quite some time. Then after one of the updates, pretty much the consensus was the game sucked and they had ruined it. I haven't played it, so I don't know what changed, but that is when all the negative reviews started coming in. My friends all stopped playing it.

I don't know if they ramped up the difficulty (RNG) or what.

The biggest "switch" from fans happened with the heart attack / corpse update. Monsters no longer simply disappeared, but left corpses and kept the others in their respective positions. If you spent 50+ hours organizing parties and tactics to do the opposite, then everything changes, the difficulty really ramps. Now, I didn't start playing until after the patch, and there is no issue IMO. It is like when CS Source game out and everyone who spent thousands of hours on CS 1.6 and the changes were big enough to be grating at first. Wasn't "bad", just different.

By the way......wow ..did they seriously nerf stun on release?

I think they nerfed trinkets that gave bonuses.
 

JeffNY35

Senior member
Dec 16, 2009
294
2
76
Gold isn't something to spend a lot of. Spend very sparingly on new characters (no upgrades, little equipment) until you get a healthy amount. Low light / torch level is actually better for getting loot. Learn how many you need: 8 torches will easily keep you at full torch for a small dungeon. Don't discount the important of stress healing camping abilities. Spend as if you're willing to abandon at any moment, because that is sometimes the best option.

Most importantly: no character, regardless of amount out into them are nonexpendable. If they get a bunch of really crappy quirks locked in, just dismiss them.

Took me a long time to accept this about dismissing characters. You want to keep the ones that build up positive quirks. ditch the crappy quirk guys - or do a gambling run with no torches. get a lot of loot or let em die. Suicide squad

As I hinted in my other reply..I have a hard time keeping people past level 4. I don't do well in the harder boss fights yet.
 

Udgnim

Diamond Member
Apr 16, 2008
3,664
111
106
Can you give us noobs some thoughts on the gold system.

Like the OP, I played about 4 hours about a year ago, then waited until full release. Played a couple hours last night, and gold runs out quickly. Worst, if you don't use what you bought at the beginning you only get back pennies on the dollar when you finish a dungeon.

Did well until my first medium dungeon. Got surprised during camp and all of my characters died of a heart attack on the same round. lol. Sucked because I lost at least one good character.

note I haven't done a play through of the most recent release of Darkest Dungeon

my last play through was around the Houndmaster release and had the Heart Attack / corpse mechanic along, the Cove dungeon, and higher costs to fix quirks / diseases

I tended to try to play it safe with things meaning ~8 torches for small runs, ~12 torches for medium runs, and ~16 torches for long runs. I'd lower my torch for greater loot return if I was nearing completion of a dungeon and my characters looked to be good on health & stress. some people do torchless runs. I don't since I prefer more consistency and less RNG critting from monsters. at some point, there was a release that had a chance to spawn a boss monster when going through a dungeon completely dark

I prioritized getting the armor upgrade ASAP to increase HP & dodge rating. I also prioritized upgrading the discounts for the town stress heal to reduce future gold costs.

I tended to favor classes that could health heal and/or stress heal or provide decent stun utility. I never leveled with some classes like Jester and some classes like Highwayman don't seem that great to me.

I tended to focus on leveling a large group of characters instead of focusing on a specific group. I'd do Lvl 1 bosses with a group of full upgraded Lvl 2 chars, Lvl 3 bosses with upgraded Lvl 4 chars, etc.

the corpse mechanic can be used in your favor at times by positioning enemy mobs around with movement skills. if you want to try to lengthen out a monster encounter to health heal / stress heal your party up, you will likely need to keep 2 mobs alive. something like the Plague Doctor's stun skill on the back 2 rows can help lengthen out an encounter. a stress mechanic kicks in if you keep 1 mob alive and lengthening the encounter may or may not be worth it depending on your character's health pool vs stress pool.

I tend to favor killing stress generating monsters first because stress costs gold to heal in town while the HP pool goes back to full in town. there are some exceptions like the corpse exploding zombie in Coves due to the potential for massive HP loss being too great.

always remember to equip trinkets. I tended to favor the +hit, +damage % & +dodge rating trinkets and would usually have 1 character with a +scouting or less surprise trinket.

my party composition usually had 2 melee, 1 range, 1 healer, and class preference was towards those that offered health heal, stress heal, stun. I didn't value movement skills that much. Debuff skill value depended on what boss I was going up against.

I'd recommend researching boss mechanics instead of trying to figure it out yourself. there are some bosses which can become much much harder depending on party composition.

some dungeons will have specific DoT damage. for example, Coves has many monsters that inflict bleed. so be prepared and bring bandages or classes that can remove the bleed DoT.

try to keep a reserve of gold available so if catastrophe hits a party, you'll still have enough remaining gold to provision the next party instead of being caught with your pants down.

at some point you're going to need to do some inventory management while in a dungeon and decide whether the value of a provision, gold, trinket, or upgrade currency is worth the inventory slot or not.

be aware that selling trinkets will give you gold
 
Last edited:

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I just picked this up last night. I am still trying to understand most of it, but I think the real thing here is that you immediately upgrade your recruiting network so that it has at least 4 or more adventurers to recruit at once. If at worst you get your team wiped, you will can always recruit 4 new adventurers and send them on desperate no-torch runs. If they die, no big deal, pickup some more and repeat...

Don't get attached to anyone until you have essentially a really well upgraded town and lots of surplus gold. They are all expendable.
 
Last edited:

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I just picked this up last night. I am still trying to understand most of it, but I think the real thing here is that you immediately upgrade your recruiting network so that it has at least 4 or more adventurers to recruit at once. If at worst you get your team wiped, you will can always recruit 4 new adventurers and send them on desperate no-torch runs. If they die, no big deal, pickup some more and repeat...

Don't get attached to anyone until you have essentially a really well upgraded town and lots of surplus gold. They are all expendable.


Even then, they are still expendable. Focus on leveling the blacksmith.

Also, no torch runs aren't as hard as you originally think. Once you get the hang of it, total darkness is fairly easy.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,301
68
91
www.frostyhacks.blogspot.com
It's not hard, it's RNG dependent. I hate games where RNG is the major factor in combat as it detracts from tactical play, or skill.

This.

The game is heavily dependent on RNG, you can literally get completely and totally wrecked throughout your first few missions through no fault of your own and struggle onwards for ages heavily burdened with an early loss, or breeze you way through by restarting and getting a few good dice rolls early on. The difference is immediately striking.

I get the whole negative effects stacking to really screw you over theme that these games have to portray helplessness, but essentially what it comes down to is heavy dependence on RNG and working out the few strategies that can abuse the mechanics of the game to overcome the tendency to lose and for negative effects to stack.

I played it a bunch throughout the early versions and the general theme on the forums over and over again was that it's unreasonably hard but let's find the best mechanic to abuse to "win", which is a terribly stupid meta game which is constantly changing with updates.

It's a neat idea but ruined by an inability for the developers to balance the game, you need to take into account with game mechanics that people can have runs of bad luck and that you need to balance that so an appropriate amount of skill and knowledge (or some other mechanic) can mitigate that issue. Instead having bad effects stack with bad effects means that even minor runs of simply bad luck can leave you screwed, irrelevant of skill.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
It's a neat idea but ruined by an inability for the developers to balance the game, you need to take into account with game mechanics that people can have runs of bad luck and that you need to balance that so an appropriate amount of skill and knowledge (or some other mechanic) can mitigate that issue. Instead having bad effects stack with bad effects means that even minor runs of simply bad luck can leave you screwed, irrelevant of skill.

Not really. There is most certainly skill involved, and it is called knowing when you are in too deep and cut your losses and abandon that quest. If this happens real early on, well, like I said in my earlier post, the first thing you should do is research the adventurer network so that you have at least 4 new adventurers ready to choose from, and since your initial 4 guys are most likely stressed pretty high, well, you just send them on suicide runs with minimal expenses and see how much loot you can collect before needing to abandon the quest. You keep doing that until all 4 of them die. Then you do the same thing with the new 4 that you recruit, and you rinse/repeat. In the meantime one the few times that you get them out by either succeeding or fleeing/abandoning with your loot, you bring on a recruit or two which eventually will be used to make a real team of 4 instead of whatever just happened to be available.

The skill is simply knowing when to abandon and leave with what you already looted when you hit some bad luck before things cascade down the spiral of failure.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
This.



The game is heavily dependent on RNG, you can literally get completely and totally wrecked throughout your first few missions through no fault of your own and struggle onwards for ages heavily burdened with an early loss, or breeze you way through by restarting and getting a few good dice rolls early on. The difference is immediately striking.



I get the whole negative effects stacking to really screw you over theme that these games have to portray helplessness, but essentially what it comes down to is heavy dependence on RNG and working out the few strategies that can abuse the mechanics of the game to overcome the tendency to lose and for negative effects to stack.



I played it a bunch throughout the early versions and the general theme on the forums over and over again was that it's unreasonably hard but let's find the best mechanic to abuse to "win", which is a terribly stupid meta game which is constantly changing with updates.



It's a neat idea but ruined by an inability for the developers to balance the game, you need to take into account with game mechanics that people can have runs of bad luck and that you need to balance that so an appropriate amount of skill and knowledge (or some other mechanic) can mitigate that issue. Instead having bad effects stack with bad effects means that even minor runs of simply bad luck can leave you screwed, irrelevant of skill.


Your problem is you are stuck in the hero mentality. This is a rogue like. The characters aren't heroes. They are cannon fodder.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |