coldmeat
Diamond Member
- Jul 10, 2007
- 9,214
- 78
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The map is so monstrously humongous that even when there are coast killers, your odds of running into one are fairly low. The map is 50,000 square km.
Not even close. Try 225.
The map is so monstrously humongous that even when there are coast killers, your odds of running into one are fairly low. The map is 50,000 square km.
225 * 225 = ~50,000... easy mistake.
Yes, most definitely. If you want yet another COD PVP deathmatch experience this is for you; however if you want to play a zombie apocalypse survival game, look elsewhere.What I meant was....is the game populated by 12 year old griefers...
This is where all the grief and misunderstanding comes from: the game is NOT a simulation, it is an experiment. The game devs have made that intention clear time and again.Sometimes people group up with the best intentions, but the group breaks down due to whatever and everybody just ends up killing each other. There is a lot of distrust between players in the game, and I think that is the best part of the simulation. Think about what it would really be like to survive and apocalypse; this game comes pretty close I think.
Yes, most definitely. If you want yet another COD PVP deathmatch experience this is for you; however if you want to play a zombie apocalypse survival game, look elsewhere.
I guess I'm not the only one who stopped playing this game? Has anything been done about the hackers yet?
Yeah, it's how the zombie apocalypse should be, if everyone's house was Fort fucking Knox.
Seriously, it kinda takes me out of the moment when I'm on the run from zombies and can't even dive through the nearest window or something. I know internal structures on every house is a tall order, but it REALLY needs that. That and supply drops make no sense. Why are barns the only places to find a gun? These are rural villages. In any given village at least one house should have a gun. Of course this would be more workable if you could go inside more than 1/10 houses.
The game is fun despite its flaws; it's an alpha test game. Here are more things I would fix.
Female zombies
Child zombies
Baby zombies
Move zombie path variation
Zombies should spawn on the whole map and stay until killed (most people use zombies as radar for players)
Car parts should come from cars
Zombies suck at running in buildings
Zombies are great at running through walls
Zombies player detection should be more consistent
Some sound volume issues related to how you hear the sounds you make yourself versus what other players hear
Remove some of the highest-end military gear, such as the AS50, M107, L85A2 AWS, and NVGs
Remove the choppers OR increase the spawn limit from 1 to like 4
Add a couple rivers to the map so boats are actually useful
I'd do the above but greatly restrict military weapons, less ammo and add some kind of melee (using axes) and some kind of basic crafting, like get a bat, hammer and nails now you have a spiked baseball bat.
bugs aside its a fun diverson
I'd do the above but greatly restrict military weapons, less ammo and add some kind of melee (using axes) and some kind of basic crafting, like get a bat, hammer and nails now you have a spiked baseball bat.
bugs aside its a fun diverson
Has DayZ been improved much in the last 2 months since I stopped playing?