Day Z alpha: How the zombie apocalypse should be

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BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
I stopped playing because the hacking got ridiculous. But now they are changing the Arma engine to be more hacker proof and damaging the Arma game itself in the process. Arma is a big sandbox which is why its so open to exploit, but within communities its OK to have this, indeed its a benefit so we can modify missions as we play.
 

coldmeat

Diamond Member
Jul 10, 2007
9,214
78
91
Got the urge to play this again... that was a mistake. This mod/game is still broken in damn near every single possible way. Just met up with another player in elektro at the fire station. I saw him coming when I was in the tower, so I waited for him. When he came up, I unloaded a mag into him from my 1911, and he did the same to me, then we both reloaded and emptied another mag into each other, and then had to do it again a third time. Finally I killed him at the end of my 3rd, but he got me good enough that I bled to death right there. Just goes to show though, this mod isn't even playable in it's current state. We were standing about 3 feet from each other, and it took me 3 mags to kill him from my 1911.

I don't know if the mod was always this bad and I just have fond memories of the few good moments, but it seems to have gotten worse since the last time I played it. Hopefully there are huge changes coming with the standalone, though who knows when that is coming.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Anyone playing 2017 mod? Looking at some videos and it doesnt look too bad. No military weapons, and civilian weapons like the Winchester and Enfield are rare. Its mainly about survival, and since I never get any good weapons anyway it seems like it would keep the griefers away.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Sounds to me they are stepping it up on various parts of the game which is a good thing for gamers. Better for them to take their time and get it right from start. One of the good things War Z probably showed them is to how not to screw up a Zombie Apocalypse game. LOL Anyway, I wish them much luck.
 

CrackRabbit

Lifer
Mar 30, 2001
16,641
58
91
I actually played with some friends on a private hive over the weekend.
Without the hackers it was actually fun an exhilarating to step back in and attempt to survive again.
The ultimate problem is still the end game, once you have a group of well armed people that has a working vehicle and can take a town, loot it quickly and move on the only thing really left to do is hunt other players and ruin their day.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I actually played with some friends on a private hive over the weekend.
Without the hackers it was actually fun an exhilarating to step back in and attempt to survive again.
The ultimate problem is still the end game, once you have a group of well armed people that has a working vehicle and can take a town, loot it quickly and move on the only thing really left to do is hunt other players and ruin their day.

Um...that IS the endgame...what do you expect? The idea is that you never stop having to survive, at some point....someone will usurp your group and you have to survive it and continue on.

Honestly...I think if they want to make it harder (and put in an actual end game), then they need to make it so the items never replenish at all, and there is only a finite (albeit very large) number of zombies that spawn in the life of the server. This creates 2 possible outcomes:

1. You kill all zombies and game ends with stats over everyone still alive
2. You run out of food/weapons/ammo/etc and everyone starves to death or dies via other means.

Those are ultimately the only outcomes but either one would take alot of time to actually complete. Doing something like this is further complicated by the public server aspect of which people can join whatever server they want. A private server might be fun for a few friends, but ultimately would not really accomplish the same thing as a public server of unknown people.

What DayZ is trying to accomplish is a fine line. WarZ looks too much like a offshoot of Left4Dead to me. DayZ is on the right path.
 

sandorski

No Lifer
Oct 10, 1999
70,130
5,658
126
Um...that IS the endgame...what do you expect? The idea is that you never stop having to survive, at some point....someone will usurp your group and you have to survive it and continue on.

Honestly...I think if they want to make it harder (and put in an actual end game), then they need to make it so the items never replenish at all, and there is only a finite (albeit very large) number of zombies that spawn in the life of the server. This creates 2 possible outcomes:

1. You kill all zombies and game ends with stats over everyone still alive
2. You run out of food/weapons/ammo/etc and everyone starves to death or dies via other means.

Those are ultimately the only outcomes but either one would take alot of time to actually complete. Doing something like this is further complicated by the public server aspect of which people can join whatever server they want. A private server might be fun for a few friends, but ultimately would not really accomplish the same thing as a public server of unknown people.

What DayZ is trying to accomplish is a fine line. WarZ looks too much like a offshoot of Left4Dead to me. DayZ is on the right path.

IMO, that's a crappy End Game. The main reason that after a month and a half I lost all interest in the game.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
IMO, that's a crappy End Game. The main reason that after a month and a half I lost all interest in the game.

I don't disagree really, although I quit playing it more due to the obtuse interfaces that Arma uses and hackers of course.

But..that's the truth of what they are doing. It's trying to be a real zombie survival game...and it's damn near what most people would expect a real zombie apocalypse to be like. it's not happy and glorious, fast paced, and it really..doesn't end. You survive as long as you can..that's the game.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Since there are like 8 DayZ maps, they could work in a progression system where you start on Chernarus, and you goal is to get to a boat or plane or something to get to another map. There could be Portal/L4D style clues to point you towards the exit, or to the next clue. So on one map maybe its a boat, another an airfield/helicopter, maybe a car/truck. Maybe you even need to scavenge for items to fix the transportation. Once you get through the maps, you make to some survivor colony, and thats it.

Items are finite, and when a player picks up a weapon and dies, that weapon stays in that spot. Maybe limited spawning of consumable items, but only the basic survival items like knives, matches, hatchets, canteens, etc. Canned food/drinks and ammo should be finite. And high end military items should be very rare. Maybe there are enough ammo for say 1024 players at 3 clips each, and once that number is reached ammo dont respawn on that map.

Maybe once x number of people reach the survivor colony, the server resets. The exits for the maps could be randomized for replayability.

After reading over my post, this sounds a lot like L4D, just evolved to the next level.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
So I saw this DayZ tourney today which was pretty interesting. It was 16 teams of 2, on the map Tavania. There are objectives which forced the teams to certain areas on the map. It went in three stages, eventually forcing everyone to a specific town.

There are game referees and they kinda attack players which are either camping or outside the game boundaries. They dont try to kill the players, but the zombie agro and gunfire alerts others to where they are and it generally gets them moving. The gamemaster also broadcasts text saying AI (referees) going here to do this or that, and its usually because the referees are trying to herd campers to where they are supposed to be. Or just a way for players to ambush the AI and get weapons and supplies. Active players could use this as an opportunity to ambush other players. Large sections of the map are firebombed, so if you dont move to the next stage you are dead. This is all within the narrative of survivors trying to escape a government containment protocol.

It was pretty intense when it got to the final town. Anyways, you can find more info here:

http://www.survivorgamez.com
 

JTsyo

Lifer
Nov 18, 2007
11,774
919
126
So I saw this DayZ tourney today which was pretty interesting. It was 16 teams of 2, on the map Tavania. There are objectives which forced the teams to certain areas on the map. It went in three stages, eventually forcing everyone to a specific town.

There are game referees and they kinda attack players which are either camping or outside the game boundaries. They dont try to kill the players, but the zombie agro and gunfire alerts others to where they are and it generally gets them moving. The gamemaster also broadcasts text saying AI (referees) going here to do this or that, and its usually because the referees are trying to herd campers to where they are supposed to be. Or just a way for players to ambush the AI and get weapons and supplies. Active players could use this as an opportunity to ambush other players. Large sections of the map are firebombed, so if you dont move to the next stage you are dead. This is all within the narrative of survivors trying to escape a government containment protocol.

It was pretty intense when it got to the final town. Anyways, you can find more info here:

http://www.survivorgamez.com

Sounds very Hunger Gamish.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Sounds very Hunger Gamish.

Yeah, it is. In fact, the way they start is just like it. You have all the teams in a circle, and some tents in the middle. But its not known whats in the tents, so the first tactical decision is whether or not to go for the tents or head out to a weapon spawn.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
Um...that IS the endgame...what do you expect? The idea is that you never stop having to survive, at some point....someone will usurp your group and you have to survive it and continue on.

Honestly...I think if they want to make it harder (and put in an actual end game), then they need to make it so the items never replenish at all, and there is only a finite (albeit very large) number of zombies that spawn in the life of the server. This creates 2 possible outcomes:

1. You kill all zombies and game ends with stats over everyone still alive
2. You run out of food/weapons/ammo/etc and everyone starves to death or dies via other means.

Those are ultimately the only outcomes but either one would take alot of time to actually complete. Doing something like this is further complicated by the public server aspect of which people can join whatever server they want. A private server might be fun for a few friends, but ultimately would not really accomplish the same thing as a public server of unknown people.

What DayZ is trying to accomplish is a fine line. WarZ looks too much like a offshoot of Left4Dead to me. DayZ is on the right path.

There needs to be a common goal, like say take the largest city in the town and secure it, except that it is just fucking LOADED with zombies, way more then normal.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Yea except this is a realistic(ish) Zombie survival game, not kill all the zombies you can game. What I'm seeing from some of these responses is that they want more to "do" and action..which isn't what this game is.

If the zombie apocalypse came, would you and a small group (2-3 people) take a small city? probably not...you'd be hiding in a building and scavenging and trying to stay as far away from zombies as you could
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Yea except this is a realistic(ish) Zombie survival game, not kill all the zombies you can game. What I'm seeing from some of these responses is that they want more to "do" and action..which isn't what this game is.

If the zombie apocalypse came, would you and a small group (2-3 people) take a small city? probably not...you'd be hiding in a building and scavenging and trying to stay as far away from zombies as you could

If it were a realistic Zombie game, then items and Zombies would only spawn at the map creation. That would allow people to take cities, since new Zombies would not spawn. Plus, it would be nice if every time a player dies, his corpse becomes a zombie, which would slowly replenish the zombies.
 

SphinxnihpS

Diamond Member
Feb 17, 2005
8,368
25
91
There needs to be a common goal, like say take the largest city in the town and secure it, except that it is just fucking LOADED with zombies, way more then normal.

DayZ Origins (a mod of a mod, among many) is supposed to have some storyline and end game.
 

ViviTheMage

Lifer
Dec 12, 2002
36,190
85
91
madgenius.com
If it were a realistic Zombie game, then items and Zombies would only spawn at the map creation. That would allow people to take cities, since new Zombies would not spawn. Plus, it would be nice if every time a player dies, his corpse becomes a zombie, which would slowly replenish the zombies.

I really, really, really like this idea. I think it would add some realism to it.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
I like how fast they pick up items. Looks like its something similar to just hitting E.
 
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