pontifex
Lifer
- Dec 5, 2000
- 43,806
- 46
- 91
To be fair, you're comparing two games that are on completely opposite ends of the spectrum (Arma II being a mil-sim that strives for realism, and CoD being an arcade game that resembles laser-tag more than actual war).
With Arma II they tried to replicate real-world physics and movement as closely as possible, hence the seemingly "clunky" feeling it has. You might say "Wrong, there's no way my head and body jerk around that much when moving in real life", but in reality, that's actually what happens (of course you're so used to it that you never think about it).
For example, in Day Z, just be in regular standing position, and hold (or double-tap) Shift to walk. It seems SSLLLOWWW, but no, that's about average walking pace in real life. It makes you realize just how unnaturally-fast the movement is in most other games.
It feels weird at first, yes; but to believe that in real life we fluidly hover around, heads completely fixed in position, and can stop and turn on a dime - similar to CoD - is a bit silly.
Edit: I think you can turn off head-bob actually
i know their completely different games.
i don't have problems walking through doors irl yet i constantly get stuck in doors in game.
i can crawl through an open doorway in irl, not in game.
i can't open a door when prone irl, but i can in game.
i'm just saying the game would be 10x better if it had a better engine.