Danimal1209
Senior member
- Nov 9, 2011
- 355
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no it isn't. just wait for the 2nd month of any mmo ever.
Hah, this is true! But, that 200,000 I'm referencing was just from two days of sales. Who knows how many copies theyve sold now.
no it isn't. just wait for the 2nd month of any mmo ever.
So, I was playing Rust but even before its DDoS attack issues it would get stuck on the "loading.." screen for my when joining a server 75%+ and since they seemed to act like that was only a Mac problem (as if that were a reason to ignore it) I got kind of frustrated with the whole thing and bought DayZ against my initial judgment.
Other people have kind of gone over it. The game looks a lot prettier than the mod did for starters, except you can't see at all at night anymore which is actually pretty stupid IMO. The UI still has a few quirks, but IMO it is WAY better than the mod which was totally unintuitive. Its not the best UI but I'd call it serviceable. The mod UI when I played it was a byzantine mess that eventually you just learned to work around the stupid flaws it had.
I like the new clothing system quite a bit. Different clothes add more pockets in addition to any back pack you have on and I get the feeling they protect you against the elements. And of course there are the camo aspects of wearing a banana raincoat versus your green t-shirt. Tools have some purpose now, opening cans. You can make bandages from torn up clothing and apparently splint a broken leg with bizarrely rare wooden stick combined with bandages. Rotten food and dirty water are hazards. There's more melee weapons and you can enter almost every house in the game aside from a few utility buildings.
Now, some of the things that aren't good.
You start starved and dehydrated with nothing but a largely useless flashlight. Which isn't obvious because the UI system for character status is pretty bad. When you first start getting hunger messages you think your character needs snack, but really if you have the hungry indicator it means you're dangerously low on food and in danger of passing out soon. Same with the water. To fix it you need to drink water from a tap until you're about to puke (seriously, it will say you're incredibly stuffed with water) to get yourself back up to baseline. You can't open cans without some kind of implement and I still haven't found a water bottle but I've been playing to long so if you have some bad luck in the beginning you're probably going to keel over in the woods, possibly while holding a can of beans you can't open.
There aren't many weapons yet. Seems like they have a single sniper, M4 and pistol. I haven't found any but I don't have much time to play. That's kind of lame since the mod had more. I'd expect more after a year of development. There's a ton of melee weapons now, but the melee system is the same hacked gun bullshit from the mod where ricochet sounds play when you hit walls. Its a little better but most of the melee weapons are unrealistically shit. The first one I found was the pipe wrench and I thought zombies had a huge HP buff when I got it, I think it took 10+ hits. I later found a fire axe and that thing drops them in one hit which totally changed the game. I'd agree a fire axe is better than a wrench but not that much better. Again, I expected this to be improved to some sort of swing arc system or hell at least replace the ricochet noise with an empty wav file!
Zombies are pretty shit. Their AI is not very good, but more annoying is they still seem to have super vision (I swear its based on the player camera, one spotted me when I 3rd person peaked over a wall while standing still). And they glitch through walls. They look creepier and have better animations though, but there seem to be less of them than in the mod. Now that I have the fire axe they aren't really scary anymore. I was hoping this would have been improved a lot because I wanted them to be a more tactical part of the game.
And combat logging is still in the game which I thought the mod had even fixed. Again, I'd expect something like that to be fixed after a year+ of development. So far it looks like the UI has been improved, the graphics have been improved and the survival aspects have been fleshed out. Those are all nice but I expected more to happen with the zombies and melee system by now.
You guys do realize it's alpha, right? Not even beta. Features are not completed yet, and serious bugs are guaranteed to be present. It's absolutely irrelevant how long have they been working on it already. Some games take even five years before a beta appears.
I am really surprised how playable the game looks considering the development stage.
They made basically every building enterable and people are saying not much has changed?
That doesn't make any sense to me.
They made basically every building enterable and people are saying not much has changed?
That doesn't make any sense to me.
that;s it? every building is enterable? yeah, then not much has changed.
Oh, another closet developer. Please, by all means, show us.
Lol. I'm glad I didn't buy this. Looks like the developer still doesn't know how to code, considering all these bugs were part of the ArmA II mod...
This. Like, so many bugs came up during my first few playings and they were just super obvious SQF errors that could have easily been handled by someone like me (inter-level skills at SQF) within a day. I really do think they are trying to hire as few people as possible when I've seen much much better results in hiring a large amount of people and laying some off/redirecting resources later in production.