Been watching vids of this game and the mods to see what all the fuss is about, and I just dont get it all. Even if it was 100% bugless and working... wtf?
All I see to do is to run around collecting crap, killing someone to take more crap, and waiting to inevitably be killed by someone else who wants all the crap you have gathered. Wash, rinse, repeat.
Been watching vids of this game and the mods to see what all the fuss is about, and I just dont get it all. Even if it was 100% bugless and working... wtf?
All I see to do is to run around collecting crap, killing someone to take more crap, and waiting to inevitably be killed by someone else who wants all the crap you have gathered. Wash, rinse, repeat.
I must play the other 1%.... You do realize you just described 99% of all multiplayer games right?
99% running, 0.3% looting, 0.6% get KOS, 0.1% kill someone. Wash, rinse and repeat.I must play the other 1%.
Been watching vids of this game and the mods to see what all the fuss is about, and I just dont get it all. Even if it was 100% bugless and working... wtf?
All I see to do is to run around collecting crap, killing someone to take more crap, and waiting to inevitably be killed by someone else who wants all the crap you have gathered. Wash, rinse, repeat.
Need someone like Valve to buy the project and turn it into an actual complete game. I would love to play but the unfinished state is keeping me well away from spending money.
Anyone but Valve, they'd have it release right after HL3....in about 35 years
Here's what would make this game immensely fun:
Introduce loads of crafting features: firstly be able to construct crude defenses in form of walls, fences, even structures. You can chop trees and manually process them to acquire building material.
Then you can construct a special spawn beacon- which allows you to form a community and anyone in that community can spawn right on that beacon instead of some random location.
Now you can build your own defensible fort you and your friends can defend and stock supplies in to make quick recoveries on deaths.
Maybe have some other limited things like grow some food but should keep it very limited in order to force people to scavenge regularly.
Then you introduce stuff to the world to siege forts with - wire cutters, sledgehammers, whatever so you can try sieging someone else's fort to steal their supplies or try and demolish their spawn beacon.
But first they need to polish the animations and combat mechanics which are now terrible.
I thought it was being rewritten from a mod for existing game into standalone product. The two years doesn't look like an argument.The point is that it's a survival simulation. It's supposed to be difficult and dangerous and gives players that tense, jumpy feeling because every action has potentially disastrous consequences.
And people love it. I've never seen a demo/concept catch on and sweep the 'net the way DayZ did. The problem is that two years later the bugs and technical problems that got in the way of the experience are still there and there's no complete, polished product.
This could have been a 100 million dollar franchise but they absolutely dropped the ball and failed to capitalize on all the buzz. Two years is an eternity in internet gaming.
Time is money!I thought it was being rewritten from a mod for existing game into standalone product. The two years doesn't look like an argument.
Also, it's only alpha.
And people are already playing it fanatically. I wouldn't worry about time. The concept is still awesome.
Time is money!