- Apr 10, 2005
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So, I've been playing stalker. On my now long in the tooth 6800gt, I'm pretty much stuck on static lighting, but I've heard quite clearly that the game uses deferred shading, meaning that the typical MSAA available on graphics card just plain doesn't work.
I seem to remember hearing R6:Vegas uses this technique too, though I'm not sure of it.
I ask because at some point fairly soon I'm going to need to upgrade, and Ati has always seemed to have a pretty big advantage in performance once AA gets cranked. However, if games are going to be using deferred shading much in the future, it would change the way I'd have to compare performance.
So, is the future gonna be a lot of games using this? Do the graphics card manufacturers have a silver bullet that will allow good old MSAA in games using this technique?
I seem to remember hearing R6:Vegas uses this technique too, though I'm not sure of it.
I ask because at some point fairly soon I'm going to need to upgrade, and Ati has always seemed to have a pretty big advantage in performance once AA gets cranked. However, if games are going to be using deferred shading much in the future, it would change the way I'd have to compare performance.
So, is the future gonna be a lot of games using this? Do the graphics card manufacturers have a silver bullet that will allow good old MSAA in games using this technique?