Deferred shading - will it become commonplace?

Page 4 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
i don't think they *could* wait any more
--they aren't 3D Realms


too bad ... STALKER would have been a *classic* like SS2 or DE with a bit more polish ... i think it still will ... with more content ... maybe an expansion ... working vehicles to drive and better gaming performance


 

40sTheme

Golden Member
Sep 24, 2006
1,607
0
0
Originally posted by: tanishalfelven
Originally posted by: CaiNaM
Originally posted by: BFG10K


can you show me an example of a game which doesn't use some type of deferred rendering, but renders multiple light sources in real time where the sun, campfires, torches, other npc's using flashlights, etc. will all interact with the environment and cast multiple, complex shadows which constantly change as the light sources move, or as you move relative to the light sources?

not sure but doesn't oblivion have that. ive seen multiple times different light sources mixing and creatiing a whole arrays of shadows.

Get Gothic 3.
Turn torch on.
:heart:
Oh, and go to FileFront and get the Ultra Graphics mod for STALKER. ONLY IF YOU HAVE A POWERFUL COMPUTER. You need at least a computer like mine (see sig). It turns on Global Illumination, Raytracing, and REAL supersampling AA (not the fake blur). All of this stuff is in the .ini, but the guy that made it tweaked it to improve performance. It looks AWESOME.
 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
The excerpt below was taken from Technical Brief: Microsoft DirectX 10: The next generation graphics API, part of the 8800_tech_briefs

I'd reccomend a careful read of the entire document. It is very informative.

Access to Multisampling Subsamples
The current method of resolving multisample antialiasing (MSAA) is done at a very
late stage in the graphics pipeline called scan out. At this stage, the subsamples cannot
be recorded in memory for subsequent use. This limitation means MSAA cannot be
used in deferred shading graphics engines.
In DirectX 10 it is possible to bind an MSAA render target as a texture, where each
subsample can be accessed individually. This gives the programmer much better
control over how subsamples are used. Deferred rendering can now benefit from
MSAA. Custom resolves can also be computed.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |