norseamd
Lifer
- Dec 13, 2013
- 13,990
- 180
- 106
there is no excuse guys in any circumstance
Love the 4th Estate much?
there is no excuse guys in any circumstance
So you didn't need to re-install windows at all ? It would have created registry entries not "embeds itself in the OS"
The problem with SecuROM (from what I remember) was installing a game on multiple computers , it did not like it. That stuff is in the past where it belongs
Good grief man; you do know that games were far more pirated on the 360 and Wii last gen than PC games?
This rabid belief that all PC gamers are pirates is a joke. Specially when DRM at one point was so broken that they were using said pirate cracks to fix the issues they create....*Ubisoft I'm looking at you*....
Thirdly Pirating has never been a lost sale. Industry is/was built upon people lending games to their friends; their friends going damn that's awesome I want it; then usually going out and buying it specially if they wanted multiplayer.
Pirating has and does with a lot of people turn into a try before you buy. If the game is lousy; no they won't buy, but if the game is good. People will go out and buy it. *Again I'm not advocationg piracy.*
In many cases the developers.
If you look at the reasons cited for a lot of piracy you'll find that people often want to test the game works on their system correctly without game breaking bugs, crashes or severe performance issues. The general lack of demos, increased amount of lying and deception at game reveals/e3 etc. The general lack of polish and unfinished games with a release now and patch later mentality, the horrible descent into everything being a port. The lack of ability to return a game if it doesn't work.
Many of these factors encourage increased piracy.
So when industry giants like Epic President Mike Capps say stuff like,We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model.
So in your post you asked for evidence of someone else's claim. Please provide evidence of this.
The issue is that CEOs are pressured to make these claims to protect themselves from the board and to protect share prices. If your game doesn't meet the predicted sales you stated, the excuses begin to flow.
How many of the downloads were from users who own the game but were frustrated by DRM issues (I have had to pirate a game I owned before during the Securom times?)
Why do other companies have no issues making sales and growing in the PC market such as CD Projekt Red?
More inaccurate B.S. Like someone in this thread said, piracy has been around for decades now. Even before high speed internet when game developers couldn't rely on post launch patches and had to release more polished titles, people would copy this and that and sell it, or give it to their friends. In many countries, the vast majority of media content comes from illegal piracy and not from legitimate channels. As long as the capability to duplicate media exists, people will take advantage of it. High speed internet has just made the distribution much easier, faster and cheaper..
Hence why DRM was created..
This is a straw man of my position. I never said that all people pirate media and later pay for it, in fact I've explicitly acknowledged in my posts that some people pirate games they can afford to buy and still don't pay, and that them people are a-holes.
Please stop mis-representing my position, it's incredibly dishonest.
I did not make the claim. Mike Cappa did, so asking me for evidence is futile.
lying pirates
Do any games even use Securom anymore?
People that say yes, will find piracy to be extremely distasteful no matter what.. People that say no, will pirate away to their hearts content. People that say "depends," will come up with all kinds of excuses to justify their piracy, and wage internal wars within themselves over their guilt like what several people in this thread have done, or are doing.
You already have it, and you have true ownership compared to those who purchased the game legitimately through Steam, Origin, Uplay etcetera and just have a license to play the game..
There's ZERO incentive to buy the game, once you've already committed yourself to downloading it illegally in the first place.. Sure, maybe some pirates have a sliver of honor and buy the games eventually, when it's on discount after some months. But don't blow smoke up my ass and tell me they pay full price for it..
In the end, ALL piracy comes down to a simple question. Do you believe that content creators have the right to be compensated monetarily for their efforts?
People that say yes, will find piracy to be extremely distasteful no matter what.. People that say no, will pirate away to their hearts content. People that say "depends," will come up with all kinds of excuses to justify their piracy, and wage internal wars within themselves over their guilt like what several people in this thread have done, or are doing.
More false dichotomies and unfounded assumptions. Get off your high horse and attempt to understand what's being said here.
It's impossible to talk to someone who has such a black and white view of the world and thinks their opinion is law.
You guys remember when the dev released a pirate version."A few hours into the game players of the “cracked” copy see a rather depressing in-game note, telling them that their virtual game is being heavily pirated.
Soon after that the player’s funds start to decrease. The other games they release are hit by piracy as well, resulting in the bankruptcy of the virtual gaming company they had just built up.
“Initially we thought about telling them their copy is an illegal copy, but instead we didn’t want to pass up the unique opportunity of holding a mirror in front of them and showing them what piracy can do to game developers,”"
Lastly, the best DRM is this..
https://torrentfreak.com/game-pirates-whine-about-piracy-in-game-dev-simulator-130429/
You guys remember when the dev released a pirate version.
That is what i call an EFFECTIVE DRM!!!
You can't argue with people who pirate, they'll find any excuse to clear their conscious no matter how ridiculous it sounds, they depend on it to not feel all bad about themselves.
A lie requires believing it to be false. Someone in that position has a vested interest in believing that external forces are harming them, rather than their competencies or business model. I do believe most such people do not have a clue, because that is in their best interests, and I have seen the same thing in management of completely unrelated fields. The future came for them, and they didn't want it to. Today, they allow for licensing UE in a way that takes from total revenue, rather than huge costs to access it.So when industry giants like Epic President Mike Capps say stuff like,”We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model.”
Source
It's all a lie, and he doesn't know what he's talking about. I guess I should believe actual pirates more than people that work in the industry
No, it does not come down to that. That's an ideological question, and has very little bearing. It comes to a very different question, which only on the surface appears simple: how many people with an interest in your product will be willing to pay your asking price for your product? Whether someone deserves anything by some moral system doesn't matter, as far as the behavior of a population that does not bind themselves to others' morals.In the end, ALL piracy comes down to a simple question. Do you believe that content creators have the right to be compensated monetarily for their efforts?
No, it does not come down to that. That's an ideological question, and has very little bearing. It comes to a very different question, which only on the surface appears simple: how many people with an interest in your product will be willing to pay your asking price for your product? Whether someone deserves anything by some moral system doesn't matter, as far as the behavior of a population that does not bind themselves to others' morals.
Basically you are saying that stealing is a moral issue, and should be ignored, because of moral diversity? Seriously, on just about any level, it is wrong and it is illegal.
If a game is not worth is price, just don't buy or play the game. Wait for the price to come down, or play a cheaper priced game. If you don't like the DRM, buy a game you prefer.
I keep hearing how it is ok to pirate. It is illegal, in every way. There isn't a justification for illegal practices, unless it is about just surviving. Games are not about surviving. Heck, I bet a good number the pirates who have posted here have very costly systems.
And the discussion goes over the head of another one....
This topic is a lot like talking to religious people.
You posted it as a refutation, you are pushing the claim by proxy. Don't quote someone as a refutation and then say you don't have any responsibility to back up the claim. Otherwise I will just start finding quotes from other people pushing agendas I want and be like well there I have won.
My statement was never that games weren't pirated. My statement was that there is more to it than OMG we lost 4.5 million sales. If Witcher 2 was downloaded 4.5 million times illegally that does not translate into 4.5 million lost sales.
My statement was not that CEO's are lying but they like to give the impression that every download is a lost full price sale. It is business and their main duty is to the shareholder.
It is irrelevant that Securom is gone, it was an example, there have been other DRMs that have given users issues and while I have not had to do so in a while I have seen other posters frustrated that their game did not work and had to pirate it. SimCity might be a recent example but I don't remember specifically.
The problem I have is you are trying to justify, or make pirating about a moral issue, when it is a legal one. One that anyone can see is also immoral.
Yes, you might not like DRM, or the cost of a game, but that doesn't mean you have any right to pirate it. If you simply "buy" games that don't do what ever it is you dislike, the publishers and dev's would see the numbers and buy in.
The only problem is, those dev's who follow the rules you claim to want, still get just as much pirating.