Denuvo Anti-Tamper (anti-piracy solution)

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davie jambo

Senior member
Feb 13, 2014
380
1
0
People switched to console gaming was not simply an effect of piracy despite all the silly things people say. It's simply an excuse. Console games don't have the same sales PC games do, they can be sold at a higher price on a CONTROLLED platform to more people.

Console games can hit 30 FPS, and be sold. PC Gamers won't accept that. PC Gamers demand higher quality games and thus are more ANNOYING to target. It costs more money and time to sell a game to PC Gamers. Look at AC Unity. It performs badly on consoles and PC, yet PCGamers are the ones who sit here and consistently bash the game. If the game had NEVER come out on PC, it would have had ok press, but it did and we tore it apart for the pile of junk it was. The most hyper critical of all gaming groups are PC Gamers.

@david_jumbo
Thanks, we were at least having a decent conversation before you came along with nothing to add but your accusations. Don't try to dissolve this conversation into something meaningless with accusatory phrases.
This convo is about whether DRM will increase sales for PC, not whether BSim500 or Cerb specifically pirate games or specifically have issues with DRM working on their PCs. Lets not make this a person specific conversation because none of us can prove what the others are saying about our own computers...

I've not accused anyone of pirating a game. Not sure where you get that from

Obviously DRM that cannot be cracked increases sales , you would have to be an actual idiot to dispute that
 

tential

Diamond Member
May 13, 2008
7,355
642
121
I've not accused anyone of pirating a game. Not sure where you get that from

Obviously DRM that cannot be cracked increases sales , you would have to be an actual idiot to dispute that

So you didn't read any of the thread?

That's what has been talked about all thread. I suggest you go back and read the last 2 pages to understand why this statement is in fact not necessarily true.

Just because a game cannot be cracked doesn't mean piraters will purchase it. Unless you're saying that DRM is only implemented in gaming and no other industry, if DRM is implemented across industries that cannot be cracked, we're still in the same situation as before.
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
The problem with SecuROM (from what I remember) was installing a game on multiple computers , it did not like it. That stuff is in the past where it belongs
How would multiple computers have affected anything? Multiple computers don't share drivers and the like. That said, I've never had more than one gaming PC; it's always been 1 or 0. The problem I couldn't fix with any SecuROM cleaner was that two versions that were years apart didn't play well with one another, and completely broke all ODD functionality.
 
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davie jambo

Senior member
Feb 13, 2014
380
1
0
So you didn't read any of the thread?

That's what has been talked about all thread. I suggest you go back and read the last 2 pages to understand why this statement is in fact not necessarily true.

Just because a game cannot be cracked doesn't mean piraters will purchase it. Unless you're saying that DRM is only implemented in gaming and no other industry, if DRM is implemented across industries that cannot be cracked, we're still in the same situation as before.


No but if they want to play the game they will have to buy it. Before this new DRM those people would have played the game for nothing. Now they can't so they are left with two choices

Either buy the game or don't
 

davie jambo

Senior member
Feb 13, 2014
380
1
0
How would multiple computers have affected anything? Multiple computers don't share drivers and the like. That said, I've never had more than one gaming PC; it's always been 1 or 0. The problem I couldn't fix with any SecuROM cleaner was that two versions that were years apart didn't play well with one another, and completely broke all ODD functionality.

the problems I remember was if you wanted to install the game 3 times on different computers , it would make you contact the publisher

Hardly the worst thing to have ever happened
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
I've not accused anyone of pirating a game. Not sure where you get that from

"just stop stealing their stuff" (post #189)

That's a direct accusation, and is why I originally called you out. You then followed it up with an absurd fallacy of "Nobody that buys games cares about DRM" (ie, "anyone who 'dares' to criticize DRM in any form must be a thief" fallacy), which I also corrected.

As for SecuROM, it also screwed up a lot of DVD authoring & Lightscribe software by trying to place itself between the authoring software & optical drive (and was actually hardware incompatible with some brands of drive). In addition it messed up with some CD virtualization software / ISO creation tools & Process Explorer (an official Microsoft "Power Task Manager" utility). None of this is "new news".

the problems I remember was if you wanted to install the game 3 times on different computers , it would make you contact the publisher

Except when they gave out the wrong phone number in the manual for Bioshock. And only had a call center in the USA with limited call operator languages. And it wasn't "3 separate machines simultaneously", but separate activations were actually required for each user on the same machine.
 
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davie jambo

Senior member
Feb 13, 2014
380
1
0
That was not aimed at you just a general stop stealing games , I am sure many pirates (or we should call them thieves as that is what they are) have read this thread

As for your Bioshock example , good job secuROM is not used anymore eh ? Although not sure why you would blame the DRM for a publisher mistake ? The DRM has done it's job , the publisher is at fault for not offering proper support
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
As for your Bioshock example , good job secuROM is not used anymore eh ? Although not sure why you would blame the DRM for a publisher mistake ? The DRM has done it's job , the publisher is at fault for not offering proper support
"Limited install of 2-3x times before you need to make a phone call per game" only works when you take one game in isolation, but quickly goes into melt-down and scales badly when it involves dozens / hundreds. Who the hell is going to make hundreds of phone calls if (like you) they have 600x games all using the same system after the fourth time you've upgraded your system? So, no the DRM actually didn't do its job on a macro-scale. That's why it was abandoned. In fact, many legal Bioshock owners ended up ironically downloading the cracked version simply to be "allowed" to continue to play some retail versions without having to beg permission from a call center every other time they changed a component in their rig or reinstalled Windows...
 

davie jambo

Senior member
Feb 13, 2014
380
1
0
"Limited install of 2-3x times before you need to make a phone call per game" only works when you take one game in isolation, but quickly goes into melt-down and scales badly when it involves dozens / hundreds. Who the hell is going to make hundreds of phone calls if (like you) they have 600x games all using the same system after the fourth time you've upgraded your system? So, no the DRM actually didn't do its job on a macro-scale. That's why it was abandoned. In fact, many legal Bioshock owners ended up ironically downloading the cracked version simply to be "allowed" to continue to play some retail versions without having to beg permission from a call center every other time they changed a component in their rig or reinstalled Windows...

Not being funny but Bioshock is nearly ten years old , DRM has moved on from that time. The SecuROM "having to make a phone call" thing was only on a couple of games before everyone released that it was a stupid idea and it was made redundant

I have DA:I and I've not noticed any DRM , that's it doing it's job. Making sure that it can't be copied and the only people who are playing the game are people who have paid for it

You surely can't argue with that and agree that it is a good thing ? Because of this form of DRM , people who would have pirated the game will have to buy it thus increasing sales and maybe convincing the publisher that they need to make a DA4
 

tential

Diamond Member
May 13, 2008
7,355
642
121
No but if they want to play the game they will have to buy it. Before this new DRM those people would have played the game for nothing. Now they can't so they are left with two choices

Either buy the game or don't

Exactly and you're assuming that many will choose to buy the game.

And I'm not talking about DRM in ONLY the gaming industry. I'm talking piracy as a whole.

You're assuming that people who pirate games only pirate games. But they most likely also pirate other forms of entertainment as well. So if they stop pirating all together, they may substitute their time gaming for other forms of entertainment.

There is no guarantee whatsoever that because people stop pirating, they will spend more money in gaming.

This is the exact issue another user actually brought up in this thread. Stating that the Movie Industry, Music industry, and Gaming Industry all claim multi billion dollar losses due to piracy. So if piracy stopped, there isn't a possible way all those multi billion dollar losses would then equal profits to those 3 industries.

Either way we come back to a BASIC tenant of Economics. That Consumption + Savings = Disposable Income. So if we decide to spend more (consume more and end piracy) then that means we either A) Need more Income or B) Save Less. Less Savings means less money for investment which means the financial sector suffers as there is less money to invest and the corporate sector suffers as there is less money and more competition for loans so interest rates rise.

There is no free money to be spent, every single thing you do has a ripple effect across the economy.
The effect DRM has is that it A) Takes money away from game developers and B) Chances the composition of how piraters spend money on entertainment. When DRM is implemented across all industries it then further changes the composition of how piraters spend money on entertainment. Without an increase in disposable income on pirates, or a change in their consumption habits (where they decide to consume more and save less. Something that doesn't happen too often as most people's savings/consumptions habits are relatively fixed) you won't see a change in the entertainment industry.

We simply have created another party, DRM industry, who can now leach off the entertainment industries profits.

I could explain this better in person with chalk board to write out the formulas to illustrate each point.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
Not being funny but Bioshock is nearly ten years old , DRM has moved on from that time. The SecuROM "having to make a phone call" thing was only on a couple of games before everyone released that it was a stupid idea and it was made redundant

I have DA:I and I've not noticed any DRM , that's it doing it's job. Making sure that it can't be copied and the only people who are playing the game are people who have paid for it

You surely can't argue with that and agree that it is a good thing ? Because of this form of DRM , people who would have pirated the game will have to buy it thus increasing sales and maybe convincing the publisher that they need to make a DA4

So the question is, what's to stop a pirate from simply not playing Dragon Age Inquisition and pirating another game?

The real question the gaming industry needs to find out is simple. It's whether Denuvo's (and other DRM methods) cost translates to more sales.

We'll have to wait and see when Dragon Age Inquisition is in fact cracked whether there is then a huge barrage of people who pirate the game or whether they already own the game since it wasn't cracked early enough.

From history though we can see that many pirates simply will play ANOTHER game that is cracked until Dragon Age Inquisition is cracked, and then EA will have to do the math and see if the cost of the DRM was worth the "extra" sales they got during the time period the game wasn't cracked.

The only way DRM is truly effective is when your product's DRM is
A) Never cracked.
B) It's an essential good (Meaning there is no substitute someone will use in place of your good).

Otherwise pirates simply will wait til a game is cracked, or pirate another game.
 

Rakehellion

Lifer
Jan 15, 2013
12,182
35
91
No but if they want to play the game they will have to buy it. Before this new DRM those people would have played the game for nothing. Now they can't so they are left with two choices

Either buy the game or don't

I have zero interest in buying Dragon Age without having played it first. Not even on a $4.99 sale.
 

Rakehellion

Lifer
Jan 15, 2013
12,182
35
91
To add, DRM isn't always about protecting the product over it's entire life. Once upon a time, the success of a game in the eyes of its publisher was decided by total sales over it's shelf life. Today, large publishers won't even green light a project if they can't expect to recover their production costs within the first couple weeks. With titles like Call of Duty and Grand Theft Auto pushing well over 500 million in Day 1 revenue, even a one percent drop in sales due to piracy can mean many millions of lost revenue and, by extension, profit.

You can't exactly hurt pre-orders with piracy.
 

Rakehellion

Lifer
Jan 15, 2013
12,182
35
91
Why do I need to make a personal argument when someone much more educated on the subject that either you or I has conveniently written out an article for us. Oh and look, I even linked it for you. Now off you go to read !

You have no idea what my education on the subject is and copypasta is not an argument.
 

zerogear

Diamond Member
Jun 4, 2000
5,611
9
81
I disagree and completely think differently. Pirates Do NOT think they're entitled and piracy doesn't affect NEARLY as much as you think.

Hardcore pirates basically think: Oh hey, it's free and I can play it, so I will pirate it.

On the other hand, if it's not cracked, and they can't play it, they won't run out and buy it either, and they'll move on to another game that they can play.
 

inachu

Platinum Member
Aug 22, 2014
2,387
2
41
The worst low IQ security software has installed from my experience was this software package.... Forgot its name but after activating the lic you can now use the software as you like but the moment you defrag then the software title is now broken and you have to buy a LIC key to get the program to work.
 

VashHT

Diamond Member
Feb 1, 2007
3,077
884
136
Anyone who says that only pirates care about DRM are closed minded people who think they'll never have a problem with DRM. I haven't had many problems with DRM but they have cropped up. With the original Witcher game, I bought the original released DVD, which I believe had securom. A couple years later, after the EE had been released and the DRM patched out I decided to reinstall the game and play through it. The problem was, I couldn't install the patch that removed the DRM due to a problem WITH THE DRM, I had to go install a patch from securom to make it compatible with W7 or something before I could patch the game to remove the DRM. That kind of ridiculous scenario is why people hate the current situation with DRM, I would have never had that problem if I had pirated the game but I had to deal with it since I bought the game early, if some company ever magically comes up with a perfect DRM I would be for it but I really doubt it's ever going to happen any time soon.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
You can't exactly hurt pre-orders with piracy.

You are right about that but preorders aren't the whole story, though you are absolutely right. That said, my point was to point out how publishers can justify DRM, at least on paper, and not how likelywas priacy to take place.

Everyone knows piracy can't be completely stopped and it is a pipe dream for any company to believe they can win this fight; however, they don't need to actually stop the piracy to have success. All they need to do is make it just hard enough to disuade the average user from bothering, and that is their goal.

Most PC gamers have actually accepted DRM as a reality through the widespread adoption of Steam and other services like it. True, GOG supplies a supply of DRM free games, but primarily older titles with the occasionly recent title (usually their own release). It isn't DRM that people have a problem with anymore....its the double DRM. It's Uplay...it's cloud networking....it's content that is ripped out for DLC before release...it's microtransactions...it's Day 1 patches.... These are all forms of content that operate within the spirit of DRM without actually wearing the badge.

In other words, the most successful DRM today isn't the software itself....it is the opportunity cost of downloading the illegal game in the first place. Case in point....Far Cry 4 was pirated recently. Guess what? No online access means no Day 1 patch, which means the game isn't feature complete....it also means a complete ban on all online play and future DLC. That is the price of piracy. Piracy won't ever die, but it has been rendered a big PITA to all but the most committed, and in that sense, DRM is successful.

In the early 90s it was quite easy to fill a box of floppys with pirated games from BBSs with zero penalties. Today, you give up large swathes of functionality by resorting the piracy. People like to talk about how easily games are pirated today in spite of attempts to stop it by large publishers, but I can tell you that acquiring pirated games is far shadier and riskier than it has ever been to the average person. Every download is a gamble to get viruses and spyware, and peer to peer services are constantly monitored. Legally they can't touch anyone today, but how long before that changes and they unleash the horde of evidence they've compiled over the years? No thanks.
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,331
16
81
Everyone knows piracy can't be completely stopped and it is a pipe dream for any company to believe they can win this fight; however, they don't need to actually stop the piracy to have success.

I don't know about that, looks like Denuvo can't be cracked. The thing is, I don't see any of the parties involved (EA, Denuvo, Bioware) bragging about massive sales increase. I would expect them to show charts with FIFA 14 vs. FIFA 15 sales and DA:I vs prequels.

Logic dictates that sales should be higher with Denuvo, it's been 2-3 months since FIFA 15 was launched, surely some people have given up and bought the game they would have otherwise pirated but EA's silence is quite telling IMO.
I don't know what EA paid Denuvo but have the increased sales covered the cost of implementing Denuvo to begin with? I think it would be very interesting to look at the numbers, cracked vs. intact, especially for those annual sequel releases.
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
apparently they successfully cracked Denuvo and have DAI working, so... yes... it didn't last to long I guess.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Yea that's what I'm reading. Of course, what is funny is the games that had it (released uncrackable) didn't sell any more than normal (even DA:I), but now they'll claim PIRACY LOSS! instead of the real truth - no one wants your game.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
I don't know about that, looks like Denuvo can't be cracked. The thing is, I don't see any of the parties involved (EA, Denuvo, Bioware) bragging about massive sales increase. I would expect them to show charts with FIFA 14 vs. FIFA 15 sales and DA:I vs prequels.

Logic dictates that sales should be higher with Denuvo, it's been 2-3 months since FIFA 15 was launched, surely some people have given up and bought the game they would have otherwise pirated but EA's silence is quite telling IMO.
I don't know what EA paid Denuvo but have the increased sales covered the cost of implementing Denuvo to begin with? I think it would be very interesting to look at the numbers, cracked vs. intact, especially for those annual sequel releases.

Their logic.
As shown in the thread, not everyone agrees with their logic. It's extremely faulty logic.

As you said in your quote though, you'd think they would be bragging about the increase in sales. So far no charts or anything.

I agree completely with you though, is the cost they're paying for Denuvo worth the increase in sales? Most likely no. As I've stated numerous times in this thread, all we've done with DRM is create a third party leach on the gaming industry.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
Yea that's what I'm reading. Of course, what is funny is the games that had it (released uncrackable) didn't sell any more than normal (even DA:I), but now they'll claim PIRACY LOSS! instead of the real truth - no one wants your game.

Well.....not exactly...more specifically, the same amount of people who purchased the game would have likely purchased it whether or not it had the new DRM. Saying that no one wanted the game is fallacy because people actually purchased it, just as I plan to. Just saying... I'll assume you were using hyperbole.
 

Slappy00

Golden Member
Jun 17, 2002
1,820
4
81
been at DA:I for over 30 hours on 2 systems, never had a single problem.

didn't even know there was DRM (aside from Origin). This is DRM done right. ive been fighting DRM since having to zipsplit wad files to get doom to copy to 1.44" floppies and im glad that today's DRM is much less intrusive.
 
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