Chadder007
Diamond Member
- Oct 10, 1999
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Originally posted by: Balin le Savage
Just curious, I have 2 Gigs of RAM, can I cheat any of that over to video RAM? ie, make the card use an additional 256 of that, or does the RAM have to be physically on the card?
Originally posted by: dguy6789
In case you guys didnt know, Id saying doom 3 uses 500MB of texture memory is 100% BS and nothing more then marketing.
Download a program that tests how much vram your using. I open up doom 3 with it set at 1024X768 ultra with my agp aperture set to 32MB. It runs 50+ fps. Now i set it to 512MB agp aperture, and run the game on ultra. Guess what, uses NO MORE RAM THEN BEFORE, and the same fps. This means the game DOES NOT even fill up my video card's 128MB of vram, let alone the 500+ it has to use as agp texture memory.
Dont believe everything a game company tells you about the game. They recomend my 9800 pro run at medium settings, yet when i run at ultra at 1024X768 with 16X af, it still runs at over 50FPS 90% of the time.
Originally posted by: Chadder007
Try increasing your AGP Aperture to at least 512.
Originally posted by: NoGodForMe
Do you know the difference btw chipset drivers and a bios revision? Amazing.
Originally posted by: RaiderJ
Originally posted by: dguy6789
In case you guys didnt know, Id saying doom 3 uses 500MB of texture memory is 100% BS and nothing more then marketing.
Download a program that tests how much vram your using. I open up doom 3 with it set at 1024X768 ultra with my agp aperture set to 32MB. It runs 50+ fps. Now i set it to 512MB agp aperture, and run the game on ultra. Guess what, uses NO MORE RAM THEN BEFORE, and the same fps. This means the game DOES NOT even fill up my video card's 128MB of vram, let alone the 500+ it has to use as agp texture memory.
Dont believe everything a game company tells you about the game. They recomend my 9800 pro run at medium settings, yet when i run at ultra at 1024X768 with 16X af, it still runs at over 50FPS 90% of the time.
Doom 3 certainly uses 500MB of texture when they are uncompressed, which is what Ultra Quality does. The AGP aperture size has nothing to do with video card memory size.... it adjusts your system memory (not sure how). Ultra Quality causes problems because when you have more data than will fit on your video card memory, it is stored in system memory. When that data has to get switched, you get "texture thrashing" and thusly poor performance.
I call shens on your video card performance. You have magic 9800 Pro?
Well I appluad your efforts to learn about building pc's, I should not have worded my question that way as it was somewhat offensive, and didnt mean it that way. Let us know how it works after installing the latest "chipset " drivers, since u have already updated the bios, your system should be set and I doubt you will have trouble running doom 3 even at ultra settings.Originally posted by: Balin le Savage
Do you know the difference btw chipset drivers and a bios revision? Amazing.
Thanks for the link, I'll install them after this post. No, I guess I didn't really know the difference. I mistakenly assumed that the Bios controlled all of the board's functions. Reflecting on the word 'drivers' however...makes me realize the error of my noob ways.
Originally posted by: RaiderJ
Originally posted by: dguy6789
In case you guys didnt know, Id saying doom 3 uses 500MB of texture memory is 100% BS and nothing more then marketing.
Download a program that tests how much vram your using. I open up doom 3 with it set at 1024X768 ultra with my agp aperture set to 32MB. It runs 50+ fps. Now i set it to 512MB agp aperture, and run the game on ultra. Guess what, uses NO MORE RAM THEN BEFORE, and the same fps. This means the game DOES NOT even fill up my video card's 128MB of vram, let alone the 500+ it has to use as agp texture memory.
Dont believe everything a game company tells you about the game. They recomend my 9800 pro run at medium settings, yet when i run at ultra at 1024X768 with 16X af, it still runs at over 50FPS 90% of the time.
Doom 3 certainly uses 500MB of texture when they are uncompressed, which is what Ultra Quality does. The AGP aperture size has nothing to do with video card memory size.... it adjusts your system memory (not sure how). Ultra Quality causes problems because when you have more data than will fit on your video card memory, it is stored in system memory. When that data has to get switched, you get "texture thrashing" and thusly poor performance.
I call shens on your video card performance. You have magic 9800 Pro?
AGP Aperture allows a game to put video data into your system memory. If the game uses more then 128MB of vram, then the game would obviously start using the aperture memory, which it does NOT. If your video card runs out of vram, the game is supposed to start putting texture data into the aperture memory, but doom 3 never does this anywhere near the point of 500MB.
As for my magic 9800 pro, I dont believe it is magic, but I do indeed love it's performace. I have an Athlon 64 2800, 1.5GB of ram, and a 9800 Pro 128MB with Cat 4.12 drivers. And these pics are run at 1024X768, Ultra settings(yea, ULTRA) and 16X anisotropic filtering, my 9800 pro is at stock clocks.
FRAPs?Originally posted by: dguy6789
What am I supposed to do? I showed you some pics, and very rarely does it go below that.
Maybe I should have bolded the quote...Yea agp aperture is never actively in use, but it is storage space, and that storage space is NEVER even close to being 500MB in doom 3 Period.
If I have an x800xt, then I got it for 200 bucks, and it gets 2500 marks in 05.
Originally posted by: Cassius105
no card out at the moment can run doom3 on ultra quality since it requires 512MB of video memory
Originally posted by: dguy6789
I DID use fraps.
Originally posted by: RaiderJ
Originally posted by: dguy6789
In case you guys didnt know, Id saying doom 3 uses 500MB of texture memory is 100% BS and nothing more then marketing.
Download a program that tests how much vram your using. I open up doom 3 with it set at 1024X768 ultra with my agp aperture set to 32MB. It runs 50+ fps. Now i set it to 512MB agp aperture, and run the game on ultra. Guess what, uses NO MORE RAM THEN BEFORE, and the same fps. This means the game DOES NOT even fill up my video card's 128MB of vram, let alone the 500+ it has to use as agp texture memory.
Dont believe everything a game company tells you about the game. They recomend my 9800 pro run at medium settings, yet when i run at ultra at 1024X768 with 16X af, it still runs at over 50FPS 90% of the time.
Doom 3 certainly uses 500MB of texture when they are uncompressed, which is what Ultra Quality does. The AGP aperture size has nothing to do with video card memory size.... it adjusts your system memory (not sure how). Ultra Quality causes problems because when you have more data than will fit on your video card memory, it is stored in system memory. When that data has to get switched, you get "texture thrashing" and thusly poor performance.
I call shens on your video card performance. You have magic 9800 Pro?
Anand has some Ultra setting benches as well (Doom 3 Ultra), could somone explain the compressed vs uncompressed maps setting as the article does not clarify this difference?Originally posted by: RaiderJ
Originally posted by: dguy6789
I DID use fraps.
According to HardOCP's benchmark, they got an average of 50fps with a system similiar to yours, but had the setup on high quality, not ultra, and even had a faster clocked 9800XT (with an extra 128MB of VRAM). They also had the setup at 8xAF, not 16xAF.
I doubt that your setup (with a slower CPU & video card) outperforms theirs by such a large margin. If you are getting that average framerate, something has to be different.
I believe it refers to the lighting map(s). IIRC, when those maps are uncompressed, the lighting looks slighty better, something akin to a JPG vs a BMP. Probably analogous to texture maps being compressed/uncompressed.Originally posted by: Snoop
Anand has some Ultra setting benches as well (Doom 3 Ultra), could somone explain the compressed vs uncompressed maps setting as the article does not clarify this difference?Originally posted by: RaiderJ
Originally posted by: dguy6789
I DID use fraps.
According to HardOCP's benchmark, they got an average of 50fps with a system similiar to yours, but had the setup on high quality, not ultra, and even had a faster clocked 9800XT (with an extra 128MB of VRAM). They also had the setup at 8xAF, not 16xAF.
I doubt that your setup (with a slower CPU & video card) outperforms theirs by such a large margin. If you are getting that average framerate, something has to be different.
Edit- I assume these benches do not apply to single player though
Originally posted by: Snoop
One thing I would think about If i were you is that with all these driver changes and bios tweaks, maybe you should just reinstall your system from scratch,