Desert Combat .4 To feature new plane skins/missle guidance! woot!

TheNemesis

Golden Member
Aug 26, 2000
1,065
0
0
I think it's a fun mod to mess around in, it has some very cool gadgets but I feel that the gameplay is unbalanced.
 

Yossarian

Lifer
Dec 26, 2000
18,010
1
81
Originally posted by: TheNemesis
I think it's a fun mod to mess around in, it has some very cool gadgets but I feel that the gameplay is unbalanced.

I agree, but it is a fun tech demo.
 

Maverick

Diamond Member
Jun 14, 2000
5,900
0
71
gameplay has always been highly unbalanced. But I guess its like real war. Ground troops get owned by air superiority.
 

Parrotheader

Diamond Member
Dec 22, 1999
3,434
1
0
Originally posted by: Shiva112
gameplay has always been highly unbalanced. But I guess its like real war. Ground troops get owned by air superiority.
Yeah, I've found it's best to NOT be in a ground vehicle unless you absolutely have to be (such as to get around or to take on other ground vehicles.) Airstrikes will take you out in no time flat on DC whereas you can actually manage to live for a bit in regular BF1942. I was playing DC more due to all the cool vehicles and weapons, but I find myself playing the regular BF1942 just as much now since the gameplay is more enjoyable.
 

Maverick

Diamond Member
Jun 14, 2000
5,900
0
71
The only way DC will ever really pick up is if they start doing some Urban warfare type maps. Thats the reason we've had so many casualities in Iraq right now. Out in the desert we owned the iraqi's...but on their home turf inside the cities our airstrikes become less effective at mopping up resistance.
 

Passions

Diamond Member
Feb 17, 2000
6,855
3
0
Gameplay became more balanced when the Stingers came out. Stingers are a total bitch when you are in a helo. #QOIJR!)@($!@)($!!!!!!!!!
 

DanTMWTMP

Lifer
Oct 7, 2001
15,907
13
81
jets are useless cuz they're too fast and don't have enough air-to-ground firepower....helicopters..no matter how much i practice on my joystick..i can never control it right..so freaking hard.....but the harrier OWNZZ......and so does the A-10.....and i'm always in a land vehicle...
 

Passions

Diamond Member
Feb 17, 2000
6,855
3
0
Jet's are not useless, I've seen some awesome pilots out there that nose dive to fire missles at ground units and then pull up at the last sec. Amazing stuff.

You can fly Helo's with just mouse/keyboard also. It takes a lot of practice but I can fly quite good now.
 

DanTMWTMP

Lifer
Oct 7, 2001
15,907
13
81
doohhh.....people in the DC forums say that the joystick is easier....so keyboard's easier?... never tried it.......

jets should have a wider radar so dog fights can be a lot more fun.......it's way too limited....

k, my request list, but i doubt they can really do it given the gaming engine:

make all missles guided w/ lock-on..
have a lock-on warning.....
for the scuds, the scouts artillery shout should be given to the people inside the scud launcher...


k anyways...

one time, i saw this INSANE heli pilot....he flew the hind, and had like 2 anti-tank dudes inside his copter..he lands at a base, two dudes get out killing any tanks w/ that uber pilot's support.....and those 3 basically owned the whole map on a 11 v 11 match......it was total ownage..total victory for the iraqis...
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
581
126
You people whining about air superiority are pansies.
Slap me in an Abrams and I GUARANTEE I will have the highest kill count in the game.

That being said, the real problem w/ the air vehicles is it is fairly difficult to shoot down other air vehicles, AA guns aren't quite up to snuff and nobody uses the mobile ones, and most public server fighter pilots are complete smacktards and don't fulfill their role. If the fighters actually TRIED to shoot down other planes rather than attempting to blow up Humvees w/ their Sidewinders things might be different.

If they actually pull this guided missiles thing off then I think this 'misbalance' will change quite a bit.


EDIT: One new feature I'd like to see is laser designators for the special ops. This would show rocket artillery and normal artillery EXACTLY where to aim rather than having to guess from that assinine site, and it should auto guide scuds to that point as long as the laser was held down until impact. For balance you could make the laser draw a faint but visible continuous line back to the special ops guy and/or give it a limited range.
 

Yossarian

Lifer
Dec 26, 2000
18,010
1
81
Originally posted by: GoodRevrnd
You people whining about air superiority are pansies.
Slap me in an Abrams and I GUARANTEE I will have the highest kill count in the game.

Yes you are clearly the greatest player in the world. Thanks for gracing us with your presence.
 

Passions

Diamond Member
Feb 17, 2000
6,855
3
0
Originally posted by: DanTMWTMP
doohhh.....people in the DC forums say that the joystick is easier....so keyboard's easier?... never tried it........

No, joystick is easier of course. But I'm saying it's totally possible to fly planes/helo's fine with keyboard too.
 

DanFungus

Diamond Member
Jul 27, 2001
5,857
0
0
Originally posted by: BOBBY RIBS
Originally posted by: DanTMWTMP
doohhh.....people in the DC forums say that the joystick is easier....so keyboard's easier?... never tried it........

No, joystick is easier of course. But I'm saying it's totally possible to fly planes/helo's fine with keyboard too.

I fly the helicopter with keyboard and mouse...I can't do it any other way.
 

TheBoyBlunder

Diamond Member
Apr 25, 2003
5,742
1
0
Originally posted by: GoodRevrnd
You people whining about air superiority are pansies.
Slap me in an Abrams and I GUARANTEE I will have the highest kill count in the game.

That being said, the real problem w/ the air vehicles is it is fairly difficult to shoot down other air vehicles, AA guns aren't quite up to snuff and nobody uses the mobile ones, and most public server fighter pilots are complete smacktards and don't fulfill their role. If the fighters actually TRIED to shoot down other planes rather than attempting to blow up Humvees w/ their Sidewinders things might be different.

If they actually pull this guided missiles thing off then I think this 'misbalance' will change quite a bit.


EDIT: One new feature I'd like to see is laser designators for the special ops. This would show rocket artillery and normal artillery EXACTLY where to aim rather than having to guess from that assinine site, and it should auto guide scuds to that point as long as the laser was held down until impact. For balance you could make the laser draw a faint but visible continuous line back to the special ops guy and/or give it a limited range.

I have to agree with the laser designator for artillery. That site is the wost thing in the game, aside from the grenade launcher taking out an apc in one shot. Scuds aren't accurate weapons in real life, so I don't think they should be laser-guided in the game. Now if they came down within, say, 10 feet or 20 feet of the target, that's a little more believable.
 

bootymac

Diamond Member
Aug 20, 2001
9,597
0
76
Originally posted by: BOBBY RIBS
Originally posted by: DanTMWTMP
doohhh.....people in the DC forums say that the joystick is easier....so keyboard's easier?... never tried it........

No, joystick is easier of course. But I'm saying it's totally possible to fly planes/helo's fine with keyboard too.

Had no joystick (not that joystick) to begin with so I grew up flying helicopters with keyboard and mouse. Pretty damn glad I did, saved me $ and I can still kick some major ass.
 

Mutilator

Diamond Member
Aug 22, 2000
3,516
10
81
Originally posted by: GoodRevrnd
You people whining about air superiority are pansies.
Slap me in an Abrams and I GUARANTEE I will have the highest kill count in the game.

That being said, the real problem w/ the air vehicles is it is fairly difficult to shoot down other air vehicles, AA guns aren't quite up to snuff and nobody uses the mobile ones, and most public server fighter pilots are complete smacktards and don't fulfill their role. If the fighters actually TRIED to shoot down other planes rather than attempting to blow up Humvees w/ their Sidewinders things might be different.

If they actually pull this guided missiles thing off then I think this 'misbalance' will change quite a bit.


EDIT: One new feature I'd like to see is laser designators for the special ops. This would show rocket artillery and normal artillery EXACTLY where to aim rather than having to guess from that assinine site, and it should auto guide scuds to that point as long as the laser was held down until impact. For balance you could make the laser draw a faint but visible continuous line back to the special ops guy and/or give it a limited range.

Are you saying its hard to shoot down other planes/helis with your plane/heli or from the ground? Both are very easy...
1 missle takes out other jets from your jet
1 - 2 missles takes out heli from your jet
heli vs heli takes about 2-6 hits
heli vs plane takes about 2 hits

On the ground the best thing to have in your hand is either a stinger or a pkm/m249 (my choice). I can take out any plane or heli with my machine gun as long as I see them first. If they're base camping it'll take me 2-3 spawns before I can finish them off.

The exception to this rule obviously is the AC130 since it takes a lot to bring it down... unless you use artillery. 1 artillery round brings it down instantly. Unfortunately people rarely listen in game so I have to do everything myself if I want it done right.
It CAN be brought down with your machine gun... they just have to be flying fairly low and it'll take 2 full clips.

Oh, and if I was on the other team... you wouldn't have the highest kill count. :evil:




 

Parrotheader

Diamond Member
Dec 22, 1999
3,434
1
0
Originally posted by: PipBoy
Originally posted by: GoodRevrnd
You people whining about air superiority are pansies.
Slap me in an Abrams and I GUARANTEE I will have the highest kill count in the game.

Yes you are clearly the greatest player in the world. Thanks for gracing us with your presence.
Agreed. All hail GoodRevrnd! His online gaming prowess clearly has made him a heroic warrior in real life as well.


Personally, my favorite vehicle and the one I've had the most success with lately is the Humvee w/Tow missile. The tanks are fun and can take a relative beating (short of an air assault or well-placed missile) but being able to haul across a map in that light-weight Humvee and conduct quick hit-and-runs is great. In a large firefight, most enemy armor won't waste their time targeting the lightweight Humvees (assuming they even see you) until they've mopped up the heavy armor. By that time, it's too late. You can quickly flank them, fire off a handful of Tows and basically wipe them out. Aircraft generally ignore you too unless you're out in the open and if it's not a heli, by the time they turn around you can be a long way away from where they originally saw you; if nothing else, you can waste an egotistic pilot's time having him chase you halfway across the map. Granted, a strong breeze is enough to wipe you out, but you can cover more ground and see more action in one if you're careful.
 

DorkBoy

Diamond Member
Sep 25, 2000
3,591
0
0
Can't wait.

anyone downloaded the free Return to Castle Wolfenstein Enemy Terroritory online game?(about 250MB)
Pretty fun and it's a stand alone game you don't need the RTCW game to download and play.
 

DanTMWTMP

Lifer
Oct 7, 2001
15,907
13
81
Originally posted by: TheBoyBlunder
Originally posted by: GoodRevrnd
You people whining about air superiority are pansies.
Slap me in an Abrams and I GUARANTEE I will have the highest kill count in the game.

That being said, the real problem w/ the air vehicles is it is fairly difficult to shoot down other air vehicles, AA guns aren't quite up to snuff and nobody uses the mobile ones, and most public server fighter pilots are complete smacktards and don't fulfill their role. If the fighters actually TRIED to shoot down other planes rather than attempting to blow up Humvees w/ their Sidewinders things might be different.

If they actually pull this guided missiles thing off then I think this 'misbalance' will change quite a bit.


EDIT: One new feature I'd like to see is laser designators for the special ops. This would show rocket artillery and normal artillery EXACTLY where to aim rather than having to guess from that assinine site, and it should auto guide scuds to that point as long as the laser was held down until impact. For balance you could make the laser draw a faint but visible continuous line back to the special ops guy and/or give it a limited range.

I have to agree with the laser designator for artillery. That site is the wost thing in the game, aside from the grenade launcher taking out an apc in one shot. Scuds aren't accurate weapons in real life, so I don't think they should be laser-guided in the game. Now if they came down within, say, 10 feet or 20 feet of the target, that's a little more believable.


wat the hell are you guys doing and posting those AWESOME ideas here?!?!!? go to the DC forums and suggest them!! becuase those things are very very feasible within this game's engine..at least i think it is....



and yeah i did dl enemy territory....it's pretty damn hectic of a game.,..aha
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
581
126
Ok, couple things:
1. I stand by my idea for laser designating scuds, it's far too unrealistic and unreliable and pretty much worthless as it is now. The within several feet of designator is an excellent compromise though. I just don't like the 'artillery' model it follows currently. Keep in mind the gross advantage Coalition will have with player guided Tomahawks.
2. I pretty much suck at the fighter jets and can never get my missiles to connect very well. Can't quite figure out the point where they converge and often when I do hit something, it's at a funny pull away angle so it doesn't do full damage. I'm starting to get better though.
3. Stingers and PKM/M249's make it ridiculously easy to bring planes down from the ground. No problems there.
4. Artillery is most excellent against AC-130's. TOWs and that 5 missile Iraqi TOW-like tub are also good, as they bring one down in 2 shots. A Scud is obviously one hit kill to an AC-130 if they're flying like a moron (trust me it's possible), and then the A-10 cannon works ok if you need to engage air to air.
5. TOW humvees are pretty slick, kinda depends on situation though. I often target them first because I know I can bring them down in one hit (++ kills for me) and I know they'll bring me down in 2 hits, whereas a tank can tank as many as 4 if they're having a bad day.
6. All you raggin on me are just jealous.
 
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