Originally posted by: TheNemesis
I think it's a fun mod to mess around in, it has some very cool gadgets but I feel that the gameplay is unbalanced.
Yeah, I've found it's best to NOT be in a ground vehicle unless you absolutely have to be (such as to get around or to take on other ground vehicles.) Airstrikes will take you out in no time flat on DC whereas you can actually manage to live for a bit in regular BF1942. I was playing DC more due to all the cool vehicles and weapons, but I find myself playing the regular BF1942 just as much now since the gameplay is more enjoyable.Originally posted by: Shiva112
gameplay has always been highly unbalanced. But I guess its like real war. Ground troops get owned by air superiority.
Originally posted by: GoodRevrnd
You people whining about air superiority are pansies.
Slap me in an Abrams and I GUARANTEE I will have the highest kill count in the game.
Originally posted by: DanTMWTMP
doohhh.....people in the DC forums say that the joystick is easier....so keyboard's easier?... never tried it........
Originally posted by: BOBBY RIBS
Originally posted by: DanTMWTMP
doohhh.....people in the DC forums say that the joystick is easier....so keyboard's easier?... never tried it........
No, joystick is easier of course. But I'm saying it's totally possible to fly planes/helo's fine with keyboard too.
Originally posted by: GoodRevrnd
You people whining about air superiority are pansies.
Slap me in an Abrams and I GUARANTEE I will have the highest kill count in the game.
That being said, the real problem w/ the air vehicles is it is fairly difficult to shoot down other air vehicles, AA guns aren't quite up to snuff and nobody uses the mobile ones, and most public server fighter pilots are complete smacktards and don't fulfill their role. If the fighters actually TRIED to shoot down other planes rather than attempting to blow up Humvees w/ their Sidewinders things might be different.
If they actually pull this guided missiles thing off then I think this 'misbalance' will change quite a bit.
EDIT: One new feature I'd like to see is laser designators for the special ops. This would show rocket artillery and normal artillery EXACTLY where to aim rather than having to guess from that assinine site, and it should auto guide scuds to that point as long as the laser was held down until impact. For balance you could make the laser draw a faint but visible continuous line back to the special ops guy and/or give it a limited range.
Originally posted by: BOBBY RIBS
Originally posted by: DanTMWTMP
doohhh.....people in the DC forums say that the joystick is easier....so keyboard's easier?... never tried it........
No, joystick is easier of course. But I'm saying it's totally possible to fly planes/helo's fine with keyboard too.
Originally posted by: GoodRevrnd
You people whining about air superiority are pansies.
Slap me in an Abrams and I GUARANTEE I will have the highest kill count in the game.
That being said, the real problem w/ the air vehicles is it is fairly difficult to shoot down other air vehicles, AA guns aren't quite up to snuff and nobody uses the mobile ones, and most public server fighter pilots are complete smacktards and don't fulfill their role. If the fighters actually TRIED to shoot down other planes rather than attempting to blow up Humvees w/ their Sidewinders things might be different.
If they actually pull this guided missiles thing off then I think this 'misbalance' will change quite a bit.
EDIT: One new feature I'd like to see is laser designators for the special ops. This would show rocket artillery and normal artillery EXACTLY where to aim rather than having to guess from that assinine site, and it should auto guide scuds to that point as long as the laser was held down until impact. For balance you could make the laser draw a faint but visible continuous line back to the special ops guy and/or give it a limited range.
Agreed. All hail GoodRevrnd! His online gaming prowess clearly has made him a heroic warrior in real life as well.Originally posted by: PipBoy
Originally posted by: GoodRevrnd
You people whining about air superiority are pansies.
Slap me in an Abrams and I GUARANTEE I will have the highest kill count in the game.
Yes you are clearly the greatest player in the world. Thanks for gracing us with your presence.
Originally posted by: TheBoyBlunder
Originally posted by: GoodRevrnd
You people whining about air superiority are pansies.
Slap me in an Abrams and I GUARANTEE I will have the highest kill count in the game.
That being said, the real problem w/ the air vehicles is it is fairly difficult to shoot down other air vehicles, AA guns aren't quite up to snuff and nobody uses the mobile ones, and most public server fighter pilots are complete smacktards and don't fulfill their role. If the fighters actually TRIED to shoot down other planes rather than attempting to blow up Humvees w/ their Sidewinders things might be different.
If they actually pull this guided missiles thing off then I think this 'misbalance' will change quite a bit.
EDIT: One new feature I'd like to see is laser designators for the special ops. This would show rocket artillery and normal artillery EXACTLY where to aim rather than having to guess from that assinine site, and it should auto guide scuds to that point as long as the laser was held down until impact. For balance you could make the laser draw a faint but visible continuous line back to the special ops guy and/or give it a limited range.
I have to agree with the laser designator for artillery. That site is the wost thing in the game, aside from the grenade launcher taking out an apc in one shot. Scuds aren't accurate weapons in real life, so I don't think they should be laser-guided in the game. Now if they came down within, say, 10 feet or 20 feet of the target, that's a little more believable.