So, is it me, or are these reviews for Destiny sounding like a bunch of whiners who have insanely high expectations?
If I had to compare, Destiny is 432642753758488478658x better than Watch Dogs.
Watch Dogs.... in MY opinion, was the biggest flop of a game that I've ever purchased.
It was boring, zero engagement, completely a dumb game... again.. this is MY opinion.
Destiny however, I'm enjoying VERY much. The AI is smart, fun, and engaging. The story isn't too bad, and the multiplayer is very fun. I think Bungie did a great job and I'm really enjoying the bounties and strikes, the game is a blast. These reviews I'm reading and watching from big sites and YouTuber's are all saying the same thing.
"You go here, shoot, and go back, shoot, and go here shoot, its... lack luster."
Really, it's lack luster!? The beautiful visuals/environment, smart AI, and cool loot/drops is lack luster? The multiplayer is lack luster? The game mechanics and solid framerate is lack luster?
What the heck is wrong with these reviewers?????????!
Destiny is everything Bungie said it would be: It is a great game. It's not World of Warcraft, but they never said it would be a full fledged MMO.
TL;DR: Destiny is awesome, reviewers are blind.
This is the post of a fanboy. "I don't agree with negative statements, so I'll point out something I hate, call it worse, and say the reviewers are dumb."
Honestly, the complaints are feelings I had. During the few hours I spent on the
Destiny beta, I got nothing out of the plot. Like, it didn't seem like there was a goal, it didn't seem like there was an overarching story, it didn't seem like there was a setup for any progression. The real problem is that they try to push you the story during gunfights, and I'm too interested in hearing where enemies are coming from and what they're doing to listen to the monotonous Ghost (and this would be even harder in a group, where you're trying to discuss combat strategy over the monologue).
Something a review pointed out that I kind of thought of at first, then forgot, was the horrible naming. The enemies you first encounter are called "Fallen?" That sounds generic. The alleged "big baddie" is "The Darkness?" I mean, any level of imagination on naming it would have been appreciated. The storytelling is just weak and placed poorly into the game, to the point that I just missed it during the beta, and that turned me off. I know that a beta is a trial, but they can't just expect people to take a liking to a complete lack of presentation.
On top of that, I'd definitely call the gameplay AS A WHOLE lackluster. The gunplay is fine. It's a FPS, nothing exciting there. However, the additional abilities give the combat options/experiences nice depth. Where
Borderlands uses a talent tree to just make your same attacks stronger,
Destiny follows more along the MMO path of giving you more combat options with cooldowns and such to make the encounter somewhat dynamic, which is nice.
All of that stuff kind of broke down for me because of redundancy. The same couple of areas got boring quickly. The same enemies got boring quickly, mostly because there was no challenge (turning the difficulty up in the final game likely assists with that). I felt like I had a lot of cool abilities, but no real reason to use them, due to a lack of danger--and that's playing solo (I imagine it's even easier in a group, where the quantity of firepower will help against groups). So, a really nice core combat system is a bit wasted on boring, redundant encounters (something which definitely occurs is a true MMO like
WoW).
As for the multiplayer, I played one match and couldn't tolerate it. That made me feel like PvP combat lacked any sort of balance, and the whole thing just felt...bleh. There was a really bad
Defiance-like feel on the PvP side, where it was a decent open-world(-ish) shooter where the PvP felt tacked-on as a required activity, not something that was well-made. Yeah, part of the bitterness was getting kicked up and down the street because my gun sucked (didn't realize the mission was to do PvP, and I just wanted to try the gun out, and it turned out to be nice for PvE but total trash in PvP).
It's just funny though, because the way you describe
Watch Dogs is almost the spot-on assessment I have for
Destiny. It feels like a massive letdown, and while I wouldn't call it dumb, the involvement with the plot seemed pointless, and the lack of varied encounters, enemies, or environments made it an overall bore, though the core gameplay was fairly nice.
As for
Watch Dogs, it felt imperfect but pretty nice. I didn't love the driving or shooting physics, but they were a step above
GTA (a series I absolutely abhor), particularly on the driving side. The story wasn't phenomenal, but they were smart enough to try to tell me everything mid-fight (and combat had a cover system, so you could somewhat fight at your own pace, if dialogue was happening).
Basically, I would have probably given
Watch Dogs a rating 1-1.5 points above
Destiny, on a 10-point scale because while its core gameplay paled in comparison to
Destiny,
Watch Dogs at least kept me engaged (most of the time--it got redundant near the end of the campaign), and it didn't make me feel like everything was being done just to be done.