Destiny - Negative reviews, all the same 'complaints'...

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zerocool84

Lifer
Nov 11, 2004
36,041
472
126
The developers didn't "fuck up". They made a choice during development that people aren't too fond of. Hell they can likely patch in better party and chat functions...A game like this has the ability to constantly evolve. Just like WoW and other mmo's. WoW today hardly resembles WoW from launch.

But WoW came out a loooooooong time ago. You are supposed to learn from past games, not emulate one as it was at its release 10 years ago.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
Personally, I think the game was released a year premature. I think the engine is solid and the game runs well overall; however, there is a deficit in overall content that makes me think they had to compromise to hit a delivery date. The polish is there, so you can't fault Bungie for production value.

I can think of four scenarios with operate under the assumption that the lack of overall content was intentional:

1. Bungie itself came up with the idea of splitting off content into DLC for the purpose additional revenue. If we ever find out that is the case and Bungie purposely released a game that is 1/3 of it's original self, then I'll never buy another Bungie title.

2. Bungie was pressured by Activision to split off content into DLC for the purpose of additional revenue.

3. Activision, and by extension Sony, pressured Bungie to get the game out on time, therefore causing Bungie to throw stuff out in order to meet deadlines.

4. Bungie made a subpar game. It wouldn't be the first time that a subpar game sold well simply because it came from a AAA developer.

I'm sure I'm going to get some hate for this next statement, but I wish Bungie had never left Microsoft. I like that Bungie got their independence, but maybe in this case there are worse things than working for MS, and that is working for Activision.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
If they let randoms party up for everything you'd be here crying about how random people suck and ruin your strike or raid and they go off and do their own thing trying to get credit. This already happens sometimes in strikes as it is. It would be tons worse when you're doing special missions that are harder.

The voice chat thing can be changed, but then it would probably end up like every other game out there where random people mute everyone except friends.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Personally, I think the game was released a year premature. I think the engine is solid and the game runs well overall; however, there is a deficit in overall content that makes me think they had to compromise to hit a delivery date. The polish is there, so you can't fault Bungie for production value.

I can think of four scenarios with operate under the assumption that the lack of overall content was intentional:

1. Bungie itself came up with the idea of splitting off content into DLC for the purpose additional revenue. If we ever find out that is the case and Bungie purposely released a game that is 1/3 of it's original self, then I'll never buy another Bungie title.

2. Bungie was pressured by Activision to split off content into DLC for the purpose of additional revenue.

3. Activision, and by extension Sony, pressured Bungie to get the game out on time, therefore causing Bungie to throw stuff out in order to meet deadlines.

4. Bungie made a subpar game. It wouldn't be the first time that a subpar game sold well simply because it came from a AAA developer.

I'm sure I'm going to get some hate for this next statement, but I wish Bungie had never left Microsoft. I like that Bungie got their independence, but maybe in this case there are worse things than working for MS, and that is working for Activision.

In todays game market most of the above is probably true in some form. However since this was a planned series, I am going to say it was probably #1 with a healthy dose of #2.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Personally, I think the game was released a year premature. I think the engine is solid and the game runs well overall; however, there is a deficit in overall content that makes me think they had to compromise to hit a delivery date. The polish is there, so you can't fault Bungie for production value.

I can think of four scenarios with operate under the assumption that the lack of overall content was intentional:

1. Bungie itself came up with the idea of splitting off content into DLC for the purpose additional revenue. If we ever find out that is the case and Bungie purposely released a game that is 1/3 of it's original self, then I'll never buy another Bungie title.

2. Bungie was pressured by Activision to split off content into DLC for the purpose of additional revenue.

3. Activision, and by extension Sony, pressured Bungie to get the game out on time, therefore causing Bungie to throw stuff out in order to meet deadlines.

4. Bungie made a subpar game. It wouldn't be the first time that a subpar game sold well simply because it came from a AAA developer.

I'm sure I'm going to get some hate for this next statement, but I wish Bungie had never left Microsoft. I like that Bungie got their independence, but maybe in this case there are worse things than working for MS, and that is working for Activision.

I'm just going with #4 that Bungie just made a subpar game. Before this game Bungie could do no wrong. Hell they even delayed it a long time to polish the game.

The gunplay is great but you can tell that they lost focus on what they really wanted this game to be. Story sucks, grouping up sucks, PvP is just ok, and variety of enemies suck, drops suck. I can see the next Destiny game actually being a real great game but they have a lot to fix.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
If they let randoms party up for everything you'd be here crying about how random people suck and ruin your strike or raid and they go off and do their own thing trying to get credit. This already happens sometimes in strikes as it is. It would be tons worse when you're doing special missions that are harder.

The voice chat thing can be changed, but then it would probably end up like every other game out there where random people mute everyone except friends.

I don't know if you've ever played an MMO or even an online match of any FPS game, voice chat can make you friends in game. How the hell do you expect to group up if you can't meet random people in game? MMO games don't seem to have those problems that you are talking about.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I don't know if you've ever played an MMO or even an online match of any FPS game, voice chat can make you friends in game. How the hell do you expect to group up if you can't meet random people in game? MMO games don't seem to have those problems that you are talking about.

I have and pretty much everyone mutes everyone else except people on their friend list. In titanfall everyone was silent, in CoD silence, in BF4 silence. In MMOs I've played you use a keyboard unless you have a vent server or something.

The silence part comes from two things IME. Annoying kids and people who just wanna curse at you and make mom jokes, and people who don't understand that their microphone feedback is annoying and they have tons of background noise like people yelling from another room.
 
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KentState

Diamond Member
Oct 19, 2001
8,397
393
126
I don't know if you've ever played an MMO or even an online match of any FPS game, voice chat can make you friends in game. How the hell do you expect to group up if you can't meet random people in game? MMO games don't seem to have those problems that you are talking about.

I think it would work more like BF4 where chat sucks and no one uses it. Most MMO's that I've played don't have chat and you end up using Teamspeak or sometihng like that.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
The developers didn't "fuck up". They made a choice during development that people aren't too fond of. Hell they can likely patch in better party and chat functions...A game like this has the ability to constantly evolve. Just like WoW and other mmo's. WoW today hardly resembles WoW from launch.

This sounds like something straight from a Bungie PR statement.

It doesn't matter whether the decision to force players to use clunky 3rd party websites was an intentional design decision, the fact remains they fucked up.

And what's with the 'evolving' euphemism? We're talking about stuff that should have been included with release.

WoW was released in 2004 and was largely a product of its time; no-one would have been talking about matchmaking for raids and dungeons because it wasn't something that was expected.

Roll on ten years and this matchmaking is expected. SWTOR was released three years ago without it and the reaction wasn't friendly.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
If they let randoms party up for everything you'd be here crying about how random people suck and ruin your strike or raid and they go off and do their own thing trying to get credit. This already happens sometimes in strikes as it is. It would be tons worse when you're doing special missions that are harder.

Sorry, what's your point here? Unless you're trying to claim that the lack of matchmaking is a good thing I simply don't understand the purpose of this post.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Sorry, what's your point here? Unless you're trying to claim that the lack of matchmaking is a good thing I simply don't understand the purpose of this post.
Then there's no hope. Its all written right there.

People would complain that random groups ruin their run. Especially on nightfall strikes where if you all die, you go to orbit. No checkpoint.

For the record, any time a developer makes a decision for their game that you don't like it doesn't mean they messed up. Things like that aren't by accident.
 
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Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
Then there's no hope. Its all written right there.

People would complain that random groups ruin their run. Especially on nightfall strikes where if you all die, you go to orbit. No checkpoint.

Again, what is your point here? Are you saying that the lack of matchmaking is a good thing?

For the record, any time a developer makes a decision for their game that you don't like it doesn't mean they messed up. Things like that aren't by accident.

A bad decision is a bad decision.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I am saying people would complain either way.

The biggest problem with the actual game is the loot system. There is no reason the bottom guy in PvP gets an exotic and the top guy gets nothing. What kind of reward system is that? I have heard of people playing semi afk and getting big rewards from the end of match drops. Not to mention level 4 enemies dropping legendaries and level 20 enemies not having a higher chance or anything. Bosses don't drop anything. It is way too random and nonsensical. I don't mind the engram's but when I do a strike I should have a higher chance to get good stuff than just shooting level 4 enemies. When people do well and work hard in crucible they should be rewarded. The game doesn't reward effort enough.
 
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Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
If people are going to complain either way then logically it makes sense to implement matchmaking; that way those who want to use it can do so, whilst the others can still form groups manually.

Assigning loot randomly in PvP is probably the best way of doing it, otherwise you end up with all the best players getting the loot and creating an even bigger inbalance.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
pretty sure that actually constitutes your opinion, but considering how you have been replying, in your mind that might as well be fact.

So you think that not including matchmaking is a good decision, then...?
 

mnewsham

Lifer
Oct 2, 2010
14,539
428
136
Ah, I see, you just want to defend your favourite game from criticism.

No, say what you like, but saying that "they fucked up" as a fact, is just wrong. I have ZERO problem with you saying "in my opinion this was a bad decision", or anything like that. But when you treat something as a fact, that obviously is your opinion, i'm gonna call you out.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
If you defend Bungie's honour for just a bit longer, the Cryptarch is sure to give you an exotic weapon as a reward.
 

mnewsham

Lifer
Oct 2, 2010
14,539
428
136
If you defend Bungie's honour for just a bit longer, the Cryptarch is sure to give you an exotic weapon as a reward.

Troll harder? You can have any opinion you want, but acting high and mighty treating your opinion as fact is just you being an ass.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
If people are going to complain either way then logically it makes sense to implement matchmaking; that way those who want to use it can do so, whilst the others can still form groups manually.

Assigning loot randomly in PvP is probably the best way of doing it, otherwise you end up with all the best players getting the loot and creating an even bigger inbalance.
The problem is people join crucible and sit there. Literally they shoot maybe 3 people the whole match. They don't even try. At least if you gave some type of incentive to do well people would get better. The game doesn't reward progress in that way. It would be fine if you gave extra marks to the top 3 or ascendent materials or give a higher chance for the good drops for the top people. Even 5% higher chance to the top 3 would go a long way to make people feel their effort is worth something.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
The problem is people join crucible and sit there. Literally they shoot maybe 3 people the whole match. They don't even try. At least if you gave some type of incentive to do well people would get better. The game doesn't reward progress in that way. It would be fine if you gave extra marks to the top 3 or ascendent materials or give a higher chance for the good drops for the top people. Even 5% higher chance to the top 3 would go a long way to make people feel their effort is worth something.

Sorry, but the notion that there's a large number of players joining PvP to just sit there without even trying is nonsense.

Rewarding extra marks would just mean those players hit their weekly limit faster.

And really people tend to play PvP stuff because they enjoy it rather than because they're trying to grind something.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Sorry, but the notion that there's a large number of players joining PvP to just sit there without even trying is nonsense.

Rewarding extra marks would just mean those players hit their weekly limit faster.

And really people tend to play PvP stuff because they enjoy it rather than because they're trying to grind something.

If you say so...I've seen people with 70 deaths and 2 kills walk away with exotic weapons. That is not OK and nothing you try to say will make it seem like it is a good system.

So what if you hit your cap quicker if they reward more marks for doing well. They are probably gonna buy gear with it anyway. That's the whole point of the game right now, better gear to do new and harder events. There is a whole group of people swearing off crucible because trying to win isn't rewarded any more than the guy who just shows up.
 
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