Destiny - Negative reviews, all the same 'complaints'...

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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Well you must have been addressing someone when you mentioned the complaints about the general gameplay.



Sorry, what point are you actually making here?

I think the real question is....what point are you trying to make? Your replies have added nothing to the conversation and actually just seek to discredit the poster directly instead of countering the points made.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
I think the real question is....what point are you trying to make? Your replies have added nothing to the conversation and actually just seek to discredit the poster directly instead of countering the points made.

I'm responding to the posts that people make.

I'm curious about why you think you're own contribution is anything of any significance.

If someone criticises the story you pop up to say "the story is good" or "other games have rubbish stories too!"

Likewise with your comments about how all the critics are either wrong or it's all their own fault.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I'm responding to the posts that people make.

I'm curious about why you think you're own contribution is anything of any significance.

If someone criticises the story you pop up to say "the story is good" or "other games have rubbish stories too!"

Likewise with your comments about how all the critics are either wrong or it's all their own fault.

Heh...you've used two identical responses to two different people making different points. You aren't even talking about the game.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
I am but as ever you're too busy defending the game from all angles to see anything else.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Well you must have been addressing someone when you mentioned the complaints about the general gameplay.



Sorry, what point are you actually making here?

Just addressing points made here in general. There are plenty of them in this thread. The point to be made is my opinion. While the story may not be so good, it still doesn't affect how fun the loot/gameplay in the game is.

And while you stated above that most people are complaining about the story not being good my comment about the last of us is an example of a good story. That, as a fps, sci fi shooter I wasn't expecting a good story to begin with. At least those were my impressions after playing both alpha and the beta.
 
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Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
In unrelated news, I think the story from the Matrix trilogy sucks pretty hard. While I'm sure there are at least one or two of you who will jump to the occasion and show me the error of my ways, just remember that I'm trying to make a point.

If ever an occasion arises where someone who thinks they "get it" feels the need to stand up and convince those that "don't get it" that their subjectivity is flawed, then the ultimate failure was with the developer for not doing their job in the first place.

Destiny isn't a failure, but it was a letdown to many of us. The fact is that some gamers are simply going to view them as equivalent, and it isn't the job of the fans to convince the rest that they need to stay with it. I was expecting a much deeper experience. Maybe I should have scrutinized the marketing material better or perhaps I had a different vision in my head. Either way, for me it was a letdown.

I've played through Mass Effect 1 at least 5 times and on every occasion it was the story that pulled me through the inconsistent gameplay. It felt epic. Destiny does have some of that feel especially with the help of the graphics and top notch soundtrack, but the plot isn't compelling on the same level and feels thin. I wanted complexity, and what I got was a rinse, wash, repeat mission game with a decent narrator. The multiplayer aspect could have been NPCS for all the interaction I had over the course of the story.

I'm optimistic about Destiny 2 but for now I'm trying to decide whether I'm going to buy the DLC pack or not. Right now I'm leaning toward no.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
I'm starting to feel like the game is more similar to Phantasy Star Online than Borderlands 2. I think anyone who liked PSO would like this game.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I'm starting to feel like the game is more similar to Phantasy Star Online than Borderlands 2. I think anyone who liked PSO would like this game.

I liked PSO quite a bit, but then, it was also one of the first console MMO experiences at the time. We've come a long ways since then (considering how long ago that was). I do not like either of the other 2 games.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
I didn't like the games that came after PSO myself either. The main thing I'm getting at is PSO thrived even with a relatively small world just because the gameplay was fun enough that running the same areas over and over wasn't a chore and leveling up and getting new gear was always fun.

Doing strike missions with other players in Destiny really feels a lot like finishing a Ruins run with a group of people who can just barely handle the difficulty. Completing it is very rewarding.
 

Rakehellion

Lifer
Jan 15, 2013
12,182
35
91
No, it's just that you don't get access to the best content until then. Before that you do everything that was in the beta except on more planets and have more story to do. You are purposely finding excuses to hate it like everyone posting fake reviews on metacritic.

a good 75% or so of the game is locked out until you hit 18. You can't earn vanguard marks, can't do strike playlists, can't earn motes of light (until 20), can't do the weekly challenges, can't participate in raids, engram drops are more common too once you get to higher level.

That sounds like a pretty legitimate excuse to hate it.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
He keeps making the same statements, when overall the comments have been, the game doesn't change from beginning to end. Regardless of what 'unlocks' at 18. He is clearly blinded. So he likes the game, ok, but apparently he feels he needs to make everyone else like it too. Of course, he kinda like Mikey in the game world.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
He keeps making the same statements, when overall the comments have been, the game doesn't change from beginning to end. Regardless of what 'unlocks' at 18. He is clearly blinded. So he likes the game, ok, but apparently he feels he needs to make everyone else like it too. Of course, he kinda like Mikey in the game world.

Was that a reference to the old Life cereal commercial? I hadn't heard about that in years. Haha
 

Larnz

Senior member
Dec 15, 2010
248
1
76
No, it's just that you don't get access to the best content until then. Before that you do everything that was in the beta except on more planets and have more story to do. You are purposely finding excuses to hate it like everyone posting fake reviews on metacritic.

a good 75% or so of the game is locked out until you hit 18. You can't earn vanguard marks, can't do strike playlists, can't earn motes of light (until 20), can't do the weekly challenges, can't participate in raids, engram drops are more common too once you get to higher level.


Except that 75% is the EXACT same content as the previous 25%... I'm currently Light level 25 and the game has been fun but it really is grindy now and the same ol same ol content. The strikes needed to be twice or 3 times as long imo more akin to a wow dungeon and raids should have matchmaking.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
I really like the game. Dunno how much I've played it this week, but it has to be over 40 hours. This is always the kind of game that hooks me though. A lot of the complaints have merit. For instance the in-game story telling isn't very good. They throw a bunch of references at you with no explanation at all. There lots of places with cool names like "the black garden" or " the endless steps" that I would have loved to have known more about, but the game is content to let you go there, kill stuff, and leave with no backstory whatsoever. This kind of shallowness of story permeates the game. I never really got a good sense of what this "darkness" was or how any of the alien races were related to it, even though it is presumed that they came with it. I like to have things to wrap my brain around in a game, and destiny doesn't give you much in that arena. It lead to me not really being invested in the story at any time.

I also feel like all the big world map areas are kind of misleading. It looks wide open and expansive, but probe around a bit and you find that they're actually quite restrictive in where they allow you to go. It gives the sense of walking around a movie set or carnival ride rather than being in a real space.

Still, the gameplay I'd fun and addictive. The shooter aspect is really tight impactful in the same way that I remember halo being. It's just so satisfying to play. It's easy to get obsessed with collecting newer and better loot, even if you are doing the same activities over and over to do it. The ability to easily create new characters adds to the relay value. I find myself craving new content for this game already though. I've basically done all the things you can do in this game, albeit not at the highest level possible. Everything from here on will be repetition against more difficult enemies, unless I can somehow get a raid party together. (If any ATOTers plan on doing that I'd love to join BTW) I bought the season pass today, but I wonder how interested I'll be when the first DLC finally comes around in December. We'll see I guess.
 
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desura

Diamond Member
Mar 22, 2013
4,627
129
101
I was talking to my brother about the game.

For the record, I didn't like Borderlands either.

MMO FPS games just cannot work. Simple as that. FPS is all about action and perspective. Call of Duty titles NAIL this.

MMO combat is all about utilizing various "synergies" by exploiting like elemental weaknesses, debuffs/buffs, having attack chain patterns, healing in the nick of time, doing AOE spells, and so on.

For example, in WOW you have things like cat druids being able to stack on a DOT and then mangle increases damage to bleeding targets. Or ice mages have ice mage spells which have a chance to freeze, and once frozen you have a greatly increased chance of critical hit. Or...paladins have seals and they which provide them with a bonus and they can trigger them all at once to get a big hit.

Stuff like that.

So far from what I've seen in destiny, it's just shoot shoot shoot for better gear. Which ends up feeling like grinding because there's no other layer of combat to keep things interesting. It's just shoot shoot shoot. But without like the cool moments of COD which make use of the FPS perspective.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
MMO combat is all about utilizing various "synergies" by exploiting like elemental weaknesses, debuffs/buffs, having attack chain patterns, healing in the nick of time, doing AOE spells, and so on.


So far from what I've seen in destiny, it's just shoot shoot shoot for better gear. Which ends up feeling like grinding because there's no other layer of combat to keep things interesting. It's just shoot shoot shoot. But without like the cool moments of COD which make use of the FPS perspective.

There are subclasses that offer abilities that defend and heal you, reset your cooldown timers for your abilities, and such. It's not all just shooting. Defender Titans are extremely valuable and the Sunsinger Warlocks are awesome too because they activate a super that drops orbs of light your team can pickup and reset their super. It also gives them wicked fast regen. The difference between survival and death can rest on these abilities. Most attack supers are AOE as well with after effects. Titan can do a fist of havok attack that leaves the ground charged and damage enemies that step into it, warlocks can leave a vortex after their nova bomb. Lots of grenades have additional effects. Warlocks can cause enemies to explode when they kill an enemy and they can have their melee attack drain energy from the enemy and replenish health. What really changes things is your gear after level 20 has light on it. More light means your abilities do more damage to high level enemies. Without gear with lots of light to level above 20, you can't even damage some of the enemies that appear in the game. The game puts a focus on your abilities in addition to just shooting.

There's a lot of room for strategy if people know the value of the subclasses.

Also for the record, FPS isn't only about action. See The Metro series, Deus Ex, STALKER.
 
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Larnz

Senior member
Dec 15, 2010
248
1
76
MMO FPS certainly can work, Planetside 2 is a fantastic statement to that fact.

Destiny is in no way an MMO in my opinion. It's a coop shooter/rpg. MMO means massive, 16 people per zone or 3 per strike and 6 per raid in destiny is not massive. Especially considering of the 16 others you might see in the tower you cant even talk to them.

As a coop shooter I think Destiny is great I've played about 45 hours and I have really enjoyed it but I don't think it has the replay ability legs of a proper MMO purely because of the lack of social interactivity in the game compared to a fully fledged mmo, but then as I said I don't think it is a mmo so you can't compare.

Strikes are waaaaaaaaaaay too short. The first strike was good it had 3 bosses and felt a reasonable length but every strike after that was absolutely tiny and most of them only last 20 mins. I was hoping for WOW type dungeons with varying mechanics, multiple bosses and event rooms and take 1.5 hoursish. They could have added so much more to thm like integrating a lot more vehicle strikes than just the one on mars or doing space battles like old republic had just for fun, then it would give another money sink as you could upgrade parts of your ship etc etc.

I'm light level 25 and have finished all the missions and run the strike playlist so much now it truly feels like I have finished the game and there is nothing left to do. All I can do is just the same stuff over and over to build up marks and buy the exact same item I have with slightly better stats... They should have had ore diversity in equipment imo, they need a HEAP more weapon types way more than 1 ability, something to make the classes feel a lot more distinct than they do, really the only thing that is semi diff is the titans shield ability, none of the sub classes are deep in anyway. you never do a strike even at 25 and go AHH CRAP 3 warlocks we are so screwed... because classes don't really have any defined roles or choices. That is good in that you don't have to wait for a tank or healer, but its bad in that everyone is basically the same and boring after a short while.

It just has so much potential that they failed to deliver on imo. I got my moneys worth for 45 hours of great coop fun with my mates but there is nothing for me to log back in and keep playing now ( I don't pvp, play my pvp fps games on PC)
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Try the raid when it opens. Supposed to give you a week and you can complete it in sections or something like that because it can take so long.
 

Rage187

Lifer
Dec 30, 2000
14,276
4
81
Look at Last of Us. How many people thought it was boring but then after a couple hours more they called the best game they played on PS3 or 360? Not every game is going to show it's cards in a short time.

That was me. I didn't like TLOU and now I think it was an amazing, beautiful experience.

Same thing with Destiny. I thought I saw the end game and was frustrated, then it hooked me and I think it is fantastic.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Try the raid when it opens. Supposed to give you a week and you can complete it in sections or something like that because it can take so long.

I don't think it's been sold as taking a long time, it's just kind of copying the WoW thing (not sure if they came up with the idea, I just know it from that game) where raids reset weekly, and they have lockout timer because not everyone is the same skill level with the same raiding schedule. So, while a WoW raid could be cleared in 2-3 hours by the time it was on farm, not everyone could do that straight-through grind in one go.

So, I'd imagine you similarly have a not-so-long encounter (my guess is 60-90 minutes), but they gave folks the lockout save points each week because it's a common occurrence in MMOs, not because it's necessary because the raids are 6 hours long or something.
 

Larnz

Senior member
Dec 15, 2010
248
1
76
the raid not having match making or the game not having any built in clan type systems is a big let down. If you don't know 6 people who play it on your console then you can't raid which is kind limiting.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
the raid not having match making or the game not having any built in clan type systems is a big let down. If you don't know 6 people who play it on your console then you can't raid which is kind limiting.

Exactly, sorry but making sure your friends have to all be on at the exact same time is retarded. We all have lives, I don't buy the excuse that it's so difficult that you can only play with friends, well random people can have microphones too. That part still bugs me.

Also saying just wait for the new content doesn't work. If the content isn't there then it isn't there. Reviews all say the same thing so it's obviously not just a few people having a problem with it, majority of people are. I'm level 16 and yes I'm getting fatigued on everything being exactly the same. All enemies are exactly the same but just have larger life bars the further you go in to game. It's just that it lacks variety. Mass Effect wasn't great gameplay wise but at least the story kept you playing, this doesn't have a good story either.

I'm enjoying it but you can plainly tell that it doesn't have the staying power. I had such high hopes for this game, I was super pumped and was expecting this game to take my life for the next couple months but it just won't. There just isn't enough variety.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
The complaints are a bit interesting, just from the standpoint of someone who played WoW. That game at least would launch with a couple of raids, but at the same time, WoW players would exist in a giant lull between patches, where there was no new content. Sure, subs dropped, but the complaining didn't totally drown out the fact that 7-10 million people would continue to play MONTHS after content was consumed. Here, we're not even a week into the game, and the "nothing to do" complaints are coming in.

Thing is, WoW did something similar with their patches and expansions, where they'd put a release timer (not sure if Destiny's raiding isn't finished or being held back), in an artificial attempt to make the content last JUST a bit longer. It definitely shows the impatience with the FPS crowd, versus the willingness to almost do nothing for months, from an MMO standpoint. It really shows that cmdrdredd's point that impatience is part of the problem has some merit.

I know that I came from the FPS crowd to WoW, and I ducked out HARD a lot because content got stale, and I wasn't keen on spending $15/month to stand in a city and play the Auction House or chase an old raid mount from 5 years ago that I'd never use, just so I could sit in Stormwind and try to brag to no one who was interested or something.

Destiny seems to be a risky proposition, not due to the budget or ambition, but because they're going to push MMO ideals (whether they like it or not, this game has many MMO qualities) onto the impatient crowd (mostly the kids) of the FPS craze. If Destiny struggles to deliver enough PvE content to hold interest, then the game runs the risk of getting shoved aside for the next FPS MLG deal, like Halo: TMCC or CoD: AW. Luckily (I guess), Destiny isn't a sub-based game that requires cash flow from players willing to sit around and not do a whole heck of a lot, like WoW is.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
I don't buy the 'impatient FPS crowd' argument because FPS gamers will play the same maps over and over again in their chosen game.

And there's countless numbers of WoW players who cancel their sub when they get bored of the lack of content. The forums are chock full of people complaining about things.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I'll say one thing, I have lost strikes because of randoms not communicating. Being able to call out what enemies are coming or what area to watch is helpful. In the raid, with no real idea of where to go or what to expect it will be even more important. At least in strikes you have waypoints and generally everyone can funnel to the area you need to go pretty easily. If it is indeed true that the raid has no waypoints then I it will be a total disaster with random people.
 
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