Destiny - Negative reviews, all the same 'complaints'...

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smackababy

Lifer
Oct 30, 2008
27,024
79
86
I personally dont have any issues with the load time, wondering if that has to do with the SSD I have the game loaded on, or I am just not as bothered by the load times?

Maybe the SSD is helping, but the load times seem artificially long on the Xbox One. There is no reason it should take that long to load what little is being loaded, especially if I just came from that planet. With the amount of static stuff, it shouldn't take me 2-3 minutes between planets.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
I've wondered if it isn't a server based problem. It has only happened once, but yesterday I was in the loading screen, ship flying above the planet, and before diving to the surface got a network/server related error message.

Do the different platforms get hosted in different datacenters?
 

sandorski

No Lifer
Oct 10, 1999
70,128
5,657
126
Maybe the SSD is helping, but the load times seem artificially long on the Xbox One. There is no reason it should take that long to load what little is being loaded, especially if I just came from that planet. With the amount of static stuff, it shouldn't take me 2-3 minutes between planets.

I think it's Syncing up with other players in the area you are going that takes a lot of time. From what I have seen(I haven't played it, just watching a PlayThru), the load times are very inconsistent.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
At least if something happens and you get kicked out you don't lose any progress, I mean it saves instantly all the stats and stuff you have. I have no idea how they do this.
 
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Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I'm enjoying it right now but just don't see the longevity of the game as it is now. There just isn't enough content to keep it going months from now without these expansion packs coming out every couple months.

I think that what you're describing is what cmdrdredd and I mean when we mention the FPS/console crowd's lack of patience. If you've ever played WoW, you know that it's REALLY bad about letting content dangle for months. Patches have 3 weeks' worth of content for some, yet they drag on for 4 and 5 months. MMO players can find a way to fill that time, but the console crowd will just move to the next, big thing.

With the base game of Destiny, people are already complaining about lack of content, before it's all even out there. So, that means that we're going to see a lull in content while games like Sunset Overdrive, Halo: The Master Chief Collection, and Forza Horizon 2 launch on the One, Driveclub and LBP3 launch on the PS4, and Call of Duty: Advanced Warfare launches on both.

What's going to be EXTRA-interesting is that the first expansion of Destiny is going to launch during the beta of Halo 5: Guardians on the One (which runs from late-December to mid-January).

I had another thought too. These are the same reviewers who gave games like Titanfall 9/10 scores. If ever there was a game that was light on story and heavy on repetition, that game is TitanFall. The jury is out on how well Destiny will do in the long haul, but at least it is many times better than Titanfall both as a pure shooter and a story driven game.

Reviewers need to not allow their expectations color their reviews. Destiny is a better game, but it gets worse reviews because it was expected to be an even better game than it already is. I'm not sure that after everything plays out with patches and additional content in the future that Destiny won't turn out to be every bit the game they expected it to be from the start, just doled out a bit more slowly than a journalistic deadline would allow the reviewers to appreciate.

Just something to think about.

I'll agree a little. However, I'll say that the console shooter crowd is heavily focused on competitive multiplayer. Titanfall does that just fine. Destiny, on the other hand, doesn't get high marks for that aspect, while similarly offering a story most don't care about and coming up short on the social aspects.

On a technical level, in terms of the core shooting aspects of the game, Destiny is better than Titanfall, IMO. However, I honestly think that I would take the latter game because its failures are fewer and less...big, I guess. Both games fail at the story (Titanfall for the plot, Destiny for the delicery and plot, to an extent). Both do their stuff fine (mechs feel great in Titanfall, shooting and abilities feel great in Destiny). What happens after that is where Titanfall wins.

Destiny screws up partnering with randoms. Their online multiplayer feels less-balanced (which is going to happen when you have so many more abilities and weapons to account for). That's why I'd put Titanfall a bit above Destiny, because the former's problems aren't as plentiful and noticeable. Destiny's a victim of its own ambition.

You say that reviewers shouldn't let their disappointment factor into their reviews, but then you lose the point of analysis. As was said in that snippet from The Verge, Destiny kind of bit off more than it could chew, which resulted in a bunch of OK things that are somewhat disappointing, while Titanfall aimed for only a couple of things (story and competitive multiplayer), and while one failed spectacularly, the other was pretty good.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
I'm not sure what reviewers are smoking and everyone is entitled to their own opinion, but this game is pretty damn good. It's a loot based game, with solid fps gameplay mechanics, good ai, and fun pvp. Most of all it's a video game, and I just feel like gameplay should trump everything else when it comes to reviewing a video game. Overall, it seems Destiny got scored based on it's hype curve.

I guess the main complaint is the story and background and such. In a game like this, who cares???? I played D3 to death, the story in that game is the silliest thing ever..imo, but I don't kill the Butcher, Diablo, Azmodan, over and over and over again because it relates to some story. I kill them to find better loot. So long as the gameplay is fun, somewhat challenging, and the loot is interesting, that's all that really matters.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
I'm not sure what reviewers are smoking and everyone is entitled to their own opinion, but this game is pretty damn good. It's a loot based game, with solid fps gameplay mechanics, good ai, and fun pvp. Most of all it's a video game, and I just feel like gameplay should trump everything else when it comes to reviewing a video game. Overall, it seems Destiny got scored based on it's hype curve.

I guess the main complaint is the story and background and such. In a game like this, who cares???? I played D3 to death, the story in that game is the silliest thing ever..imo, but I don't kill the Butcher, Diablo, Azmodan, over and over and over again because it relates to some story. I kill them to find better loot. So long as the gameplay is fun, somewhat challenging, and the loot is interesting, that's all that really matters.

I don't understand why people keep bringing up examples of other games that have weak stories - it's utterly irrelevant and I think it's fair to say that if the story in Diablo 3 was told better then the campaign would be considerably more enjoyable.

D3 is pretty much an arcade game with knobs on and it doesn't pretend to be anything else. It also has loot drops by the bucket load.

Bungie spent a fair chunk of cash on paying popular actors to do the voice acting, so they obviously thought the story was worth devoting considerable resources to. Unfortunately the loot in Destiny isn't particularly interesting.
 

TeknoBug

Platinum Member
Oct 2, 2013
2,084
31
91
If you've ever played Tabula Rasa during its limited lifespan, then you'd know what Destiny is like- except Destiny is FPS rather than 3ps. Both Tabula Rasa and Destiny are futuristic sci-fi themed and both has the same principle on missions and zones. I enjoyed Tabula Rasa a lot and am bummed that NCSoft screwed Richard Garriot out of that game while he was up in space on vacation.

Not going to say that I'm disappointed in Destiny, but I don't play it all the time, I'm still level 7 on one character and level 3 on another and I keep reading people that's level 25+ complaining about how there's nothing to do- well yeah, that happens when a game gets launched and you rush through it in a day since a new game takes time for the community to build. I remember reaching Belsavis in SWTOR earlier than most people and I couldn't go up north without help so I had to wait a couple weeks for enough people to group up with.

Destiny IS a great game, but it isn't enough to have me addicted to it like Star Wars Galaxies before the combat upgrade and NGE revamps, there'll never be a game like that again.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
I don't understand why people keep bringing up examples of other games that have weak stories - it's utterly irrelevant and I think it's fair to say that if the story in Diablo 3 was told better then the campaign would be considerably more enjoyable.

D3 is pretty much an arcade game with knobs on and it doesn't pretend to be anything else. It also has loot drops by the bucket load.

Bungie spent a fair chunk of cash on paying popular actors to do the voice acting, so they obviously thought the story was worth devoting considerable resources to. Unfortunately the loot in Destiny isn't particularly interesting.

First off, I'm not here to defend the game's reviews and such as everyone is entitled to their opinion. I'm just voicing my opinion on the game itself, and imo a game like this doesn't need a strong story and back ground to be a good game. Same with pacman, digdug, street fighter, COD, etc. Not every game has to has to have the story of TLOU to be a good game, and whether a game is good or bad is subjective anyhow.

Perhaps, everyone was looking for an epic campaign story that gets you all giddy and bring chills to your spine... nope. If that's what you're looking for, look else where. If you're looking for a fun time to spend with friends or some time to kill in a death match, then this is right up your ally.

TBH, I only just got to lvl 18. I think the gear is interesting enough and I haven't even gotten any legendaries yet, example.. if you like using scout rifle, you may want armor that allows you to hold more scout rife ammo. Also, the pvp is fun. It's like Halo+ plus you can earn random gear from it that can be used in the campaigne or for farming bots.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
I like this article from gamesradar. It kind of speaks to how I feel about Destiny right now.

http://www.gamesradar.com/if-youre-...ity-or-level-cap-you-dont-understand-destiny/

Destiny

Available on: PS4, Xbox One, Xbox 360, PS3




Worried about Destiny's longevity or level cap? You don't understand Destiny

David Houghton on September 16, 2014





There are two games called Destiny around at the moment. Both of them are by Bungie. Both of them released last week. One of them is a soaring, confoundingly large, dizzyingly ambitious, and seamlessly realised MMOFPS. Refined yet intricate in its systems, immensely, endlessly gratifying in its combat, it’s truly exciting in its long-term scope. The other is a short FPSRPG with a tiny level-cap, that you’ll finish in a day.


But only the first of these games really exists. The other is a hallucination, fabricated via a jabbering combination of under-researched misinformation, knee-jerk reactions, and standard-issue internet cynicism. It’s a hallucination that an unfortunate proportion of the gaming populace seems to have bought into over the last week, propelled seemingly in part by an unfortunate proportion of early (far too early) online impressions of the game...


...Because to judge Destiny’s story as short--and it really isn’t--is to surmise a game’s quality based on the experience you had playing through its tutorial. To appraise Destiny’s content as lacking is to determine a house to be small, having viewed its interior only through the keyhole of the front door. And to state that Destiny’s level cap is too low, and its scope for achievement and progress stunted, is to flat-out state that you haven’t bloody played the thing and should really shut up right about now.


Because Destiny really does only start once you hit level 20. Because Destiny is a far cleverer, far bigger, and far less finite game than some are choosing to give it credit for. It doesn’t communicate its full breadth of horizons to start with, but it ultimately bears very little resemblance to the standard, linear, AAA shooter. Nor do its RPG elements make it simply Halo with levelling. Its scope goes much wider than that. It isn’t a mook-grinding, loot-grabbing, Borderlands 2.5 either. Its focus is much more precise, and intricate than that.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
I'm level 25 (almost 26) and have a few legendaries.

Yes, being able to hold a bit more scout rifle ammo is nice but it's not something that makes any meaningful difference to your game - white ammo blocks are available in abundance during every encounter.

It's the same with everything else about the gear. Some of it might speed up the cooldown on my grenades or melee attack, but so what? It makes little difference overall.

I saw that Games Radar article earlier and thought it was complete nonsense.
 

mnewsham

Lifer
Oct 2, 2010
14,539
428
136
white ammo blocks are available in abundance during every encounter.

Have you played any of the Juggler heroics? White ammo blocks ONLY appear when using your secondary, heavy, super, or melee attacks (basically the weapon you are using will not spawn that type of ammo, only the opposite. If using green, white and purple appear, when using white, green and purple, when using purple, white and green)

I tend to go in with a shotgun, use my primary for large targets and sweep up the little guys with a shotgun, this makes sure i have a decent supply of greens and whites, BUT I really need to watch how often I use my primary as that ammo can go VERY quickly if you aren't thinking about it.

There are several occasions where I have had to franticly search for another white block as I have 15 rounds left and only 3 shots left in the shotgun. Generally you can melee a few enemies and hopefully get an ammo block, but it isn't a guarantee.
 

Gooberlx2

Lifer
May 4, 2001
15,381
6
91
I'm almost level 20 now on my titan, and still find it fun. But, I haven't even ventured past the Moon in the story. Like with Diablo and Borderlands, much of my enjoyment comes from replaying familiar areas and strikes and seeing with how much more prejudice I can clear the mobs. (for this reason, I wish there were some gibs).

The lack of communication sucks though. I've tried getting randoms to join a fireteam so we can all chat, but they never do. Makes for wipe after wipe in strikes with my low level character. I mean, if only I could tell them "don't revive me...run away...BEHIND YOU!!!"
 
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SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
I'm level 25 (almost 26) and have a few legendaries.

Yes, being able to hold a bit more scout rifle ammo is nice but it's not something that makes any meaningful difference to your game - white ammo blocks are available in abundance during every encounter.

It's the same with everything else about the gear. Some of it might speed up the cooldown on my grenades or melee attack, but so what? It makes little difference overall.

I saw that Games Radar article earlier and thought it was complete nonsense.

I agree about the ammo, though it seems that increased ammo coupled with those ammo regenerators could be crucial in some parts of a raid. I disagree about the decreased cooldown effect though. At least with a warlock, you can couple certain abilities with cooldown reducing armor and create a character that can chain special abilities together very quickly.

Example:

You start a battle by throwing a grenade. This starts the grenade cooldown and also initiates the energy drain effect due to a warlock ability which speeds up the grenade cooldown. You then melee an opponent, which re-initiates the energy drain effect, reduces the grenade cooldown, and reduces the nova bomb cooldown due to another warlock ability. Now you can throw another grenade, which starts energy drain. Those kills activate nova bomb, which re-initiates the energy drain effect. Then you can melee another enemy and start the whole process over again.

Due in part to the cooldown effect of the armor, you can create a near constant stream of ability damage, using grenades extremely often while waiting for other abilities to charge.

Edit: I also forgot about the sunsinger ability that gives you two grenades for every charge. That could be ridiculous when combined with cooldown reducing armor. I'm only about halfway through the sunsinger ability tree though, so I don't know quite how that works yet.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I'm level 25 (almost 26) and have a few legendaries.

Yes, being able to hold a bit more scout rifle ammo is nice but it's not something that makes any meaningful difference to your game - white ammo blocks are available in abundance during every encounter.

It's the same with everything else about the gear. Some of it might speed up the cooldown on my grenades or melee attack, but so what? It makes little difference overall.

I saw that Games Radar article earlier and thought it was complete nonsense.

Haha...cool down makes little difference? Have you any idea how useful it is to be able to toss a grenade and remove a bunch of fodder enemies that will swarm you while the shielded guys will shoot at you from afar? Also as a warlock a kill with melee will heal me so yeah I want that timer to go down. Also when doing some of the level 24 strikes I literally ran out of ammo and there was none to be found so what do you do? You use those ammo packs the weapon vender sells. They are invaluable. The strike against the cabal captain or general where you have to kill his guards really eats through your ammo when its set on level 24. Most of it taking out subbosses who remember, won't drop ammo until killed and they take many shots.

If all you are doing is patrol and bounties you will never see how difficult it is to keep your ammo count up. Especially when there is the juggler modifier in effect like mnewsham mentioned.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
Haha...cool down makes little difference? Have you any idea how useful it is to be able to toss a grenade and remove a bunch of fodder enemies that will swarm you while the shielded guys will shoot at you from afar? Also as a warlock a kill with melee will heal me so yeah I want that timer to go down. Also when doing some of the level 24 strikes I literally ran out of ammo and there was none to be found so what do you do? You use those ammo packs the weapon vender sells. They are invaluable. The strike against the cabal captain or general where you have to kill his guards really eats through your ammo when its set on level 24. Most of it taking out subbosses who remember, won't drop ammo until killed and they take many shots.

If all you are doing is patrol and bounties you will never see how difficult it is to keep your ammo count up. Especially when there is the juggler modifier in effect like mnewsham mentioned.

This guy clearly got level 25 grinding the spawns in patrol. Running out of ammo on is a think that happens a lot on real boss fights / sections of the game. Having lower CD is invaluable on grenade and melee in tons of situations, as well.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
Haha...cool down makes little difference? Have you any idea how useful it is to be able to toss a grenade and remove a bunch of fodder enemies that will swarm you while the shielded guys will shoot at you from afar? Also as a warlock a kill with melee will heal me so yeah I want that timer to go down. Also when doing some of the level 24 strikes I literally ran out of ammo and there was none to be found so what do you do? You use those ammo packs the weapon vender sells. They are invaluable. The strike against the cabal captain or general where you have to kill his guards really eats through your ammo when its set on level 24. Most of it taking out subbosses who remember, won't drop ammo until killed and they take many shots.

If all you are doing is patrol and bounties you will never see how difficult it is to keep your ammo count up. Especially when there is the juggler modifier in effect like mnewsham mentioned.

I maxed out the Vanguard Marks limit doing level 24 strikes and never had any problems with ammo on any of the encounters.

And which of these strikes uses the juggler modifier? The only time I've seen it is when selecting a higher difficulty level for the missions, something that certainly couldn't be considered the main part of the game.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
This guy clearly got level 25 grinding the spawns in patrol.

What a tedious prediction to make.

Running out of ammo on is a think that happens a lot on real boss fights / sections of the game.

Such as? I've never had an issue with ammo on the level 24 strikes I've done.

Having lower CD is invaluable on grenade and melee in tons of situations, as well.

It's certainly handy but far from invaluable.
 

Rage187

Lifer
Dec 30, 2000
14,276
4
81
And which of these strikes uses the juggler modifier? The only time I've seen it is when selecting a higher difficulty level for the missions, something that certainly couldn't be considered the main part of the game.


Weekly strikes, higher level missions?

I've ran out of ammo plenty of times. With cmddredd, as recently as last night ^^

The strike bosses are bullet sponges, I've had to use the reload ammo trick a few times during boss fights when ammo ran completely dry.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
Weekly strikes, higher level missions?

I've ran out of ammo plenty of times. With cmddredd, as recently as last night ^^

The strike bosses are bullet sponges, I've had to use the reload ammo trick a few times during boss fights when ammo ran completely dry.

I haven't been able to do the weekly strikes due to a lack of matchmaking but which higher level missions are you referring to?

I haven't had to use any reload ammo tricks on any of the strike bosses, I just go and look for a block if I get low on ammo.
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
76
Destiny = Diablo 3

The game that everybody in the Internet will find reasons to talk shit about. While sinking hundreds of hours playing the game.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
Destiny = Diablo 3

The game that everybody in the Internet will find reasons to talk shit about. While sinking hundreds of hours playing the game.



You can have fun with a game without saying it's the second coming of Christ, like that douchebag in the article.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
I haven't been able to do the weekly strikes due to a lack of matchmaking but which higher level missions are you referring to?

I haven't had to use any reload ammo tricks on any of the strike bosses, I just go and look for a block if I get low on ammo.

I rarely run out of ammo as well. I think it's a combination of primarily using a scout rifle and making a point of killing off a lot of lesser creatures that spawn during boss fights, which ends up rewarding me with regular ammo drops. I've noticed that in some fights, the one with the Archon priest for example, the boss isn't even close to the most dangerous enemy on the field. His attacks are easy to avoid, but I don't know how many times my team has either died or almost died because a group of stealth vandals and/or shanks snuck up on us while we were busy pegging away at the boss. Eventually I resigned myself to doing less damage to the boss and instead spent half my time clearing out the little guys.
 
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