taltamir
Lifer
- Mar 21, 2004
- 13,576
- 6
- 76
If I program that anything with hands can pick up a wand and then choose to use it based off of their intelligence, their magic craft skill and their mana. Then that is as close as I can get to an AI. The opposite end of the spectrum is telling a specific monster to pick up a specific wand and use it specifically at a given time, which would be a script. Scripts got their name because they are often written in SCRIPTS and not directly into code. IE: I might know how to script several events in NWN using the editor but I did not code the AI by which dictates how all monsters act in general.
And I am saying that what you call an AI IS made via scripts. If I program that anything with hands can pick up a wand and then choose to use it based off of their intelligence, their magic craft skill and their mana. Then I would have coded it using scripts.
No it isn't that simple. Good voice acting at the cost of what?. Everything in the game goes into the budget and time schedule for the game. If I have to drop the ability to jump so you can get voice acting, then it isn't necessarily a good choice.
Game budgets vary to a huge extent. Certainly there is cost/return analysis... but bad voice acting is more expensive AND worse than no voice acting at all.
Video games should just be voiceless UNLESS they have a massive budget, in which case the voice acting should be top notch (and does not involve a choice between it and anything else).
Many modern indie games realize that and produce amazing games with no voice acting, they budget it.
All the "difficulty" in baldur gate was fake difficulty http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeDifficultyAnd Mass Effect has terrible game play in comparison to Baldur's Gate. It is an incredibly easy game
Yet is still superior to BG's clunky AD&D blech.combat is a passing glance at best
I totally agree, but this has absolutely nothing to do with GAMEPLAY.the worlds - while a good attempt - were incredibly barren with only the expansion (something to do with the moon) being of any interest.
ME1 was superior to BG in voice acting, a little inferior in character composition (interesting, fun characters that you care about), and better at character development (they didn't really DO or SAY or go anywhere in BG... although they didn't really do much in ME1 either, there are games where this is awesomely done though).
ME1 was not a perfect game, and it had drawbacks. Likewise BG1 was not a perfect game and had drawbacks too...
one of the biggest drawbacks of BG1 was its poor gameplay... that some modern games managed even poorer gameplay doesn't make it's gameplay good.
Modern games also usually have poorer voices (since bad voices are inferior to no voices), poorer characterization (in most games, if asked if you care about the character's well being, you will reply "I don't give a <insert profanity>"), poorer character development, poorer world building, poorer plot (overall story), poorer plot development (its execution), and poorer QA (average modern game is too buggy to complete out the door, never goes beyond "barely playable" bug levels).
I am not saying that BG1 is not superior to a huge majority of modern games, but thats not because it had some magic awesome DoublePlusGood gameplay. It was because it was superior in other aspects.
And its not ALL modern games it is superior to, there are plenty of gems. And like all things in life, they tend to be imperfect, each with its advantages and disadvantages.
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