motsm
Golden Member
- Jan 20, 2010
- 1,822
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The damage system where individual parts of your body are injured and cause penalties. Stealth that involves line of sight and shadows, without using a cover system; you list the cover system as a boost of complexity, but I see it as the opposite. The skills matter much more in Deus Ex, as if you don't boost weapons skills, you are next to useless with them. In HR, you're a weapons expert from the start, and can play stealth easily using the cover system and take downs, so no specialization is required. The completely removed melee combat in HR, not that it was amazing in Deus Ex by today's standards, but that doesn't mean scrap it, that means update it. Deus Ex has both skills and AUG's, so while you may find the AUG's in HR cooler or more useful, that doesn't make the system more complex. Then smaller things, like Deus Ex having more interactive items, and whatever else I may have forgotten.I would love to hear why you could possibly think DX is more complex or better than DXHR.
Anyway, you have your reasons, I have mine. I'm not trying to start some argument over it, as to each their own.