Deus Ex: Human Revolution

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JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
So console style mouse crap...

Other then that any first impressions on the game?

Will I see god?
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
0
71
so going by the comments on this page (#5), the pc version is a poor/rushed console port.

not too suprised personally. I looked at the videos and found it rather console looking to my eyes. 1/2 the reason I did not bother to pre-order the game. Guess can wait until it is patched / game goes on sale. Not that the local region pricing here does not encorage waiting for sales.
 

vrait

Member
Aug 10, 2010
98
0
0
The game is AWESOME!

Only issues are:

1. FPS dips

2. choppy mouse movement.

Since I just use a 360 controller, I only have to deal with the fps dips. Which really arn't that bad.
 

pm

Elite Member Mobile Devices
Jan 25, 2000
7,419
22
81
I don't think the PC version is a poor console port...? It seems fine to me. I'm not having mouse problems... Everything seems pretty accurate to me. I predownloaded it over the weekend and it decryped in about 2 minutes. I'm getting good FPS, and performance seems great (although on my computer - Core i7 2600K@4.4GHz, 16GB RAM, Radeon 6850, 300GB SDD - it should).

My only real problem with it is the really long load times... I'm playing in the hardest mode (not sure if this was wise or not) and I kept dying until I took the combat tutorial... that helped a lot. Once I learned the whole "cover" thing, the game became fun... and I haven't died as much. But when I do die it's like 10-15 seconds to reload... I have an SSD and the game is on the SSD, but I think the load delays are because the save files are being put into my \user\ area which I have mapped to a larger HD. Since I'm used to SSD's at work, and normally at home, this whole waiting thing is foreign to me.

But the game is good - suitably hard... which I like - and the graphics and gameplay are good. The cutscenes are long and frequent, but the story is vaguely interesting so that's ok. I like it.
 
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Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
I don't think the PC version is a poor console port...? It seems fine to me. I'm not having mouse problems... Everything seems pretty accurate to me. I predownloaded it over the weekend and it decryped in about 2 minutes. I'm getting good FPS, and performance seems great (although on my computer - Core i7 2600K@4.4GHz, 16GB RAM, Radeon 6850, 300GB SDD - it should).

My only real problem with it is the really long load times... I'm playing in the hardest mode (not sure if this was wise or not) and I kept dying until I took the combat tutorial... that helped a lot. Once I learned the whole "cover" thing, the game became fun... and I haven't died as much. But when I do die it's like 10-15 seconds to reload... I have an SSD and the game is on the SSD, but I think the load delays are because the save files are being put into my \user\ area which I have mapped to a larger HD. Since I'm used to SSD's at work, and normally at home, this whole waiting thing is foreign to me.

But the game is good - suitably hard... which I like - and the graphics and gameplay are good. The cutscenes are long and frequent, but the story is vaguely interesting so that's ok. I like it.

It's not specific to your file locations. I have long load times as well, my only gripe with the game, otherwise it's great.
 

chocobaR

Golden Member
Sep 17, 2001
1,956
1
76
Few things that bother me...

1- Obvious console port.
2- Graphics could have been a bit more up to date but since it's a console port...
3- Long load times.

Other than that seems decent so far.
 

mingsoup

Golden Member
May 17, 2006
1,295
2
81
I've played both the 360 version and the PC version. I personally LOVE the PC version compared to the 360 version. I'm at way past 30fps, which is super nice. The additional res is nice. I thought the crouch cover system might not be that great with a mouse and keyboard, however, the system works better much better in my opinion. Accuracy is also much improved. 60fps is SO much better than 30fps. Assuming you've got the cards to do it. I appreciate that this isn't Crysis. I didn't play Crysis......because I couldn't run it. This I can run and comfortable. There is something to be said about that.

One thing I have noticed however and hate are the LONG load times. There is nothing "quick" about quickload. I was cursing the 360 version for taking so long to load and the cumbersome nature of saving and loading trying different tactics. While its a little better on PC its not the way it should be.
First impressions of the steam achievements are they are a little bit few and slightly lame.
Also of important note is the carry grab system is eons better than on the PC. Its seems much more responsive and the distance from which you can grab boxes etc is far greater on the PC. The system on the 360 is annoying because you have to get almost on top of whatever you have to move, then you have to move it with the rather cumbersome analog sticks. Hacking is almost much easier on the PC. Hacking on the 360 is harder simply because the interface is less responsive with an analog stick sersus a mouse.

I hope they fix the load times. Just my thoughts.
However this isn't PS2 Deus Ex compared to PC Deus Ex. I'd still play this game in whatever form I could get my hands on it. That and multiple times. Hell even then, Deus Ex was such a great game I still played it multiple times on both PC and PS2.

Nope, it's redownloading the whole thing from scratch.

I believe it tried to do the same thing to me. I was transferring data from another computer that did the preloading for me apart from my gaming pc. I had to delete all data and pause/verify data a couple times before it decided it would accept my 8.3 gB of files from my other PC. Finally it did. Good thing it did, one less reason for my ISP to nix me or a couple more netflix streams/game purchases for the month.
 
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CubicZirconia

Diamond Member
Nov 24, 2001
5,193
0
71
so going by the comments on this page (#5), the pc version is a poor/rushed console port.

not too suprised personally. I looked at the videos and found it rather console looking to my eyes. 1/2 the reason I did not bother to pre-order the game. Guess can wait until it is patched / game goes on sale. Not that the local region pricing here does not encorage waiting for sales.

I've only played the game for a few hours but calling this game a poor or rushed console port is completely ridiculous. Game is running great for me and I have had no problems so far. Mouse and keyboard controls are fine.

Game also feels a lot like the original. I think they captured the atmosphere.

Waiting for the game to be patched is stupid, the game plays great as is. Hating is totally unwarranted. Off to go enjoy the game now.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
While controls/interface obviously suffer from console port-itis, my friend tried this game on on 360 and said it was absolutely nightmarish trying to aim/combat with a gamepad.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
I've only played the game for a few hours but calling this game a poor or rushed console port is completely ridiculous.

Agreed, especially since there was a dedicated team of people who's exclusive job was to develop the PC version. While the game may suffer a bit from consolized graphics, it's certainly not your typical "develop for console, then slap on some higher resolution textures for PC" situation. From what I hear, the PC version is quite well-made and fleshed out.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Agreed, especially since there was a dedicated team of people who's exclusive job was to develop the PC version.
IE: Port the game to PC. Many ports are done this way, and are often no better or worse because of it, so it's a rather moot point IMO.
 

you2

Diamond Member
Apr 2, 2002
6,006
1,150
126
Thanks Majic and Mem - hum. This is sounding quite good Definitely on my list after I finish DKS. I should probably dig out the original and give it a shot with the new textures.

ARS reviewer said he had about 25 hours when he finished it.
 

xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
1
0
I like how the people claiming it's a console port haven't actually tried the game. Those that have played it know otherwise. I haven't really felt the mouse lag issue. It feels pretty smooth to me on default sensitivity. I like how their number pad works with the actual number pad and likewise with the keyboard.

It feels a little like mass effect in terms of story telling except the world and characters are more interactive. Overall enjoying it very much!
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
It feels a little like mass effect in terms of story telling except the world and characters are more interactive. Overall enjoying it very much!

I was thinking pacing and story telling felt very Vampire the Masquerade: Bloodlines.
 

J-Money

Senior member
Feb 9, 2003
552
0
0
so going by the comments on this page (#5), the pc version is a poor/rushed console port.

not too suprised personally. I looked at the videos and found it rather console looking to my eyes. 1/2 the reason I did not bother to pre-order the game. Guess can wait until it is patched / game goes on sale. Not that the local region pricing here does not encorage waiting for sales.

On page #5 two people briefly mention mouse issue and one says he read somewhere else people didn't like the game and you came to the conclusion it's a "poor/rushed console port"?.

Too many people think since a game was released on console the PC version must just be a shitty console port without playing it.
 

Majic 7

Senior member
Mar 27, 2008
668
0
0
Don't be misled by my posts about mouse issues. Many don't have them at all, probably most, and I take this to mean it is a conflict on my machine, software or hardware that is up to me to find if possible.
 

kamikazekyle

Senior member
Feb 23, 2007
538
0
0
Note: a big ol hunk of preview text ahead. Read if you're bored, or skip if your eyes go cross just looking at the length. I suppose most of this stuff is subjective as well.

Got some time with the game, but I'm only 80%-ish done with the first mission. The first mission (warehouse) is really part of an extended tutorial, or at least it seems so. It's almost totally linear and introduces you to game concepts along the way. Level layout is identical to Crysis 2: go down corridor A till you hit open area A and do something with guards patroling on set paths to get to corridor B. Follow corridor B to security/hack/etc tutorial and get to corridor C. Rinse and repeat. From what I've read it opens up later on, and the level is basically one giant tutorial. At least I hope

They do have the classic Deus Ex inventory system, which I'm thankful for. It lets you choose if you want to carry a bunch of weapons, a bunch of items and a select weapon or two, or a bit of a mix. Weapons also retain the ability to be individually upgraded with some weapons having unique attachments. I really enjoy the combination of the two: do you drop this custom-modded weapon you found as a generic gun in the first level and carried with you ever since in order to pick up this other weapon that might help for just this one fight? Or, do you keep that custom pistol that you named Betty to fight with you another day and try to tough it through the encounter or go about it another way?

Conversations do have a version of the Reply Wheel, as I call it, and can be selected with the mouse. It's pretty much what you've seen elsewhere, though I think something like Alpha Protocol's time-limited reply system would have been a nice touch for the Deus Ex series. According to the augments you can get, you can also see how the other person in the conversation is reacting to your replies and it looks like that can eventually open up to a conversation minigame or something, but that's just going by the tooltips on the augments.

Speaking of the augments section, it's been expanded a bit and some augments have a branching tree structure. Other augments are just basic 1/2/3 upgrade structures. I'm not too sold on the "energy cell" system where some augments or actions take up an entire energy cell where you can only have -- I think -- five maximum and have to consume energy bars (yea, cyber protein bars) to refill all but the first cell, which recharges slowly over time. You can buy upgrades to recharge time and increase your count beyond the initial two you start off with, but the tooltips don't seem to indicate that these augments allow you to self-recharge more than the first cell or not.

Combat is, IMO, better than Deus Ex 1. You're a fragile beast without armor, and only three or so pistol hits to the chest on normal will take you out. Likewise, enemies are the same. Health does self-regen, but slowly so you can't hide behind a crate for five seconds and be good to go. At the start of the game, recovering from near death to full HP takes somewhere in the ballpark of 30 seconds to a minute. So you do really have to use the cover system (ditto for stealth), which thankfully is integrated pretty well and for the most part isn't *TOO* "this crate is here just for cover and has no other reason to be here".

The AI seems a good bit above average. If you miss your target with a silenced weapon, for example, they'll hear the bullet impact and start figuring out where that sound came from. Some enemies will see your downed target and move to investigate, while others will immediately sound the alarm. I'm not sure if they respond to other sound stimuli such as shell cases hitting the floor since the only silenced weapon I have is a single-shot tranq dart rifle. I have yet to see enemies work in a cohesive fashion, such as in FEAR where enemies would work to keep you distracted while another would try to flank you. That might change when I get past the "tutorial" mission or not. They do try to use cover, sometimes moving around for a better shot, and stay at a more ideal engagement range for thier weapons. I haven't found anyone charging my face with a pistol, for example, but they'll close in some to get a better shot.

I get ~90 FPS with settings maxed and MSAA (I do agree with an above poster in that it's fuzzy), at 1920x1200, 4.5GHz 2500k, Crossfire 6950s in DirectX 11 mode. Note that so far, all the areas I've been in have been fairly enclosed so I'm not sure how the framerate will pan out later on. Honestly, I don't notice much of a visible difference between DX11 and DX9, but that's not to say that some of the more "visible" aspects of DX11 won't manifest themselves at a different time. Note that I always play with Vsync off since I'm not usually a person to notice tearing, and only enable it if I'm pushing 200FPS or above to reduce the capacitor squeal.

The textures are good, with many in the higher resolution ranges and sharp. Yet there's also a good deal of lower resolution textures that don't seem all that buffed up (if at all) from the consoles. At the very beginning, a lot of the environment textures look very early 2000's, though this seems to improve once you get into the actual first mission. Poly counts seem high and animation is on the whole smooth without too many jarring instances of jerky or half-assed animation. At first I thought that some of the characters had really low poly counts, but it turns out it was just the style of clothing

That being said, the in game graphics on the PC, maxed out, is anywhere from a little to several steps above the prerendered cutscenes. I usually want to skip the prerendered portions since they look really bad compared to the in-game graphics and animation, and detract from the overall experience.

Some of the interface is still console oriented, but does have KBM modifications so that -- as a whole -- the interface works fine with a mouse and keyboard. Some of the bindings might be weird, such as the crouch key, but a little rebinding and everything is OK for me. There are also are some options for toggles so you can choose if you want to hold a button to stay in cover, or just press the button to toggle cover on and off. The "wobbly" main menu is pretty bad, somewhat mimicking the kinetic snap in iOS but with a pretty jarring result.

Some interface bits have more clicks than necessary. For example, to get information about an item in inventory, you have to click on the item, then click on Examine. A simple tooltip would be sufficent in almost all cases, or utilizing the never used right click to shortcut to the Examine screen. A very minor issue, really, but it would have been nice for more robust tooltips to make it ingame.

I do have some interface qualms with the map and hacking interface. They were obviously designed with the idea that you'll have a second analog stick to pan around the area/hacking map. Utilizing a mouse, you have to left click and drag, but it does so very slowly for exaggerated mouse movements. While this is simply annoying in the map, it can be very detrimental during the hacking minigame where you can be timed and have to follow a sequence. I can waste several seconds if I need to jump back and forth from one end of the node map to the other. I had one instance in which I could select the node and even highlight the hack option, but it wouldn't accept my click until I dragged the map further into view. Left click is also used to select a node and action, so it is possible to inadvertently misclick on a hacking attempt while trying to drag around the map. Perhaps the WASD or arrow keys can move the maps -- I haven't tried.

My mouse controls don't feel floaty, though the default in-game sensitivity artificially imposes pixel skipping and interpolation on my mouse movements. It was pretty minor and looked easily fixable, but I didn't really dig too far into tweaking the mouse controls since the first level is pretty much CQB and little need for precise aim. Also, without augmentations, such things as recoil, scope swing, and enlarged targeting reticules act to deter accuracy from an intentional gameplay perspective. When all that was tossed it, I didn't notice the jumping. Next time I sit down at the game, I'll tweak it a bit.

Finally, the load times are a little longish sometimes. I could understand if they had a long initial load time for main game resources and shorter load times for specific level or area resources, but right now it takes quite a while to reload a save. I have it on a pair of Segate 1TB 7200RPM SATA drives in RAID 0 and hover around 10-15 seconds a load. I'm not sure if the game simply clears out all resources and reloads every time, has some sort of uber compression/encryption on the resource files, or what.

So, yea, I went a bit verbose but I'm stuck at work with nothing better to do right now It feels a lot more like Deus Ex than Invisible War ever did in terms of gameplay. The game does manifest a console/PC duality, but lacks many of the normally rough edges of a rushed port. If someone lacked prior knowledge that the game was co-developed for consoles and played with a keyboard and mouse, they probably would never realize that it had console bretheren. A few nagging interface and textural aspects aside, so long as the story properly develops and the areas open up to more freeform aspects in "real" levels, I can see a worthy successor to Deus Ex.
 

AdamK47

Lifer
Oct 9, 1999
15,550
3,254
136
One other thing that irks me is the overuse of prerendered cut scenes. This game uses them way too often. Even for small things that could easily be rendered in real-time on the PC. Not only that, but the prerendering is done at a low resolution (console version) which makes it very apparent when it switches in an out from it.
 

AdamK47

Lifer
Oct 9, 1999
15,550
3,254
136
Don't be misled by my posts about mouse issues. Many don't have them at all, probably most, and I take this to mean it is a conflict on my machine, software or hardware that is up to me to find if possible.

People don't notice the fact that the X is twice the speed of Y? What about the always on mouse acceleration? These people must not play many PC games.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com

Hacking Map: you can use the mouse wheel to zoom in and out so you dont have to scroll, just do it right when it starts up, you can see everything

i finished the first level yesterday and yes it plays like 1 large tutorial level but IMO thats ok as it gets you familiar with everything

however i couldent figure out how to use the fing tranq darts. so i just shot people in the face
 
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Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Ok guys...thanks a lot on making me go buy this game at lunch time!!!!

DAMMIT!!!!!!!!!!!!!!!!!!!!!!!!!

EDIT: For those that played a bit more, is it mostly linear or sandbox or something else? If it's linear...dunno if it's worh the $50 price tag imo...
 
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vrait

Member
Aug 10, 2010
98
0
0
Ok guys...thanks a lot on making me go buy this game at lunch time!!!!

DAMMIT!!!!!!!!!!!!!!!!!!!!!!!!!

EDIT: For those that played a bit more, is it mostly linear or sandbox or something else? If it's linear...dunno if it's worh the $50 price tag imo...

It has a linear main quest, but with many side quests you can do along the way if you want. Also you can go about the missions, in very different play-styles.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
It has a linear main quest, but with many side quests you can do along the way if you want. Also you can go about the missions, in very different play-styles.

Ok, but the maps are still linear?
 
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