Deus EX: Mankind Dividied system specs revealed

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Bacon1

Diamond Member
Feb 14, 2016
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Not possible. The original test was posted back in August, before the 16.9.1 drivers were released. They must have retested and updated the article.

The article date states Sept 8th: 09/08/2016 17:04, same with the url - /2016-09/

Thats where the numbers come from for the newer article. So both were tested with 16.9.1 which was the original question.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
The article date states Sept 8th: 09/08/2016 17:04, same with the url - /2016-09/

Thats where the numbers come from for the newer article. So both were tested with 16.9.1 which was the original question.

D'oh. I didn't translate the article; the date displays as "08/09/2016" untranslated. Forgot that Europeans write dates down as day/month/year.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
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HW Canucks highlights NV's DX12 CPU bottleneck at 1080p as well in the video link below:

RX 480 wiped the floor with the 1060 once DX12 was enabled at HWCanucks - 18-22% faster at 1080p.
https://youtu.be/C6j8s_pZlSI

At 1440p, Medium, RX 480's minimums matched GTX 1060's averages; with RX 480's average of 50 fps just 6 fps behind the 1070, but a whopping 22% ahead of the 1060.

DX12 is starting to show a pattern that Pascal = Paxwell. It will be a great GPU series from 2016-1H 2018, but clearly once DX12 GPU era kicks off, it's going to be smart to dump Pascal ASAP for Volta.

NV has a strategic trick up its sleeve with UE4 games -- essentially every single UE4 game shows gross bias towards NV that cannot be logically explained; other than simply that UE4 was made on, tested and optimized specifically for NV architectures. UE3 was not this biased as it ran great on AMD and NV.

If you recall, NV never had Pascal on its roadmaps for 2016. Later on they introduced Pascal as an intermediary step between Volta and Maxwell. Luckily for NV, most DX12 games were either buggy and/or often performed slower than under DX11.

This GPU generation to me is literally the worst since GeForce 7. Gamers are stuck between mid-range NV-spec gimped 1070, overpriced 1080/Titan XP, and complete lack of DX12 future-proofing on those cards. AMD is only present on the low-end with 470/480, which themselves aren't spectacular values compared to a 2-year-old $330 R9 390, to say nothing of those amazing AIB $250 R9 290 cards some purchased years ago. By the time AMD launches Vega in 2017, all eyes will be shifted to Volta in 2018. This literally feels like a wasted stop-gap generation to me.
 
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Carfax83

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Nov 1, 2010
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That's not CPU overhead, that's a straight up bug. The DX12 render hasn't been finalized, much less released yet. And Nixxes themselves stated there was a bug for certain high end GPUs..
 
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Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
HW Canucks highlights NV's DX12 CPU bottleneck at 1080p as well in the video link below:

RX 480 wiped the floor with the 1060 once DX12 was enabled at HWCanucks - 18-22% faster at 1080p.
https://youtu.be/C6j8s_pZlSI

At 1440p, Medium, RX 480's minimums matched GTX 1060's averages; with RX 480's average of 50 fps just 6 fps behind the 1070, but a whopping 22% ahead of the 1060.

DX12 is starting to show a pattern that Pascal = Paxwell. It will be a great GPU series from 2016-1H 2018, but clearly once DX12 GPU era kicks off, it's going to be smart to dump Pascal ASAP for Volta.

Making predictions again are we, when the DX12 renderer is still obviously a work in progress. How did your prediction turn out with Doom's Vulkan path? Once NVidia released the 372.xx drivers, suddenly AMD's dominance in Doom wasn't as strong as you thought it would be..

NV has a strategic trick up its sleeve with UE4 games -- essentially every single UE4 game shows gross bias towards NV that cannot be logically explained; other than simply that UE4 was made on, tested and optimized specifically for NV architectures. UE3 was not this biased as it ran great on AMD and NV.

I think it's because UE4 has lots of NVAPI optimizations, much like Frostbite 3 included Mantle, and Vulkan has GCN shader intrinsic functions. Nothing wrong with this at all.
 
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Head1985

Golden Member
Jul 8, 2014
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This GPU generation to me is literally the worst since GeForce 7. Gamers are stuck between mid-range NV-spec gimped 1070, overpriced 1080/Titan XP, and competed lack of DX12 future-proofing on those cards. AMD is only present on the low-end with 470/480, which themselves aren't spectacular values compared to a 2-year-old $330 R9 390, to say nothing of those amazing AIB $250 R9 290 cards some purchased years ago. By the time AMD launches Vega in 2017, all eyes will be shifted to Volta in 2018. This literally feels like a wasted stop-gap generation to me.
Yeah it sucks.But its only because NV have monopoly from 250USD-1200USD.
IF AMD have even decent GPU at 250USD-UP:
Gimped 1070 ala GTX1060TI will be only in mobile and real 1070 with 4x GPC will not be in mobile but in desktop.Also 1060TI(todays 1070) wont be 400-450USD
1080 wont be 650-700USD and cost around 500USD
TITANXP ala new GTX980TI will be released as GTX1080TI at 650USD and not 1200USD.FULL GP102 with 3840SP will be new TITAN
ITS all because NV have monopoly.

AND IF AMD have better gpu than NV we will see 300-350USD 1080 and 500-550USD full GP102 just like few years back.
 
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EXCellR8

Diamond Member
Sep 1, 2010
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Finished my pacifist play through last night. Decent game, could have been longer. Played with outdated graphics drivers like a boss and just dealt with terrible shadow flicker

Oh, and I'm in the 1% of elite ex'ers who played without triggering any alarms... because pro ninja
 

Carfax83

Diamond Member
Nov 1, 2010
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They finally released the official DX12 update, so it's no longer just available in the preview version. Multi-GPU however is currently preview only. Going to test it right now, to see if they improved anything over the last preview update..
 

Red Hawk

Diamond Member
Jan 1, 2011
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Well I'd like to try out the "official" DirectX 12 release, but I have the slight problem of the game crashing on launch in DX12 mode now. Didn't do that before the "official release", and DX11 still works fine.
 

2is

Diamond Member
Apr 8, 2012
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They finally released the official DX12 update, so it's no longer just available in the preview version. Multi-GPU however is currently preview only. Going to test it right now, to see if they improved anything over the last preview update..

What's the verdict?
 

Red Hawk

Diamond Member
Jan 1, 2011
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Ok, so updating from AMD driver version 16.9.2 to 16.10.1 fixed the crash on launch issue for me. And while I have no way of objectively measuring it, it does feel like there's less stuttering than with the initial preview release of DX12. Still nowhere near as smooth as Doom running in Vulkan, though.
 
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A_Skywalker

Member
Apr 9, 2016
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4
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Finished the game and still cant believe how this graphics require such a video card. Some things like the lip syncing look like from 2006.
 

Carfax83

Diamond Member
Nov 1, 2010
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What's the verdict?

I haven't noticed any difference between this latest official DX12 patch, and the last DX12 preview patch. So I guess the official DX12 patch was mostly about stability and adding multi-GPU capability..

Whats wrong with the graphics?

I have both these games and Gears of War 4 impresses me a lot more. UE4 is just one helluva engine!
 

Red Hawk

Diamond Member
Jan 1, 2011
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Patch 10 was released today for the game, I'm downloading it now. One of the notes could be a very big deal:

Deus Ex: Mankind Divided v1.10 build 592.1_P10:

The following gameplay changes are in this patch:

  • Fixed regression that was introduced in last patch: Walking speed is now fixed properly.
  • Fixed regression that was introduced in last patch: Talos Rucker no longer spawns twice.
  • AMD intro video now has a lower volume.
  • Fixed an issue where clicking on some interactive objects, such as computers or keypads, could cause Jensen to unholster his weapon.
  • Fixed an issue where some users had to create a new Windows account to be able to start the game.
  • Fixed a crash when loading a savegame.
  • Fixed an issue where SSAO could introduce some graphical artifacts.
  • Fixed an issue in Breach where the Booster Pack open button would not be shown, even though the user had Booster Packs to open.
  • Fixed issues with the dialogue selection wheel.
The following DirectX 12 changes are in this patch:

  • Improved stability and performance.
  • Major improvement to loading times.
That very last line is key. They're touting a major improvement. Since smoothing out performance, loading times were the biggest issue for me. I could start loading a save, go downstairs, switch a load of laundry between the washer and dryer, come back upstairs, and it would still be loading. Unacceptable, especially considering load times were nowhere near that length in DX11. So I'm hoping the issue is fixed...
 

tviceman

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Mar 25, 2008
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Making predictions again are we, when the DX12 renderer is still obviously a work in progress. How did your prediction turn out with Doom's Vulkan path? Once NVidia released the 372.xx drivers, suddenly AMD's dominance in Doom wasn't as strong as you thought it would be..

Another famous drive-by of RS. He stops and makes a 10 page report tailored on specific games, then runs off and doesn't respond to relevant and updated information. Weird how that happens.


Member callouts are not allowed.
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tviceman

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Mar 25, 2008
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The following DirectX 12 changes are in this patch:

  • Improved stability and performance.
  • Major improvement to loading times.
That very last line is key. They're touting a major improvement. Since smoothing out performance, loading times were the biggest issue for me. I could start loading a save, go downstairs, switch a load of laundry between the washer and dryer, come back upstairs, and it would still be loading. Unacceptable, especially considering load times were nowhere near that length in DX11. So I'm hoping the issue is fixed...

Updated benchmarks will be interesting to see if Nvidia improved on the DX12 side of things. As I've said, AoTS has proven that Nvidia can reap substantial gains in DX12, but that it apparently takes more time from developers and Nvidia drivers. I have a feeling this title will solidly be in AMD's favor, much like Hitman is, for the foreseeable future though.

Regardless, DX12 looks to be a fairly big pain in the ass for many developers, with beta support coming after release and several drivers/patches to get it up to snuff on either vendor.
 

Carfax83

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Nov 1, 2010
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Regardless, DX12 looks to be a fairly big pain in the ass for many developers, with beta support coming after release and several drivers/patches to get it up to snuff on either vendor.

I think Gears of War 4 and Killer Instinct are the only two games off the top of my head that actually launched with great DX12 performance off the bat. Likely because they were both designed for DX12 from the get go, with no DX11 fallback.

Anyway, I just tested the latest patch for Deus Ex MD, and indeed there are definitely improvements in both overall performance and loading times. For the last three patches, I would honestly say that DX12 is better than DX11; at least on my rig. DX12 is noticeably smoother, which I attribute mostly to better CPU usage, and higher RAM utilization..
 

Bacon1

Diamond Member
Feb 14, 2016
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The following DirectX 12 changes are in this patch:

  • Improved stability and performance.
  • Major improvement to loading times.

I didn't notice that loading times were that bad, I mean maybe 20-30 seconds first time but not do laundry and still loading bad

The lack of having to load when moving around areas made it almost unnoticable. Though I guess if you save scum it might have been annoying.

Glad they are still working on the game, unlike Remedy and QBroken
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
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KI is DX11.

Did not know that. I thought all the UWP games were DX12. Anyway, this patch is a HUGE improvement to Deus Ex MD. If anyone was holding off until the game was patched up before buying it, now is the time to buy it.. The difference in performance between launch state (which was DX11 only) and the game now is unbelievable.

Deus Ex MD as it stands right now (and other games like Gears 4, AotS), really shows the potential of DX12 when done properly.. The resource management is just so much better under DX12.
 
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