Deus EX: Mankind Dividied system specs revealed

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tviceman

Diamond Member
Mar 25, 2008
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Did not know that. I thought all the UWP games were DX12. Anyway, this patch is a HUGE improvement to Deus Ex MD. If anyone was holding off until the game was patched up before buying it, now is the time to buy it.. The difference in performance between launch state (which was DX11 only) and the game now is unbelievable.

Deus Ex MD as it stands right now (and other games like Gears 4, AotS), really shows the potential of DX12 when done properly.. The resource management is just so much better under DX12.

Interesting! Too bad there isn't a built in benchmark to test dx11 vs. dx12.
 

Erenhardt

Diamond Member
Dec 1, 2012
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Did not know that. I thought all the UWP games were DX12. Anyway, this patch is a HUGE improvement to Deus Ex MD. If anyone was holding off until the game was patched up before buying it, now is the time to buy it.. The difference in performance between launch state (which was DX11 only) and the game now is unbelievable.

Deus Ex MD as it stands right now (and other games like Gears 4, AotS), really shows the potential of DX12 when done properly.. The resource management is just so much better under DX12.

Any benchmarks to show what you are talking about?
 

Carfax83

Diamond Member
Nov 1, 2010
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Interesting! Too bad there isn't a built in benchmark to test dx11 vs. dx12.

I think there is a built in benchmark, though I don't know how useful it would be to determine the worth of DX12 vs DX11. The benchmark is very GPU bound, while the game itself uses the CPU a lot more, especially in Prague. I'll run some quick benches though and post the results..
 

Carfax83

Diamond Member
Nov 1, 2010
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Any benefit to running this game in DX12 with a 980Ti?

DX12 performance has improved substantially since the latest patch, so you could try giving it a go. Most websites test the inbuilt benchmark though which is crap and not really indicative of actual game performance..
 

Carfax83

Diamond Member
Nov 1, 2010
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As I thought, the in game benchmark is absolutely useless. DX11 and DX12 are about even here. Like I said before, the benchmark is way more GPU bound than anything in the actual game itself.

From my experience, DX12 runs noticeably better now than DX11 after this latest patch. Also, I'm getting 60 FPS almost constantly in the actual game using these settings, unlike the misleading benchmark:



DX11:



DX12:

 

Bacon1

Diamond Member
Feb 14, 2016
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As I thought, the in game benchmark is absolutely useless. DX11 and DX12 are about even here. Like I said before, the benchmark is way more GPU bound than anything in the actual game itself.

From my experience, DX12 runs noticeably better now than DX11 after this latest patch. Also, I'm getting 60 FPS almost constantly in the actual game using these settings, unlike the misleading benchmark:



DX11:



DX12:


Can you test Ultra vs Low textures while you are at it?
 

Azix

Golden Member
Apr 18, 2014
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As I thought, the in game benchmark is absolutely useless. DX11 and DX12 are about even here. Like I said before, the benchmark is way more GPU bound than anything in the actual game itself.

From my experience, DX12 runs noticeably better now than DX11 after this latest patch. Also, I'm getting 60 FPS almost constantly in the actual game using these settings, unlike the misleading benchmark:



DX11:



DX12:


then just run thru a segment of gameplay in dx11 then the same in dx12. presentmon or some other app can monitor the fps. No need for guessing its better fps overall. Could just be smoother. The benchmark is close to worst case scenario so you won't get 60 fps but it could still be showing an accurate view of dx11 vs dx12 performance for your system.
 

Carfax83

Diamond Member
Nov 1, 2010
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Can you test Ultra vs Low textures while you are at it?

This is one with DX12 with the same settings as before, but with the textures on low quality. So using low quality textures increases performance by 3.3% compared to ultra..

 

Bacon1

Diamond Member
Feb 14, 2016
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This is one with DX12 with the same settings as before, but with the textures on low quality. So using low quality textures increases performance by 3.3% compared to ultra..


Thanks, what resolution was that at?
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
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then just run thru a segment of gameplay in dx11 then the same in dx12. presentmon or some other app can monitor the fps. No need for guessing its better fps overall. Could just be smoother. The benchmark is close to worst case scenario so you won't get 60 fps but it could still be showing an accurate view of dx11 vs dx12 performance for your system.

DX12 is definitely smoother, which implies more consistent frame latency. I've tested this many times myself and I don't really need testing software to know that. Deus Ex MD is really a great example of a game that can potentially benefit from DX12, because the game is so incredibly dense with a high amount of draw calls and loads of high quality textures. With DX12, my VRAM readout is always well over 7GB (about 7.7GB) with ultra quality textures enabled, and my RAM usage is over 8GB for the working set, and 11GB+ for the commit.

WIth DX11, my memory usage is noticeably lower, VRAM slightly below 7GB, and the working set is 5GB+ and commit around 8GB or so. This leads to the game being noticeably less smoother in DX11..

CPU usage is about the same between them I think, but with DX12 more of the CPU is being used evenly, whereas with DX11 core0 gets a disproportionate amount of the load.
 

2is

Diamond Member
Apr 8, 2012
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DX12 is definitely smoother, which implies more consistent frame latency. I've tested this many times myself and I don't really need testing software to know that. Deus Ex MD is really a great example of a game that can potentially benefit from DX12, because the game is so incredibly dense with a high amount of draw calls and loads of high quality textures. With DX12, my VRAM readout is always well over 7GB (about 7.7GB) with ultra quality textures enabled, and my RAM usage is over 8GB for the working set, and 11GB+ for the commit.

WIth DX11, my memory usage is noticeably lower, VRAM slightly below 7GB, and the working set is 5GB+ and commit around 8GB or so. This leads to the game being noticeably less smoother in DX11..

CPU usage is about the same between them I think, but with DX12 more of the CPU is being used evenly, whereas with DX11 core0 gets a disproportionate amount of the load.

This may be the case for Pascal cards, Maxwell on the other hand more often then not has worse performance in DX12. By more often then not, I mean very close to 100% of the time.
 

Carfax83

Diamond Member
Nov 1, 2010
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This may be the case for Pascal cards, Maxwell on the other hand more often then not has worse performance in DX12. By more often then not, I mean very close to 100% of the time.

I suppose it depends. If the game is CPU bound, then there's no reason why Maxwell can't deliver a performance increase with DX12, as that's where DX12 nets most of the performance gains from anyway. But when it's GPU bound, then yeah I agree, that Maxwell is likely to have more of a problem with DX12 as it lacks asynchronous compute..
 

Red Hawk

Diamond Member
Jan 1, 2011
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AMD fixed the issue with their drivers where CPUs that didn't support the popcnt instruction set, such as the Q6600 in my brother's PC, couldn't run DX12 renderers at all. Now they can, so I can pose the question: How much of a difference can DX12 make on an aging PC with a stock Core 2 Quad Q6600, Radeon R9 270X, and 8 GB of 800 MHz DDR2 RAM?

Benchmark results at 1440x900, High preset, Exclusive Fullscreen on, Triple Buffering on:

DX11:
Average: 26.0
Minimum: 8.6
Maximum: 40.0

DX12:
Average: 32.5
Minimum: 8.6
Maximum: 47.8

Answer: A fair bit! Though it is concerning that the minimum doesn't budge.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
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AMD fixed the issue with their drivers where CPUs that didn't support the popcnt instruction set, such as the Q6600 in my brother's PC, couldn't run DX12 renderers at all. Now they can, so I can pose the question: How much of a difference can DX12 make on an aging PC with a stock Core 2 Quad Q6600, Radeon R9 270X, and 8 GB of 800 MHz DDR2 RAM?

Benchmark results at 1440x900, High preset, Exclusive Fullscreen on, Triple Buffering on:

DX11:
Average: 26.0
Minimum: 8.6
Maximum: 40.0

DX12:
Average: 32.5
Minimum: 8.6
Maximum: 47.8

Answer: A fair bit! Though it is concerning that the minimum doesn't budge.

Wow that's a 25% increase in FPS. Makes you able to hit locked 30 pretty well.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
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Wow that's a 25% increase in FPS. Makes you able to hit locked 30 pretty well.

Unfortunately, actual gameplay didn't back those numbers up. Using Steam's frame rate counter, I got around 17-20 FPS walking around Prague in DX12, while in DX11 I was getting 20-24 FPS. Clear advantage for the DX11 renderer. Darn.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
Unfortunately, actual gameplay didn't back those numbers up. Using Steam's frame rate counter, I got around 17-20 FPS walking around Prague in DX12, while in DX11 I was getting 20-24 FPS. Clear advantage for the DX11 renderer. Darn.

Hmm thats very odd, what was CPU / GPU usage in both?
 
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