AC: Syndicate was okay with DX11 until I got to London and it tanked hard into the 20s. Vulkan took 30 seconds or so to finish compiling shaders, which had the 5600X at up to 85% usage. Then it was locked 60 with everything maxed except MSSA. That setting has the same issue Black Flag has, with the weird lighting and shadows in the foreground, superimposed on everything.
Cyberpunk, I don't use any RT but reflections. Outside of overdrive the lighting and shadows are not even close to being worth the performance hit. That everyone does it, really does feel like they are following the Nvidia reviewers guide. The A750 can play the game well with RT reflections and fairly optimized settings at 1080. XeSS looks much better than FSR too. I would have sworn FSR had solved most of the ghosting problem before one of the latest game updates. Now it's as bad as FSR 1.