Diablo 3 Sucks

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Pantlegz

Diamond Member
Jun 6, 2007
4,627
4
81
Right now everyone is building 1 of 2 ways:

Glass Cannon - max offensive power and die in a single hit (basically every class but Barbs/Monks)
Barbs/Monks - Max vit, resist, armor, then pop the 2 minute cool downs to kill packs and run from everything else.

I think this will change as we find better and better gear. People are just now starting to find enough gear to enable infinite WotB / Whirl Wind in inferno. Soon gear like that will become more common and then people can start to specialize.


Since making some changes to my build this is not the case for me as a barb any more. I'm able to take on most any packs without much trouble in act 1/2 as for act 3 I need some more gear to help with that.

That said, I've spent over 10min on the AH and have another 10min to spend before I think i'll be good to clear act 3/4. Before they nerf the damage at least.
 

Imp

Lifer
Feb 8, 2000
18,828
184
106
LOL. I never tried poison Nova.

And I guess I get what you were saying. Back in the days of Diablo 1, I remember playing a wizard and my buddy played a warrior. After a few books of fireball and flame wave, we would go stomping into a room. He would charge and i would flamewave 10 times. Everything in the room would be dead by the time he hit the third time.

but I think that your experience was based on unfortunate choice, rather than there only being a few 'Combos' per class. I could be wrong on that front. But it doesn't change the fact that Diablo 3, everyone is so generic, you've seen one Demon Hunter, you have seen them all. At least in Diablo 2, even if there were only a few combos, that is more than you have with Diablo 3.

I get what you're talking about and customizability, having a sense of accomplishment and uniqueness. But having said that, games look to be going more "mainstream" and approachable, accounting for the fact that a lot of people don't/won't spend that much time on games. The developer's thinking "why spend so much time making it customizable when only a fraction of customers see/use it".

I use to think and believe what you do, but my expectations have changed. The way I see it, Diablo III has a pretty good balance of uniqueness/depth/customizability and "dumbed down"-ness. It's better than the super "dumbed down" generation of games I remember a few years back.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
I get what you're talking about and customizability, having a sense of accomplishment and uniqueness. But having said that, games look to be going more "mainstream" and approachable, accounting for the fact that a lot of people don't/won't spend that much time on games. The developer's thinking "why spend so much time making it customizable when only a fraction of customers see/use it".

I use to think and believe what you do, but my expectations have changed. The way I see it, Diablo III has a pretty good balance of uniqueness/depth/customizability and "dumbed down"-ness. It's better than the super "dumbed down" generation of games I remember a few years back.

Yes, exactly. Game developers are making games for the more mainstream, wider audience. Unfortunately that means making them for the Lowest common denominator. It means that players who aren't Mainstream have to put up with lowering our standards and just be happy to play any old dumbed down thing that the developers decide to roll out.

I am old school enough to believe that we should be able to get both. Make a game with reasonably intelligent auto-level system so that the masses can have fun. But allow for gamers who actually want the customization to have it should they choose.

Marginalizing a segment of the consumer public because they appear to be in the minority is a bad move. And considering that the segment that is being marginalized is the segment that is the most avid and probably the segment that has been around the longest, it may not be a great strategy to splinter the core market. Just saying.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
The game is still new, the reason you don't see a lot of different DH builds is because people generally are followers and once a build gets a following on the forums everyone is running it.

Also in Inferno you need way too much resist to live past one hit as a DH so everyone is just going glass cannon corpse zerg, since the game is new there is need for adjusting, which is exactly what blizzard is doing in 1.0.3.

Before act II Inferno just about any build will work so long as you have proper gear, my DH farms Act I Inferno has 1h+shield with nades and traps, there is variance out there, you just have to look for it because the masses aren't going to do anything except follow FOTM.

I did the same with my Monk, when everyone was going boon of protection with quickening before they got nerfed with 1h+shield and whining about dps I showed Monks could just as easily and quickly farm Act I inferno with 5 stack butcher kills using dw and crit/crit damage.

Point is the game isn't even a month old, changes will be made, and variance is there in builds you just have to look for it. Also normal mode is a joke as we all know, that's why blizzard went with a RMAH, gold is going to be quite worthless really quick. I stopped playing normal after getting a DH and Monk to 60, I now just play hardcore and the game feels more enjoyable as it is no longer a corpse zerg race in Inferno just to be the "first" to do something that in a month nobody will care about.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Point is the game isn't even a month old, changes will be made, and variance is there in builds you just have to look for it.
Actually, the point is that it doesn't matter how old or new the game is going to be. The fundamental structure of the classes, specifically that every player gets all skills associated with that class, means that at level 60, your character is no different than every other character of that class. There is no variability.

Also normal mode is a joke as we all know, that's why blizzard went with a RMAH, gold is going to be quite worthless really quick. I stopped playing normal after getting a DH and Monk to 60, I now just play hardcore and the game feels more enjoyable as it is no longer a corpse zerg race in Inferno just to be the "first" to do something that in a month nobody will care about.

You have it the wrong way around. Blizzard MADE it so that gold was a joke because they wanted people to go the RMAH. That makes them more money. I wouldn't care so much except that they were so very obvious and made it so prolific within the very structure of the game. It's the difference between an Agatha Christi novel vs a Sesame Street book.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
When I read about people with these massive high level characters in Diablo 2 I think this: Get the fvck off the computer for the sake of everything that is holy. My God, people, really? You only have a finite number of years, stop spinning your wheels like a rat in a cage on the same game for hour upon hour, it's downright disrespectful to yourself.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
Yes, exactly. Game developers are making games for the more mainstream, wider audience. Unfortunately that means making them for the Lowest common denominator. It means that players who aren't Mainstream have to put up with lowering our standards and just be happy to play any old dumbed down thing that the developers decide to roll out.

I am old school enough to believe that we should be able to get both. Make a game with reasonably intelligent auto-level system so that the masses can have fun. But allow for gamers who actually want the customization to have it should they choose.

Marginalizing a segment of the consumer public because they appear to be in the minority is a bad move. And considering that the segment that is being marginalized is the segment that is the most avid and probably the segment that has been around the longest, it may not be a great strategy to splinter the core market. Just saying.

That is my point essentially and what I think makes it a bad game. The systems in Diablo 3 are simple. They've done away with Diablo 2's item design, which was diverse and complex, and brought in WoW's very simple dps, primary stats, attack speed(haste) and crit focused itemization.

This is more in the vein of aiming the game at a wider audience , as well as keeping it simple. They tried to give the game a feeling of challenge in the same way WoW raiding does, using huge damage output and the need to avoid it. Just a broken way of doing it in this game, this is not a slow paced mmo, but now it plays like one in Inferno. It's not challenging, just tedious and careful play is needed. Again, not how an arpg generally feels.

They did away with stat points, skill trees and deep item design. Then via youtube videos and marketing tried to say everyone just did the same thing to sell the dumbing down off. The only folks doing that were people who played D2 casually and found a guide somewhere. There was a ton of depth to D2 using those systems if you looked for it.

On the surface the combat is much improved and the game looks better, but that is not impressive when you consider D2 is 12 years old and you would expect that sort of improvement as a de facto inclusion in a game in 2012.

Blizzard basically has turned into Zynga with Diablo 3 and made a Farmvilled game that revolves around micro-transactions and paying for progression. The simple item design with baby step upgrades fosters usage of the RMAH. You're supposed to be stupid overpowered in Diablo, it's what made it fun. Never mind that the thrill of D2 for players was hunting for loot. Hunting for loot in Diablo 3 amounts to running database searches on the auction house.

The game is just plain bad, should of been made by the creators of Diablo, but unfortunately for Blizzard they lost all that talent.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
That is my point essentially and what I think makes it a bad game. The systems in Diablo 3 are simple. They've done away with Diablo 2's item design, which was diverse and complex, and brought in WoW's very simple dps, primary stats, attack speed(haste) and crit focused itemization.

This is more in the vein of aiming the game at a wider audience , as well as keeping it simple. They tried to give the game a feeling of challenge in the same way WoW raiding does, using huge damage output and the need to avoid it. Just a broken way of doing it in this game, this is not a slow paced mmo, but now it plays like one in Inferno. It's not challenging, just tedious and careful play is needed. Again, not how an arpg generally feels.

They did away with stat points, skill trees and deep item design. Then via youtube videos and marketing tried to say everyone just did the same thing to sell the dumbing down off. The only folks doing that were people who played D2 casually and found a guide somewhere. There was a ton of depth to D2 using those systems if you looked for it.

On the surface the combat is much improved and the game looks better, but that is not impressive when you consider D2 is 12 years old and you would expect that sort of improvement as a de facto inclusion in a game in 2012.

Blizzard basically has turned into Zynga with Diablo 3 and made a Farmvilled game that revolves around micro-transactions and paying for progression. The simple item design with baby step upgrades fosters usage of the RMAH. You're supposed to be stupid overpowered in Diablo, it's what made it fun. Never mind that the thrill of D2 for players was hunting for loot. Hunting for loot in Diablo 3 amounts to running database searches on the auction house.

The game is just plain bad, should of been made by the creators of Diablo, but unfortunately for Blizzard they lost all that talent.

I agree with everything you said. But for me, it makes the game merely mediocre, rather than bad. I paid my money for the game, and have gotten more enjoyment out of it than others I have paid as much for. But that is all.

Where Diablo 1-2 will go down in my list of all time favorites, Diablo 3 is merely a game I played for a little while until I got bored of it. The developers did a lot to unify, simplify and streamline the game for the wider consumptive audience. But just about every decision, wasn't about 'Improving' game play, but shunting as many players as they can towards the auction house with the intent to get them to the real money auction house and the real profit (for them).

More's the shame. I feel like this is Diablo 3: The quest for more money.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
It just irks me because they could of put the depth in and made it adaptible for everyone.

Just look at 'elective mode' which allows you to put skills where you want on your task bar. First of all, really ?!!? You can only use six skills at a time anyways (lol) but that is too complex for most players to just decide where you put your skills ?

They could of applied that same elective mode to everything; stat points, skill trees and skill placement. Don't want to think too much ? Fine, game will do the general 'best generic choice' You do ? Ok you can do that too.

Blizz has just taken all their games far too much in a streamlined direction.

I agree the game taken on its own is a decent game and better than a lot of games that come out. As a Diablo game and Blizzard games, it's very disappointing.
 

Wardawg1001

Senior member
Sep 4, 2008
653
1
81
I agree with everything you said. But for me, it makes the game merely mediocre, rather than bad. I paid my money for the game, and have gotten more enjoyment out of it than others I have paid as much for. But that is all.

Where Diablo 1-2 will go down in my list of all time favorites, Diablo 3 is merely a game I played for a little while until I got bored of it. The developers did a lot to unify, simplify and streamline the game for the wider consumptive audience. But just about every decision, wasn't about 'Improving' game play, but shunting as many players as they can towards the auction house with the intent to get them to the real money auction house and the real profit (for them).

More's the shame. I feel like this is Diablo 3: The quest for more money.

You seem to enjoy mentioning in every post that D3 is designed to push people towards the AH, yet you never give an example. Can you please elaborate? And while you think about it, keep in mind that the AH was not functional for the vast majority of internal testing, and so the skills and difficulty was balanced around not having an auction house available (this has been stated by the developers).
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
You are aware that there is in the works, plans to make this a Console game as well, right? That is why the 6 skill max was implemented.

And absolutely, I would have been perfectly fine if they had an AI that auto selected stat and ability choices for those who didn't want them, so long as they left the choice up to the player instead of dumbing it down to no choice at all.

In the end, I say it is a better game than DA2 (just to pick a game at random), and it is not QUITE as much of a step down as that game was from DA:O. But that is merely my opinion. I played Diablo all the way to the end of Normal and half way to the end of Nightmare (so far), so that is worlds further than I got in DA2.

I just wish it wasn't so completely obvious that the main game play element of this game isn't combat but Auction house.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
You seem to enjoy mentioning in every post that D3 is designed to push people towards the AH, yet you never give an example. Can you please elaborate? And while you think about it, keep in mind that the AH was not functional for the vast majority of internal testing, and so the skills and difficulty was balanced around not having an auction house available (this has been stated by the developers).

Absolutely.

1. Finding equipment of level is like .0000000001% chance (maybe a slight exageration, but not a huge one. If 100,000 items drop and one is level appropriate, I would be surprised.) Add to that the fact that just being level appropriate isn't enough. You can still get level appropriate junk.

2. Selling items in game to the vendors yields next to nothing in the way of monetary loot. If you want to make any cash what so ever, you are strongly incentivised to go auction house.

3. Items SELL from the vendors at something like 500X what they buy from you for. Quite a markup, but it keeps the players in constant need of cash. And then why sell for peanuts, if you can sell for reasonable rates in the Auction house?

4. The Blacksmith and the gem dealer require cash to upgrade in order to give you better stuff as you progress. And your Stash is also severely restricted unless you buy it larger. So cash is a premium, yet selling loot and even drops of cash are severely limited. So why not go to the auction house?

5. Then there is the auction house. You can now 'Buy' level appropriate stuff from other players. You can now sell stuff that the vendor won't give you 10 gold for, for thousands of gold. And you can pick and choose from appropriate items instead of whatever randomly drops.

Don't get me wrong, you can navigate all of the above without ever once using the auction house. I know because I do. I won't get sucked in to the Auction house. But it is 100x easier to use the auction house. The idea is the same as crack dealers use. Give them a taste for free, and make the alternative hard. Pretty soon they are hooked. Why farm for good stuff when you can buy it. Don't have the gold? Go to the Real money auction house.

And why would they need to advertise it during the demo? Just make sure it works and keep it hidden until go live. No sense tipping your hand early.
 
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Wardawg1001

Senior member
Sep 4, 2008
653
1
81
Absolutely.

1. Finding equipment of level is like .0000000001% chance (maybe a slight exageration, but not a huge one. If 100,000 items drop and one is level appropriate, I would be surprised.) Add to that the fact that just being level appropriate isn't enough. You can still get level appropriate junk.

How does this push you to the auction house? 'Level appropriate' means nothing. Its just words you are throwing in there to make drops seem rarer than they are. An item is either useful or it isn't, there is no detriment to using a lower level item other than its stats potentially being lower than other items. My level 60 Barbarian who is in A3 Inferno is still using level 53 and level 56 rings. The bottom line is that if the drop rate of items is tweaked to the point where you can continue to advance just through your own drops, thats exactly where it should be. I leveled my first character all the way to 60 without touching the AH, I know many others who did as well

2. Selling items in game to the vendors yields next to nothing in the way of monetary loot. If you want to make any cash what so ever, you are strongly incentivised to go auction house.

Vendor items cost sub-10k all the way up to Inferno. What exactly do you need gold for if you aren't planning on buying things from the AH? Are you really saying that Blizzard is pushing people to use the AH by making people need to SELL on the auction house before they can BUY on the auction house? Do you not see the ridiculousness of this statement? AH is not needed for progression, you do not need to sell on the AH if you dont want to buy on the AH, therefore nobody who doesn't want to use the AH already is being incentivized to use the AH.

3. Items SELL from the vendors at something like 500X what they buy from you for. Quite a markup, but it keeps the players in constant need of cash. And then why sell for peanuts, if you can sell for reasonable rates in the Auction house?

Once again, the only people who need care about the amount of gold they get from their loot are the people who want to buy from the AH. They already made the decision to use the AH on their own, the fact that they can get more from the AH for their items is not some kind of evil money grabbing scheme designed by Blizzard, its simply a side effect of having an in game economy.

4. The Blacksmith and the gem dealer require cash to upgrade in order to give you better stuff as you progress. And your Stash is also severely restricted unless you buy it larger. So cash is a premium, yet selling loot and even drops of cash are severely limited. So why not go to the auction house?

What were you expecting? Someone who can craft you the best gear in the game for no cost? I can't see how this is linked to the auction house - this is an EXPECTED design decision, auction house or not. Its a crafting system (or gambling system might be more accurate in the case of the Blacksmith), it would be crazy if it didn't cost gold. Getting the gold to afford upgrades is not that hard. It does require you to sit down and farm a bit if you constantly want both your Blacksmith and Jeweler to be on your level, but they are not required to progress, and Blizzard has already acknowledged that the upgrade and crafting costs are too high and they will be adjusting them down. I don't see any kind of correlation to the auction house here. The auction house is there, it is available, it is not mandatory. You could just use a bot to get the gold, because by your logic, if its available then Blizzard must be pushing you towards it right?

5. Then there is the auction house. You can now 'Buy' level appropriate stuff from other players. You can now sell stuff that the vendor won't give you 10 gold for, for thousands of gold. And you can pick and choose from appropriate items instead of whatever randomly drops.

I don't understand what your point is. There is an auction house available to buy stuff from, it is not needed for you to progress or enjoy the game, Blizzard has not made any design decisions to force you to use it. Once again you seem to be arguing that the existence of the auction house is in itself an attempt by Blizzard to push people to use it.

Don't get me wrong, you can navigate all of the above without ever once using the auction house. I know because I do. I won't get sucked in to the Auction house. But it is 100x easier to use the auction house. The idea is the same as crack dealers use. Give them a taste for free, and make the alternative harde. Pretty soon they are hooked. Why farm for good stuff when you can buy it. Don't have the gold? Go to the Real money auction house.

And here you admit that you already know the auction house isn't required to progress and enjoy the game. You haven't mentioned a single mechanic that is designed to make people require the use of it, but you still want to see it as being shoved down everyones throats. You see what you want to see.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
I agree with everything you said. But for me, it makes the game merely mediocre, rather than bad. I paid my money for the game, and have gotten more enjoyment out of it than others I have paid as much for. But that is all.

Where Diablo 1-2 will go down in my list of all time favorites, Diablo 3 is merely a game I played for a little while until I got bored of it. The developers did a lot to unify, simplify and streamline the game for the wider consumptive audience. But just about every decision, wasn't about 'Improving' game play, but shunting as many players as they can towards the auction house with the intent to get them to the real money auction house and the real profit (for them).

More's the shame. I feel like this is Diablo 3: The quest for more money.

that's how i feel to. that everything they did is to get you to the AH and RMAH. you need shitloads of gold if you want the best items. to get that you gotta play the AH.

Also the Blacksmith is a waste of time and gold.most of the stuff that you can make for your level is crap.
 

HeXen

Diamond Member
Dec 13, 2009
7,828
37
91
i think the game looks interesting after browsing the pages of the Brady strategy guide. But i have to say Titan Quest looks graphically better and similar or maybe Torchlight. Been thinking of picking one up on Steam.

Shame Diablo 3 isn't on Steam. I wont buy a game unless it is.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
that's how i feel to. that everything they did is to get you to the AH and RMAH. you need shitloads of gold if you want the best items. to get that you gotta play the AH.

Also the Blacksmith is a waste of time and gold.most of the stuff that you can make for your level is crap.

I have a comment as well, not to intrude on the back and forth above.

Not that you have to believe them, but Blizzard has specifically stated loot drops were designed without the auction house as an option. Meaning, you can very rightly so get all your own gear, but they did in fact want it to take a long time so their game challenges weren't just a walk in the park.

Here is their exact text:

Alright so I'm going to take a stab at this question.
As mentioned in a different thread, the drop rates were carefully tuned for a single player playing through from 1 to 60 without ever using the AH.
All of our items are randomly generated, and so follow a distribution curve in power. Let's say for the sake of argument that you were to somehow distill an item down to it's "power level" and created a distribution graph of drop rate vs. power level. This graph would probably be normally distributed with outliers at high power levels dropping at a lower rate.
Looking at this graph, an average item drops every 5 minutes, a higher power item drops every 15 minutes, even higher power drops every hour. etc. As you move up the curve to ever more powerful items, the amount of time it takes to find such an item increases. This is what makes certain items more desirable, this is how things worked in D2.
What happens for a standard player who is playing solo when they first hit level 60 is they see an item upgrade every 30 minutes or so. Pretty quickly it becomes every hour, then every 2 hours. The higher the power level of your gear, the longer it takes to find your next upgrade, that's just the underlying math of this distribution. It's not really anything we set either. If we magically made all drops rates 10x higher, all it would do is shift the power curve left or right, it would not change the fundamental property that the higher up in power you go, the longer (statistically) it is going to take until you find your next drop.
So then let's say you visit the Auction House and get infusion of power that hurls you forward on that power curve. So whereas at one point your gear may be at a point that you are statistically speaking probably going to get an upgrade every 2 hours. After visiting the Auction House you hurl yourself forward on the power curve so far that now you are statistically going to get a drop every 8 hours.
To further illustrate the point, let's talk about the coming changes in 1.0.3. In 1.0.3 we're going to start dropping level 63 items in Act I of Inferno. We're also reducing incoming damage. What do I expect to happen? I expect that there will be a rapid increase in power across the entire community as all of these items become more widely accessible. It's like we took the distribution curve of items and made everything drop more. That item that used to take 10 hours to find is now a 2 hour item. An item that used to be a 2 day item is now an 8 hour item. After the initial frenzy of power increase, things are just going to settle again. People who think drop rates are too low now will probably still think drop rates are too low a week later when they move to the new point on the curve. I've spent a long time on this question so I'm going to move on but hopefully somebody who gets what I'm saying will be able to expand on it more, maybe draw some graphs to better illustrate the point.
tl;dr we could make drops 100x what they are now and it would just cause everybody to settle at a new equilibrium point. Anything you can farm in a few hours you'll already have, anything that takes longer you'll wish you could get faster.

And to me, it makes sense.

Source:

http://us.battle.net/d3/en/forum/topic/5626187541

And specifically this block of text:

http://www.reddit.com/user/wyattcheng
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
Actually, the point is that it doesn't matter how old or new the game is going to be. The fundamental structure of the classes, specifically that every player gets all skills associated with that class, means that at level 60, your character is no different than every other character of that class. There is no variability.



You have it the wrong way around. Blizzard MADE it so that gold was a joke because they wanted people to go the RMAH. That makes them more money. I wouldn't care so much except that they were so very obvious and made it so prolific within the very structure of the game. It's the difference between an Agatha Christi novel vs a Sesame Street book.

Eh, what? There are several skills and multiple runes for each skill, I'm not exactly sure what you're trying to say, I don't know of any infinite possibilities games.

There is tons of variability, sorry if you can't see it. I'm not really sure what you're expecting though.

Softcore has always been a joke, RMAH just gives people a safer way to purchase items than they had in D2 where gold was utterly worthless. I have no problem with the RMAH, they aren't charging me a subscription and Hardcore doesn't even have it, to each their own.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
I admit there are some limitations to the class system. But there has got to be something more than "And YOU are the chosen one that can do EVERYTHING." You are some farmer's son that grew up in some Podunk village, yet you can mold magic like a master, swing a sword with the best of them AND pick the odd lock when you can''t bash in the lid.

Back in the day, Wizards used to mean something. It meant that you spent your days toiling over tomes and ancient writings till the cows came home every night. You only knew what the sun looked like because it had been described on scrolls from a bygone age. And you had done your time and singed your fingers more times than you had a healthy bowl movement. Now everyone can cast spells. They crap better magic than elves who have been studying for centuries. It just isn't reasonable anymore.

I don't like that type of class system because it creates arbitrary mutually exclusive skills, that often make little sense. Having all skills open to all players does not mean that everyone will be good at everything, since if you train at everything you won't have specialized well at anything. Just look at a game like Eve, where every skill is open to all players. If you try to be able to do everything, you won't be able to do anything well. If you specialize in what areas you prioritize, then you will be pretty good at those areas relatively quickly.
 

damocles

Diamond Member
Oct 9, 1999
5,105
5
81
I waited a long time for D3. Surprised at how bad it is.

Plot is predictable and terrible. Asia servers are laggy and buggy (can't login at the moment due to Error 3003). Wish they had kept offline play in the game
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
So i made my wiz into a mage tank and sacrificied quite some DPS/VIT for Armor and Resistance - with the intention to survive in Inferno.

She has now 8200 Armor, wears a freaking SHIELD w/ 1129 Armor and 18% block chance and with the buff from Energy Armor/Prismatic all resistances are about 550 ish, with some at 600.

FORGET IT. Act I is still "somewhat doable" but you are still getting one-shot and its incredible, incredible ****ing hard from ActII on. I am not a retard, i have in the meantime learned how to kite, Venom Hydra, Blizzard etc.

Inferno is simply unplayable at that insane difficulty.

Here is the kicker: I read about a pretty crazy wizard exploit (the exploit with Hydra and Weapon for life after kill) - BASICALLY i can tap back all my HP by re-summoning Hydra.

Even with this exploit where i can get my HP back by simply spamming a key, Act II/Inferno is still fricking insanely hard.

Seriously..nerd rage.

All i can do right now is farming Hell/Act III (good farming spot, really) or doing Act I/Inferno like crypt runs or similar for gold - the game is just so frustrating and idiotic hard so don't even bother with later stages of Inferno unless they fix it with 1.03

I know that many will chime in now and "claim" how incredible easy the game is and how the "casuals" have destroyed the game resulting in the nerf of 1.03 - i don't care. The game is fricking hard.

Makes me also realize that this is one of the weak spot of the game - because a HARD game doesn't make it a better one, by a long shot.

Seriously, i would rather want to have a game where i can explore and spend MONTHS doing new stuff - instead of running the same crap over and over with the increased (virtually impossible) difficulty level the only challenge. Weak.

re: kiting....yes it gets ABSOLUTELY BORING to kite around elite packs for 15 mins in some dungeon or outside because in D3 it seems to be the only way to do it...kiting, kiting, kiting in circles. Seriously they could've made the game so much better.
 
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Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Actually, the point is that it doesn't matter how old or new the game is going to be. The fundamental structure of the classes, specifically that every player gets all skills associated with that class, means that at level 60, your character is no different than every other character of that class. There is no variability.

That is wrong. You are limited to a set number of skills. Those skills are further differentiated by runes. Potentially you could copy another characters skills passives and runes, but nothing forces you to. You can have variation if you want it.


There is additional variation is due to equipment and your build. For example as a demon hunter I have several options-

I can build all offensive stats, ignore vitality and resists and just rely on never getting hit.

I can build a hybrid build, with enough offense to kil most things quickly but also enough defensive attributes to not get instantly 1-shot from anything that hits me.

I can build a very tanky build, with a 1 handed crossbow and shield. Not sure if this would be viable really, but it's an option I could try.

I can build a gold find or magic find build.

I can build a set of gear with "ignores durability loss" so if I want to practice some hard boss and expect to die a lot I don't have to pay for those deaths.

Etc.

Another level 60 demon hunter can NOT immediately copy my build, because they will not own the same gear as me. Perhaps with enough gold and a cooperative auction house they could obtain a set that basically copies my gear, but this requires time and effort as it should.
 

ShadowOfMyself

Diamond Member
Jun 22, 2006
4,227
2
0
Whoever said Poison Nova Necro sucks, never really bothered making a good one

And that was the beauty of D2, specific skill trees combined with specific items made for lots of unique builds that wouldnt work otherwise... I was one of the first people in Europe to do a hardcore Poison Nova necro, all decked out with Death's Web and tons of -5% resist facets... He owned, in fact he was one of the best characters I ever did and possibly the most fun of them... Whenever I joined party runs of anything people would go like "OMG so cool" "Whats your build?" etc

Another favorite of mine was the tank sorc build after 1.10, with maxed Frozen Orb + Energy shield and synergy, and then here is the fun part, most people would go for the typical Stormshield setup for 50% dr, but thats wrong because you are already getting 90% from ES, so there are huge diminishing returns... The key to my character was to wear items with raw -damage, so my shield of choice was Gerke's Sanctuary, which resulted in complete damage negation, even in hell (yes, she could take a beating from any non special mob in hell and receive exactly ZERO damage)

Youll never see anything like that in D3 because the system just isnt there... Being able to use everything on the same character is a big joke, and with items being equally uninteresting... Yeah, what makes you unique? Absolutely nothing

I blame it all on WoW, it was the worst thing that happened to online games
 
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